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Stuck in Riven

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erimess

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Mar 26, 2002, 3:09:31 PM3/26/02
to
I'm ashamed to admit. I got through Myst with one mere tiny little
vague hint from my brother and was hoping to do the same with Riven.
And as I grow older I get less patient about playing around with the
same old stuff for three days before I figure it out. (If ever.)

I've already looked at a UHS file once, just enough to tell me one
thing I didn't know, but still couldn't figure out how to make it
work. I was hoping rather than going back to the UHS (I left it
online just to make it more difficult to do so :-)) that someone
could just give me the tiniest of hints, like point me in the
direction I should be looking or whatever. (Like my brother's Myst
hint: concentrate on the bedroom areas.)

BTW, since no one answered my sound problem earlier :-( it's a good
thing it sort of cleared itself up the next time I played. Except I
do get this one sound that likes to get itself stuck sometimes when
I'm on that island even when I leave the scene. I have to either
re-start or go back to another island and come in again. Either way,
a pain with the disk changes. BTW, who's the idiot who decided we
should have to start the game with Disk 2 every time? Very annoying.
(Especially since my Disk 2 is having problems.)

Anyway, I'm on the village island. Basically I've discovered how to
get everywhere with the sub, and have been everywhere. Where I'm
stuck is that sort of teepee looking thing built with ropes. I can
get this sort of trapeez looking thing to come down, and then it just
goes back up without me being to do anything. What I found in the
hints is that apparently the floor will cover itself over instead of
just being the circular path it is now, but I can't find any way to
change it.

Since I can't find any logical connection to anything else I guess
I'll just say what I've already accomplished. Let's see, the school
house (what I thought was a temple) -- I couldn't do anything but play
that little game (if that's what it is) and figured out the numbers.
Speaking of which, I've found the eyes with 2-5 on them, but haven't
found a 1. Somehow I think they're significant but haven't found any
logic to them yet. (I tried touching them in order, but without a 1
that somehow didn't make sense.) I don't know if I'm supposed to try
to figure out those letters or not, but that seems like a near
impossible task. Oh, yeah, that guy who shows up in that circular
hologram -- I returned to the temple on the first island and noticed
he was visible there. Not sure yet what that means. (I figure that's
Gehn and he's made everyone think he's a god.) (This is the point
where my brother would laugh whether I was right or not, and then
leave me wondering what the heck was going on. Of course, he knows I
don't want to know until I've figured it out for myself.)

The little platform where the sub started at, where the fire and the
gold seat are. I haven't been able to do anything there, except move
the sub. I don't get what that little pool with the water in it's for
-- the one where an eye is. You turn that lever and it drains some
water into it, but I don't get it. (It might have triggered something
that I never made a connection to. I tried to wander around first
without touching much, but I just *had* to turn that little lever
anyway. :-))

That's about it. I think a lot of what's left is hinged on me getting
up into that rope teepee thing.

Very vague hints would be nice. Or a series of them separated by
spaces -- that way they'll be there and I won't have to bug anyone
again. (Until I get stuck on another island that is. Actually I *am*
stuck on another island, but I was hoping finishing this one would
trigger something.)


erimess

24 hours in a day
24 beers in a case
coincidence?

spier...@bigfoot.com

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Mar 26, 2002, 4:21:46 PM3/26/02
to
On Tue, 26 Mar 2002 20:09:31 GMT, erimess wrote:

>I'm ashamed to admit. I got through Myst with one mere tiny little
>vague hint from my brother and was hoping to do the same with Riven.
>And as I grow older I get less patient about playing around with the
>same old stuff for three days before I figure it out. (If ever.)
>
>I've already looked at a UHS file once, just enough to tell me one
>thing I didn't know, but still couldn't figure out how to make it
>work. I was hoping rather than going back to the UHS (I left it
>online just to make it more difficult to do so :-)) that someone
>could just give me the tiniest of hints, like point me in the
>direction I should be looking or whatever. (Like my brother's Myst
>hint: concentrate on the bedroom areas.)

