A report on what happened at the world's largest PC and console game show.
Note, I hope no one minds me cross-posting this to a few groups.
To those who don't know me...
Years ago, before I actually got to go to these tradeshows, users on the internet
would post their experiences there and I know I really liked it when people
did this. So I decided that when I got to go to these trade shows, I would
share my experiences with my fellow netters so that those who didn't get
to go could find out what happened.
Hopefully, others will also post their experiences at these trade shows as
more than one view is always a good thing.
Because I'm cross posting it, I am shrinking the size of this article a lot.
The FULL version of this article which includes links and snapshots to the
games mentioned is on the home page of:
http://www.stardock.com. Just visit that website (and people are free to
copy our HTML and put it on their websites too for all I care -- though
let me know which ones you do so I can visit).
Hope you like this!
Disclaimer:
I work for an ISV that makes games also. This report is as objective as I can
make it but it is only fair to warn you that I work for 'an interested' party.
However, my views in this article are my own and do not reflect in any way
my employer or anyone else for that matter.
Introduction
E3 is the biggest, the best, and the main trade show for computer games and
console games now. It has totally eclipsed the older "CES" as the place to be
when it comes to showing off your new games. This year's was pretty exciting!
The official WEB version of this, complete with links, snapshots, etc. is
available on:
General Themes
• Nintendo Ultra 64 will be HOT!
• Look out for Blizzard! They have some great games coming out!
• Microprose has a surprise instore with their new super hero game!
• Ultima On-line? MUDs & RPG's collide?
• Console platforms next internet onramp?
Console Games
< Much deleted, visit the web for details but essentially Super Mario 64 was
very cool and Sega has internet consoles on the way>
PC Games
Okay, I admit that I like PC games a lot more. I am just not into "beat them up
while walking to the right" games (or two people on the screen at the same
time beating each other up games.
Lot's of action in the PC arena and the PC games clearly dominate E3 for
whatever reason. The budgets are high as well as the stakes. The days of
going it alone are long gone, even we (Stardock) are looking for financial
partners on its future titles as our future game budgets soar into the millions
of dollars (Wing Commander IV was $12 million to do).
I can't even begin to cover all the games I saw, so I'll talk about the ones I think
people (and myself) are particularly interested in.
Action Games: ID vs 3D Realms - Round 1 to 3D Realms
It's official, Quake will not be out this year. New release date is now
"sometime in 1997". The alpha they demonstrated at E3, which is clearly
technically superior to Duke Nukem 3D still looks pretty much like DOOM with
better lighting. ID is going to have to call in legions of artists for their technology
to really shine.
Duke Nukem 3D
clearly dominated the show (heck, after 5PM, Duke Nukem 3D dominates the
offices of Stardock) when it came to hype and excitment. The full version,
just released, was on-hand and you could walk up to the 3D Realms booth and
play others. This coinicided with the announcement that Duke3d would be part
of TEN (Total Entertainment Network) which is striving for latency times of only
125ms (very impressive). The Duke babes they had walking around were...well,
babes and the guy they got to play Duke Nukem looked extremely authentic
(I wouldn't want to mess with this guy). Even though Quake has a technological
advantage, Duke Nukem 3D has so many "nice touches" to the game that you
really feel more like you're there whereas Quake (and remember, it's just an
alpha so it's hardly fair to really compare the two) is just more of the same
dungeon like artwork ala DOOM. If they can get enough artists in on it, it will
really shine. Of course, 3D Realms is busy working on Prey which is targeted
directly at Quake from a technological standpoint.
Surprisingly though, there were very few first persion action games (of note)
vying for the spot light. The glut of games has passed. Though,
Dark Forces 2: Jedi waits in the wings which is also targeting Quake.
Blizzard: Great Software, nice company!
I have no affiliation with Blizzard but the people working their booth and the
engineers I met were particularly friendly. Their new RPG game, Diablo is as
good as the hype it looks like. Diablo, an action, adventure, RPG plays a bit like
Warcraft (but with considerably better graphics) in a fantasy world. Visit their
website for more info on it. I was not that familiar with Diablo until E3, now it
is on my definite "to get list" when it comes out.
They also had a surprise there which I hadn't heard of before "Starcraft". It's
essentially Warcraft 2 in space (in fact, it is basically the same). Still, Warcraft 2
being one of my favorite games means Starcraft will have an early buyer.
Activision: The Harrison Ford of game software...
