Hey. This is very probably the very first Riven walkthrough. We beat
the
game on 10/26/97 at around 6:00 pm. The Riven Walkthrough is up on
the web
on 10/29/97 in the early morning. It was last updated uh.. 10/29/97
at
around noon.. :).. consequently, it probably still has a few bugs/
spelling
errors/ grammar problems and stuff.. if you find places that it's
confusing, and are unable to figure out how to beat the game, email us
(see
the bottom for addresses and stuff). Be sure to check out the main
page -
also, if you wish to link to us, link to there, and send us an email
to let
us know. Thanks.
Big Dome Island
After the animation, leave the cage and look over the side of the
cliff on
your right. The guy that got hit with the dart is laying down there.
But
that's not important right now. Go up the stairs to the start of the
bridge. Turn left and you will see a gold room. You may want to look
in the
beetles before proceeding. The room has two doors and 5 passageways
leading
from it. The button to the right of the entrance rotates the room. Hit
the
button 4 times (you will see a cool animation 4 times) and you should
be
facing a dark wall with a peephole. Turn around and continue to follow
the
stairs down the other side of the hill. Turn left when you reach the
end of
the path and you should see a locked gate. Go under the gate and
through
the cave. You should see the gold room again with a passage leading to
another cave through the room and slightly left. If you do not see
this, go
back to the button to rotate the room again. Continue to hit the
button and
then check the rotation in the cave until you do. Here is the
illustration
of the rotating room:
In the second cave there is a lever on a pipe. Turn it, these kinds
of levers power various items on the islands of riven. Most on the
time by diverting water or steam to the appropriate location Turn
around
and go to the doorway of the room with the lever leading back into the
gold
room. You should see a switch on your left, these types of switches
open
gates and doors. Flip it, do not hit the rotation button, just the
switch.
Return to the first rotation button and hit it 4 more times. You
should now
be facing a passage to the "Back Door" (see diagram, this is a door,
not a
gate) across the gold room and slightly right. Go to this door (you
cannot
open it right now), turn around, and you should now flip the switch
you see
(looks a lot like the cave switch) Again, do not hit the rotation
button.
Go back to the first rotation button and hit it two more times. Now
you
should see the gold room with and passage leading across a bridge
across
the room and slightly right. Now, go across the bridge to the large
domed
building.
If you are stuck after reading all this refer to the diagram and you
should
get an idea of the basic structure of the room and you should be able
to
get to where you want to go. Follow the catwalk through the domed
building
until you are outside again. Follow the catwalk outside until you come
to a
lever and a pipe much like the one in the cave, flip this lever.
Follow the
catwalk some more and you will find another lever similar to the first
two.
Flip this lever in the similar manner. Return back the way you came to
the
button which rotates the room. Hit the button 3 more times, this will
help
you later. Now you can go away from the gold room across the bridge to
the
other section of island. Go throught the door on the left midway
through
the tunnel. Sit it the chair if you like, it doesn't do anything right
now.
Look around and find the red and gold view portal. Hit the level next
to
the portal and continue down the tunnel. Go through the room of
pillars.
(this room and the room with the chair are important to the plot of
the
game, do you see any connections?) Leave by way of the large door the
switch near the view portal opened. Hit the blue button to summon your
transportation to the next island. Get in the transport. Hit the lever
on
the left to turn around and the switch in the middle to go! This is on
of
the best parts of the game, so enjoy.
Forest Island
Get out of your transport and go through the hole in the rocks. Go UP
the
stairs to the chopped forest. Keep to the path of the right and you
should
find a hold with a cart. Get in the cart, hit the lever and go! This
is
also one of my favorite parts.
Paper Island
Not much time on the last island, this one is better. Climb down the
ladder
and make your way out to the switch in the middle of the lake. Turn
the
lever so it is in line with the middle pipe (toward bottom right of
screen). Then head for the cylindrical building. Go up the stairs on
the
side of the building. The stair lead to a mess of switches and a
window in
to the building. Turn the big wheel first. Then look left and switch
the
lever where the single pipe switches into two. The white dot should be
on
the bottom pipe. Turn to the window again and hit the switch on the
right
to the up position, then turn the lever on the right to the up
position
also. Now you can enter the building. Go into the building and down
the
ladder. The screen will get darker as you proceed. Just keep clicking
in
the center until you see daylight. You will be treated to a nice view
as
you exit the pipe. Follow the mountain pass over the fence to the
double
doors. Go through the double doors, but shut them behind you. There is
a
path on the right that will be revealed. Follow this path outside
again and
look for a gray lever on the right of the bridge. Hit this lever and
return
to the double doors. This time take the path you would have taken had
you
gone straight throught the double doors. You should go up some stairs
into
the cavern. When you get to the silver ball with holes in it, look up
and
climb through the fan vent. This leads you into Ghen's laboratory.
