I second Hartmut's suggestion of "Buried In Time"! It is THE game of the
year. Get it! You definitely won't be disappointed
Alvin
In article <HASCH.95S...@kvant2.klb.dtu.dk> ha...@kvant2.klb.dtu.dk
(Hartmut Schmider) writes:>From: ha...@kvant2.klb.dtu.dk (Hartmut Schmider)
>Subject: Re: How is Prisoner of Ice?
>Date: 14 Sep 1995 09:41:23 GMT
>I didn't like it. The graphics are nice, but I prefer the AITD-like
>interface of the same company. The idea is rather interesting, but the
>story moves sluggishly, and the puzzles are garbage. Often, the only
>thing to be done is searching every screen for an unspecified object
>to move the story. The rest is "use everything on everything, talk to
>everybody anytime". This type of game is getting old.
>There also seems to be a specific problem with the dialogue. Often, it
>is hard to figure out what the answers of theh NPC's or of the
>computer are supposed to mean. No attempt was made to simulate some
>sort of realistic conversation, instead everybody keeps on repeating
>the last sentence.
>Twice I found vital objects by clicking 20 times in the same area,
>being told "why carry around useless stuff?" 19 times, and "you pick
>up ... there's ... in it" at the end.
>Specialists for adventures (you know, the people who got through
>"Monkey Island II" without any hints) will play the game in 2 hours. I
>needed weeks, but just because I kept on being stuck on account of not
>clicking the right pixel.
>If you haven't played it already, I suggest "Buried in time", ten
>times better, imho.
>Hartmut "prisoner of rain" Schmider
>--
>-----------------------------------------------------------------------
>Hartmut Schmider, Kemisk Lab. B | Too many mouths open,
>DTU - 301, 2800 Lyngby, Denmark | Not enough eyes open,
> | Too many legs open,
>e-mail ha...@kvant2.klb.dtu.dk | Not enough minds open.
> | Sinead O'Connor
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