Am I the only person on planet earth who thinks this game stinks.
Ive been able to sove every problem so far with ease except the stupid
piano thing. Normally, when I find the solution to a puzzle in a game I'm
delighted, but in MYST I just groan and think both the problem and the
solution were sort of sick.
I enjoy a good story line in a game but in MYST I can't seem to get
interested in the story or the game.
I find the graphics in this game uninteresting, dull and washed out. Even
worse is that the "noise" this game uses for sound effects are totally
obnoxious. Thank goodness for an off button on the speakers
Frankly, I wish I could get back the money I wasted on this game back.
You're om your own on this one!
i believe you can find some help in one of the books in the bookshelf on
myst island.
: Am I the only person on planet earth who thinks this game stinks.
i too have pretty easily got to the end. the only help i needed was with
the maze (and not really, i just don't find those types of puzzles fun,
so i took the lazy way out) and the safe/furnance/tree puzzle. i'm mostly
a fan of text adventures, so i'm still wary of both the slideshow and
animated adventures. i tend to like only aspects of games rather than the
total package. what i liked about myst is that on first look, there wasn't
much to do, but once you poke around and discover how to leave myst island
it becomes more complex. i tend to like inventory puzzles, but the mechanical
puzzles were fun, because they made sense in a warped way. i didn't like
the fact that i had to visit an age twice to get both pages, that's slows
the game down and doesn't add any new exploration. myst kept my interest
all the way through, wasn't annoying, wasn't too hard, let me explore at
my own pace. games that stink are games like 7th guest, with it's coffeetable
puzzles. hopefully myst 2 will allow a player to keep an inventory.
kevin
>
>
>tndmsa <tnd...@nmol.com> wrote in article
><01bc4148$f54f58c0$a00ba2ce@gunny>...
>> First, I'm looking for a cheat for tuning the piano in the spaceship,
>but:
>>
>> Am I the only person on planet earth who thinks this game stinks.
>>
>> Ive been able to sove every problem so far with ease except the stupid
>> piano thing. Normally, when I find the solution to a puzzle in a game
>I'm
>> delighted, but in MYST I just groan and think both the problem and the
>> solution were sort of sick.
>>
>> I enjoy a good story line in a game but in MYST I can't seem to get
>> interested in the story or the game.
>>
>> I find the graphics in this game uninteresting, dull and washed out.
>Even
>> worse is that the "noise" this game uses for sound effects are totally
>> obnoxious. Thank goodness for an off button on the speakers
>>
>> Frankly, I wish I could get back the money I wasted on this game back.
>
>No, you are not the only one. After much hype from a friend, I borrowed it.
>Boring. Blah. Snore. I thought it was terrible. I still cannot see why it
>sells like it does.
Come on, guys. If you went out and bought
a ten year old car and started bitching about
how unsophisticated its ignition system was,
people would think you were a crank. Myst
does a terrific job of gameplay on a single
CDrom. It was also the first seriously high
quality graphic adventure game. Everything
in the industry is obsolete by the time you
buy it. If you want be impressed, only
buy and play the very latest items. And
don't retroactively criticize them when
the next generation comes along.
>
Gary
John McGrath <joh...@indigo.ie> wrote in article
<33459F...@indigo.ie>...
> tndmsa wrote:
> >
> > First, I'm looking for a cheat for tuning the piano in the spaceship,
but:
> >
> > Am I the only person on planet earth who thinks this game stinks.
> >
> > Ive been able to sove every problem so far with ease except the stupid
> > piano thing. Normally, when I find the solution to a puzzle in a game
I'm
> > delighted, but in MYST I just groan and think both the problem and the
> > solution were sort of sick.
> >
> > I enjoy a good story line in a game but in MYST I can't seem to get
> > interested in the story or the game.
> >
> > I find the graphics in this game uninteresting, dull and washed out.
Even
> > worse is that the "noise" this game uses for sound effects are totally
> > obnoxious. Thank goodness for an off button on the speakers
> >
> > Frankly, I wish I could get back the money I wasted on this game back.
>
>
>
>
> You're om your own on this one!
>
> Re; myst sucks why is this game popular? From; Randall
Smith rsm...@mint.net I agree the ending is a total washout.
>
>>> Am I the only person on planet earth who thinks this game stinks.
>>> Ive been able to sove every problem so far with ease except the stupid
>>> piano thing. Normally, when I find the solution to a puzzle in a game
>>> I'm delighted, but in MYST I just groan and think both the problem and
>>> the solution were sort of sick.
>>> I enjoy a good story line in a game but in MYST I can't seem to get
>>> interested in the story or the game.
