Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Uru -saved game?

82 views
Skip to first unread message

Sarah

unread,
Dec 4, 2004, 6:05:00 PM12/4/04
to
Just started on Uru; loved Myst and Riven, but this is something else,
for sure. Does it support saved games? So far I haven't seen anything
about saving and I'm getting thoroughly sick of that trek across the desert,
besides I don't have time or patience to keep starting over at the
beginning.


Andrew Plotkin

unread,
Dec 4, 2004, 7:05:58 PM12/4/04
to

You're not starting over from the beginning. It saves the game state
and your progress (handprint cloths, etc). This happens automatically.

Once you finish the desert scene, you'll have a home base (the Relto)
and you'll always start the game from there, not from the desert.

There is no way to save a game at a particular point aside from Relto
(or the desert, if you're still there). There is a long and historic
argument about why this is true, but it *is* true, and they're not
going to change it now.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.

sarah

unread,
Dec 5, 2004, 9:09:16 AM12/5/04
to

"Andrew Plotkin" <erky...@eblong.com> wrote in message
news:cotjd6$d8d$1...@reader1.panix.com...

I'm going to have a long think about this. Maybe I'll just quit now. I
finally had to use the walkthrough to get through Myst III as I couldn't
understand the clues much less figure out the puzzles and people are saying
Uru is much the same.


Murray Peterson

unread,
Dec 5, 2004, 12:54:36 PM12/5/04
to
"sarah" <knit...@lycos.com> wrote in
news:gEEsd.4297$714...@newsread2.news.atl.earthlink.net:

> I'm going to have a long think about this. Maybe I'll just quit now.
> I
> finally had to use the walkthrough to get through Myst III as I
> couldn't understand the clues much less figure out the puzzles and
> people are saying Uru is much the same.

Myst III and URU are very different games. I don't think you can rely on
your experiences in Myst III to be any guide to your expected enjoyment of
URU.

You can read my reviews of both of them on my home page (see signature),
but I don't know if they will match your feelings about the games (I really
enjoyed Myst II, and really disliked URU).

--
Murray Peterson
Email: murray.s...@shaw.ca
URL: http://members.shaw.ca/murraypeterson/

sarah

unread,
Dec 6, 2004, 9:31:01 AM12/6/04
to

"Murray Peterson" <m...@home.com.invalid> wrote in message
news:Xns95B66F0C...@24.71.223.159...

Thanks Murray,
Sure wish I had read your review before I bought Uru. Have tried
"playing" it a few minutes and finally got to realto. I'm also having
problems with the game hanging frequently. Controlling the figure is a
nightmare in my opinion. This is not fun, anybody want a copy of Uru ?


Andrew Plotkin

unread,
Dec 6, 2004, 11:03:11 AM12/6/04
to
Here, sarah <georges4.@lycos.com> wrote:
> Sure wish I had read your review before I bought Uru. Have tried
> "playing" it a few minutes and finally got to realto. I'm also having
> problems with the game hanging frequently. Controlling the figure is a
> nightmare in my opinion. This is not fun, anybody want a copy of Uru ?

Hanging where? I assume you're not talking about the loading times
between worlds. There shouldn't be freezes anywhere else -- you may be
able to fix them by upgrading video drivers or some such nonsense.

My big trick for navigation was (1) play the whole game in
first-person mode; (2) set up movement keys on the left side of the
keyboard; (3) keep the right mouse button pressed. With that setup,
I'm using the mouse to spin and the W key to move forward, and I had
much more precise control than the default third-person view allowed.

sarah

unread,
Dec 6, 2004, 4:51:41 PM12/6/04
to

"Andrew Plotkin" <erky...@eblong.com> wrote in message
news:cp1vrv$lp6$2...@reader1.panix.com...

I'm talking about hanging . at the bottom of the cleft, beginning of 2 of
the ages and sporadically else where. I just did update the drivers. I
have both a copy of Uru, Beyond Myst and Uru The Complete Chronicles, the
hangs were a lot worse in the Compete Chronicles. As for control, I kept
falling off bridges and ledges because the avatar wouldn't go where I headed
it - with either view. I really loved Myst, even Myst Exile and so wanted
the same experience from Uru. It just isn't there.


