Bemused and befuddled...
I guess most games have these odd bits in them -.I thought a second journey
around hell only to find the mushroom is 'no longer available, sorry' was
quite amusing - I guess the programmers can't get everything right.
--
--------------------------
Deb
Does it say something about me that my
favourite song is "Tragedy" by the BeeGees?
8-)
"Jenny100" <Jenn...@nospam.com> wrote in message
news:8ocpqp$7kd$1...@slb2.atl.mindspring.net...
It looked kind of like the now godlike guy and his goddesslike
girlfriend gave birth to a whole new earth-like world.
And then after the credits, there was that bit where he is
alone in a forest watching deer grazing. Suddenly a black
panther growls menacingly and the guy smiles. Was that
supposed to be his dark side surfacing? Did he just
create the panther that instant? Very weird.
> A few other things had me puzzled in the game though.
> In the Ireland bit, when looking for bits of the skull, the fox's den
seems
> a valid direction, but it's not, or is it there for the sole purpose of
> sending the fox to scare the chickens?
There doesn't seem to be anything in that little cave besides
the fox. If you don't scare the fox, I don't think you get that
piece of skull by the chickens. I don't see why not, but
maybe the fox decided to go foraging for chicken, since
it couldn't find any peace at home, and brought the bone
it had been chewing on.
> In the Mayan bit, the object was to bring back worship of Quetzacoatl
> instead of Tezcatlipoca. Now I'm no expert on Central American religion,
but
> Tezcatlipoca didn't exist in Mayan mythology, only Aztec, some confusion
> there, although they got the Xibalba bit right (yes, I watch Discovery
> Channel).
I don't know much about Mayan and Aztec mythology. My dictionary
says Tezcatlipoca is Aztec, as you say. It also says Quetzacoatl is
both Aztec and Mayan. Maybe this was supposed to be some
sort of transition period in the game. The priestess said something
about the neighboring villages all having begun to worship Tezcatlipoca.
The Cryo and Dreamcatcher sites call that level Yucatan, though
Dreamcatcher says your character is a Mayan warrior. The
walkthrough from Cryo calls the level Yucatan and not Maya.
I just downloaded it to check.
> Also, when fighting the Spider Goddess, you're not supposed to be able
to
> save the game after picking up the skulls, but I did, then got thrown
out of
> the web and found I still had the skulls in the inventory.
That's interesting. I wouldn't complain about it though.
> In the China bit, the old man gives over the turtle and a brass plate(in
the
> Dragon Room). The turtle is used, but what's the plate for? Must have
been a
> bit of redundant program.
>
I never figured that out either.
> I guess most games have these odd bits in them -.I thought a second
journey
> around hell only to find the mushroom is 'no longer available, sorry'
was
> quite amusing - I guess the programmers can't get everything right.
hehe. I missed that one.
I thought it was amusing how their version of hell was a sort of maze.
IMHO finding those stars in the jungle was more like hell though. ;«)
If I remember correctly, the plate shows you exactly where the enterance to
the "other" room is. The plate is sort of a map. To find the enterance you had
to find the position of the dragon (I think) on the plate.
And since I am on this subject, is it just me or was the whole riddle with
placing of the turtle unnecessary? Once I placed the turtle I could not move
it, so it had to point in the right direction. Then, it was enough to follow
the old man's direction to find the exit (even without the plate).
This game was really spoilt by riddiculous puzzles...
Pawel
Well you can place the turtle in only one position. Then you rotate
the designs so his head is aimed at the red design. That way
you can approach the table from any direction and still set
the directions properly. I discovered this when I kept getting
stuck on this puzzle. I went back to a saved game and tried
placing the turtle with the window to my left as well as with
the window ahead of me. He always ended up facing the
same direction.
> Then, it was enough to follow
> the old man's direction to find the exit (even without the plate).
>
Well you need to start in the right position. If you tell him you're
ready and you're standing in the wrong position, you have to
go through the whole sequence before he tells you "it appears
the turtle has lost his way." Maybe the plate would have told
me where to stand if I'd looked at it. I didn't think to look at it
and had to consult a walkthrough to see what I was doing
wrong.
> This game was really spoilt by ridiculous puzzles...
>
For the most part, I enjoyed it anyway. One puzzle I didn't even
attempt was the rainbow bridge puzzle. I couldn't see what
I was doing or where those little roads were leading and had
no patience for it. Walkthrough time again.
> Pawel
>
Jenny
>[snip]
>Maybe the plate would have told me where to stand if I'd looked at
>it. I didn't think to look at it and had to consult a walkthrough
>to see what I was doing wrong.