[snip]

>That's about it. I think a lot of what's left is hinged on me getting
>up into that rope teepee thing.
>
>Very vague hints would be nice. Or a series of them separated by
>spaces -- that way they'll be there and I won't have to bug anyone
>again. (Until I get stuck on another island that is. Actually I *am*
>stuck on another island, but I was hoping finishing this one would
>trigger something.)
>

Concentrate on that other island.

Louise

erimess

unread,
Mar 26, 2002, 8:24:18 PM3/26/02
to
On Tue, 26 Mar 2002 22:21:46 +0100, spier...@bigfoot.com wrote:

>
>>That's about it. I think a lot of what's left is hinged on me getting
>>up into that rope teepee thing.
>>
>>Very vague hints would be nice. Or a series of them separated by
>>spaces -- that way they'll be there and I won't have to bug anyone
>>again. (Until I get stuck on another island that is. Actually I *am*
>>stuck on another island, but I was hoping finishing this one would
>>trigger something.)
>>
>
>Concentrate on that other island.

Oh really? Well, that's a surprise. Of course, you don't know
*which* island I meant but I can try both. Better than wasting my
time on the *wrong* one.

Jenny100

unread,
Mar 26, 2002, 8:40:16 PM3/26/02
to
<erimess> wrote in message news:3ca0c400...@news.newsguy.com...

> I'm ashamed to admit. I got through Myst with one mere tiny little
> vague hint from my brother and was hoping to do the same with Riven.
> And as I grow older I get less patient about playing around with the
> same old stuff for three days before I figure it out. (If ever.)
>
> I've already looked at a UHS file once, just enough to tell me one
> thing I didn't know, but still couldn't figure out how to make it
> work. I was hoping rather than going back to the UHS (I left it
> online just to make it more difficult to do so :-)) that someone
> could just give me the tiniest of hints, like point me in the
> direction I should be looking or whatever. (Like my brother's Myst
> hint: concentrate on the bedroom areas.)
>
> BTW, since no one answered my sound problem earlier :-( it's a good
> thing it sort of cleared itself up the next time I played. Except I
> do get this one sound that likes to get itself stuck sometimes when
> I'm on that island even when I leave the scene. I have to either
> re-start or go back to another island and come in again. Either way,
> a pain with the disk changes. BTW, who's the idiot who decided we
> should have to start the game with Disk 2 every time? Very annoying.
> (Especially since my Disk 2 is having problems.)

It's supposed to be possible to run Riven from your hard drive.
If you have the drive space, you might try it. Even if you only had
room to copy Disk 2 to your hard drive it would help.

From
http://groups.google.com/groups?hl=en&th=1fc9e60ce7fa6cc9&seekm=3816E408.154
1%40nospam_sltic.com&frame=off

Message 2 in thread
From: Brad Fermanich (brf123@nospam_sltic.com)
Subject: Re: Run Riven from my hard drive?
Newsgroups: alt.games.riven
View this article only
Date: 1999/10/27

Phil wrote:
>
> Is there any way I can run the entire game from my hard drive?
>
> My CD drive is an external 8x connected to the printer port. And even
> though the "minimum" required CD drive is 4x, the movies are choppy (as
> though the CD can't keep up as it passes through the printer port). This
> has been a persistent problem that I always got around with other things
> by copying the movie onto the hard drive to play. But Riven either won't
> allow me to copy the movies or the game will only look for them on the
> CD. Is there any information on how to put the game on my hard drive?
> Thanks.

Copy the files from the \data directories on the CDs
to the Program Files\Riven\Data directory on your harddrive.
Plan on using a couple gigs of space.


erimess

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Mar 26, 2002, 8:29:54 PM3/26/02
to
On Tue, 26 Mar 2002 20:09:31 GMT, erimess wrote:

Hey, Murray, didn't you do a review of this? I couldn't find anything
on Google.

spier...@bigfoot.com

unread,
Mar 26, 2002, 9:58:36 PM3/26/02
to
On Wed, 27 Mar 2002 01:24:18 GMT, erimess wrote:

>On Tue, 26 Mar 2002 22:21:46 +0100, spier...@bigfoot.com wrote:
>
>>
>>>That's about it. I think a lot of what's left is hinged on me getting
>>>up into that rope teepee thing.
>>>
>>>Very vague hints would be nice. Or a series of them separated by
>>>spaces -- that way they'll be there and I won't have to bug anyone
>>>again. (Until I get stuck on another island that is. Actually I *am*
>>>stuck on another island, but I was hoping finishing this one would
>>>trigger something.)
>>>
>>
>>Concentrate on that other island.
>
>Oh really? Well, that's a surprise.