[similar complaints regard the game's graphics and sound]
> Come on, guys. If you went out and bought a ten year old car and
> started bitching about how unsophisticated its ignition system was,
> people would think you were a crank. Myst does a terrific job of
> gameplay on a single CDrom.
He wasn't complaining that the game was low-tech, he was complaining that
it was boring and uninteresting. And the amount of space a game takes up
is completed unrelated to the quality of the game. You sound as though you
consider the only measure of the quality of the game to be how much of the
latest technology it uses!
> It was also the first seriously high quality graphic adventure
> game.
This is entirely up to opinion. If you believe that simple, meaningless
puzzles; a boring non-plot, and a brainless uni-cursor to be 'quality
graphic adventure game', then that's your choice. I personally feel that
plot, environment, puzzles, and interactivity are far more important than
pretty pictures. It would appear that the person who originated this
thread is of similar opinion.
> Everythin in the industry is obsolete by the time you buy it.
That's not true. I recently bought Masterpieces of Infocom from
Activision. This is a repackaging of 30+ text adventure games from the
1980s. Most of those games were far superior to the current-day industry
standards for plot, puzzles, atmosphere, characters, et al.
> If you want be impressed, only buy and play the very latest items.
> And don't retroactively criticize them when the next generation
> comes along.
The very latest items rarely impress me. I'd rather read the Odyssey than
last week's latest new paperback any day. I bought Myst when it first came
out, and was not particularly impressed. It may be better than many
graphical adventures, but many graphical adventures are really, really
bad.
--
/<-= Admiral Jota =->\
-< <-= jo...@tiac.net =-> >-
\<-=- -= -=- -= -=->/
tndmsa <tnd...@nmol.com> wrote in article
<01bc4148$f54f58c0$a00ba2ce@gunny>...
> First, I'm looking for a cheat for tuning the piano in the spaceship,
but:
>
> Am I the only person on planet earth who thinks this game stinks.
>
> Ive been able to sove every problem so far with ease except the stupid
> piano thing. Normally, when I find the solution to a puzzle in a game
I'm
> delighted, but in MYST I just groan and think both the problem and the
> solution were sort of sick.
>
> I enjoy a good story line in a game but in MYST I can't seem to get
> interested in the story or the game.
>
> I find the graphics in this game uninteresting, dull and washed out.
Even
> worse is that the "noise" this game uses for sound effects are totally
> obnoxious. Thank goodness for an off button on the speakers
>
> Frankly, I wish I could get back the money I wasted on this game back.
No, you are not the only one. After much hype from a friend, I borrowed it.
Wolf
gary cruse <gcr...@ix.netcom.com> wrote in article
<3348b735....@nntp.ix.netcom.com>...
> On 5 Apr 1997 00:38:16 GMT, "infoghost" <igh...@ime.net> graced us all
> with:
>
> >
> >
> >tndmsa <tnd...@nmol.com> wrote in article
> ><01bc4148$f54f58c0$a00ba2ce@gunny>...
> >> First, I'm looking for a cheat for tuning the piano in the spaceship,
> >but:
> >>
> >> Am I the only person on planet earth who thinks this game stinks.
> >>
> >> Ive been able to sove every problem so far with ease except the stupid
> >> piano thing. Normally, when I find the solution to a puzzle in a game
> >I'm
> >> delighted, but in MYST I just groan and think both the problem and the
> >> solution were sort of sick.
> >>
> >> I enjoy a good story line in a game but in MYST I can't seem to get
> >> interested in the story or the game.
> >>
> >> I find the graphics in this game uninteresting, dull and washed out.
> >Even
> >> worse is that the "noise" this game uses for sound effects are
totally
> >> obnoxious. Thank goodness for an off button on the speakers
> >>
> >> Frankly, I wish I could get back the money I wasted on this game back.
> >
> >No, you are not the only one. After much hype from a friend, I borrowed
it.
> >Boring. Blah. Snore. I thought it was terrible. I still cannot see why
it
> >sells like it does.
>
>
> Come on, guys. If you went out and bought
> a ten year old car and started bitching about
> how unsophisticated its ignition system was,
> people would think you were a crank. Myst
> does a terrific job of gameplay on a single
> CDrom. It was also the first seriously high
> quality graphic adventure game. Everything
> in the industry is obsolete by the time you
> buy it. If you want be impressed, only
> buy and play the very latest items. And
> don't retroactively criticize them when
> the next generation comes along.
> >
>
>
>
>
>
> Gary
>
>First, I'm looking for a cheat for tuning the piano in the spaceship, but:
> Am I the only person on planet earth who thinks this game stinks.
>Ive been able to sove every problem so far with ease except the stupid
>piano thing. Normally, when I find the solution to a puzzle in a game I'm
>delighted, but in MYST I just groan and think both the problem and the
>solution were sort of sick.
