*** Internet PC Games Charts * Top 100 of 1995 ***

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Jojo

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Dec 26, 1995, 3:00:00 AM12/26/95
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For 52 weeks people from all over the Internet have been sending us their
votes for the weekly Internet PC Games Charts. All these votes have been
added up and sorted, which results in the one and only international Top 100
of the best PC games played in 1995. (Do not compare the column of points to
the points in the 1994 list. A different method has been used to add the
points, so a comparison is therefore useless.)

==============================================================================
Top 100 of 1995
==============================================================================
Pos Title Developer/Publisher(s) Cat ID Points
------------------------------------------------------------------------------
1 Descent {reg} Parallax/Interplay AC [1565] 11659
2 Galactic Civilizations/Shipyards {O} Stardock ST [1508] 9150
3 Civilization/CivNet MicroProse ST [1002] 7384
4 Doom 2: Hell on Earth Id/GT/Virgin AC [1502] 7369
5 Warcraft: Orcs and Humans Blizzard/Interplay ST [1528] 6157
6 Master of Magic SimTex/MicroProse ST [1501] 6150
7 Dark Forces {C} LucasArts/Virgin AC [1585] 5740
8 U.F.O./X-Com: Enemy Unknown Mythos/MicroProse ST [1437] 5720
9 Master of Orion SimTex/MicroProse ST [1344] 4573
10 Command & Conquer {C} Westwood/Virgin ST [1729] 4469
11 Wing Commander 3: Heart of the Tiger {C} Origin AC [1562] 4328
12 Tie Fighter/add-on LucasArts/Virgin AC [1473] 4100
13 Heretic {reg} Raven/Id AC [1566] 3821
14 Panzer General SSI/Mindscape ST [1522] 3188
15 VGA Planets {reg} Tim Wisseman ST [1131] 3156
16 Doom/Ultimate Doom {reg} Id AC [1386] 3109
17 X-COM 2: Terror f.t. Deep Mythos/MicroProse ST [1600] 3026
18 Dune 2: Building of a Dynasty Westwood/Virgin ST [1110] 2888
19 SimCity 2000 Maxis/Mindscape ST [1399] 2872
20 Colonization MicroProse ST [1496] 2566
21 Terminal Velocity {reg} Terminal Reality/3D Realms AC [1616] 2527
22 Transport Tycoon MicroProse ST [1521] 2491
23 MechWarrior 2/NetMech: The Clans {C} Activision AC [1697] 2381
24 Jagged Alliance Sir-Tech/Mindscape ST [1605] 2266
25 Full Throttle {C} LucasArts AD [1612] 2222
26 System Shock LookingGlass/Origin/Electronic Arts AC [1438] 2056
27 One Must Fall: 2097 {reg} Epic AC [1505] 1952
28 Magic Carpet/add-on {C} Bullfrog/EA AC [1549] 1933
29 Myst {CW} Cyan/Broderbund/Electronic Arts AD [1426] 1907
30 X-Wing/Imperial Purs.,B-Wing LucasArts/US Gold AC [1169] 1812
31 Little Big Adventure/Relentless Adeline/EA AD [1538] 1810
32 Rise of the Triad: Dark War {reg} Apogee AC [1564] 1781
33 Warlords 2/deluxe SSG ST [1284] 1647
34 Roids {reg} Leonard Guy AC [1531] 1645
35 Star Control 2: Ur-Quan Masters Accolade AC [1116] 1595
36 Nascar Racing Papyrus/Virgin SI [1529] 1577
37 World at War: Stalingrad Atomic/Avalon Hill ST [1584] 1573
38 Under a Killing Moon {C} Access/US Gold AD [1517] 1536
39 The Settlers/Serf City Blue Byte/SSI ST [1458] 1528
40 Star Emperor {O} Stardock ST [1716] 1433
41 World at War: Operation Crusader Atomic/Avalon H. ST [1489] 1408
