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Re: Where did the greatness go?

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Morvak

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Aug 26, 2008, 10:27:21 AM8/26/08
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On Aug 8, 6:11 pm, PSiegm...@mail.nu wrote:
> After reading the "memory lane" posts on comp.sys.ibm.pc.games.action
> I noticed, that this decade sucks. Regarding games at least.
>
> Is it me, or did the gaming world peak in the beginning/middle of the
> nineties and then it went downhill?
>
> Fifteen years ago, games were really on the way to become art, since
> the beginning of the new millenium, the opposite is the case.
>
> A new decade will begin in around 18 months.. what do you think, will
> it be as dissapointing as the 00 years?

Looks like we're on the save wavelength. I posted such a thread around
these parts a couple months ago. I beleive that PC gaming hit its peak
in the late 90's and EARLY 00's.

Where did the stories go? Adventure gaming bit the dust IMO. Now it's
all about graphics.

We have the technology to do some pretty amazing things, such as
physical destruction of the environment, AI that reacts to
environment, and probably a lot more.. yet we're not doing much with
it really. You still run around, find ammo, find health, and the
environment plays a minor role, and the AI is better, but it's still a
computer and can still be beat no matter how you increase the
difficulty. The AI doesn't get better - just their bullets do.

I'd love to see Monkey Island/Day of the Tentacle/Space Quest type
adventure games done ala Crysis or Bioshock, without the combat.

I dunno, there just seems to be so much improved technology-wise, and
here we are talking about the death of PC games every month.

Wolfing

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Aug 26, 2008, 11:58:25 AM8/26/08
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That's probably the main problem. Games cost much more to make now.
Making games to use the technology takes a lot more resources (time,
expertise, money) to make than old games. Before you could make even
on your investment if 10,000 people bought your game, now it's more
like 200,000. Also, investors are more important now to give you the
money for the development, you have to show them something so they
risk their money, and what's an easier 'sell' to them... an action
packed shooter with lots of sounds and explosions (regardless if it's
been done before 1000 times), or a screen with NPCs and you choosing
an option in a dialog tree?
Good games are being a victim of the very platform that supports them.

NFLed

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Aug 26, 2008, 2:17:43 PM8/26/08
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> Fifteen years ago, games were really on the way to become art, since
> the beginning of the new millenium, the opposite is the case.

There's plenty of great art in computer and video games, Bioshock is a
great example. It's just that there are so many more games made that
you need to sift through the chaff to find the type which fits what
you are looking for (art).

Kasper

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Aug 26, 2008, 3:16:43 PM8/26/08
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On Tue, 26 Aug 2008 07:27:21 -0700 (PDT), Morvak <mea...@gmail.com>
wrote:

>On Aug 8, 6:11 pm, PSiegm...@mail.nu wrote:
>> After reading the "memory lane" posts on comp.sys.ibm.pc.games.action
>> I noticed, that this decade sucks. Regarding games at least.
>>
>> Is it me, or did the gaming world peak in the beginning/middle of the
>> nineties and then it went downhill?
>>
>> Fifteen years ago, games were really on the way to become art, since
>> the beginning of the new millenium, the opposite is the case.
>>
>> A new decade will begin in around 18 months.. what do you think, will
>> it be as dissapointing as the 00 years?

No. I think the indie scene's ability to explore quirky ideas and its
general ability to think outside the box will revitalize the industry.
Hopefully the booming indie scene will encourage the publishers to
fund some of these smaller and more quirky games, which will give us
some solid alternatives with professional production values in
addition to all the traditional triple-A titlles. Exactly like it
happened in the movie industry.

--
Kasper

Angof

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Aug 27, 2008, 5:47:30 AM8/27/08
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"Kasper" <nos...@thanks.com> wrote in message
news:c7l8b4d8o7ipuu455...@4ax.com...

Like Portal for example. I know that's Valve but I think the original idea
was from a indy group who made a similar game and Valve took them on.

zircher

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Aug 27, 2008, 10:26:00 AM8/27/08
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> Like Portal for example.  I know that's Valve but I think the original idea
> was from a indy group who made a similar game and Valve took them on.

Narbacular Drop - http://www.nuclearmonkeysoftware.com (IIRC, it
started as a DigiPen project)

Looking forward to more Portal stuff..
--
TAZ

Angof

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Aug 27, 2008, 11:32:50 AM8/27/08
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"zircher" <tzir...@yahoo.com> wrote in message
news:535e87cb-426c-454a...@y21g2000hsf.googlegroups.com...


Me too. I had the Orange Box for ages before I decided to give it a go one
day. Loved the game play the humour and the great ending.

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