>I enjoy a good story line in a game but in MYST I can't seem to get
>interested in the story or the game.
>I find the graphics in this game uninteresting, dull and washed out. Even
>worse is that the "noise" this game uses for sound effects are totally
>obnoxious. Thank goodness for an off button on the speakers
>Frankly, I wish I could get back the money I wasted on this game back.
I agree 100%. I played the demo about 2 years ago and it looked real
promissing. The game was a real dissappointement. Wasn't worht the
$15.
As for the piano, I done a search on th web for hints or a
walkthrough. I found the combination for the piano but it still didn't
work. That's when I ripped the cd outta the cd-rom and shelved it.
SLY
Sly...@hotmail.com
http://www.geocities.com/Heartland/8736
Like DUH! The solution is in the Library.... and... I solved this
one in about ten minutes... All you need is a good ear... same with the
Subway...
Garnet
>First, I'm looking for a cheat for tuning the piano in the spaceship, but:
> Am I the only person on planet earth who thinks this game stinks.
no. I'm sure many Doom/Quake heads don't like adventure games too.
Myst was ok for its time. I personally feel that Return to Zork should
have gotten the aclaim Myst did. Oh well.
>Ive been able to sove every problem so far with ease except the stupid
>piano thing. Normally, when I find the solution to a puzzle in a game I'm
>delighted, but in MYST I just groan and think both the problem and the
>solution were sort of sick.
The piano part was impossible for me. Being tone deaf, the puzzle was
a nightmare. Luckly my wife isn't and she solved it in about three
minutes. :-\
>I enjoy a good story line in a game but in MYST I can't seem to get
>interested in the story or the game.
Just to warn ya, the endings suck!
>I find the graphics in this game uninteresting, dull and washed out. Even
>worse is that the "noise" this game uses for sound effects are totally
>obnoxious. Thank goodness for an off button on the speakers
Hmmm.. those were the best parts. I found the puzzles to be dull.
>Frankly, I wish I could get back the money I wasted on this game back.
Good luck. Since every man woman and child seems to own a copy....
Rob Merritt
http://www.jagunet.com/~robertm
What subway? you mean the fish on the age to go to form the space
ship? Hey, i loved Myst but that puzzle was really stupid... i had
none of the background of all the outhers, and took no brains to
slove.
Wow, I'm beginning to think I'm the only one who LIKED this game!!!
As for the piano puzzle, if you're tone deaf the easy way I think to
solve it is just to count the number of keys in on the keyboard until you
reach the key you have to play, and then move the thingy on the other
thingy the same number of notes up.
Megan
--
"It really was about driving...
Not fame, not wealth, not driving away from myself
It's just myself drove away from me."
-Dar Williams
>Wow, I'm beginning to think I'm the only one who LIKED this game!!!
>As for the piano puzzle, if you're tone deaf the easy way I think to
>solve it is just to count the number of keys in on the keyboard until you
>reach the key you have to play, and then move the thingy on the other
>thingy the same number of notes up.
> Megan
Nope, I liked the game too. Then again I liked the puzzle solving.
Also, the easiest way to solve the piano puzzle is to have someone
else, who is trained in music, do it.
Where to begin... where to begin...
First, about Being Alone:
I've always liked science fiction stories where Our Hero is plunked
down in the middle of an alien civilization, where no one's home but
they left everything running.
In MYST, I get to be the Hero and do the exploring.
I also enjoyed the fact that I could stand still and not have to worry
about being killed or eaten.
Would the game have been more interesting if it were more dangerous?
Sick/Boring/Stupid puzzles? Well, they were all relevant to the
story... no contrived puzzles just because, "We need a puzzle at the
entrance to the Blue Pyramid... Let's see... Let's pick 5 random
colors and make them figure out which 5." (Just -think- what the
color blind among us would say about -that-!) (Well, maybe the piano
was a bit contrived....)
I loved the background music. Just as good as other games.
As someone else has mentioned, it's unfair to judge a finely aged game
by the standards of today's computers. Please remember -when- this
game came out, and the state of computing when it did. At the time,
the graphics and video were state-of-the-art. At the time, Pentiums
and Win/95 were gleams in the eyes of Bill and Intel.
I'm eagerly awaiting the sequel.
==Paul E Musselman
Pau...@ix.netcom.com
>In article <01bc4148$f54f58c0$a00ba2ce@gunny>, tnd...@nmol.com says...
>> First, I'm looking for a cheat for tuning the piano in the spaceship, but:
>>
>> Am I the only person on planet earth who thinks this game stinks.