42 Betrayal at Krondor Dynamix/Sierra RP [1275] 1324
43 World Circuit/F1 Grand Prix MicroProse SP [1123] 1199
44 Wacky Wheels {reg} Beavis/Apogee AC [1509] 1172
45 Pinball Fantasies Digital Illusions/21st Century AC [1416] 1134
46 Epic Pinball/Silverball {reg} Epic AC [1359] 1062
47 Star Trek TNG: A Final Unity {C} Spectrum Holobyte AD [1641] 1046
48 7th Guest {C} Trilobyte/Virgin PU [1230] 1043
49 NHL Hockey '95 Electronic Arts SP [1493] 1010
50 Syndicate/add-on Bullfrog/Electronic Arts AC [1271] 977
51 Stars! {reg} Star Crossed ST [1629] 968
52 NBA Live 95 {C} Hitmen/Electronic Arts SP [1602] 942
53 Ultima Underworld 2 LookingGlass/Origin/El. Arts RP [1127] 915
54 Day of the Tentacle LucasArts/US Gold AD [1268] 905
55 Sam & Max Hit the Road LucasArts/US Gold AD [1379] 873
56 Gabriel Knight: Sins of the Fathers Sierra AD [1377] 867
57 Empire Deluxe/add-ons New World ST [1177] 863
58 U.S. Navy Fighters/add-on {C} Electronic Arts SI [1543] 855
59 Mortal Kombat 2 {C} Midway/Acclaim AC [1582] 853
60 Links 386 Pro/add-ons Access/US Gold SP [1006] 847
61 Bioforge {C} Origin/Electronic Arts AD [1599] 816
62 Monty Python's Waste of Time {C} 7th Level AC [1588] 764
63 Railroad Tycoon MicroProse ST [1121] 764
64 Phantasmagoria {C} Sierra AD [1712] 762
65 Discworld: The Problem with Dragons Psygnosis AD [1596] 759
66 Raptor: Call of the Shadows {reg} Cygnus/Apogee AC [1434] 747
67 Privateer/Righteous Fire Origin/Electr. Arts AC [1337] 739
68 Ultima 8: Pagan Origin/Electronic Arts RP [1401] 739
69 Jazz Jackrabbit {reg} Epic/ AC [1479] 718
70 Virtual Pool {C} {reg} Celeris/Interplay SP [1620] 714
71 Darklands MicroProse RP [1008] 712
72 Hexen: Beyond Heretic {reg} Raven/Id/GT AC [1775] 702
73 Battle Isle 2/add-on Blue Byte/Accolade ST [1439] 693
74 Lode Runner: The Legend Returns Sierra AC [1487] 693
75 Psycho Pinball {C} Codemasters/Philips AC [1621] 681
76 Need for Speed {C} Distinctive/Electronic Arts AC [1738] 660
77 Crusader: No Remorse {C} Origin/Electronic Arts AC [1741] 653
78 Heroes of Might and Magic New World ST [1737] 625
79 IndyCar Racing Papyrus/Virgin SP [1375] 621
80 Ind. Jones: Fate of Atlantis LucasArts/US Gold AD [1003] 614
81 Buried in Time {C} Presto/Sanctuary Woods/US Gold AD [1687] 603
82 Video Poker {reg} IBM EWS/ ST [1571] 579
83 Ecstatica Psygnosis AD [1530] 561
84 Realms of Arkania 2/Schwarze Auge 2 Sir-Tech RP [1514] 510
85 SimTower Handbook/Maxis ST [1617] 504
86 1942 Pacific Air War MicroProse SI [1460] 485
87 The Incredible Machine 2 Sierra PU [1537] 484
88 Theme Park Bullfrog/Electronic Arts ST [1459] 484
89 Rebel Assault {C} LucasArts/US Gold AC [1374] 484
90 Flight Unlimited {C} Looking Glass SI [1632] 465
91 Boppin' {reg} Accursed Toys/Apogee PU [1526] 451
92 Dungeon Master 2 {C} FTL/Interplay RP [1699] 445
93 Steel Panthers SSI/Mindscape ST [1757] 440
94 Harpoon 2 Three-Sixty/Alliance/ ST [1462] 437
95 Cyberia {C} Xatrix/Interplay AC [1574] 436
96 Slicks 'n' Slide {reg} Timo Kauppinen/ SP [1352] 429
97 Space Quest 6: The Spinal Frontier {C} Sierra AD [1684] 427
98 World at War: America Invades {C} Atomic/Avalon H. ST [1736] 424
99 FX Fighter {C} Argonaut/GTE AC [1639] 422
100 Falcon 3.0/add-ons Spectrum Holob./MicroProse SI [1005] 419