Yes, because you still have the Myst mind-set.
Things are slightly different in Riven.

> Of course, you don't know
>*which* island I meant but I can try both.

I can make a very educated guess. :)

>Better than wasting my
>time on the *wrong* one.

Right.
Have fun.

Louise

Murray Peterson

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Mar 26, 2002, 10:30:27 PM3/26/02
to

> Hey, Murray, didn't you do a review of this? I couldn't find anything
> on Google.
>

Nope -- I played Riven before my "reviewing career" started :-)
In general, it would have to go like this:
Wonderful graphics/story/acting/voices/music
No problems with hardware/software
Some of the puzzles were *far* too difficult
I enjoyed it immensely, but had to use the walkthrough more that I had
expected. Myst III backed off on the puzzle difficulty, to the point where
I didn't need any hints.

--
Murray Peterson
Email: murray_...@shaw.ca (remove underscore)
URL: http://members.shaw.ca/murraypeterson/

Robert Norton

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Mar 26, 2002, 11:04:38 PM3/26/02
to
erimess wrote in news:3ca0c400...@news.newsguy.com:

> Very vague hints would be nice. Or a series of them separated by
> spaces -- that way they'll be there and I won't have to bug anyone
> again.

Have you checked the UHS hints? It's essentially a series of hints
separated by spoiler spaces.

erimess

unread,
Mar 26, 2002, 11:20:24 PM3/26/02
to
On Wed, 27 Mar 2002 03:31:58 GMT, Murray Peterson
<m...@home.com.invalid> wrote:

>> I'm ashamed to admit. I got through Myst with one mere tiny little
>> vague hint from my brother and was hoping to do the same with Riven.
>> And as I grow older I get less patient about playing around with the
>> same old stuff for three days before I figure it out. (If ever.)
>>
>

>Don't be ashamed -- Riven has some mind-bending puzzles. One of them I
>found to be as hard (or harder) than anything I encountered in Obsidian.

The "ashamed" was more directly at myself because I knew I'd done well
with Myst and thought I should handle Riven well too. So far I
haven't found anything I considered difficult -- in fact, a lot of it
was easy -- but then, I'm stuck now, aren't I?

erimess

unread,
Mar 26, 2002, 11:33:45 PM3/26/02
to
On Wed, 27 Mar 2002 03:58:36 +0100, spier...@bigfoot.com wrote:

>>>
>>>Concentrate on that other island.
>>
>>Oh really? Well, that's a surprise.
>
>Yes, because you still have the Myst mind-set.
>Things are slightly different in Riven.

If you mean I figured that none of the islands are connected, kind of
mini games all to themselves like in Myst, no actually I didn't think
that. It kind of has more to do with this "set of puzzles" (the lake
section) seeming like it went together and should be solved together.
Or maybe that's still what you mean by "Myst mind-set."

>
>> Of course, you don't know
>>*which* island I meant but I can try both.
>
>I can make a very educated guess. :)

Actually I'm "stuck" on all three islands I've been to, but I had a
gut feeling that the first island was something that would come later
in the game. Don't ask me why. So I I only figured out how the
circular door thing worked and have that set up to cross from the
bridge whenever I get there. And then went as far as getting the door
from the temple open. But I really haven't spent much more time
there. I was referring to the one with the water tower. Did you
guess right? I've got the whole water tower thing solved (I assume)
and I've been up in that little place in the cliffside. I've played
around with some other stuff but haven't figured it out yet. So I
returned to the village island.

>
>>Better than wasting my
>>time on the *wrong* one.
>
>Right.
>Have fun.