>>
>> Ive been able to sove every problem so far with ease except the stupid
>> piano thing. Normally, when I find the solution to a puzzle in a game I'm
>> delighted, but in MYST I just groan and think both the problem and the
>> solution were sort of sick.
>>
>> I enjoy a good story line in a game but in MYST I can't seem to get
>> interested in the story or the game.
>>
>> I find the graphics in this game uninteresting, dull and washed out. Even
>> worse is that the "noise" this game uses for sound effects are totally
>> obnoxious. Thank goodness for an off button on the speakers
>>
>> Frankly, I wish I could get back the money I wasted on this game back.
>>
>No, you are not alone. Although this is probably the best selling game
>of all time, I also found it incredibly boring and irritating. I kept
>hoping to meet some living being to interact with, but it just never
>happened. Sure, the pictures are pretty, but I've never understood the
>game's appeal. Personally, I think it is a little like beer--the biggest
>selling brand is never all that good. It just manages to meet the
>"lowest common denominator" of taste. (BTW being musically inept, I had a
>friend who plays the piano do that puzzle for me).
PS:
I really liked the fact that the puzzles didn't have to be solved in
any particular order... unlike -other- games, where you have to solve
problems A, B, C... In MYST, you can solve the puzzles as soon as
you have enough information to do so. You aren't 'channeled' into
solving a problem because it's next in the game designer's plan.
--Paul E Musselman
Pau...@ix.netcom.com
> You're not alone. I hated Myst. Come on... Hypercard? A ridiculous
> interface combined with ill-conceived puzzles and a weak plot turned th=
is
> CD into little more for entertainment value than a rather small frisbee=
=2E
> =
> Wolf
> =
> tndmsa <tnd...@nmol.com> wrote in article
> <01bc4148$f54f58c0$a00ba2ce@gunny>...
> > First, I'm looking for a cheat for tuning the piano in the spaceship,=
> but:
> >
> > Am I the only person on planet earth who thinks this game stinks.
> >
> > Ive been able to sove every problem so far with ease except the stupi=
d
> > piano thing. Normally, when I find the solution to a puzzle in a gam=
e
> I'm
> > delighted, but in MYST I just groan and think both the problem and th=
e
> > solution were sort of sick.
> >
> > I enjoy a good story line in a game but in MYST I can't seem to get
> > interested in the story or the game.
> >
> > I find the graphics in this game uninteresting, dull and washed out.
> Even
> > worse is that the "noise" this game uses for sound effects are total=
ly
> > obnoxious. Thank goodness for an off button on the speakers
> >
> > Frankly, I wish I could get back the money I wasted on this game back=
=2E
> >
OK, partly I agree; but I=B4m sort of stuck - both in interest and in the=
game. Can you give me a hint to go on.
I have discovered 3 "worlds" beside the main island. I know that there
is a last "world" but I can=B4t get to it.
"world 1" is the world on the track.(reached under the great wheel)
"world 2" is the world with the sounds. (reached thruogh the spaceship,
by the piano.......)
"world 3" is the "treetop-world" (reached under the tall tree)
and I have found the white paper; and now I=B4m stuck..........
Please write:
>OK, partly I agree; but I=B4m sort of stuck - both in interest and in the=
>
>game. Can you give me a hint to go on.
>
>I have discovered 3 "worlds" beside the main island. I know that there
>is a last "world" but I can=B4t get to it.
>"world 1" is the world on the track.(reached under the great wheel)
>"world 2" is the world with the sounds. (reached thruogh the spaceship,
>by the piano.......)
>"world 3" is the "treetop-world" (reached under the tall tree)
>
>and I have found the white paper; and now I=B4m stuck..........
Did you raise the boat? You enter the 4th world through the
boat after you raise it. You do this by selecting the correct
plagues to turn on in the strip in front of the library.
The hints for the correct plaques are in the planetarium-like
chamber.
Cathy
(To reply by email delete NOSPAM from address.)
"there's a dance or two in the old dame yet"- mehitabel
cats1921@bestDOTcom
cstevenson, M.D.
----------------------------------------------------------------------------
After reading the nth article by someone who couldn't understand why Myst
is so popular, I decided to express my views on the matter. I'm not trying
to convince anyone who doesn't like the game that they should like it. I
am mearly trying to express some reasons why people like the game.
Myst is still popular, because it is still a good game. I understand that
people don't like it, and their objections are essentially correct, but
obviously not everyone finds these things as objectionable.
Myst is primarily about two things; atmosphere and mystery. The game lives
and dies by these. If you don't take interest in the mystery, then the
atmosphere is just a bunch of pretty pictures and noises. If the
atmosphere doesn't absorb you, then the only mystery will be "why do people
like this game?"