==============================================================================
| TW : This Week | The Internet PC Games Charts are compiled using |
| LW : Last Week | votes sent by gamers from all over the world. |
| NW : Number of Weeks | The latest charts are published every Monday on |
| HI : Highest Position | Usenet in the comp.sys.ibm.pc.games.* newsgroups.|
| ^ : Climbing |--------------------------------------------------|
| * : Bullet | If you send your votes, do it like this: |
| AC : Action | > 5 Dark Invader [1435] |
| AD : Adventure | > 4 Mysterious Forces 2 [1322] |
| PU : Puzzle | > 5 Super Fighter [1502] |
| RP : Role-Playing | > 2 Magic of Zuul 4 [] |
| SI : Simulation | > 4 The Lost Tycoon [] |
| SP : Sports |--------------------------------------------------|
| ST : Strategy | (c) 1995 all rights reserved | World Charts |
| {free} Freeware | Distribution of these charts | Balderikstraat 16 |
| {demo} Demo Version | is granted only by written | 3032 HC Rotterdam |
| {share} Shareware | permission. | The Netherlands |
| {reg} Registered |--------------------------------------------------|
| {C} CD-ROM Only | By email: pcg...@worldcharts.nl |
| {W} Windows Only | On the WorldWideWeb: http://www.xs4all.nl/~jojo |
| {O} OS/2 Only | Supported by XS4ALL Internet Provider |
==============================================================================

Stuart Park

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Dec 30, 1995, 3:00:00 AM12/30/95
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Jojo (pcg...@worldcharts.nl) wrote:
: Top 100 of 1995

: 2 Galactic Civilizations/Shipyards {O} Stardock ST [1508] 9150

I've never seen this game anywhere.. or seen much discussion of it. How
did it get so high?!

: 3 Civilization/CivNet MicroProse ST [1002] 7384

Shouldn't CivNet be a separate entry? Doesn't really matter I suppose.. still
amazing that a game at least 3 years old is in the top 10

: 10 Command & Conquer {C} Westwood/Virgin ST [1729] 4469

Not bad for a game that was only released a few months ago..

: 14 Panzer General SSI/Mindscape ST [1522] 3188

Easy to see why SSI are keen to bring out sequels to this game..


--
"It was clear the joke was lethal.. no-one could read it and live"
- Monty Python
Stuart Park
E-Mail: stu...@banana.psd.com.au Melbourne, Australia

wcw

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Jan 1, 1996, 3:00:00 AM1/1/96
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Ev...@saturn.net (Evan) writes:

>>: 2 Galactic Civilizations/Shipyards {O} Stardock ST [1508] 9150
>>
>>I've never seen this game anywhere.. or seen much discussion of it. How
>>did it get so high?!

> This amazes me as well. I can only guess that the "Team
>OS/2" terrorists vote for it simply as a matter of principle (or
>perhaps it's the only decent game that's been made for OS/2)....?

If you people would look a bit further than your nose is long (as
we say here in Holland) you could have seen a *lot* of discussion about
OS/2 games in the OS/2 newsgroup comp.os.os2.games.

Hope that answers your questions. :)

Jurgen.


Evan

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Jan 1, 1996, 3:00:00 AM1/1/96
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stu...@banana.psd.com.au (Stuart Park) wrote:

>Jojo (pcg...@worldcharts.nl) wrote:
>: Top 100 of 1995
>

>: 2 Galactic Civilizations/Shipyards {O} Stardock ST [1508] 9150
>
>I've never seen this game anywhere.. or seen much discussion of it. How
>did it get so high?!

