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How is Prisoner of Ice? (MINOR SPOILER)

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Alvin Pollock

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Sep 11, 1995, 3:00:00 AM9/11/95
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I agree! I thought it was a HORRID game. The graphics are very nice but
the gameplay is absolutely linear. You MUST perform this action EXACTLY
this way before you can move on to the next part of the game. Some of the
"puzzles" seem contrived only to extend the length of the game which is
already too short for the price you pay. What is the point to going back to
the submarine, for example? Only to retrieve a clue which you could have
gotten the first time you were on the sub but when you looked in that location
the first time around, there was nothing there. It was so stupid. The whole
game really made me mad. Don't buy it (unless you want to buy it from ME,
in that case I'll sell it to you for $20 :-)

I second Hartmut's suggestion of "Buried In Time"! It is THE game of the
year. Get it! You definitely won't be disappointed

Alvin


In article <HASCH.95S...@kvant2.klb.dtu.dk> ha...@kvant2.klb.dtu.dk
(Hartmut Schmider) writes:>From: ha...@kvant2.klb.dtu.dk (Hartmut Schmider)
>Subject: Re: How is Prisoner of Ice?
>Date: 14 Sep 1995 09:41:23 GMT

>I didn't like it. The graphics are nice, but I prefer the AITD-like
>interface of the same company. The idea is rather interesting, but the
>story moves sluggishly, and the puzzles are garbage. Often, the only
>thing to be done is searching every screen for an unspecified object
>to move the story. The rest is "use everything on everything, talk to
>everybody anytime". This type of game is getting old.

>There also seems to be a specific problem with the dialogue. Often, it
>is hard to figure out what the answers of theh NPC's or of the
>computer are supposed to mean. No attempt was made to simulate some
>sort of realistic conversation, instead everybody keeps on repeating
>the last sentence.

>Twice I found vital objects by clicking 20 times in the same area,
>being told "why carry around useless stuff?" 19 times, and "you pick
>up ... there's ... in it" at the end.

>Specialists for adventures (you know, the people who got through
>"Monkey Island II" without any hints) will play the game in 2 hours. I
>needed weeks, but just because I kept on being stuck on account of not
>clicking the right pixel.

>If you haven't played it already, I suggest "Buried in time", ten
>times better, imho.

>Hartmut "prisoner of rain" Schmider

>--
>-----------------------------------------------------------------------
>Hartmut Schmider, Kemisk Lab. B | Too many mouths open,
>DTU - 301, 2800 Lyngby, Denmark | Not enough eyes open,
> | Too many legs open,
>e-mail ha...@kvant2.klb.dtu.dk | Not enough minds open.
> | Sinead O'Connor
>-----------------------------------------------------------------------


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