Atmosphere is so important, because the game is set in the first person
perspective. This only works well if the player can feel like they are
part of the world. You can encourage a person to feel like part of a story
with words, but that is not the only way. Obviously it can be done with
graphics and sound, because anyone who played and liked Myst will tell you
that they felt like they were part of that world.
Myst is not a game where you get to perform heroic acts or work wild magic
or do any one of a dozen other things that you wouldn't be able to do in
real life. Myst is more subtle than that. You don't pretend to be someone
else with strange new physical or mental abilities. You get to be
yourself, and everything that is strange is outside yourself.
I think most people who didn't like the game just didn't like the mystery
they had to solve. The entire plot of the game has already taken place
before the player ever appears, and it just waits for the player to resolve
it. The player has nothing to do in the game except explore, and the
mystery is the only thing that make this exploration worthwhile.
Personally, I loved the mystery. I liked starting out with no idea why I
was there. I liked wondering what all the mysterious machinery did. I
liked wondering what happened to all the people, and I liked the fact that
there was no one else around to guide my way (Computer generated people
aren't convincing anyway). I especially liked the two brothers and the
ever growing suspicion that they were both dangerously insane.
Not everyone can be drawn into a game by graphics and sound, but then
again, not everyone can get drawn into a written story, either. Not
everyone can be satisfied by the relatively passive actions required in
Myst, but then again, some people feel out of place when thrust into an
aggressive role, too. The game can't appeal to everyone, but every part of
the game works to heighten the mystery and the atmosphere, and anyone who
finds this appealing is in for a real experience.
----------------------------------------
tpan...@pobox.com (Tom Pancoast)
Remove "KaKa." from the address to reply
"An object at rest cannot be stopped!"
>On Sun, 6 Apr 1997 23:02:04 -0400, tc...@sprintmail.com wrote (in
>part):
>>In article <01bc4148$f54f58c0$a00ba2ce@gunny>, tnd...@nmol.com says...
>>> Am I the only person on planet earth who thinks this game stinks.
>>>
>>> Ive been able to sove every problem so far with ease except the stupid
>>> piano thing. Normally, when I find the solution to a puzzle in a game I'm
>>> delighted, but in MYST I just groan and think both the problem and the
>>> solution were sort of sick.
>>>
>>> I enjoy a good story line in a game but in MYST I can't seem to get
>>> interested in the story or the game.
>>>
>>> I find the graphics in this game uninteresting, dull and washed out. Even
>>> worse is that the "noise" this game uses for sound effects are totally
>>> obnoxious. Thank goodness for an off button on the speakers
>>>
>>> Frankly, I wish I could get back the money I wasted on this game back.
>>>
>>No, you are not alone. Although this is probably the best selling game
>>of all time, I also found it incredibly boring and irritating. I kept
>>hoping to meet some living being to interact with, but it just never
>>happened. Sure, the pictures are pretty, but I've never understood the
>>game's appeal. Personally, I think it is a little like beer--the biggest
>>selling brand is never all that good. It just manages to meet the
>>"lowest common denominator" of taste. (BTW being musically inept, I had a
>>friend who plays the piano do that puzzle for me).
>
>
>Where to begin... where to begin...
>
>First, about Being Alone:
>
>I've always liked science fiction stories where Our Hero is plunked
>down in the middle of an alien civilization, where no one's home but
>they left everything running.
>
>In MYST, I get to be the Hero and do the exploring.
>
>I also enjoyed the fact that I could stand still and not have to worry
>about being killed or eaten.
>
>Would the game have been more interesting if it were more dangerous?
>
>Sick/Boring/Stupid puzzles? Well, they were all relevant to the
>story... no contrived puzzles just because, "We need a puzzle at the
>entrance to the Blue Pyramid... Let's see... Let's pick 5 random
>colors and make them figure out which 5." (Just -think- what the
>color blind among us would say about -that-!) (Well, maybe the piano
>was a bit contrived....)
>
>I loved the background music. Just as good as other games.
>
>As someone else has mentioned, it's unfair to judge a finely aged game
>by the standards of today's computers. Please remember -when- this
>game came out, and the state of computing when it did. At the time,
>the graphics and video were state-of-the-art. At the time, Pentiums
>and Win/95 were gleams in the eyes of Bill and Intel.
>
>I'm eagerly awaiting the sequel.
>
>==Paul E Musselman
>Pau...@ix.netcom.com
>
>
>
Im sorry but myst was dull with no real story to go behind it and was
nothing mroe than a slide show.You want a game with the same type of
graphics that had somewhat of a good stroy and good gameplay try
dragonlore it was made not long afterwords. But myst is simply a
boring puzzle game.The sequel as I have heard will consist of the same
engine and thus fall into the same boring puzzle slide show catagory.