This amazes me as well. I can only guess that the "Team
OS/2" terrorists vote for it simply as a matter of principle (or
perhaps it's the only decent game that's been made for OS/2)....?

--Evan


spider@aloha.net@hookomo.aloha.net

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Jan 2, 1996, 3:00:00 AM1/2/96
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I never voted for it, since I never got around to ordering it. However,
if Galactic Civilizations 2 and Star Emperor (which uses the original
GalCiv engine) are any indication, number 2 isn't a very unfair position.

I don't usually get too involved in strategy games. I've been playing
SE and GC2 unlike any other strategy game (well, other than Theme
Park, perhaps.) The original GC was created with a public beta where
the users were invited to offer suggestions on how to make the game
better, so perhaps this is why the game works so well.

Lyle

Jeff Green

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Jan 2, 1996, 3:00:00 AM1/2/96
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>>>>> Evan writes:
In article <4c82du$o...@titan.saturn.net> Ev...@saturn.net (Evan) writes:

Sorry to send this too all the Newsgroups listed but I don't know which actual
group the original posters were in :-(

>> : 2 Galactic Civilizations/Shipyards {O} Stardock ST [1508] 9150
>>
>> I've never seen this game anywhere.. or seen much discussion of it.
>> How did it get so high?!

> This amazes me as well. I can only guess that the "Team
> OS/2" terrorists vote for it simply as a matter of principle (or
> perhaps it's the only decent game that's been made for OS/2)....?

Have you ever read the rules on how the votes are counted. You can vote for
a game as often as you like, but only the first four occassions are counted.
The others don't go into the total. Of course you can cheat bt changing your
address all the time, but that isn't limited to OS/2 advocates.

BTW, I'm not TeamOS2, but Galciv is great. Galciv 2 looks even better :-)
Just so you don't think I'm an OS/2 bigot. I also voted 4 times for Civ (DOS),
4 times for SimCity for Windows (I think all the Simcity votes are lumped
together though) and 4 times for Darklands. 5 points awared to each game on
each occassion.

They're the only fully released games I play. The following are still in beta
(they're all OS/2 games). Avarice is coming along very nicely. Master of The
Empire is shaping up well. I'm still waiting to get a look at Entrepreneur.

I also want to compare SimCity for Windows against SimCity 2000 for OS/2 but
that'll have to wait for next payday. Paople keep saying the 2000 game is
better than the original.

Regards...Jeff
--
+=================================================================+
| Jeff Green - Greentrees - Sydney, NSW, Australia. | _--_|\
| | / OS/2 \
| Internet: je...@grntrs.dialix.oz.au Fidonet: 3:711/934.20 | \_.--._*
+=================================================================+ v

Daniel Hoffman

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Jan 3, 1996, 3:00:00 AM1/3/96
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>Have you ever read the rules on how the votes are counted. You can vote for
>a game as often as you like, but only the first four occassions are counted.
>The others don't go into the total. Of course you can cheat bt changing your
>address all the time, but that isn't limited to OS/2 advocates.

Have you ever read the old rules? It used to be that you could vote 26 times
for a game and after that it only counted for all-time and game of the year.
Now your votes always count but you have to vote every week instead of voting
once every month.

Stardock

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Jan 7, 1996, 3:00:00 AM1/7/96
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Galactic Civilizations has done so well on the Internet Top 100 because it
discovered a whole new market of game players that previously didn't
exist:

OS/2 users. Our market research has shown (to our surprise) that nearly
a majority of Galactic Civilizations players don't have any other games on
their systems and that they don't consider themselves active "Gamers".

Many bought Galactic Civilizations because they use OS/2 at work and
wanted
something they could play during lunch.