They say that Harrison Ford has never been in a bad movie. Similarly, I
cannot think of a bad Activision game. I didn't take notes at their booth
(now I wish I had) but they had a new game in which you travel through time
battling different creates. What looks particularly neat about this game is that
your opponents are very smart. For example, when you are battling an animal,
it may eventually get wounded enough where it cowers. Activision was pushing
this game pretty hard at the show and I could see why. They also pushed their
new Zork game. I really enjoyed the original text adventures, though I haven't
had a chance to play Zork: Nemisis yet. It looks fairly similar to Stardock's
Avarice in terms of gameplay.
Activision also continued its Mech Warrior campaign (of which I am quite a fan of).
If you don't already know about Mech Warrior 2, well, visit their site.
MicroProse: The cool, neat the neat, and the late!
Microprose has an excellent reputation for their strategy games. While there have
been some misses (Colonization), their hits stay in the mind (Civilization 1&2,
Masters of Orion, Xcom, etc.). They have some excellent stuff coming which I
will freely admit I am extremely excited about. They showed off a Superhero
game (I cannot remember the name but I think it was Agents of Justice or
something like that). Imagine a game similar to Xcom (engine-wise) but where
you built super heros and had to go around saving the world. I think this game
will blow away Xcom in terms of popularity because it has such a wide appeal
(and Xcom was a great game too).
Master of Antares, the long awaited sequel to Masters of Orion, looks like it
takes care of many of the first version's problems in terms of having gigantic
fleets. You can now not only build your own ship classes but modify individual
ships as well. This gives the game more of a feel where each ship is very
crucial as opposed to having 65535 fighters that lose 10000 every turn. MOO2 --
Fall release it looks like.
Microprose's parent company, Spectrum Holobyte, was showing off Falcon 4.0.
Too early to say, I'm not a big fan of flight simulators as a rule --
particularly modern ones, but the graphics are certainly impressive.
Origin: Luke Skywalker and more!
Origin had Mark Hammil (spelling?) at their booth signing autographs. Electronic
Arts (Origin's parent company) also had John Madden on hand as well. It was
pretty cool to see the hero of the Star Wars saga right there. Origin had quite
a surprise in store for us, Ultima on-line. They will have versions of it for DOS,
Windows, Macintosh, and Linux (but not OS/2 which surprised me given OS/2's
superior internet integration). Ultima on-line will be like an on-line service in
itself. You can walk around Britania and the surrounding areas (they only had
that area done at the show). One guy took off all his close (virtually, not in real
life) and walked around the streets. I watched as other players who were not at
the show offered to give him a shirt and pants. The graphics were not quite as
good as I had hoped but it does look promising. Though, I believe it won't be this
first generation of RPG/MUD combinations that make it big, expect the second
generation games of this genre to be the ones that make it really popular.
<stuff re Ultima9 and WC4 deleted for space>
Other Cool things I saw...
The main themes I saw (mostly listed in the themes) were that games are going
to get a lot more interactive over the internet and that they will all cost millions
of dollars. Windows95 has definitely started to come into its own as a game
platform as DirectX seems to becoming popular. Stardock has developed a
library that allows it to create games that work under OS/2 using DIVE and
with a simple recompile with a different switch option it compiles as a DirectX
game so that both platforms can be reached if we want. However, we're still
waiting to see how the first batch of Windows95 games does. Christmas95 didn't
instill excitement of Windows95 as a game platform, I think Christmas96 will be
the big year for it (or whether DOS becomes a game console itself).
Star Control 3 is still not out. This Fall is the new target date for the much
anticipated sequel. They demonstrated it at the show and the verdict is still
out.
OS/2 Warp games are acoming...
While not at E3 itself, lots of OS/2 games were announced during E3. Admittedly,
I am far more familiar with the OS/2 game market than most people are
(since my employer makes OS/2 games). There are plenty of new games
coming out for Windows95, DOS, and several even on Linux (though I couldn't
name them). But since coverage of OS/2 games (and indeed, many say there are
no OS/2 games) is so limited, here's information on games that anyone with a PC
can play, you just need to have OS/2 on your system. While the Microsoft
marketing machine has loudly proclaimed that Windows95 is the future of gaming
(and indeed it might be), native OS/2 Warp games are starting to become very
common as the truly 32bit game platform with built in multiplayer support, direct
sound and direct graphics support make it a reliable 32bit game platform with an
already large installed base of over 13 million and more coming on. Indeed, OS/2
Warp (and more likely to continue with "Merlin" the upcoming new version of
OS/2 Warp) appears to becoming the consumer power user's platform of choice.
The question most power users are asking now is "Will it be NT I run or OS/2?"
If NT 4.0 can truly support those Win95 games coming out, my bet will be on NT
but that's a big IF. Of course, to any real game player, the OS is totally irrelevant.