I have played games made for a 386 that are more compelling and
interesting than this game.
> No, you are not alone. Although this is probably the best selling game
> of all time, I also found it incredibly boring and irritating. I kept
> hoping to meet some living being to interact with, but it just never
> happened. Sure, the pictures are pretty, but I've never understood the
> game's appeal. Personally, I think it is a little like beer--the biggest
> selling brand is never all that good. It just manages to meet the
> "lowest common denominator" of taste. (BTW being musically inept, I had a
> friend who plays the piano do that puzzle for me).
To me, Myst was always as much about serenity and tranquility as about
puzzle solving. I think that whether one likes it or not is just a
matter of personality: what is boring to one can be intriguing to
another. Thus, the beer comparison is really a non sequitur.
And knowing the limitations of the technology at the time the game was
made, I didn't expect to meet any characters to really interact with.
Besides, don't you think that the ability to "talk" to someone by
selecting lines from pre-programmed choices a la "interactive movie"
would have been a bit artificial in the case of Myst? In my opinion, the
creators of Myst did wisely in not adding such an element to the game.
Vesa
>You want a game with the same type of
>graphics that had somewhat of a good stroy and good gameplay try
>dragonlore it was made not long afterwords. But myst is simply a
>boring puzzle game.The sequel as I have heard will consist of the same
>engine and thus fall into the same boring puzzle slide show catagory.
>I have played games made for a 386 that are more compelling and
>interesting than this game.
Dragonlore? We can't be talking about the same game. The graphics were
pretty good, the story could have been better, but the puzzles were as bad
as any game I have ever played.
Well, I guess to each his own.
Let me contribute my bit for the cause of the Myst-defenders.
Myst enthralled me. It was a game that really drew me into its world.
The fact that there was almost no character interaction in this game
actually helped me focus on exploring the beautifully and
painstakingly designed environments of Myst and its linked worlds. I
don't care if they were presented generally as "slide shows": Myst's
settings were truly unique. I'll admit that a few aspects
disappointed me (I hated the ride in the guppy-shaped craft), but I
feel it more than holds its own among the adventure games being
released today. For instance, I would rate it higher than The Beast
Within, even with all the latter's character interaction.
Eagerly awaiting Riven,
Mike
Mike
Or count the piano buttons (white and black) from the left to that one
with the wanted tone and slowly move the slider (use two hands on mouse)
till the tone has changed the same number of times.
I liked the game very much, and I think that part of the reason why is the way
that I played it.
I made the mental change that they suggested in what limited instructions
there were and I immersed myself in the game. I made myself believe that I
was actually there, on MYST island, and I let my natural curiosities take
over. I stopped thinking that I was sitting at my computer and started
thinking that I was walking around on the dock, the library or wherever.
I got nervous when I heard how rickety the elevator into the tower was,
I was repulsed when I figured out what the box that snaps shut in Channel-
wood was for, I admired the work it took to create each Age, not the
way it was programmed, but in seeing the detail of the writing it must have
taken to create the Age within the context of the story.
In short, I became a character in the game, and not just someone playing it.
Come on, own up. You do the same thing whenever you read a novel. So why is
a game any different?
--
djr={gridby, dart, axoq}
> > Nope, I liked the game too. Then again I liked the puzzle solving.
> >
> > Also, the easiest way to solve the piano puzzle is to have someone
> > else, who is trained in music, do it.
I liked Myst- a lot- and I normally hate "puzzle" adventure games
(Jewels of the Oracle, 7th Guest, et al). I would call it a cross-genre
success. It does seem a bit less awe-inspiring by modern standards, but
so does Doom in the 3d shooter genre. That does not make it less of a
game. Some of the all-time classic adventure games (Infocom's
Planetfall, for instance) also featured a player in an empty world (no
NPCs), and was none the worse for that. In Myst it worked for the story-
wandering around an eerie, lonely setting trying to figure out what
happened (kind of like Planetfall)... it helped to set the mood.
That does not mean that it works for all adventure games, though. Like
Doom clones, Myst clones have been mostly terrible. I think this, more
than anything else, precipitates the hindsight-hatred that many people
have for Myst (including print magazines which gave Myst extremely
favorable reviews when it came out).
Me, I am not as judgemental as that. I judge games by how much fun I had
playing them. I had a LOT of fun playing Myst...
Regards,
Benjamin E. Sones
feld...@sprynet.com
>I could have sworn gig...@ix.netcom.com (mark) wrote:
>
>>You want a game with the same type of
>>graphics that had somewhat of a good stroy and good gameplay try
>>dragonlore it was made not long afterwords. But myst is simply a
>>boring puzzle game.The sequel as I have heard will consist of the same
>>engine and thus fall into the same boring puzzle slide show catagory.
