I've seen tips on doing a full HD install with Myst and Riven; can the
same be done with ZN?
TIA.
You can do this with almost any game ever made; you need to get a program
called Daemon Tools (it's free). With it, you can mount an image of your
CDs from a hard drive.
--
Murray Peterson
Email: murray_...@shaw.ca (remove underscore)
URL: http://members.shaw.ca/murraypeterson/
First install the game in the normal fashion. Then copy the ZASSETS
directory from each CDROM into the main Zork directory on your hard
drive. Then look for the file nemesis.zix in the hard drive directory.
This is a text file which needs to be edited so that the game won't look
for CDs but rather the hard drive directory.
In nemesis.zix, you will see a list of DIR: and CD# entries. You need to
edit all CD# entries so that they read DIR and you must add before each
zassets a .\ The entries will then look like:
DIR: .\zassets
DIR: .\zassets\global
DIR: .\zassets\global\venus
DIR: .\zassets\temple
DIR: .\zassets\temple
DIR: .\zassets
DIR: .\zassets\global2
DIR: .\zassets\conserv
DIR: .\zassets\monast
DIR: .\zassets\global3
DIR: .\zassets\asylum
DIR: .\zassets\castle
DIR: .\zassets\endgame
That's all there is to it!
You should note that the game runs much too fast on modern systems. It
will probably be necessary to dissable all DirectX acceleration and use
a program like CPUKiller as well.
Thank you for this very useful information.
How is this done with Myst? Will the same procedure work with
Myst Masterpiece?
What other games can be easily induced to run from the hard
drive?
Daemon-Tools and other CD emulation programs have a
disadvantage with multiple-CD games in that you have to
unmount and mount disk images when CD-changing time comes.
So I'd be interested to know which other games can be made
to run without CD swapping. Can it be done with Pandora
Directive? Or Obsidian?
I don't have a list of games which can be run in this manner. I just try
it with the games I own. If you post (or send me privately) a list of
games and I happen to own them, I'll be glad to run tests and post the
results.
Shall I assume that Myst, Pandora Directive, and Obsidian are of
particular interest? I'll test these but I don't own M. Masterpiece.
Remove "hi" from address or it will bounce....
Yes. Also
Ripper
Morpheus
Under a Killing Moon
Overseer
Riddle of the Sphinx
Gabriel Knight (especially GK2)
Faust
Amerzone
Nightlong
Lighthouse
Zork Grand Inquisitor
Return to Zork
Sanitarium
Ring
Reah
Armed and Delirious
Crystal Skull
Byzantine
Journeyman Project 2: Buried in Time
Do you own any of these that you've got working?
> Daemon-Tools and other CD emulation programs have a
> disadvantage with multiple-CD games in that you have to
> unmount and mount disk images when CD-changing time comes.
>
That's not entirely true. Many games will search for the desired CD on all
available drives, which allows you to merely mount them all at once and
play away. On the down side, I have run into games (e.g. Pilgrim) that
will only read from a single drive -- the one you installed from.
You mean no remounting at all? It's one thing to be able to
mount 3 CD images. It's another for the game to not insist
a certain image be loaded for a certain drive letter. I'm
not sure what Panic in the Park requires since I haven't
attempted to play my copy yet.
How did you manage to run Panic in the Park? At CDAccess
they warn you that you need Windows 3.1 to run it or you'll
get an impassible bug at one point in the game. CDAccess even
emailed me before selling me the game to make sure I had
a computer with Windows 3.1 installed (which I do).
And I played it on Win98SE.
The secret to getting Panic to run in something
other than Win3.1 can be found here:
http://fourfatchicks.com/Walkthroughs/Panic_in_the_Park/Hex_Editing.shtml
There should be a review and a walkthrough
appearing early this coming week, too.
Myst reads something from the CD that is not a file. Therefore it won't
run from a hard drive without a CD unless a CD emulator is used. Same
for Obsidian although I have run it using FantomCD without having to
indicate a CD change. Pandora Directive seems to require CDs but there
is a config.ini file which contains the names of the CD drives to use.
Therefore with multiple CDROM drives or emulated drives it should run
without a problem if the correct drive letters are in the .ini file.
Faust can be run from a hard drive. You can find my the details on
installation as an addition to Crash's walkthrough of Faust on
JustAdventure.
The Omega Stone (ROTS2) can be run from a hard drive with no CD.
I don't have Nightlong, Zork GI, Sanitarium, Ring, Armed and Delirious,
or Byzantine. I'll check on the others.
Oh well. At least it doesn't require a gazillion CD changes like
Riven does.
> Same
> for Obsidian although I have run it using FantomCD without having to
> indicate a CD change.
You mean by mounting 5 virtual drive images at once Obsidian will
find the one it needs to use? That would be convenient.
> Pandora Directive seems to require CDs but there
> is a config.ini file which contains the names of the CD drives to use.
> Therefore with multiple CDROM drives or emulated drives it should run
> without a problem if the correct drive letters are in the .ini file.
