Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Q : King's Quest VI How to get swamp ooze

409 views
Skip to first unread message

Hans Pattenier

unread,
Mar 4, 1998, 3:00:00 AM3/4/98
to

Hi all,

I've freed the king and queen but I'm stuck for many hours now.
I think I need the swamp ooze. How do I get it?

Hans Pattenier


Jantje Beton

unread,
Mar 4, 1998, 3:00:00 AM3/4/98
to

Over "Q : King's Quest VI How to get swamp ooze" schreef Hans
Pattenier :
Spoiler Alert!
.
.
.
.
.
.
.
.
Get a rotten tomato from the screen north of the swamp. Talk to the
stick-in-the-mud over and over. Give tomato to log. The
stick-in-the-mud will throw back the swamp ooze.

Good luck
Jantje Beton

Hans Pattenier

unread,
Mar 4, 1998, 3:00:00 AM3/4/98
to

Jantje Beton wrote:

> Spoiler Alert!
> .
> .
> .
> .
> .
> .
> .
> .

> Get a rotten tomato from the screen north of the swamp. Talk to the
> stick-in-the-mud over and over. Give tomato to log. The
> stick-in-the-mud will throw back the swamp ooze.
>
> Good luck
> Jantje Beton

Oh no, this is terrible. Weeks ago I threw the rotten tomato to
stick-in-the mud.
This resulted in Bump-on-a-log and Stick-in-the-mud making peace and
falling asleep. I would *never* have found this solution in the
situation I'm in now.
I *HATE* adventures in which you can do things wrong without knowing it!

I'll have to replay a lot now.
Perhaps there's an alternative solution. (Sierra says many puzzles have
2 solutions)
I think that I need the swamp-ooze to get in the castle. Perhaps there's
another way
to get into the castle?

Thanks for the quick response.

Hans Pattenier


Jantje Beton

unread,
Mar 4, 1998, 3:00:00 AM3/4/98
to

Over "Re: Q : King's Quest VI How to get swamp ooze" schreef Hans
Pattenier :

>Oh no, this is terrible. Weeks ago I threw the rotten tomato to


>stick-in-the mud.
>This resulted in Bump-on-a-log and Stick-in-the-mud making peace and
>falling asleep. I would *never* have found this solution in the
>situation I'm in now.
>I *HATE* adventures in which you can do things wrong without knowing it!

Were you satisfied when they both fell asleep? I was not so I tried
someting else directly (restored the former savegame first offcourse).
You should have been alerted by the fact that you couldn't add
anything to your inventory by letting them fall asleep. That's the way
Sierra builds it's story lines.

>I'll have to replay a lot now.

Maybe there's another tomato? Nah, guess not :-(

>Perhaps there's an alternative solution. (Sierra says many puzzles have
>2 solutions)
>I think that I need the swamp-ooze to get in the castle. Perhaps there's
>another way
>to get into the castle?

Not in the story-line you are in, I think.

>Thanks for the quick response.

Good luck again!

>Hans Pattenier
>

Jantje Beton

Jantje Beton

unread,
Mar 4, 1998, 3:00:00 AM3/4/98
to

Over "Re: Q : King's Quest VI How to get swamp ooze" schreef Jantje
Beton :
BTW, don't you think stick-in-the-mud looks a lot like the saucage
from the BIFI-commercial.

Leuke Engels-oefening trouwens ;-)
Groetjes,

Jantje Beton

Hans Pattenier

unread,
Mar 4, 1998, 3:00:00 AM3/4/98
to


Jantje Beton wrote:

> Were you satisfied when they both fell asleep? I was not so I tried
> someting else directly (restored the former savegame first offcourse).
> You should have been alerted by the fact that you couldn't add
> anything to your inventory by letting them fall asleep. That's the way
> Sierra builds it's story lines.

Actually I thought that making them asleep was quite an accomplisment.
I'm not sure, but I think I even got a point for it!
I expected that I had to climb the dogwood-tree to get the ooze.
Note how it's branche hangs over to stick-in-the-mud. Probably s
stick-in-the-mud wouldn't allow me to take the mud, but now that
he's asleep it shouldn't be a problem.
Because the tree barks each time I want to climb it, I've been looking
for a bone ever since. I even tried the skeleton key (made of bone) on
the tree.

(And now, just some Dutch)
Inderdaad een goede oefening in het engels. Ik vraag me ook wel af
waar die message allemaal doorheen gaat, voordat ie die paar kilometer
heeft afgelegd.

Groetjes,
Hans Pattenier


Stijn Colen

unread,
Mar 5, 1998, 3:00:00 AM3/5/98
to

Hans Pattenier <J.J.Pa...@mcb.MedFac.LeidenUniv.nl> wrote in article
<34FD7E58...@mcb.MedFac.LeidenUniv.nl>...

> Jantje Beton wrote:
>
> > Were you satisfied when they both fell asleep? I was not so I tried
> > someting else directly (restored the former savegame first offcourse).
> > You should have been alerted by the fact that you couldn't add
> > anything to your inventory by letting them fall asleep. That's the way
> > Sierra builds it's story lines.
>
> Actually I thought that making them asleep was quite an accomplisment.
> I'm not sure, but I think I even got a point for it!
> I expected that I had to climb the dogwood-tree to get the ooze.
> Note how it's branche hangs over to stick-in-the-mud. Probably s
> stick-in-the-mud wouldn't allow me to take the mud, but now that
> he's asleep it shouldn't be a problem.
> Because the tree barks each time I want to climb it, I've been looking
> for a bone ever since. I even tried the skeleton key (made of bone) on
> the tree.
>

[snip Dutch]

> Groetjes,
> Hans Pattenier

I'm not sure I understand your position, but I think you're but one step
away from getting your ooze. If you've managed to create a mud-fight, there
should be some swamp ooze on the log, which you can take with the cup.

Stijn Colen

Hans Pattenier

unread,
Mar 6, 1998, 3:00:00 AM3/6/98
to

Hans Pattenier wrote:

> Actually I thought that making them asleep was quite an accomplisment.
> I'm not sure, but I think I even got a point for it!

I checked it yesterday: I didn't get a point. Sorry

Hans Pattenier


0 new messages