>>I have played games made for a 386 that are more compelling and
>>interesting than this game.
>
>Dragonlore? We can't be talking about the same game. The graphics were
>pretty good, the story could have been better, but the puzzles were as bad
>as any game I have ever played.
>
>Well, I guess to each his own.
Yes it had serious faults but I found it a much more enjoyable game
than myst. What does that tell you about myst? It was not a puzzle
game anyway which is a good thing. All myst is is a puzzle with no
realy story and a slide show while dragonlore was at least an attempt
of a role playing game with a purpose and a reasonable story that had
good graphics.
Pamela Sirkin <nos...@earthlink.net> wrote in article
<01bc44a5$cd83f0c0$32c7...@psirkin.earthlink.net>...
Darren Rigby <djr...@undergrad.math.uwaterloo.ca> wrote in article
<E8EIJ...@undergrad.math.uwaterloo.ca>...
> In article <MPG.db22db42...@nntp.a001.sprintmail.com>,
> <tc...@sprintmail.com> wrote:
> >In article <01bc4148$f54f58c0$a00ba2ce@gunny>, tnd...@nmol.com says...
> >> First, I'm looking for a cheat for tuning the piano in the spaceship,
but:
> >>
> >> Am I the only person on planet earth who thinks this game stinks.
> >>
>
MYST is an atmospheric game which may not have a lot of interaction, but it
is very nice to play as a laid back gamer. It probably won't appeal to
fast action gamers, but will appeal to people not intent on winning the
game by smashing the computer's commando soldiers. I must admit that it is
a bit boring, but there is a lot of enjoyment to be gained from completing
the puzzles.
BYE
james....@ukonline.co.uk
What's so cool about the piano problem is that if you actually play the piano,
and have an ear for remembering those kinds of things, it is so simple. I knew
the solution exactly, the first time I came across the piano. So there!
>What's so cool about the piano problem is that if you actually play the piano,
>and have an ear for remembering those kinds of things, it is so simple. I knew
>the solution exactly, the first time I came across the piano. So there!
This is essentially what I hated about the piano problem. The solution is
laughably simple, but if you don't have perfect pitch then the actual
application of the solution is tediously painful. I knew the solution
exactly the first time I saw the piano two, but I spent hours trying to
recreate the pitches by ear, and I didn't find this 'puzzle' enjoyable at
all.
--
/<-= Admiral Jota =->\
-< <-= jo...@tiac.net =-> >-
\<-=- -= -=- -= -=->/
Yeah! And what really pissed me off was....
how could they expect a blind guy to play this game?
Why would they only make it so sighted people could play?
Sarcasm mode back to off.
On 30 Apr 97 07:26:51 GMT, jo...@tiac.net (Admiral Jota) graced us all
with:
Gary
Posting from the only newsgroup you'll ever need,
Alt.current-events.clinton.whitewater.
>> >This is essentially what I hated about the piano problem. The solution is
>> >laughably simple, but if you don't have perfect pitch then the actual
>> >application of the solution is tediously painful. I knew the solution
>> >exactly the first time I saw the piano two, but I spent hours trying to
>> >recreate the pitches by ear, and I didn't find this 'puzzle' enjoyable at
>> >all.
>so you don't have a perfect pitch
So, what exactly does perfect pitch mean? I can listen to a tone
and then after perhaps many attempts duplicate it. This is what I did
in the ship. I went back and forth many times. It didn't take hours
to finish either. But I don't think I had perfect pitch.
Once you have one tone located I think I used a post-it on the
screen so I could precisely locate that note and go on to another.
* Susan * <Sus...@concentric.net>
--------------520E1ED3BD98FAC2B05BA72A
Content-Type: text/plain; charset=us-ascii
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--
Jeremy Thorpe wrote:
> "tndmsa" <tnd...@nmol.com> wrote:
> >First, I'm looking for a cheat for tuning the piano in the
> spaceship, but:
> >
> > Am I the only person on planet earth who thinks this game stinks.
>
> >
> >Ive been able to sove every problem so far with ease except the
> stupid
> >piano thing. snip....
> Thank goodness for an off button on the speakers
>
>
> What's so cool about the piano problem is that if you actually play
> the piano,
> and have an ear for remembering those kinds of things, it is so
> simple. I knew
> the solution exactly, the first time I came across the piano. So
> there!
Perhaps the fact that the sound is off is why he had so much trouble.
This game cannot be completed without sound. Incidentally while I have
a musical background, a person who doesnt can just translate the number
on the keyboard to a number of clicks upward with the mouse.