Working on it. :-) I'll have to let you know if/when I figure
something out. (I haven't even had a chance to get back to it since
earlier today.)

erimess

unread,
Mar 26, 2002, 11:35:52 PM3/26/02
to
On Tue, 26 Mar 2002 20:40:16 -0500, "Jenny100" <Jenn...@nospam.com>
wrote:

Thanks. I don't have a couple gigs of space (or at least not on one
drive) but I might try just Disk 2 and see what happens.

erimess

unread,
Mar 26, 2002, 11:47:42 PM3/26/02
to
On Wed, 27 Mar 2002 03:30:27 GMT, Murray Peterson
<m...@home.com.invalid> wrote:

>erimess wrote in news:3ca12075...@news.newsguy.com:
>
>> Hey, Murray, didn't you do a review of this? I couldn't find anything
>> on Google.
>>
>
>Nope -- I played Riven before my "reviewing career" started :-)

It's a career now? Don't you wish you were making money from it?

>In general, it would have to go like this:
> Wonderful graphics/story/acting/voices/music

Agreed.

> No problems with hardware/software

I've had some goofy sound things but otherwise no problem. I had a
few weird glitches and then finally found a patch for it that I didn't
know existed.

> Some of the puzzles were *far* too difficult

Maybe that's why I'm stuck? When I get stuck I at least like to know
I'm not the only one. :-) I hate when something's staring me in the
face and when I find the answer think, I really should've figured that
out. Of course, I also hate when I find the answer and think, now how
on earth would I have figured that out? Somewhere in between makes me
feel better.

Actually, what ticks me off most is when I do like I did in Shivers.
I got almost all the way through without cheating. Then I got stuck
so I started going back everywhere and searching everything again,
only I'd never gotten back to the theatre. I was getting tired and
saved it for the next night. I forgot I'd never gone back to the
theatre and looked in the hints before starting. And sure enough, the
answer was in the theatre -- it was something that was triggered since
the last time I'd been there. And then I was really ticked cause I'd
meant to go back there and I would've found it. Then I cheated once
more, when it turns out that I was correct about something, but it
wouldn't work cause there was a trigger. And it was actually the
trigger I was stuck on and didn't even realize it.

>I enjoyed it immensely, but had to use the walkthrough more that I had
>expected. Myst III backed off on the puzzle difficulty, to the point where
>I didn't need any hints.

I think I did hear that Riven was harder than Myst. But I kind of
went in with this attitude that I would prove to myself that I could
do it with no hints. Oh well.

Murray Peterson

unread,
Mar 27, 2002, 12:28:06 AM3/27/02
to
erimess wrote in news:3ca14c2d...@news.newsguy.com:

> On Wed, 27 Mar 2002 03:30:27 GMT, Murray Peterson
> <m...@home.com.invalid> wrote:
>
>>erimess wrote in news:3ca12075...@news.newsguy.com:
>>
>>> Hey, Murray, didn't you do a review of this? I couldn't find
>>> anything on Google.
>>>
>>
>>Nope -- I played Riven before my "reviewing career" started :-)
>
> It's a career now? Don't you wish you were making money from it?

Not really (that's why the smiley). I write the reviews as my attempt to
give something back to the adventure gaming community. If I am
lucky, it will foster more discussion about adventure games, and perhaps
even give the game authors something to think about when they write the
next one.

>> Some of the puzzles were *far* too difficult
>
> Maybe that's why I'm stuck? When I get stuck I at least like to know
> I'm not the only one. :-) I hate when something's staring me in the
> face and when I find the answer think, I really should've figured that
> out. Of course, I also hate when I find the answer and think, now how
> on earth would I have figured that out? Somewhere in between makes me
> feel better.

You haven't hit the hardest puzzle yet -- even having a walkthrough didn't
make me feel any happier about it. Let's just say that you have a few
difficulties in your near future :-)

> [snip]


>>I enjoyed it immensely, but had to use the walkthrough more that I had
>>expected. Myst III backed off on the puzzle difficulty, to the point
>>where I didn't need any hints.
>
> I think I did hear that Riven was harder than Myst. But I kind of
> went in with this attitude that I would prove to myself that I could
> do it with no hints. Oh well.