Is it possible to emulate drives in DOS mode? PD seems to be
much more stable in DOS mode.
> Faust can be run from a hard drive. You can find my the details on
> installation as an addition to Crash's walkthrough of Faust on
> JustAdventure.
You mean here
http://www.justadventure.com/Walkthroughs/Crash4Ever/PRESENT/faust/FaustWalk.shtm
I don't see it there. The other walkthrough at JA doesn't seem to have
it either.
> The Omega Stone (ROTS2) can be run from a hard drive with no CD.
Yes. I think ROTS2 was designed so you could install it that way.
But the original ROTS was not.
> I don't have Nightlong, Zork GI, Sanitarium, Ring, Armed and Delirious,
> or Byzantine. I'll check on the others.
OK. Thank you very much for the information so far.
Aha! So you cheated fate with a hex editor. Well done! ;非
> There should be a review and a walkthrough
> appearing early this coming week, too.
I will probably consult your walkthrough as well.
Thank you very much for the help.
I haven't found many that do it. Most games I've played insist on being
run from the CD with the drive letter they were installed from.
Great! Does Mr. Bill know about this? In the past he has posted
that anyone who is able to get a saved game past the trouble spot
will win the eternal gratitude of everyone who has attempted to
play this game on Windows 95 or later.
How did you figure out which hex location to edit?
(There are four possible slider puzzles leading to
four different clues, four possible pattern
puzzles, six variations of a logic puzzle, six
variations of a word search puzzle, six locations
for the deed to the amusement park and nine
possible suspects. Outcomes galore!)
As for figuring out which hex address held the
key, it was a matter of comparing a game saved
immediately before Shuffle Puck with a game saved
immediately after Shuffle Puck had been won. A
fellow reviewer used his Win3.1 partition to
provide the saved game and that made the hex
address very easy to find.
You are very welcome. Enjoy!
JA seems to have had most of it's help on vacation or they have quit.
The site is not being updated as it used to be.
Now, each Reah disk has a Reah directory. Transfer the contents of each
disk Reah directory into your hard drive Reah game directory. This will
add information to the Anims and Sfx directories already on the hard
drive.
Each CD also has a file Disc.id# in the root directory. Transfer each of
these files to the root directory of the hard drive on which you
installed the game.
During installation, a Reah icon was installed on your desktop. Right
click on this and modify the .pif information under Properties. Look for
a Path entry in the Target line. It will say Path=E:\Reah assuming E is
your CDROM. Change this to point to your Reah game directory, ex.
Path=E:\Games\Reah.
The game should now run from the hard drive and not ask for CD changes.
Thanks. I'm going to try that.
I bought the DVD version of Faust in order to eliminate the
disk swapping. But the DVD version was defective. The audio
of Ending #1 would play with the video of Ending #2 and the
audio of Ending #2 would play with the video of Ending #1.
Cryo replaced the DVD with another one and it had the same
problem. When I emailed them again, they said all the DVD's
had that problem. I was so steamed. They wouldn't even tell
me the names of the files so I could try to rename them.
> JA seems to have had most of it's help on vacation or they have quit.
> The site is not being updated as it used to be.
Yet they still advertise "Now Updating 5 Days a Week" on their
home page. I think they do update their new reviews and front
page material. But apparently not everything.
Thank you for discovering this. I'll certainly use it next time I play.
So you can go back to this save if you want to solve different
puzzles at the end of the game? And there will be different
possibilities every time you load the save?
> As for figuring out which hex address held the
> key, it was a matter of comparing a game saved
> immediately before Shuffle Puck with a game saved
> immediately after Shuffle Puck had been won.
> A fellow reviewer used his Win3.1 partition to
> provide the saved game and that made the hex
> address very easy to find.
Interesting.
>himrlipid wrote:
>> The beauty of hex editing one's way past Shuffle
>> Puck is that it allows the game to fully randomize
>> all the final puzzles...and there are a lot of
>> them. A saved game simply locks in whatever
>> possibilities were set when the game was started.
>>
>> (There are four possible slider puzzles leading to
>> four different clues, four possible pattern
>> puzzles, six variations of a logic puzzle, six
>> variations of a word search puzzle, six locations
>> for the deed to the amusement park and nine
>> possible suspects. Outcomes galore!)
>
>So you can go back to this save if you want to solve different
>puzzles at the end of the game? And there will be different
>possibilities every time you load the save?
I was not clear.
When the game is loaded, it makes all the choices
for the final puzzle section. A game, once begun,
is baked in the cake.
While it would be possible to provide a game saved
immediately after winning a game of Shuffle Puck,
it would always be the same game in terms of the
final puzzle options. That's because those
options are set when the game starts. As an
example, the second slider would always be 3, the
stairway always 2, the charm always 4, the door
always 3, the word puzzle always 1 and the thief
always 8.
When the game is allowed to randomize through a
clean start (and Shuffle Puck is gotten around via
a hex edit), the game can be different every time
it is played.
Starting from a saved game produces the same end
game over and over.