OS/2 is extremely inexpensive and you can install it right on top of Windows95
and dual boot between the two with absolutely no fuss (and in fact, our systems
that come with Windows95 are setup just this was). So if I want to play a
Windows95 only game, I just dualboot to Win95, and then dual boot back to
OS/2 to get my work done or to play OS/2 games.
A new first person racing game called Road Kill is on the way. While similar to
other games of this genre (i.e. racing) its graphics and texture mapping along
with a combat orientation should bring out some very unique possibilities. I don't
know too much about this one so I can't give a release date.
Another OS/2 game I'm pretty excited (very excited) to see it called Frontier.
Anyone who's ever played X-trek knows the wonders of commanding a single
starship in a real-time multiplayer environment. Frontier provides this and a lot
more with simply stunning graphics. Given OS/2's "plug in" internet connectivity,
OS/2 is the no-brainer platform to bring such a game onto first. Again, I don't
know a heck of a lot about this game except that I want it and want it now!
<some Stardock game stuff deleted for space reasons>
Stardock recently released Galactic Civilizations 2 and Shipyards 2
which bring the most popular OS/2 game of all time up to speed in terms of
graphics, playability, and more. In fact, Stardock recently released Galactic
Civilizations 2.14 after talking to reviewers at PC Gamer and Computer Gaming
World as to what they liked and don't like about Galactic Civilizations 2 (and
added virtually every suggestion) such as planetary governors, auto-building,
a hall of game and more.
One of the things that makes Galactic Civilizations 2 unique is how flexible it is.
Third parties (using our developer's kit) can make their own scenarios. For
example, one player recently made
(and uploaded to our ftp site ftp.stardock.com) a Babylon5 (tm of Warner Bros.)
scenario in which the GalCiv engine is used to play in the Babylon5 universe.
Most games would have to create a brand new game (ala Starcraft which uses
much of the Warcraft engine to create a space version of that awesome game),
but GalCiv2 was created so that the players could really get in and change the
game around quite a bit and we will continue to enhance the game (free of
charge) in this direction.
OS/2 is also getting its first first person adventure game (ala Myst, Zork:Nemsis).
<<More OS/2 games deleted for space reasons>
OS/2 users have been clammoring for a first person action game that exploits
the powerful and performance of a 32bit OS such as OS/2 Warp. Trials of Battle
does just that. Imagine Wing Commander meets DOOM. You design your own
hover tank and get into an arena to destroy computer controlled opponents
or your friends on the network. A public beta of this game comes out in just
a couple of weeks.
Predictions for E3 97...
Wing Commander on-line. Jump into the Wing Commander universe as you and
your ships are put to the test on-line. While Origin tried this before using modem
support with their much-maligned Wing Commander strategy game (1994), this
time it will be done right.
On-line games on the internet are the future. The bad side effect is that AI will
probably not be a very high priority as everyone plays friends and co-workers
from across the LAN or across the world.
3D cards don't pan out like people hoped.
Quake will be a big hit afterall (I hope at least).
Nintendo64 comes to dominate the console arena.
JAVA games begin with MUDs based on websites and such.
That's all for this year...
(c) 1996 Brad Wardell. You may re-post this or do whatever you like with it as
long as you do not change the wording and do not cut out portions of it without
my permission. I'd suggest using the WEB version since it is far more complete.
My views do not represent the views of my employer.
All trademarks are held by their respective holders.
Visit http://www.stardock.com to view the complete report!
Catcha later!
Brad
--------------------------------------------------------------
Brad Wardell
WWW: http://www.stardock.com
Trials of Battle: Multiplayer Death Awaits you!
--------------------------------------------------------------
Disclaimer: My opinions are my own.
Crap.
QUAKE'S SHAREWARE IS COMING OUT BEFORE FALL. (within 30 days according to some)
That sometime in 97 was the GTE release date.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Within 2 months of the shareware release on internet, full version of
Quake (encrypted on the Shareware CDROM) will be released.
Now Duke Nukem 3d is a pretty well done game (though I didn't like it)
but still comparing it to Quake is the biggest load of bull one can imagine.
----
Noman
Don't forget though that 3D Realms is already well into Prey, which
will be more of a competitior for Quake. Lot sof info on this on
the www.3drealms.com web site, and I've also put some (rather
gloomy) screenshots up on the GDR.
--
Tim Chown | GD Review http://www.gamesdomain.com/gdreview
t...@ecs.soton.ac.uk | - the games site written by gamers for gamers
> Console platforms next internet onramp?
>< Much deleted, visit the web for details but essentially Super Mario 64 was
>very cool and Sega has internet consoles on the way>
Oh my. I gives me shivers thinking about the next generation of
newbies.