Riven is *very* much more difficult than Myst or Myst III.

spier...@bigfoot.com

unread,
Mar 27, 2002, 7:32:00 AM3/27/02
to
On Wed, 27 Mar 2002 04:33:45 GMT, erimess wrote:

>On Wed, 27 Mar 2002 03:58:36 +0100, spier...@bigfoot.com wrote:
>
>>>>
>>>>Concentrate on that other island.
>>>
>>>Oh really? Well, that's a surprise.
>>
>>Yes, because you still have the Myst mind-set.
>>Things are slightly different in Riven.
>
>If you mean I figured that none of the islands are connected, kind of
>mini games all to themselves like in Myst, no actually I didn't think
>that.

That's what I meant. Obviously I was wrong.
However, for some reason you decided that finishing the second island
would trigger something on the first or third island, and not the
other way round.

[snip]

> I was referring to the one with the water tower. Did you
>guess right?

Yes. Not much of a guess. In Riven you have to do things in a certain
order. Well, most of the time anyway.

> I've got the whole water tower thing solved (I assume)
>and I've been up in that little place in the cliffside. I've played
>around with some other stuff but haven't figured it out yet. So I
>returned to the village island.
>
>>
>>>Better than wasting my
>>>time on the *wrong* one.
>>
>>Right.
>>Have fun.
>
>Working on it. :-) I'll have to let you know if/when I figure
>something out. (I haven't even had a chance to get back to it since
>earlier today.)

How I wish I could play Riven again from scratch! Imo it's by far the
best of the three Myst games.

Louise

Insouciant

unread,
Mar 27, 2002, 12:14:18 PM3/27/02
to
My newsservice is a bit lame and I got these 12 messages in the thread
at once. You may have the answer by the time you read this, but
here's my suggestion:


You are trying to get up the "whark gallows", where you can get with
the sub but can't go anywhere farther. You have done well, but there
is another thing you need to do - at a location on the same island -
which will help you get past this point (which will close the floor
since you saw the hint somewhere). You will know it when you find
it/activate it - it is not a mere "trigger" by your going there.
Keep exploring the big island which has the sub on it.

explore on foot.


climb every mountain, ford every stream, follow every rainbow, cross
every bridge over rainbow colours.


Also, you've figured the islands correctly - there are a couple of
puzzles that you have seen parts of which span the islands. You
aren't in place to tackle them yet.

On Wed, 27 Mar 2002 03:31:58 GMT, Murray Peterson
<m...@home.com.invalid> wrote:

>erimess wrote in news:3ca0c400...@news.newsguy.com:


>
>> I'm ashamed to admit. I got through Myst with one mere tiny little
>> vague hint from my brother and was hoping to do the same with Riven.
>> And as I grow older I get less patient about playing around with the
>> same old stuff for three days before I figure it out. (If ever.)
>>
>

erimess

unread,
Mar 27, 2002, 11:30:12 PM3/27/02
to
On Wed, 27 Mar 2002 13:32:00 +0100, spier...@bigfoot.com wrote:

>On Wed, 27 Mar 2002 04:33:45 GMT, erimess wrote:
>
>>On Wed, 27 Mar 2002 03:58:36 +0100, spier...@bigfoot.com wrote:
>>
>>>>>
>>>>>Concentrate on that other island.
>>>>
>>>>Oh really? Well, that's a surprise.
>>>
>>>Yes, because you still have the Myst mind-set.
>>>Things are slightly different in Riven.
>>
>>If you mean I figured that none of the islands are connected, kind of
>>mini games all to themselves like in Myst, no actually I didn't think
>>that.
>
>That's what I meant. Obviously I was wrong.
>However, for some reason you decided that finishing the second island
>would trigger something on the first or third island, and not the
>other way round.

I didn't decide that until after I'd been there a while. Something
just seemed logical about to me. Usually my logic's pretty good, but
I guess not in this case. (And don't ask me where the "logic" is.
Maybe it was more a gut feeling, which are usually pretty good in real
life but not in games. :-))

>
>[snip]
>
>> I was referring to the one with the water tower. Did you
>>guess right?
>
>Yes. Not much of a guess. In Riven you have to do things in a certain
>order. Well, most of the time anyway.