-=+=- Liane -=+=-
a precept without context is only a concept
*************************************************
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--------------520E1ED3BD98FAC2B05BA72A
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<HTML><BODY>
<BR>
<BR>--
<BR>Jeremy Thorpe wrote:
<BLOCKQUOTE TYPE=CITE>"tndmsa" <tnd...@nmol.com> wrote:
<BR><I>>First, I'm looking for a cheat for tuning the piano in the spaceship,
but:</I>
<BR><I>></I>
<BR><I>> Am I the only person on planet earth who thinks this game stinks.</I>
<BR><I>></I>
<BR><I>>Ive been able to sove every problem so far with ease except the stupid</I>
<BR><I>>piano thing. snip....</I>
<BR><I> Thank goodness for an off button on the speakers</I>
</BLOCKQUOTE>
<B><I> </I></B>
<BLOCKQUOTE TYPE=CITE>
<BR>
<BR>What's so cool about the piano problem is that if you actually play the
piano,
<BR>and have an ear for remembering those kinds of things, it is so simple.
I knew
<BR>the solution exactly, the first time I came across the piano. So
there!
</BLOCKQUOTE>
Perhaps the fact that the sound is off is why he had so much trouble.
This game cannot be completed without sound. Incidentally while
I have a musical background, a person who doesnt can just translate the
number on the keyboard to a number of clicks upward with the mouse.
<BR> -=+=- Liane -=+=-
<BR> a precept without context is only a concept
<BR>*************************************************
<BR>Netscape UFAQ
<BR><A HREF="http://www.sousystems.com/faq/">http://www.sousystems.com/faq/</A>
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--------------520E1ED3BD98FAC2B05BA72A--
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--
Jeremy Thorpe wrote:
--------------ACDF404C8F4204022AF86194
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit
<HTML><BODY>
<BR>
<BR>--
<BR>Jeremy Thorpe wrote:
<BLOCKQUOTE TYPE=CITE>"tndmsa" <tnd...@nmol.com> wrote:
<BR><I>>First, I'm looking for a cheat for tuning the piano in the spaceship,
but:</I>
<BR><I>></I>
<BR><I>> Am I the only person on planet earth who thinks this game stinks.</I>
<BR><I>></I>
<BR><I>>Ive been able to sove every problem so far with ease except the stupid</I>
<BR><I>>piano thing. snip....</I>
<BR><I> Thank goodness for an off button on the speakers</I>
<BR><I></I>
</BLOCKQUOTE>
<B><I> </I></B>
<BLOCKQUOTE TYPE=CITE><I></I>
</BODY>
</HTML>
--------------ACDF404C8F4204022AF86194--
> So, what exactly does perfect pitch mean? I can listen to a
> tone
> and then after perhaps many attempts duplicate it. This is what I
> did
> in the ship. I went back and forth many times. It didn't take
> hours
> to finish either. But I don't think I had perfect pitch.
>
> Once you have one tone located I think I used a post-it on
> the
> screen so I could precisely locate that note and go on to another.
>
> * Susan * <Sus...@concentric.net>
"Perfect Pitch" is the talent of listening to a note and being able to
tell exactly what note that is, not the ability to reproduce that note.
People can acquire this talent by playing an instrument for a long time.
The piano puzzle on MYST is not one that requires perfect pitch. In
fact, if you have perfect pitch, then it isn't a puzzle at all -- you
just listen once to the music, writing down what notes you hear, then
play it once on the piano and you are done. For the rest of us, the
game requires you to listen to it several times and go to the piano and
figure out what note you just heard was... I don't have perfect pitch,
it took me a few tries to figure out which notes were what, but that was
one of the mroe enjoyable puzzles since it was an exercise of playing by
ear (which can be learned and does not require perfect pitch).
The problem with MYST is that it is a series of unrelated puzzles that
have nothing to do with its weak plot element. And if you know the
ending, you can solve the game again in 5 minutes by just doing the last
part first.
What's even more cool is having several tone deaf people totally wasted at
3AM trying to hold the right note long enough to enter it on the control
panel!
Drascatha
"Arma feminamque cano..."
This discussion has reminded me of how I solved the piano problem.
Feeling only slightly foolish, when I heard the note, I "sang" it
continously until I got to the keyboard and tried to match
what I was singing. It worked, eventually.....
On Sat, 10 May 1997 23:21:21 -0400, Thomas Sorauf <tso...@erinet.com>
graced us all with:
Gary
>
> This discussion has reminded me of how I solved the piano problem.
> Feeling only slightly foolish, when I heard the note, I "sang" it
Me too, I remember humming the notes. I missed the original message. I
think by current day standards Myst is a bit dated. But the art work is
still some of the best.
Has anyone heard anymore of the sequel?
David
bra...@erinet.com