Eat_My_Shortz

unread,
Dec 6, 2004, 11:00:10 PM12/6/04
to
Uru is certainly a very different experience, but its meant to be. I'm
speaking as a 100% Uru fan so my view is quite biased towards Uru. But
I came from a Myst/Riven/Exile background and so I can see where you're
coming from.

Crashes... not good. I haven't really experienced any crashes in the
single player Uru, so I can't really help you. But try to fix it -
don't let it be the reason you gave up.

If you can't solve the puzzles, yeah join the club. They are viciously
difficult, moreso (I believe) than the much-touted Riven puzzles. Just
try your best, and if you can't, grab a walkthrough.

Jumping is hard for people who havent played action games before. Go in
third person. Use the mouse, not the keyboard to control it, and use
the left mouse button to move (not the keyboard again). Note that you
can hold down both the left and right buttons to run. Gently move the
mouse left and right as you are running to intuitively control the
"avatar". Then press space to jump. Practise jumping around the Cleft
or Relto to get the hang of it.
And if you find yourself in an Age with stone walls and a sign that
says "Get your KI" (Gahreesen) - its probably not a good place to start
- lots of jumping required there.

Please give Uru a go and don't toss it away like so many copies of
Myst!
For more information visit my own Uru fansite, EMS' Relto:
http://www.geocities.com/emsrelto/

And remember there IS a multiplayer mode now (as of August 2004) - see
my website (click Until Uru) for more information.

Eat_My_Shortz

unread,
Dec 6, 2004, 11:02:58 PM12/6/04
to

BuckFush

unread,
Dec 6, 2004, 11:38:21 PM12/6/04
to
sarah wrote:
> I'm talking about hanging . at the bottom of the cleft, beginning of
> 2 of the ages and sporadically else where. I just did update the
> drivers. I have both a copy of Uru, Beyond Myst and Uru The Complete
> Chronicles, the hangs were a lot worse in the Compete Chronicles.

You didn't really give us much to work with here (like your PC specs and
Operating System), but if you have already update video drivers *and*
DirectX ( also very important) and the freezing problem persists (you
mentioned at least 2 different games hanging) then that would indicate that
you most likely have a *hardware* issue of some sort (like a HD with bad
sectors or some such).

I'd suggest you download some shareware dignostics utility and run a couple
of tests, this is something that happens VERY often and with Hard Drives
it's only and matter of time due to its internal mechanism (they are the
only critical part in a computer to have moving parts besides the fans).
Defraging it regularly is also a good idea but usually gets overlooked.

It's unlikely that RAM is the culprit as you would have problems with many
other games and apps as well.

And if everything else fails, I'd do a fresh winblows reinstall as some
system files maybe corrupted - an awful lot of time and work, i know, but
sometimes necessary - specially with older versions.

Good luck.

ps: I liked Uru as much as the other Mysts but I realize I'm the exception
here.

Eat_My_Shortz

unread,
Dec 7, 2004, 1:55:26 AM12/7/04
to
>ps: I liked Uru as much as the other Mysts but I realize I'm the
exception
>here.

You wouldn't be the exception here:
http://forums.ubi.com/eve/ubb.x?a=cfrm&s=400102&f=1011024
A community that, by and large, loves its game and respects its
creators.

PS sorry about the double-post. I didn't click it twice i swear! And I
can't remove it either!

sarah

unread,
Dec 7, 2004, 9:08:05 AM12/7/04
to

"Eat_My_Shortz" <eatmy...@gmail.com> wrote in message
news:1102391995....@z14g2000cwz.googlegroups.com...

I didn't have any trouble with the jumping, it was just walking that
things kept going off the rails unless I took it one step at a time - and I
don't have the patience for that.

I didn't have much trouble with the Riven puzzles, it was the puzzles in
the last couple of ages in Exile that sent me to the walkthrough.

Thanks for all your support, but the way Uru is designed just isn't going
to do a lot for me.