"FROM: bi...@sega.net"
"Wow man, this intranet thing is so kewl. I downloaded this things
called jpg's... how do I look at them? What does 'RTFM' mean?
Anybody got any hot pictures of counselor Troi?"
"FROM: ma...@nitendo.net"
<multi-kilobyte text with multiple replies quoted>
"Me too!"
"FROM: 2coo...@playstation.com"
"You 2 are so lame! Playstation rulez!"
Ugh.
On 5 Jun 1996 01:31:33 GMT, no...@purcell.ecn.purdue.edu (Syed Noman
Ahmad) wrote:
>In article <4p2fb8$i...@news-s01.ny.us.ibm.net>,
>Brad Wardell <war...@ibm.net> wrote:
>>Action Games: ID vs 3D Realms - Round 1 to 3D Realms
[Brad's stuff snipped]
>Crap.
[More snippage, this time by Noman]
>Now Duke Nukem 3d is a pretty well done game (though I didn't like it)
>but still comparing it to Quake is the biggest load of bull one can imagine.
Woah. Chill out. Calm down. Here, try some decaf.
Please, let's not drag the "Duke Rulez!" "No, Quake Rulez!" "No,
Duke Rulez!" "No..." wars here please? Brad's just giving his
opinion of E3 for God's sake. No need to blow up.
-Chris
Christopher Kintz (cki...@aloha.com) (http://www.aloha.com/~ckintz)
The Computer Is Your Friend! (http://www.aloha.com/~ckintz/paranoia.html)
-=-=-=-= PGP Public Key available my at home page, or by finger. =-=-=-=-
"I am not a vegetarian because I love animals; I am a vegetarian
because I hate plants." -- A. Whitney Brown
<snip>
>
>Another OS/2 game I'm pretty excited (very excited) to see it called Frontier.
>Anyone who's ever played X-trek knows the wonders of commanding a single
>starship in a real-time multiplayer environment. Frontier provides this and a lot
>more with simply stunning graphics. Given OS/2's "plug in" internet connectivity,
>OS/2 is the no-brainer platform to bring such a game onto first. Again, I don't
>know a heck of a lot about this game except that I want it and want it now!
>
Brad, thanks for the plug. It's good to see that "a competitor" is excited
about Frontier. I use the term competitor loosely, since there is clearly
enough OS/2 market share to go around that we should all work together.
Frontier is currently technologically complete. That is, it is a functional
X-Trek or Net-Trek game. The TCP/IP networking works well over a modem (11fps)
and we have servers that run under OS/2 and UNIX. Graphics, music, and sound
are all implemented. As far as gameplay, there are multiple races, multiple
ships types (the ships themselves are configurable), a working dynamic solar
system complete with orbiting planets and moons and a fairly intelligent AI.
Since we're all physicists, Frontier stays as close to the real physics of
space travel and solar system dynamics as possible. Of course some concessions
are made in the interest of gameplay. So why isn't it available yet?
Still to come is DIVE and possibly DART, although the game doesn't suffer much
for not having them so far. Frontier has all tools necessary to be complete
but we haven't done anything in depth yet. For example, bitmaps to go with all
the different ship types, sound effects to accompany the different events. A better
AI for the robot ships is needed, and the strategic parts of the game (i.e. planet
occupation and maintanence) are very primitive. Were not shooting for simcity
complexity here, but Frontier is more than just flying and shooting. The musical
score is close to being purchased.
Beta testing will begin after the above are completed and as soon as we set up
our own intranet and finally play some real multiplayer games. So far it has
just been two of us over a modem with some simulated players. We are shooting
for a 3rd quarter Beta test, with the final release to be ready well in time
for Christmas.
By the way, I was planning to attend the OS/2 users group meeting in Costa Mesa
when you were there. Sorry I missed it, I would have enjoyed meeting you and
seeing Trials of Battle.
--
_____
/ \ Douglas Lee Hendrix (hen...@sunspot.ps.uci.edu)
| | Department of Physics and Astronomy
^^ (o)(o) University of California, Irvine
C ,---_)
| |,___|
| \__/ Check out the Frontier home page
/_____\ http://divot.ps.uci.edu/frontier.html
/_____/ \
You obviously never saw "The Mosquito Coast" :-)
Paul Hethmon
phet...@utk.edu
------------------------------------------------------------
Computerman -- Agricultural Policy Analysis Center
------------------------------------------------------------
NeoLogic FTP & Mail Servers
------------------------------------------------------------
Knoxville Warp Home Page: http://apacweb.ag.utk.edu/os2
------------------------------------------------------------
Hey! I liked that movie. I thought it was very original. I would agree
with the original post that Harrison Ford has never really been in a bad
movie.