Ah, that's how you found out about the starting position. I had to
use a walkthrough to find out where my starting square was.
>For the most part, I enjoyed it anyway. One puzzle I didn't even
>attempt was the rainbow bridge puzzle. I couldn't see what
>I was doing or where those little roads were leading and had
>no patience for it. Walkthrough time again.
My wife and I enjoyed that puzzle a lot.
The puzzles I found obscure were the drawbridge puzzle and the
hunter's arrow on the door. Does anyone know if there were clues
that made sense for solving those puzzles? The clues given didn't
seem to be of help for solving them at all.
--
Murray Peterson
Email: murray_...@home.com (remove underscore)
URL: http://www.members.home.net/murraypeterson
So did I. It was a case of figure out the puzzle before you figure
out the clue. Before I uninstall the game I'll have to go back and
check out that clue to see how much of a clue it really is.
> >For the most part, I enjoyed it anyway. One puzzle I didn't even
> >attempt was the rainbow bridge puzzle. I couldn't see what
> >I was doing or where those little roads were leading and had
> >no patience for it. Walkthrough time again.
>
> My wife and I enjoyed that puzzle a lot.
I'll go back and give it another shot. This will be the 3rd time
I've gone back to have another go at it. I just can't see where those
little roads are headed.
> The puzzles I found obscure were the drawbridge puzzle and the
> hunter's arrow on the door. Does anyone know if there were clues
> that made sense for solving those puzzles? The clues given didn't
> seem to be of help for solving them at all.
>
The Cryo walkthrough (which I found after finishing the game) says
this:
Place the disks on the bridge mechanism in the order of creation
defined by the clues given by the characters.
The bridge comes half way down.
Then place the disks as follows, the order of destruction:
I didn't quite catch what the 'characters' were saying when they
gave me the disks and I didn't ask them to repeat what they
said. I'm not sure if I am interested enough to go back and
work it out though.
I don't know if there is any way of knowing that you are
supposed to set the arrow to aim at the hunter ahead of time.
But you can always go back and do it later. What does the lady
say if you haven't set the arrow toward the hunter? Does she
mention her cubs?
Jenny
>I'll go back and give it another shot. This will be the 3rd time
>I've gone back to have another go at it. I just can't see where
>those little roads are headed.
The trick we used was to cut out some pieces of paper and draw the
paths on them in simple 2D. It's still not trivial to solve, but it
gets rid of the visual clutter, and allows you to try many
combinations in a hurry.
>The Cryo walkthrough (which I found after finishing the game) says
>this:
> Place the disks on the bridge mechanism in the order of creation
>defined by the clues given by the characters.
>The bridge comes half way down.
>Then place the disks as follows, the order of destruction:
>
>I didn't quite catch what the 'characters' were saying when they
>gave me the disks and I didn't ask them to repeat what they
>said. I'm not sure if I am interested enough to go back and
>work it out though.
We went back and listened to those clues 3 times. They still didn't
help us. If they were clues, then they were too obscure for us.
>I don't know if there is any way of knowing that you are
>supposed to set the arrow to aim at the hunter ahead of time.
>But you can always go back and do it later. What does the lady
>say if you haven't set the arrow toward the hunter? Does she
>mention her cubs?
I don't remember. Either way, pretty obscure.
BTW, in spite of all this whining, I still enjoyed the game very
much.
I took another look at that little square thing the old man gave
me along with the turtle. It had little figures drawn on it, but
I didn't see anything I'd call a clue to where to stand to start
the turtle walk. Maybe it was a clue for something else, like
which incense candle to light first. But I didn't understand it
and gave up trying.
>
> The trick we used was to cut out some pieces of paper and draw the
> paths on them in simple 2D. It's still not trivial to solve, but it
> gets rid of the visual clutter, and allows you to try many
> combinations in a hurry.
>
I would never be able to draw them to the proper scale.
My drawings all tend to be lopsided.
I think it's a kind of brain defect. :厚
> >The Cryo walkthrough (which I found after finishing the game) says
> >this:
> > Place the disks on the bridge mechanism in the order of creation
> >defined by the clues given by the characters.
> >The bridge comes half way down.
> >Then place the disks as follows, the order of destruction:
> >
> >I didn't quite catch what the 'characters' were saying when they
> >gave me the disks and I didn't ask them to repeat what they
> >said. I'm not sure if I am interested enough to go back and
> >work it out though.
