Thank you for your sure answer and sorry 4 my baaaaaaaaaaaaaad english ;-)
Cya!
Another excellent game in that style is Obsidian, but it's
*extremely* hard to find (try Ebay).
I really liked both of these.
There's also one called Timeline which is an unabashed Myst clone.
It's a little dated by today's standards, but if you still like
the original Myst, it's OK. I didn't really get into it because
frankly I thought it had too many puzzles - most of them of the
classic Myst style, but even more contrived. However, based on
the games you liked and didn't like, this one just may be
something for you.
Some other games which are very good, but not really in the Myst style
are Grim Fandango, Zork: Grand Inquisitor, and Nightlong.
They're more in the style of inventory-based puzzles, but
there's enough subtlety that I found them quite challenging
and interesting.
Some people really like Longest Journey and Syberia, but
if great *puzzles* are really what you want, I suspect these
might disappoint you.
-Eric
THE LIGHTHOUSE!!!
Black Dahlia!!
Dark side of the moon!
Byzantine the Betrayel................!
Barbara
"Rhem" sounds just like what you want.
Check Andrew Plotkin's review of it here:
http://www.eblong.com/zarf/gamerev/rhem.html
Murray Peterson's review here:
http://brasslantern.org/reviews/graphic/rhempeterson.html
The latest, single CD version of the game has a full install
to the hard drive.
More about the game and ordering instructions here
http://www.rhem-game.com/
You might also like Dark Fall
Andrew Plotkin's review
http://www.eblong.com/zarf/gamerev/darkfall.html
Murray Peterson's review
http://www.brasslantern.org/reviews/graphic/darkfallpeterson.html
Dark Fall website
http://www.xxvproductions.co.uk/darkfall/dowerton.html
If you like Schizm, you might also like Reah, which was made
by the same company that made Schizm. You'd probably have to
find it used though. I don't know if it's available new anymore.
Return To Zork - Quite old, but chock full o' good old-fashioned
object-puzzles, and a few others. Low resolution, yet surprisingly good
visuals (including FMV transitions & cutscenes), excellent music. Simple
enough but adequate story, but it's greatest strength: VERY non-linear
gameplay. Probably a very big budget production for it's time.
Mission Critical - BEAUTIFUL, SVGA 3D rendered & animated visuals (except in
a handful of sequences where hi-res scanned hand-painted art (with some good
animation) had to be substituted where contemporary 3D software presumably
just wasn't up to the job), including FMV transitions and cut-scenes at full
screen resolution, professional actors (including Michael Dorn), EXCELLENT
story (Very similar in style to Asimov, and almost as good in quality!),
plenty of quite tough puzzles, mostly object-based. Average linearity.
Also contains a complete real-time 3D space-strategy game-within-a-game as
an essential plot element, though it can be bypassed if you're a die-hard
adventure-only fanatic. Definitely a big-budget game, though it gives the
impression that the gameplay designers were getting seriously behind
deadline by the end, and finished some of the later sequences in a hurry.
Titanic-Adventure Out Of Time - Quite good, though there aren't quite enough
puzzles per location for my liking. Excellent, original story, some quite
strong (if a little caricatured) characters. Fairly linear to begin, but it
branches out and becomes totally non-linear towards the end, including (The
Holy Grail Of Adventure Games!) multiple endings, all of which are really
worth seeing.
You may also enjoy The Seventh Guest, but it's not really a FPA, just a
bunch of abstract logic/boardgame puzzles tacked onto a feeble (and
incomprehensible) backstory in a beautifully rendered haunted mansion (again
with some pretty impressive FMV sequences, considering the age of the game).
Nice music, nice visuals, nice atmosphere. Mediocre story, LOUSY ACTING.
Difficulty varies wildly from puzzle to puzzle, from about "GCSE student"
standard up to somewhere round the high end of "genetically enhanced mensa
member with three interlinked, multitasking brains".
Tom
"~FMulder~" <al...@REMOVElibero.it> wrote in message
news:ZOdla.84909$Jg1.1...@news1.tin.it...
Brian
> Now we would like to know which other true puzzle games can we play...
> any suggestion?
If you would like a true puzzle game, I recommend
Jewels of The Oracle
Jewels of The Oracle II
Qin: Tomb of the Middle Kingdom (half puzzle / half adventure)
Heaven and Earth
7th Guest
11th hour
Heaven & Earth is my all-time favorite. The author Scott Kim, has said
that he is happy with people copying the game, and has released the
passwords needed to start the game up, which you used to have to get from
the manual.
> I think the adventure game with the best puzzles is Harvest of Souls...
Also know as: "Shivers 2: Harvest of Souls".
Mark
> Hi, we are a group of four friends that...would like to know which other
true puzzle games can we play...
I'm surprised no one here has mentioned the mid-90's Sierra game "Shivers".
Play the Chinese Checkers puzzle in "Shivers" and get back to us on *that*
one.
Another puzzle game you and your friends may enjoy is "Safecracker".
Then there is always "Rama" for a good time. ¦ Þ
Mark
I think Shivers (the first one) from Sierra is a very fine puzzle game!
Svidjon
Dark Fall and AMBER: Journeys Beyond are *great* horror-suspense
games, too, with awesome storylines.
Celtica is alot like Myst, with imaginative and clever puzzles, and
though many reviewers didn't like it, I know a lot of gamers *did*.
Comer is also very Myst-like. The ending is a bit of letdown, but
it's a fun play.
Qin: Tomb of the Middle Kingdom is also quite Myst-like.
Morpheus is a great game--very surrealistic storyline and gameplay in
the style of Myst.
Others worth checking out would be:
Beyond Time
Timelapse
Riddle of the Sphinx
Lighthouse
Safecracker
On Thu, 10 Apr 2003 12:53:13 GMT, "~FMulder~" <al...@REMOVElibero.it>
wrote:
Grandad - The quest for the holey vest.
Grandad II - In search of sandwiches.
Both adventure games programmed by the uncle of a friend of mine, originally
for Atari ST but inferior PC ports do exist. It's much better if you get an
Atari emulator and run them on that. They're both packed solid with really
difficult puzzles.
They're shareware, you can download them (when you can find them) and play
about 1/3 of the way through, then you have to pay for the codes to finish
them.
I strongly recommend them both!
Tom