Blasphemy used to get you the rack.
Joel
-------------------------------------------
Joel Wawrzon
Univ. of Wisc. Dept. of Computer Sciences
waw...@cs.wisc.edu
-------------------------------------------
Oh, come on, has everyone forgotten INDIANA JONES AND THE TEMPLE OF DOOM?
--
Allan Goodall, Sales and Marketing Systems, Kodak Canada, Inc.
INTERNET: WORK: all...@kodak.com HOME: agoo...@sympatico.ca
VOICE: (416) 766-8233 ext 35473 FAX: (416) 760-4597
Visit the Kodak Web site at: http://www.kodak.com
: Oh, come on, has everyone forgotten INDIANA JONES AND THE TEMPLE OF DOOM?
More blasphemy? Temple of Doom was a *great* movie, and considering
the fact that Speilberg directed it pretty subtle. "Regarding
Henry" wasn't too spell-binding, but it had the virtue of not
being "Witness" or "Frantic". On Ford I think it's best said
that while he isn't always in the best movies, he is always an
exceptional actor. (Kind of like Landau).
Activision still gets a BIG thumbs down from me, tho, because they
killed INFOCOM. I'm still looking for a copy of AMFV.
--
Joseph I. Valenzuela -- tsao...@empirenet.com
http://www.empirenet.com/~tsaotsao
Oppose the ANTI-JOE. Just say no to the VOODOO GLOW SKULLS
Well, Actvision has released some dogs, so this analogy doesn't quite
hold. Hmm... does Mondo's Fight Palace come to mind with anyone?
-Richard
I think that a better actor choice would be Sean Connery, as he's taken
movies that would have otherwise sucked and saved them. too bad he
couldn't do it for Highlander 2. Oh well.
Pasquale DeMaio
Nope. *BZZZT*. I think Harrison Ford is the better actor choice. Sean
Connery has been in some real stinkers, like "Zardoz", a terrible
science fiction movie in which he wears a giant diaper the whole time,
and "Darby O'Grady and the Little People", in which he sings to munchkins.
--> Kent.
: : I think that a better actor choice would be Sean Connery, as he's taken
: : movies that would have otherwise sucked and saved them. too bad he
: : couldn't do it for Highlander 2. Oh well.
: Nope. *BZZZT*. I think Harrison Ford is the better actor choice. Sean
: Connery has been in some real stinkers, like "Zardoz", a terrible
: science fiction movie in which he wears a giant diaper the whole time,
: and "Darby O'Grady and the Little People", in which he sings to munchkins.
Never heard of "Darby..." but Zardoz?! That's a fantastic movie!
Okay, the music was seriously cheesy and it got weird at the end,
but it was a seventies movie and the vast majority of seventies
movies had inexplicable weird parts. Perhaps some future
scientists will examine the archives of our movies and explain,
for example, the reason why funky steel guitars make such a
strong presence in seventies flicks.
Ford is a good actor in a very limited sense --- his performances
are somewhat like Tom Hanks' in that they tend to be understated
and monotone. For my money, I much prefer an actor who takes
risks with his/her performances. Keeps them fresh. It's a struggle
to keep awake during "Clear and Present Danger", in spite of
my interest in the close similarity to the illegal activities
of the 80s administrations. You just don't fall asleep watching
Connery.
>Kent H Lundberg (kl...@mit.edu) wrote:
>>: Nope. *BZZZT*. I think Harrison Ford is the better actor choice. Sean
>: Connery has been in some real stinkers, like "Zardoz", a terrible
>: science fiction movie in which he wears a giant diaper the whole time,
>: and "Darby O'Grady and the Little People", in which he sings to munchkins.
>
>Never heard of "Darby..." but Zardoz?! That's a fantastic movie!
That was Darby o'Gill and the Little People. I thout it was a pretty
good movie. Something I don't mind seeing again. Unlike some other
movies I can think of from the 70's... :)
James
>Never heard of "Darby..." but Zardoz?! That's a fantastic movie!
I agree, Zardoz was a great sci-fi for it's time period and the book
was even better. For me it's right up there with "The Prisoner"
series. Zardoz for me is an analogy of what's wrong with religion,
the class system etc.
Regards/Jagg
>tsao...@e2.empirenet.com (Joseph I. Valenzuela ) wrote:
>>Never heard of "Darby..." but Zardoz?! That's a fantastic movie!
I agree, Zardoz was a classic ahead of its time. Didn't Sean Connery
play the lead in that?
> I agree, Zardoz was a classic ahead of its time. Didn't Sean Connery
>play the lead in that?
Yes, he did.
Regards/Jagg