>
> We went back and listened to those clues 3 times. They still didn't
> help us. If they were clues, then they were too obscure for us.
>
I wrote down what each of them said, making note of the disk
they gave me. Then I compared it with the final answers.
Black disk with mountain
Metal is born of it. Wood later destroys it.
Brown dish with white dots (how one walkthrough described it)
It creates water but is later consumed by fire.
Dragons on black background
Water drowns it.
Brown wood dish
It engenders fire and is later eaten by metal
Herringbone pattern dish
It fashions wood
Final answers:
Order of creation
Mountains - Metal is born of it
Brown with white dots - It creates water
Herringbone - It fashions wood
Brown wood - It engenders fire
Dragons
There's a sort of consistency here if you imagine the disk called
"brown with white dots" to be made out of metal. Then you see
the metal disk follows the disk with mountains. The herringbone
disk "fashions wood" and is followed by the wooden disk. If you
imagine the herringbone disk to have that pattern because it's
woven and used as a sieve, that might count as a "water disk."
It follows the "brown with white dots" disk, which "creates water."
And dragons would stand for fire, "engendered" by the brown
wood disk.
Order of destruction:
Herringbone
Dragon - Water drowns it
Brown with white dots - Is later consumed by fire
Brown wood - Is later eaten by metal
Mountains - Wood later destroys it
And here you see the reverse. The mountains are "destroyed"
by the wood disk above it. The wood disk is "eaten" by the
"brown with white dots disk" which stood for metal. That metal
disk was "consumed" by fire - the dragon disk. and the dragon
disk was drowned by the herringbone water disk.
It makes a sort of sense once you already know the answer,
but understanding how to interpret the clues previous to
solving the puzzle?
> >I don't know if there is any way of knowing that you are
> >supposed to set the arrow to aim at the hunter ahead of time.
> >But you can always go back and do it later. What does the lady
> >say if you haven't set the arrow toward the hunter? Does she
> >mention her cubs?
>
> I don't remember. Either way, pretty obscure.
>
I went back and checked. She says something like "I'd have helped
you if you'd saved me." Since she's holding a staff with a golden
fox's head on it and you saw the fox and the hunter on the golden
door, I suppose it would be possible to piece these clues together.
After not saving her, I was able to leave hell, go back to the golden
door, set it to the fox's advantage, return to hell, and talk to the lady
again. She gave me the fan this time.
> BTW, in spite of all this whining, I still enjoyed the game very
> much.
>
I thought the basin with the miniature dragon swimming around
in it and that whole little fairy tale world connected to the basin
was so charming...
>I would never be able to draw them to the proper scale.
>My drawings all tend to be lopsided.
>I think it's a kind of brain defect. :«p
Drawing them to scale isn't that important; each square has endpoints
which meet the edges at the same distance. Some lined paper works
fine.
>[snip of disk hints/solution]
>It makes a sort of sense once you already know the answer,
>but understanding how to interpret the clues previous to
>solving the puzzle?
Not obvious (or otherwise) to my wife or myself. Let's call it fair,
but amazingly tough and rather obscure. Same for the arrow direction
puzzle.
>I thought the basin with the miniature dragon swimming around
>in it and that whole little fairy tale world connected to the
>basin was so charming...
The dragon was so wonderful looking, I even spent some time figuring
out how I could create such a pool in real life (magnets and a lot of
computer power). I also enjoyed Ireland; the visuals were wonderful,
and the music during the horse ride was great. Come to think of it,
there were a large number of scenes and areas I liked a lot. The
game was truly a visual treat. Cryo artists certainly know their
job.
I didn't care for this puzzle and disagree with the interpretation of the
walkthrough. The disk it called dragons, I saw as fire (water drowns it,
engendered by wood) and not dragons. The disk with what you call a
herringbone pattern, I saw as waves so water fit the image but not the
description (fashions wood) which I thought would be metal. The brown with
dots I saw as a metal plate with rivets since the clues indicated I was
looking for metal but the description (creates water, consumed by fire) I
thought was ice and none of the pictures fit and none of the clues mentioned
it by name. It's a bad puzzle when you are told the solution and have to
force it to fit the clues.
--
--------------------------
Deb
Does it say something about me that my
favourite song is "Tragedy" by the BeeGees?
8-)
"Jenny100" <Jenn...@nospam.com> wrote in message
news:8oi17k$uqk$1...@slb3.atl.mindspring.net...
You mean that octopus was female? How could you tell?
