Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Blade Runner Act 4 Trouble

903 views
Skip to first unread message

Brian Robinson

unread,
Feb 28, 2000, 3:00:00 AM2/28/00
to
I got Blade Runner a while back and started playing it over the
weekend. I am really impressed with all the details; the graphics are
amazing and the acting is better than average for a computer game. I do
think it suffers from too much pixel hunting, and too much running around,
but overall I like it quite a bit.
I'm stuck now, though. I've just entered act 4, where you are
framed as a replicant and you have to escape from the cops. I found a
walkthrough and it said that I need to cross a plank to meet the twins,
but I can't seem to cross it. It also said I need to talk to the drunk
about "sewers," but I can't get him to talk to me as I already gave him a
drink and I can't give him another. I tried buying a second flask but I
had no way to give it to him.
I could replay from a previous save, but my last save was the
autosave at the beginning of the act, which will involve me running from
the cops, talking to Lucy, etc all over again. Does anyone remember what
specifically I need to do to get across the plank?

--
Brian Robinson
brob...@ist.ucf.edu
Institute for Simulation and Training

Slimey Pete

unread,
Feb 28, 2000, 3:00:00 AM2/28/00
to
I can't remember exactly what you have to do, but DON'T trust any
walkthroughs that give you explicit instructions of what to do. Unless
you've followed said walkthrough from the beginning, it's unlikely to be
entirely accurate.

The game has something like 15 different endings - there's a hell of a lot
of variation.

Brian Robinson <brob...@moses.ist.ucf.edu> wrote in message
news:89ecj...@news1.newsguy.com...

Brian Robinson

unread,
Feb 28, 2000, 3:00:00 AM2/28/00
to
Slimey Pete <webmaster....@virgin.net> said something about:

> I can't remember exactly what you have to do, but DON'T trust any
> walkthroughs that give you explicit instructions of what to do. Unless
> you've followed said walkthrough from the beginning, it's unlikely to be
> entirely accurate.

> The game has something like 15 different endings - there's a hell of a lot
> of variation.
>

Is it just endings? I had heard a while back that people's
identity (replicant or not) was randomized at the beginning, but the
impression I get from the walkthroughs is that these things depend on the
choices you make. Does anyone have a list of all the critical points in
the game?

Jim Polemis

unread,
Feb 28, 2000, 3:00:00 AM2/28/00
to
When you try to cross the plank a rat runs towards you and you die right?
OK. You must only run to the middle of the plank and when the rat starts
running get off the plank and kill him quickly before it reaches you. Get to
the previous screen, return and the rat will be gone. Cross it now.

Hope it helped

Jim

Brian Robinson wrote in message <89ecj...@news1.newsguy.com>...


> I got Blade Runner a while back and started playing it over the
>weekend. I am really impressed with all the details; the graphics are
>amazing and the acting is better than average for a computer game. I do
>think it suffers from too much pixel hunting, and too much running around,
>but overall I like it quite a bit.
> I'm stuck now, though. I've just entered act 4, where you are
>framed as a replicant and you have to escape from the cops. I found a
>walkthrough and it said that I need to cross a plank to meet the twins,
>but I can't seem to cross it. It also said I need to talk to the drunk
>about "sewers," but I can't get him to talk to me as I already gave him a
>drink and I can't give him another. I tried buying a second flask but I
>had no way to give it to him.
> I could replay from a previous save, but my last save was the
>autosave at the beginning of the act, which will involve me running from
>the cops, talking to Lucy, etc all over again. Does anyone remember what
>specifically I need to do to get across the plank?
>

rgrace

unread,
Feb 29, 2000, 3:00:00 AM2/29/00
to
Who is replicant and who is human is determined at the beginning of the
game. This leads to variations in the gameplay and endings. However, you
are right in that whether you sympathise with the replicants or blow them
away determines what ending you have. Most walkthroughs are going to be
pretty useless for this game.

Rob

Brian Robinson <brob...@moses.ist.ucf.edu> wrote in message

news:89ejn...@news1.newsguy.com...


> Slimey Pete <webmaster....@virgin.net> said something about:
> > I can't remember exactly what you have to do, but DON'T trust any
> > walkthroughs that give you explicit instructions of what to do. Unless
> > you've followed said walkthrough from the beginning, it's unlikely to be
> > entirely accurate.
>
> > The game has something like 15 different endings - there's a hell of a
lot
> > of variation.
> >
> Is it just endings? I had heard a while back that people's
> identity (replicant or not) was randomized at the beginning, but the
> impression I get from the walkthroughs is that these things depend on the
> choices you make. Does anyone have a list of all the critical points in
> the game?
>

Brian Robinson

unread,
Feb 29, 2000, 3:00:00 AM2/29/00
to
Jim Polemis <REMOVE-...@hotmail.com--this> said something about:

> When you try to cross the plank a rat runs towards you and you die right?
> OK. You must only run to the middle of the plank and when the rat starts
> running get off the plank and kill him quickly before it reaches you. Get to
> the previous screen, return and the rat will be gone. Cross it now.
>
Hmm. You need to leave the screen first? I see. I had walked
out, killed the rat, and then had the plank break every time. i will try
leaving the screen and coming back. Thanks.