That presents it with a significant advantage over other games that have
to
compete with the rest of the "established" market. Of course, it probably
helps GalCiv to have probably the best strategy game AI on the market and
and advanced economic features to give it more depth than most strategy
games.


Ed Dombrowski

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Jan 8, 1996, 3:00:00 AM1/8/96
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Stardock wrote:
> OS/2 users. Our market research has shown (to our surprise) that nearly
> a majority of Galactic Civilizations players don't have any other games on
> their systems and that they don't consider themselves active "Gamers".

Listen to yourself. What you are saying is that Galciv players don't know
their games very well. If I were a discriminating gamer, I would look upon
this unfavorably.

> that presents it with a significant advantage over other games that have

*yawn*

This ad doesn't excite me. If I was the director of your propoganda
department, I'd fire you.

Ed

Arto M{{tt{

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Jan 8, 1996, 3:00:00 AM1/8/96
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Ev...@saturn.net (Evan) wrote:
> (or perhaps it's the only decent game that's been made for
> OS/2)....?

It didn't occur to you that almost all DOS-games can be played under
OS/2. So actually OS/2-games have to compete with DOS-games as well.

Arto

morp...@calweb.com

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Jan 9, 1996, 3:00:00 AM1/9/96
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>Listen to yourself. What you are saying is that Galciv players don't know
>their games very well. If I were a discriminating gamer, I would look upon
>this unfavorably.

Hrm, well, as one of the more vocal beta testers of GalCiv I'd disagree.
What is a "discriminating gamer"? Are you saying that a person who likes
GalCiv and voted for it is not? Even though the own Doom, Doom ][, Heretic &
Hexen, Transport Tycoon, X-Wing (+ ad-ons), X-Wing collectors, Tie Fighter (+
add-ons), Tie-Fighter collectors, Rebel Assult, Full Trottle, X-Com, X-Com 2,
Flight Unlimited, MachWarrior 2 and Wolf. All purchased in the last two
years. And the game they voted the highest and the most for was GalCiv?

Steve 'Rava' Lamb - PGP 1024/1DE8B981| My thoughts, my actions are my own.
http://www.calweb.com/~morpheus/ | I need not worry if others do not
E-Mail: morp...@calweb.com | like them. For they are me, there
MSN may not use or reproduce | is no changing that.
--------------------------------[Team OS/2]---------------------------------

trm...@ibm.net

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Jan 10, 1996, 3:00:00 AM1/10/96
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In <4cps13$a...@newsbf02.news.aol.com>, star...@aol.com (Stardock) writes:
>
>Galactic Civilizations has done so well on the Internet Top 100 because it
>discovered a whole new market of game players that previously didn't
>exist:
>
>OS/2 users. Our market research has shown (to our surprise) that nearly
>a majority of Galactic Civilizations players don't have any other games on
>their systems and that they don't consider themselves active "Gamers".
>
>Many bought Galactic Civilizations because they use OS/2 at work and
>wanted
>something they could play during lunch.
>
>That presents it with a significant advantage over other games that have
>to
>compete with the rest of the "established" market. Of course, it probably
>helps GalCiv to have probably the best strategy game AI on the market and
>and advanced economic features to give it more depth than most strategy
>games.
>
--------------REPLY---------------
-
I also think of OS/2 users as highly intelligent, bright, creative thinkers. That's
the kind of person GC-2 is suited for. Now, those Bill Gates followers can
play those dumb trial and error and success games all they want. Just save every
30 seconds and you'll never die. Also enter a room (or whatever) and touch
every wall and object. Something might happen. If this isn't easy enough, find
out the cheat codes and/or buy a book.
After playing GS-2, Hexen, Descent, Doom, etc. are real boring.
-
Tom Martin
tom...@erols.com

Charles J Johnson Jr.