> Seriously I think they where supposed to be from another planet and
> came here long ago. I think they went to a new planet in its early
> stages to start over again. Perhaps he smiled because he saw the
> planet was still primitive and that made him happy. They didn't seem
> to fit in too well with modern man.
The octopus, which was his dark half, exploded and spewed it's
guts into him. After he was "whole" again (having conquered his
dark half) he had to go answer the "call" that was mentioned.
He returned to the stars and found the girl waiting there for him.
Either she had been waiting for him all that time or she had gone
off to explore new worlds on her own and had returned after hearing
a similar "call." She got back home before he did because she
hadn't been split in two parts the way he had. But obviously she
got that physical body from somewhere.
I didn't see the girl as being particularly evil. I don't think she was
the same creature as the octopus.
When the octopus whupped me I didn't see the movie and the
game just hung. It was more than 20 seconds, so I figured I lost
and replayed the section. When I whupped the octopus I saw
the video of it's guts spewing into his mouth (Yuck!)
> I think it meant that woman are the dark evil side in all of us.
> And that after you grow old together they sprout tentacles like an
> octopus grabbing as much money as they can with each hand. Well at
> least that is what I thought in meant anyway.
>
>
> Seriously I think they where supposed to be from another planet and
> came here long ago. I think they went to a new planet in its early
> stages to start over again. Perhaps he smiled because he saw the
> planet was still primitive and that made him happy. They didn't seem
> to fit in too well with modern man.
When I played, just last week I finished the game, the old man on the
"ship" told me I was whole after defeating the octopus.
IMHO this game's theme is the answer to human wars. We make war
because the good *is* split from the evil, internally. After the
game's hero is whole the human race can start over without wars. Of
course our old Earth is already doomed, so the new race had to start
elsewhere.
==== Tecknomage ====
We think, because things have been easy, as a whole, for a
generation or so, that we are going on to perfect comfort and
security in the future. We think that we shall always go to
work at ten and leave off at four, and have dinner at seven
for ever and ever. But ever so often Nature slaps us on the
side of the head.
The ink of evil. :非
> I also went back and
> played the part where he talks to the queen of Atlantis who keeps
> rubbing her leg suggestively.
I noticed that too. It was very distracting.
> She says the call is the start that
> was in the sky. When the light and dark first arrived together he
> mentioned it. And when he finally meets up with the girl in the end
> she says to him we are now complete. Hearing the queen talk again
> helped a lot. Apparently they wanted to live, die, and give birth.
> But they needed a body to do so. I am still confused as to where
> the woman came from. And why a dead start was a calling. I am
> going to have to search around now and see if I can find some reading
> about the game.
Good luck. Let us know if you find out anything.
Well I noticed the arm that bent was the one I was able to zap.
It seemed to take 4 or 5 zaps before it would fall off. I didn't
notice the crystal glowing at all. Too busy aiming at the
"squid" to notice I guess.
>
> Here is a clip from one review. The star that shines in the day was
> a real star.
>
> >This, I thought, worked very well, and I liked the way the legends
> > from each of the cultures was intertwined with the actual event of
the Crab Supernova which was
> > recorded by Chinese astromoners in 1054. I was less enamoured with
the Shambhala ending
> > which, for me, lacked the depth and coherence of the three main
stories and involved a different
> > type of astral travelling.
>
I didn't realize the star was the one making the Crab nebula.
That was interesting.
> And here are some very very bizarre links on Atlantis itself by people
> I guess who believe they lived there. I would consider it crazy
> except other games including this one seem to fit in with their story.
> Beyond time and Timlapse come to mind. I don't know where all this
> information comes from. Or where they got the ideas for the games.
> But apparently there is a similarity between them all. Does anyone
> know where these ideas came from?
>
> http://www.spiritweb.org/Spirit/atlantis-crystals.html
> http://www.spiritweb.org/Spirit/atlantis2-diandra.html
Those are pretty weird all right. Some kind of new age version.
> Oh well not a highly successful search. Maybe someone else will
> start a thread on it at some point. Oh yeah it did mention that ten
> the main character was a descendent of Seth from the original Atlantis
> game. Maybe Mary J can tell something about it.
In Atlantis I the Atlanteans who were pilots wore small crystals
around their necks which somehow enabled them to communicate
with larger crystals on those interesting-looking airships so they
could fly the ships. They had to train starting at a very young age
in order to gain enough control to properly be in synch with their
crystal and successfully pilot the ships. And there were a very
limited number of crystals left.
That's all I remember about the crystals. I played the game last year.
I liked the airships. Watching them fly was the best part of
the game.