I did so want to go on with the Myst story. Oh well ~


EjP

unread,
Dec 7, 2004, 10:00:56 AM12/7/04
to
Sarah wrote:

There's no way to explicitly save games, but Uru automatically
remembers the "state" of all the worlds you've been to.
If you notice, you start at the same point, but the puzzles
you've solved stay solved. In the beginning, you'll always
reappear in the desert. Once you've gotten to the main
library room, you'll always go back there, which is also
where all the game's expansion packs hook into.

The linking books also add pages to let you jump to specific parts
of worlds, once you've visited them and touched the appropriate
tapestry.

This REALLY, REALLY sucks in the parts of the game where you can
die, because you'll have to load the game twice to get back
to where you were.

This was all done to accommodate the multi-player online
mode of the game, which was a dysmal failure.

I loved all the other games in the series, and am playing
Myst: Revelation now.

Uru is totally different. I really wanted to like it, but
in the end I got frustrated and gave up. Here are a short
list of reasons:
- Can die and it takes a LONG time to get back to
where you were. This is because there's no proper
save feature.
- Some scenes so dark they only work on certain monitors. In
my case, one of the two I wanted to play it on. Strangely,
it worked great on the Best Buy Super Cheap CRT special,
and sucked on the really expensive, fancy, flat panel.
- 3D controls were just plain broken, and there are
some places where you really need to go to 3D to
solve the puzzle.
- Some timed puzzles. When combined with the AWFUL 3D
controls, this often resulted in running circles while
the puzzle timed out.
- They were clearly trying to attract a more "action oriented"
crowd, but they knew bugger all about writing an action game,
so they just added some really STUPID things like places
where you have to jump. Only again the awful controls made
it an exercise in frustration.

There's one place in particular where you will die repeatedly
because you didn't jump right, and each time it takes
several minutes to get back. Life is too short.

So far, I like Myst IV much better, although I haven't gotten
very far yet. It's certainly more like the other games.

-E

Andrew Plotkin

unread,
Dec 7, 2004, 3:55:19 PM12/7/04
to
Here, sarah <georges4.@lycos.com> wrote:
>
> I did so want to go on with the Myst story. Oh well ~

For what it's worth, Uru is only distantly connected to "the Myst
story". It was intended to be its own storyline, in which the original
Myst games were not even (necessarily) canonical.

Myst 4 is the direct story followon.

Eat_My_Shortz

unread,
Dec 9, 2004, 10:54:24 PM12/9/04
to
Right Andrew, beat me to it.

This was all done to accommodate the multi-player online
mode of the game, which was a dysmal failure.

1. Not just for the multiplayer. Uru has a very different style. If
you've ever played Diablo II you'll see the same structure there - not
saving, but at the same time always saving. And if you quit or die,
being taken back to a convenient nearby position. Really not going to
send you very far out of your way.
2. "a dysmal failure."
http://plasma.cyanworlds.com

Jason Travis

unread,
Dec 10, 2004, 12:31:37 AM12/10/04
to

> Myst III and URU are very different games. I don't think you can rely on
> your experiences in Myst III to be any guide to your expected enjoyment of
> URU.
>
> You can read my reviews of both of them on my home page (see signature),
> but I don't know if they will match your feelings about the games (I
> really
> enjoyed Myst II, and really disliked URU).

URU does not have save, because you really don't need to. The game is
designed so the world is left in the state you leave it in, and quitting is
the equivalent of going to sleep in Relto.

Realize URU was designed as a multiplayer game. If you keep up with it you
should definitely get the add-on which will let you explore the multiplayer
areas in the game, using the pre-empted live portion of the game as part of
the backstory, and adding Ahnonay, which is probably my favorite age ever.
Misguided, brilliant Kadish!

I'm rare in that I thought URU was stunning and phenomenal and Revelation
was an overproduced step backward in the series. URU is a photographer's
wet-dream...I got more amazing screencaptures from that game than any other.

Revelation is a series of gorgeously produced 360 vistas. Stuff happens,
but you're not really involved. Uru is more like a story about you being
the archaeologist in the most fascinating dig ever.


0 new messages