I was back over there for a bit last night but never got anywhere.
I've gotten a little tired of it so I have to take it in small spurts
or I'll be digging into that UHS file. :-)

>
>How I wish I could play Riven again from scratch! Imo it's by far the
>best of the three Myst games.

I like it pretty well so far, but probably not any better than Myst.
And the third one isn't likely in the near future cause I think it
surpasses my system requirements. Until I just now got stuck Riven was
seeming pretty easy. I had to take some time experimenting with some
things, but so far everything has seemed perfectly logical.

erimess

unread,
Mar 27, 2002, 11:36:00 PM3/27/02
to
On Wed, 27 Mar 2002 05:28:06 GMT, Murray Peterson
<m...@home.com.invalid> wrote:

>erimess wrote in news:3ca14c2d...@news.newsguy.com:
>
>> On Wed, 27 Mar 2002 03:30:27 GMT, Murray Peterson
>> <m...@home.com.invalid> wrote:
>>
>>>erimess wrote in news:3ca12075...@news.newsguy.com:
>>>
>>>> Hey, Murray, didn't you do a review of this? I couldn't find
>>>> anything on Google.
>>>>
>>>
>>>Nope -- I played Riven before my "reviewing career" started :-)
>>
>> It's a career now? Don't you wish you were making money from it?
>
>Not really (that's why the smiley). I write the reviews as my attempt to
>give something back to the adventure gaming community. If I am
>lucky, it will foster more discussion about adventure games,

I thought about writing one just for that reason. I've been thinking
about it while playing Riven, but I realize I have very little to say
in terms of "review" stuff, though I could probably talk all day about
just, uh, stuff. I don't think I could write a review.

> and perhaps
>even give the game authors something to think about when they write the
>next one.

Assuming they're listening.

>
>>> Some of the puzzles were *far* too difficult
>>
>> Maybe that's why I'm stuck? When I get stuck I at least like to know
>> I'm not the only one. :-) I hate when something's staring me in the
>> face and when I find the answer think, I really should've figured that
>> out. Of course, I also hate when I find the answer and think, now how
>> on earth would I have figured that out? Somewhere in between makes me
>> feel better.
>
>You haven't hit the hardest puzzle yet -- even having a walkthrough didn't
>make me feel any happier about it. Let's just say that you have a few
>difficulties in your near future :-)

Great. Maybe I'll just go ahead and download that UHS file and have
it handy. :-) Or I'll see ya back here.

>
>> [snip]
>>>I enjoyed it immensely, but had to use the walkthrough more that I had
>>>expected. Myst III backed off on the puzzle difficulty, to the point
>>>where I didn't need any hints.
>>
>> I think I did hear that Riven was harder than Myst. But I kind of
>> went in with this attitude that I would prove to myself that I could
>> do it with no hints. Oh well.
>
>Riven is *very* much more difficult than Myst or Myst III.

I guess I'll have to change my attitude to "use walkthrough as little
as possible." Actually, with most games, I'm happy if I only resort
to a walkthrough 2 or 3 times. I'm not one to spend three months
playing a game cause I refuse to use one, so with nearly every game
I've played, eventually I cheat. I try to hold off, cause the sooner
I do, the easier it starts becoming.

Murray Peterson

unread,
Mar 28, 2002, 1:12:34 AM3/28/02
to
erimess wrote in news:3ca29cce...@news.newsguy.com:

> I thought about writing one just for that reason. I've been thinking
> about it while playing Riven, but I realize I have very little to say
> in terms of "review" stuff, though I could probably talk all day about
> just, uh, stuff. I don't think I could write a review.

Well, that can be a review as well. I don't think anyone insists that you
write something that looks like all other reviews.

>> and perhaps
>>even give the game authors something to think about when they write
>>the next one.
>
> Assuming they're listening.