Cool
huh? Read the book on the table and find the five numbers in a row
(refer
to rivenese number graphic) Write down this combination. Leave the lab
through the door with the blue button next to it. Hang a right out of
the
door and keep walking on the VERY long bridge back to big dome island.
Hit
the lever to lower the last section. Insert disk 2.
Big Dome Island #2
Again, follow the catwalk around the inside of the big dome until in
ends.
Turn the wheel to raise the missing section. After crossing the raised
section, immediatly turn left and head out of the dome. A section of
the
bridge will be missing. Turn around and hit the button to the right of
the
door. Turn back around and continue on the bridge. Hit the switch to
open
the door and go up the ramp to the grip. Place the marble in the grid
as
shown at right : . Turn around and click the switch on the left wall.
Pull
the switch down and push the white button it was covering.
You will hear a noise, leave the switch down. Go back down the
stairs and back throught the Gold Room to the Bridge and the first
rotation
button. Hit the button 3 times and go through the gold room again back
into
the Big Dome. Follow the catwalk outside the dome but stop right
before the
path goes through the rock. Turn right and hit the button. You will be
lowered. Turn around and go up the stair and along the path to the
spinning
dome. Look throught the viewer and click the button on top when the
gold
eye is showing. This may take a couple tries. The Dome will stop and
open.
Go up to the dome and enter the code you learned from the book in the
laboratory. Open the book and touch the cool animated picture.
Ghen's House
Your in a cage again. Turn around to find the button and push it. You
will
be rewarded with a seven minute speech by Ghen on how he has changes
his
ways (he hasn't, he's evil.) After his speech find the book with the
most
blocks on it. Open it and touch the picture.
Tree Island
Back away from the linking book and hit the button on the floor. Turn
around from the sphere and go left up the stairs. Enter the little
building
and sit down. Hit the lever on the left (nice view!), hit the lever on
the
right, and then the one on the left again. Go out back down the path
past
the down and into the tree. Pull the lever on the right and an
elevator
will take you down. Get out of the elevator and push the switch on the
left. You can now walk out of the fishes mouth (another clue to the
intentions of Ghen). Follow the path and you will see a little kid.
Follow
her by taking the path on the right and up the stairs. Go through the
gate
and hang another right. Keep following the path, the villagers will
always
run from you. Go up the ladders to the houses and keep going until you
see
and alter and a submarine type machine. Hit the lever next to the
submarine
and go back to the gate you came through. Don't go back through the
gate,
continue on the path and down the stairs (you should recognize this
area).
You will see an animation of the penguin/dinosaur looking sea
creatures. As
a side note, the longer you wait between moving, the closer you can
get to
them. Stay on the path and you should come to some ladders. Go down
the
ladders to the submarine. The lever that move in an arc turns the
submarine
around, the lever that slides side to side determines if the submarine
will
take the left track or the right track. The lever on the right makes
you
move forward to the next junction. Here is the Map:
If you don't want to follow my directions here, all you need to do
is go to the switches, flip them all up, then to go the cone and
get out - you can skip down to the orange submarine (yellow doesn't
show up
well). If you do want explicit directions, read on.. Turn around and
go
forward. Make sure the sliding lever is on the right and go forward
again.
Open the hatch and climb the ladders up to the switch building. Move
all
the levers to the up position and go back to the submarine. Turn
around, go
forward, turn around, slide the lever to the left, go forward. Get out
of
the submarine, go into the pyramid and pull the triangle thing in
front of
you. Click on the seat that lowers. You will see a prison, open the
door by
turning the crank on the right. Go into the cell and open the drain of
the
floor. Touch the water and a passage will open. Keep going down the
dark
tunnel until you reach the water. Screw in the light on the left, turn
around and go back down the tunnel slowly, turning on a light in each
frame, they are sometimes difficult to see. Once you reach the end,
turn
around and go back down the tunnel. You will notice a door, open it
and go
through. Push down the stones you see in this order :
[Image][Image][Image][Image][Image]
Rebel Island
Touch the book that comes out. You will get a nice view on the rebel
base,
the only nighttime shot in Riven. Turn around and head for the book.
You'll
get darted. Wander around your cell for a bit and enjoy the view out
the
window and the door. Eventually a lady will come in and give you
Catherine's journal and the prison book you lost in the beginning.
Look
through the journal for a series of five numbers. You will need these
later. The lady will return with a linking book for you to go through.
Tree Island
You will return to the room with the stones. Go back down the tunnel
and
pull the wire to open the passage back to the cell. Exit the cell and
go
right. Lower the ladder and go down it. Turn around and go back the
way you
came after lowering the submarine. Except, stop were all the tree are
cut
down and take the mine car ride again. (This is cool anyway). Remember
where those double doors were? Go there. Except, close the doors
behind you
and go left this time. Go down the stair to the door. Open this door,
go
through, and close it behind you. Go down the tunnel that was behind
the
door and open the spinning dome by clicking on the gold eye. Enter the
same
password to get to the book and link back to Ghen's house.