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Jan 10, 1996, 3:00:00 AM1/10/96
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In article <4cvhhi$4q...@news-s01.ny.us.ibm.net>, trm...@ibm.net wrote:
>In <4cps13$a...@newsbf02.news.aol.com>, star...@aol.com (Stardock) writes:
>>
>>Galactic Civilizations has done so well on the Internet Top 100 because it
>>discovered a whole new market of game players that previously didn't
>>exist:
>>OS/2 users. . Of course, it probably

>>helps GalCiv to have probably the best strategy game AI on the market and
>>and advanced economic features to give it more depth than most strategy
>>games.
>>
>--------------REPLY---------------
>-
>I also think of OS/2 users as highly intelligent, bright, creative thinkers.
That's
>the kind of person GC-2 is suited for. Now, those Bill Gates followers can
>play those dumb trial and error and success games all they want. Just save
every
>30 seconds and you'll never die. Also enter a room (or whatever) and touch
>every wall and object. Something might happen. If this isn't easy enough,
find
>out the cheat codes and/or buy a book.
>After playing GS-2, Hexen, Descent, Doom, etc. are real boring.
>-
>Tom Martin
>tom...@erols.com

Would you like some cheese with that?

Evan

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Jan 11, 1996, 3:00:00 AM1/11/96
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›>I also think of OS/2 users as highly intelligent, bright, creative thinkers.
› That's
›>the kind of person GC-2 is suited for. Now, those Bill Gates followers can
›>play those dumb trial and error and success games all they want. Just save
›every
›>30 seconds and you'll never die. Also enter a room (or whatever) and touch
›>every wall and object. Something might happen. If this isn't easy enough,
›find
›>out the cheat codes and/or buy a book.
›>After playing GS-2, Hexen, Descent, Doom, etc. are real boring.
›>-
›>Tom Martin
›>tom...@erols.com

That was probably the most ignorant comment I've heard this
month. Thanks for the laugh.

(You're argument that OS/2 users are bright is empirically flawed)...

--Evan


Michael Weber

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Jan 12, 1996, 3:00:00 AM1/12/96
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brau...@frx449.intel.com (Brian Rauchfuss - PCD) wrote:

>In article <4cvhhi$4q...@news-s01.ny.us.ibm.net>, <trm...@ibm.net> wrote:

>>I also think of OS/2 users as highly intelligent, bright, creative thinkers. That's

>This is called cognitive dissonance. "If I am doing it, it must be the thing
>to do for intelligent, bright creative thinkers." A simple way to congragulate
>yourself and insult everyone else.

>Brian

Brian,

If you did not read the whole post the original was taken from, it is
easy to see how you were mislead.

The original speake was talking of a specific game that does a fair
amount of thinking. It has real AI, not just A. So you cannot just
save, correct a mistake and drive on.

I found this rather humorous in the original post.


Michael Weber
Gryf / Gryffon XO,<VMF-214>

Visit the VMF-214 Page at HTTP://llama.jpl.nasa.gov/vmf214/index.htm
"it is a darn poor mind that can think of only one way to spell a word" Thomas Jefferson


ncl...@bda-hp.bda.nasa.gov

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Jan 12, 1996, 3:00:00 AM1/12/96
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In <4d4crv$e...@ornews.intel.com>, brau...@frx449.intel.com (Brian Rauchfuss - PCD) writes:
>In article <4cvhhi$4q...@news-s01.ny.us.ibm.net>, <trm...@ibm.net> wrote:
>
>>I also think of OS/2 users as highly intelligent, bright, creative thinkers. That's
>
>This is called cognitive dissonance. "If I am doing it, it must be the thing
>to do for intelligent, bright creative thinkers." A simple way to congragulate
>yourself and insult everyone else.
>
>Brian

Cognitive dissonance eh - I always wondered what the problem was with
all those rabid "Windows95 is the best and only OS in the world"
fanatics, now I know. :-)

Thanks very much Brian.

Nigel J. Clarke
NASA Tracking Station BDA
Office (809) 293-1142 x 203 Fax (809) 293-6955
EMail: ncl...@bda-hp.bda.nasa.gov
Any views expressed are those of the author.


Brian Rauchfuss - PCD

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Jan 12, 1996, 3:00:00 AM1/12/96
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