There is that. I must admit that I would be severely disappointed if game
companies didn't keep an eye on the relevant newsgroups -- it would seem to
be an extremely easy way for them to find out what they are doing wrong
(and right).

erimess

unread,
Apr 1, 2002, 7:13:56 PM4/1/02
to

Yes, yes, Robert, I know about the UHS hints. :-) I even have one of
those handy, dandy readers. (A registered one at that.)

I did say that I'd already looked there once, and even though they're
a series of hints, sometimes they give me more hint than I wanted.
(Yes, I know, that's hard to believe.) I was hoping for something
more vague, and if that doesn't work, then I'll return to the UHS
hints.

Besides, this spawns interesting conversation. :-)

erimess

unread,
Apr 1, 2002, 7:31:11 PM4/1/02
to
On Tue, 26 Mar 2002 20:40:16 -0500, "Jenny100" <Jenn...@nospam.com>
wrote:

>


>Copy the files from the \data directories on the CDs
>to the Program Files\Riven\Data directory on your harddrive.
>Plan on using a couple gigs of space.
>

Jenny, I did this with just the Disc 2 and it works great. Thanks for
the advice.

erimess

unread,
Apr 1, 2002, 7:31:24 PM4/1/02
to
On Wed, 27 Mar 2002 11:14:18 -0600, Insouciant
<pleas...@the.newsgroup.ok> wrote:

>My newsservice is a bit lame and I got these 12 messages in the thread
>at once. You may have the answer by the time you read this, but
>here's my suggestion:

Nope.

>
>
>You are trying to get up the "whark gallows",

Ah, it has a name, huh?

> where you can get with
>the sub but can't go anywhere farther. You have done well,

Why, thank you. So far I haven't thought it was too difficult. I
hear I have some difficulty to look forward to.

> but there
>is another thing you need to do - at a location on the same island -
>which will help you get past this point (which will close the floor
>since you saw the hint somewhere). You will know it when you find
>it/activate it - it is not a mere "trigger" by your going there.
>Keep exploring the big island which has the sub on it.

OK, well now that's different info than I got before. OK, who to
believe? Well, staying with the big island was my first instinct, and
I can't solve anything any place else, so I think I'll return to the
big island for a bit.

>
>explore on foot.
>
>
>climb every mountain, ford every stream, follow every rainbow, cross
>every bridge over rainbow colours.

I believe that's "follow every byway, til you find your dreams," but
whatever.

I think I did just this the other night. I went around everywhere on
that island, turned every direction, and basically pixel hunted.
Loads of fun. That's when I found a fourth "eye" back in the brush
somewhere. So a pixel-huntin' we shall go...

Hmm, was that "cross every bridge over rainbow colors" a hint, I
wonder? There's all kinds of pretty blues and reds.

>
>
>Also, you've figured the islands correctly - there are a couple of
>puzzles that you have seen parts of which span the islands. You
>aren't in place to tackle them yet.

OK, for the moment I'll give you the benefit of the doubt. :-)

And whoever I haven't said thank you to, thanks!

>
>On Wed, 27 Mar 2002 03:31:58 GMT, Murray Peterson
><m...@home.com.invalid> wrote:
>
>>erimess wrote in news:3ca0c400...@news.newsguy.com:
>>
>>> I'm ashamed to admit. I got through Myst with one mere tiny little
>>> vague hint from my brother and was hoping to do the same with Riven.
>>> And as I grow older I get less patient about playing around with the
>>> same old stuff for three days before I figure it out. (If ever.)
>>>
>>
>>Don't be ashamed -- Riven has some mind-bending puzzles. One of them I
>>found to be as hard (or harder) than anything I encountered in Obsidian.
>

erimess

erimess

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Apr 2, 2002, 1:25:02 AM4/2/02
to
On Thu, 28 Mar 2002 06:12:34 GMT, Murray Peterson
<m...@home.com.invalid> wrote:

>erimess wrote in news:3ca29cce...@news.newsguy.com:
>
>> I thought about writing one just for that reason. I've been thinking
>> about it while playing Riven, but I realize I have very little to say
>> in terms of "review" stuff, though I could probably talk all day about
>> just, uh, stuff. I don't think I could write a review.
>
>Well, that can be a review as well. I don't think anyone insists that you
>write something that looks like all other reviews.