Starting a new game provides a fresh shuffle of
options each time.
>
>> As for figuring out which hex address held the
>> key, it was a matter of comparing a game saved
>> immediately before Shuffle Puck with a game saved
>> immediately after Shuffle Puck had been won.
>> A fellow reviewer used his Win3.1 partition to
>> provide the saved game and that made the hex
>> address very easy to find.
>
>Interesting.
The game will then run without CDs.
Is the directory that starts with 0#VR in the Amerzone directory?
Or can you put it anywhere you want as long as you enter the
correct path in Source?
The game will then run without using the CD.
> Is there a free app that will make the images to mount using Daemon
> Tools?
DiskDump -- works very well, and handles copy protected disks as well. You
can get it plus a windows-friendly front end here:
Oh. OK. I was reading messages too late at night and it didn't
register.
The Front End for Disk Dump has worked fine for every Windows 98
computer I've tried it with. But when I tried it on a computer
with Windows 95b, I couldn't get it working. I figured out how
to run DiskDump manually through DOS without the Front End, but
my version of Win 95b seems to be missing something that was
necessary for Front End. It would get stuck saying it couldn't
save the values I'd entered and I couldn't OK out of it. Then
I had to use Ctrl-Alt-Delete three consecutive times to get rid
of the error Window.
As for deleting them, you can do a mass delete by
highlighting them in Details view.
Everything is a trade-off. ;) Either swap the
CDs or deal with manual deletions.
Clearly as Myst is a single CD, there is little point in putting it on a
hard drive unless you wish to devote a large drive just for games or are
distributing games in an illegal manner.
> Thanks much. Works like a dream under WinXP.
Glad to hear that.
> I did have to install an Adaptec ASPI layer to make it work, which may
> or not be cause trouble with Nero later. But for now, I'm happy, and
> if I have to sort the DLLs later I will.
My version of Nero deals with the Adaptec ASPI layer just fine.
I use my secondary partition, D:, for storage and all
the files in there are in folders. So anything not in a
folder on D: could be easily deleted. I wouldn't want to
use C:, because it would make a mess (as you noticed).
There are some advantages to running a single CD game from the
hard drive. One is that you don't have to wait for the CD to spin
up for the game to react. Another is that if you have a noisy
CD drive, you don't have to put up with the racket if you have
the CD image on your hard drive. Myst had a puny install - like
5 MB - and there was a lot of disc access during the game.
Maybe subst could map it to a non-root directory?
--
David Tanguay http://www.sentex.ca/~datanguayh/
Kitchener, Ontario, Canada [43.24N 80.29W]
However, each of these games will run from multiple CDs. This means that
if you use a CD emulator such as Deamon or Fantom, and setup enough
emulated CDs on your hard drive, these games will run without using CDs
and they won't complain about CD switching.
Jenny100 wrote:
>
> Robert Gault wrote:
GK2 & GK3 will not fully install. However, Sierra uses a file sierra.ini
in the Windows directory which lists the CDs installed on your system.
Make sure that the emulator CDs are listed in this ini file and the
games should run without CDs or switching.
Thanks again.
>If you are interested, experiment and try your own suggestion. Give us a
>report.
Why not just use a CD creation utility to make an image of the disc,
and then use Daemon Tools to mount the image as a virtual drive? It's
a lot easier than it sounds, and far more flexible and convenient.
-Slash
--
"Ebert Victorious"
-The Onion
Thanks.. :)
Robert Gault <robert...@worldnet.att.net> wrote in message
news:<3F07C296...@worldnet.att.net>...
> Yes, this is one of many games that can be made to fully install on a
> large hard drive.
>
> First install the game in the normal fashion. Then copy the ZASSETS
> directory from each CDROM into the main Zork directory on your hard
> drive. Then look for the file nemesis.zix in the hard drive directory.
> This is a text file which needs to be edited so that the game won't look
> for CDs but rather the hard drive directory.
>
> In nemesis.zix, you will see a list of DIR: and CD# entries. You need to
> edit all CD# entries so that they read DIR and you must add before each
> zassets a .\ The entries will then look like:
> DIR: .\zassets
> DIR: .\zassets\global
> DIR: .\zassets\global\venus
> DIR: .\zassets\temple
> DIR: .\zassets\temple
> DIR: .\zassets
> DIR: .\zassets\global2
> DIR: .\zassets\conserv
> DIR: .\zassets\monast
> DIR: .\zassets\global3
> DIR: .\zassets\asylum
> DIR: .\zassets\castle
> DIR: .\zassets\endgame
> That's all there is to it!
>
> You should note that the game runs much too fast on modern systems. It
> will probably be necessary to dissable all DirectX acceleration and use
> a program like CPUKiller as well.
>
> Steerpike wrote:
> >
> > I'm replaying this game after a five-year gap and enjoying it, but I'd
> > forgotten how much CD-swapping there is, even with a maximum install.
> >
> > I've seen tips on doing a full HD install with Myst and Riven; can the
> > same be done with ZN?
> >
> > TIA.