Ghen's House
You'll talk to Ghen again. Go through the back when he askes you to,
he
will take your place when he goes through. After capturing Ghen, find
the
hole in the floor and go down. There in a silver thing on his dresser.
It
makes five sound in a row, either a ding, a clank, or a creak. Write
these
down. Go back up the ladder and pull the handle just clockwise of the
hole.
Then go and click on the book with the least blocks.
Catherine's island
Once away from the dome follow the path to the end. You will see three
buttons. Each make the same noise as the silver thing in Ghen's House.
Push
the right buttons in the right order and move the lever on top on the
buttons. Catherine will talk to you and run off. Go back to the dome
and
link back to Ghen's house. At Ghen's house go through the book with
five
blocks.
Big Dome Island
Once out of the dome follow the path to the end. Hit the button, get
on the
platform, and hit the button again. Turn right once at the top and
follow
the path outside and then through the building. When you reach the
door,
lower the bridge with the lever and go across. Go through the gold
room and
out the other side. Take a right down the stairs to where you began.
Go to
the telescope thing and look down at the manhole cover. Enter the
combination from Catherine's journal and pull the handle to open it.
Remove
the stop from the left support column and flip the lever on the right
down
and hit the button to lower the telescope as far as it will go. Oops!
Then
watch the fun, you've won!
©1997 Tom and Gavin. All the text and graphics are original, so don't
take
them without asking.. thanks..
Also, hats off to Cyan for such a great game.. truly amazing..
I'm sure there's some of this stuff (names, stuff) which is copyright
1997
to them.. I need to stick the offical-sounding stuff in here
sometime..
If you want to link to us, please link from the main page, and send us
an
email - Tom and/or Gavin.
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[Image]
On Fri, 31 Oct 1997 21:33:59 GMT, noe...@ddress.com (Bill Donovan)
wrote:
>
>
>Possible Spoilers Below:
>
>
>
>
>
>
>
>
>
> Can someone tell me where I have to go to figure out the D'ni color
>system so I can do the puzzle with the marbles and the hydraulic press? I'm
>looking for a hint so I can figure it out myself, not the actual solution.
>
> I've been to school, so I've got the numbering system figured out, but
>I haven't found a place that might teach me how to figure out that puzzle.
http://students.cs.byu.edu/~tfinniga/riven
-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet
>
>
>Possible Spoilers Below:
>
>
>
>
>
>
>
>
>
> Can someone tell me where I have to go to figure out the D'ni color
>system so I can do the puzzle with the marbles and the hydraulic press? I'm
>looking for a hint so I can figure it out myself, not the actual solution.
>
> I've been to school, so I've got the numbering system figured out, but
>I haven't found a place that might teach me how to figure out that puzzle.
I'm kinda where you are...under the lift which leads to the rotating
dome by the water next to the "water tank with the 5 pipe map"
the lift takes you down..I hope you know which one I'm talking about..
the button you press to get to it has five points around it...
ANYWAY ...looking under the lift there is a rectangular tiled floor
with marks on it...I have been trying to figure out if this has any
relevence to the 6 colored marbles...Also, learning the numerical
1-10 from the fishing toy didn't help me that much as the symbols for
the codes to the rotating spheres he put in his journal are different
that the 1-10 numbers...
now I also know that on the other area with the "frozen water"
on the 5 stone areas relate to the map seen in the beetle and
elsewhere ie 4,5,1,11,4 squares...you know what I mean...
behind, in the dome with the 3 dimentional "nail map"
refers to the 3 dimentional extrusion of the different islands..
anyway...I too am kinda stuck......
But what a lovely place to be stuck in!!!
Shemp
Try to find Gehn's spying room. It's not that far from his lab.
He has access to a lot of info there.
you'll see another version of this type puzzle on Plateau Island-it will
require information from all of the islands in order to coordinate and
eventually solve-the topographical maps are very important! god luck
DocBristol
In article <63dirs$dl9$1...@dopey.magg.net>,
noe...@ddress.com (Bill Donovan) wrote:
>
>
> Possible Spoilers Below:
>
> Can someone tell me where I have to go to figure out the D'ni color
> system so I can do the puzzle with the marbles and the hydraulic press? I'm
> looking for a hint so I can figure it out myself, not the actual solution.
>
> I've been to school, so I've got the numbering system figured out, but
> I haven't found a place that might teach me how to figure out that puzzle.
-------------------==== Posted via Deja News ====-----------------------
>Try to find Gehn's spying room. It's not that far from his lab.
>
>He has access to a lot of info there.
>
>-------------------==== Posted via Deja News ====-----------------------
> http://www.dejanews.com/ Search, Read, Post to Usenet
You mean the big room with the chair up the long flight of stairs?
the one with the two levers which control the two screens??
ie the "catherine spy glass?