Truth is, I feel like no one will care. It's a problem I have
leftover from childhood, thinking no one's going to be interested in
what I have to say about something. (OK, so why am I on here?) But I
thought it would be fun to post news of my progress and maybe spark
some conversation (instead of a review when I get done) and we'll see
what comes of it. :-)

erimess

unread,
Apr 2, 2002, 1:31:21 AM4/2/02
to
On 27 Mar 2002 04:04:38 GMT, Robert Norton <r...@execpc.com> wrote:

Hey, what happens if we find something wrong in one of the hint files?
This thing claims I can't do B unless I do A, and yes I can, cause I
haven't finished A and I did B anyway. I'm sure A works also (I
wouldn't know), but it states it "must" be done, which simply isn't
true, and the other method (C) isn't listed. And not knowing C would
mean getting back to some places the awful long way around.

Jenny100

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Apr 2, 2002, 2:08:46 AM4/2/02
to
<erimess> wrote in message news:3ca8fba8...@news.newsguy.com...

> On Tue, 26 Mar 2002 20:40:16 -0500, "Jenny100" <Jenn...@nospam.com>
> wrote:
>
> >
> >Copy the files from the \data directories on the CDs
> >to the Program Files\Riven\Data directory on your harddrive.
> >Plan on using a couple gigs of space.
> >
>
> Jenny, I did this with just the Disc 2 and it works great. Thanks for
> the advice.

Great news !!!
Glad it worked.


Robert Norton

unread,
Apr 3, 2002, 12:51:33 AM4/3/02
to
erimess wrote in news:3ca94eca...@news.newsguy.com:

>>Have you checked the UHS hints?

> Hey, what happens if we find something wrong in one of the hint files?

Please send the real info to the hint author and/or Jason at the web site.
When the hints get an update, we try to grind everything in. If the boo
boo is bad, it may get in right away. In any case, we want to know
everything that needs fixing.

You have to be careful, so of the things in the hint file that are "wrong"
are actually right, but not for the version you are playing. The game
vendors may change puzzles from release to release, I've seen it happen.

erimess

unread,
Apr 3, 2002, 5:59:07 PM4/3/02
to
On 03 Apr 2002 05:51:33 GMT, Robert Norton <r...@execpc.com> wrote:

>erimess wrote in news:3ca94eca...@news.newsguy.com:
>
>>>Have you checked the UHS hints?
>
>> Hey, what happens if we find something wrong in one of the hint files?
>
>Please send the real info to the hint author and/or Jason at the web site.
>When the hints get an update, we try to grind everything in. If the boo
>boo is bad, it may get in right away. In any case, we want to know
>everything that needs fixing.

OK, I can do this. I'll assume the author is something easy to find
on the site. I don't know that I'd call it a "bad" boo boo. Just the
type of thing where there *is* another way of doing something, and if
one way isn't working, a slight hint about the other way might open
some doors to enjoy in the meantime (until one gets stuck again). The
hints just said one "must" do this such-and-such way, which isn't
true. I wasn't trying to imply the author's way was wrong -- just
that the word "must" is wrong.

Sorry for babbling -- defensiveness coming from feeling like perhaps I
sounded too harsh or something.

>
>You have to be careful, so of the things in the hint file that are "wrong"
>are actually right, but not for the version you are playing. The game
>vendors may change puzzles from release to release, I've seen it happen.

Me and a couple of people have been talking about this and apparently
there really are two ways of doing it, in what's probably the same
version.

Robert Norton

unread,
Apr 3, 2002, 11:38:20 PM4/3/02
to
erimess wrote in news:3cab8674...@news.newsguy.com:

>>You have to be careful, so of the things in the hint file that are
>>"wrong" are actually right, but not for the version you are playing.
>>The game vendors may change puzzles from release to release, I've seen
>>it happen.

> Me and a couple of people have been talking about this and apparently
> there really are two ways of doing it, in what's probably the same
> version.

This is often a problem with a hint file, I know I've done it. You are so
happy to just find one way through the puzzle, you never bother looking for
another.

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