Brian Robinson

unread,
Feb 29, 2000, 3:00:00 AM2/29/00
to
rgrace <robert...@capgemini.co.uk> said something about:

> Who is replicant and who is human is determined at the beginning of the
> game. This leads to variations in the gameplay and endings. However, you
> are right in that whether you sympathise with the replicants or blow them
> away determines what ending you have. Most walkthroughs are going to be
> pretty useless for this game.
>
So far I have not detected any reps but Luden, the cook at
Howie's. Everyone else I have tested has come out human, including Lucy.
Oh, wait, the red coat guy was a rep, I guess. When he had his hostage he
started saying something but I just blasted him.

Ross

unread,
Mar 1, 2000, 3:00:00 AM3/1/00
to
The plank will collapse under your weight unless you shoot the rat in
the right spot (I suppose the bullet weakens it)


--

Ross (remove Chaff to reply)


rgrace

unread,
Mar 1, 2000, 3:00:00 AM3/1/00
to
Basically, the game is pretty easy. You are just stuck on a technicality at
the moment. I quite liked it, but some of the promises that Westwood made
about it (the people all had their own agenda and would exchange info with
each other depending on what you did) didnt really make themselves apparent
in the game.

Brian Robinson <brob...@moses.ist.ucf.edu> wrote in message

news:89gvd...@news2.newsguy.com...

Slimey Pete

unread,
Mar 1, 2000, 3:00:00 AM3/1/00
to
I know what you mean. It doesn't seem as if the NPCs are as intelligent as
was made out. But it's still great.


rgrace <robert...@capgemini.co.uk> wrote in message
news:89j7dd$ejs$1...@taliesin2.netcom.net.uk...

Brian Robinson

unread,
Mar 2, 2000, 3:00:00 AM3/2/00
to
P12 <no_mail@this_address.com> said something about:
> Some of the differences depending on choices exist in the hostage
> example you gave. There are several choices you had in that
> situation. There is a way to let him ago. In your game the the
> girl was human.
>
Oddly, though, two walkthroughs I read predicted she would be
human. I disliked the fact they never really explained the relationship
between Lucy and Clovis other than her calling him Father.

> But in other games you can make friends with her
> if you let her go. All your choices revolve around choices like this
> which can effect the outcome of the game.
>
This is pretty cool, but contradicts the idea that identity is
determined randomly. It seems much more like identity is determined by
your actions.

> 6 basic endings. Most others where variations of those. In your
> case you should be able to get at least two endings if you save your
> game in the right place.
>
Yeah, I got the moonbus ending and the leaving with Lucy ending.
Having McCoy leave town with a 14 yr old girl was surprisingly racy for a
game...

Brian Robinson

unread,
Mar 2, 2000, 3:00:00 AM3/2/00
to
rgrace <robert...@capgemini.co.uk> said something about:
> Basically, the game is pretty easy. You are just stuck on a technicality at
> the moment. I quite liked it, but some of the promises that Westwood made
> about it (the people all had their own agenda and would exchange info with
> each other depending on what you did) didnt really make themselves apparent
> in the game.
>
Yes, that was my impression as well. I've now finished it twice
(not from the beginning, though). The part I posted about was the most
difficult part, but there were a number of parts in the game that were
completely unintuitive. Like having to move off the screen with the plank
and coming back to cross it, or having to pixel hunt the power generator
to go off on the moobus with Clovis. There was also a part where in Act
II I had to talk to one person to advance the act, but it was just subplot
stuff, not even really important to the whole game.

Brian Robinson

unread,
Mar 3, 2000, 3:00:00 AM3/3/00
to
P12 <no_mail@this_address.com> said something about:
> That ending surprised me too. That was my first one and maybe my
> favorite. The game does start off with a Lucy scene that is already
> a bit more racy than the ending. Beside if you play some more you
> may find some other things in there even worse. There is a scene
> with the dog that comes to mind is a bit shocking for me. I still
> loved the game though.
>
McCoy runs off with the dog? Heh. I was reading a FAQ on the
game today and it mentioned a number of events I didn't see. Its funny,
though; I didn't notice a lot of places where I could have done anything
different. The only thing I think I did "wrong" was shooting the guy with
the bomb in his place rather than saving him.

Brian Robinson

unread,
Mar 3, 2000, 3:00:00 AM3/3/00
to
P12 <no_mail@this_address.com> said something about:
> Well not exactly. I was thinking more in terms of violence on that
> one. But nevertheless there are a few dog implications in the game.
>
Well, in the game I played Crystal killed the dog, but it
happened "off camera."

> 1) Early Q's office. I missed this entirely the first time I
> played the game
>
Is this the room the bouncer won't let you go in? I was able to
go into the rotating booth and talk to him, but could never get into the
back room.

> 2) I think every character can be saved or shot. Unless they are
> human you may or may not be able too shoot them. For instance you
> can go back and shoot that son of bitch runciter. I had missed
> that part but really enjoyed once I found out how.
>
Yes, when I was wandering around late in the game I got there
and I also enjoyed that bit quite a lot.

> 3)With that crazy Bob there is some stuff you may have missed.
>
Yes, I never got the option to modify the KIA from him, which
I've seen mentioned a number of times.

> The game isn't hugely different every time you play it. Most
> differences are minor. I like to save games and then go back and
> try things a different way.
>
I have saves all through the game. I might try replaying it
again sometime, though.

Charybdis

unread,
Mar 3, 2000, 3:00:00 AM3/3/00
to
> Well, in the game I played Crystal killed the dog, but it
> happened "off camera."

It can also get blown up near the Moonbus, the reps tie a bomb to him to
annoy him.

- Richard

0 new messages