--
Brian Robinson
brob...@ist.ucf.edu
Institute for Simulation and Training
The game has something like 15 different endings - there's a hell of a lot
of variation.
Brian Robinson <brob...@moses.ist.ucf.edu> wrote in message
news:89ecj...@news1.newsguy.com...
> The game has something like 15 different endings - there's a hell of a lot
> of variation.
>
Is it just endings? I had heard a while back that people's
identity (replicant or not) was randomized at the beginning, but the
impression I get from the walkthroughs is that these things depend on the
choices you make. Does anyone have a list of all the critical points in
the game?
Hope it helped
Jim
Brian Robinson wrote in message <89ecj...@news1.newsguy.com>...
> I got Blade Runner a while back and started playing it over the
>weekend. I am really impressed with all the details; the graphics are
>amazing and the acting is better than average for a computer game. I do
>think it suffers from too much pixel hunting, and too much running around,
>but overall I like it quite a bit.
> I'm stuck now, though. I've just entered act 4, where you are
>framed as a replicant and you have to escape from the cops. I found a
>walkthrough and it said that I need to cross a plank to meet the twins,
>but I can't seem to cross it. It also said I need to talk to the drunk
>about "sewers," but I can't get him to talk to me as I already gave him a
>drink and I can't give him another. I tried buying a second flask but I
>had no way to give it to him.
> I could replay from a previous save, but my last save was the
>autosave at the beginning of the act, which will involve me running from
>the cops, talking to Lucy, etc all over again. Does anyone remember what
>specifically I need to do to get across the plank?
>
Rob
Brian Robinson <brob...@moses.ist.ucf.edu> wrote in message
news:89ejn...@news1.newsguy.com...
> Slimey Pete <webmaster....@virgin.net> said something about:
> > I can't remember exactly what you have to do, but DON'T trust any
> > walkthroughs that give you explicit instructions of what to do. Unless
> > you've followed said walkthrough from the beginning, it's unlikely to be
> > entirely accurate.
>
> > The game has something like 15 different endings - there's a hell of a
lot
> > of variation.
> >
> Is it just endings? I had heard a while back that people's
> identity (replicant or not) was randomized at the beginning, but the
> impression I get from the walkthroughs is that these things depend on the
> choices you make. Does anyone have a list of all the critical points in
> the game?
>
--
Ross (remove Chaff to reply)
Brian Robinson <brob...@moses.ist.ucf.edu> wrote in message
news:89gvd...@news2.newsguy.com...
rgrace <robert...@capgemini.co.uk> wrote in message
news:89j7dd$ejs$1...@taliesin2.netcom.net.uk...
> But in other games you can make friends with her
> if you let her go. All your choices revolve around choices like this
> which can effect the outcome of the game.
>
This is pretty cool, but contradicts the idea that identity is
determined randomly. It seems much more like identity is determined by
your actions.
> 6 basic endings. Most others where variations of those. In your
> case you should be able to get at least two endings if you save your
> game in the right place.
>
Yeah, I got the moonbus ending and the leaving with Lucy ending.
Having McCoy leave town with a 14 yr old girl was surprisingly racy for a
game...
> 1) Early Q's office. I missed this entirely the first time I
> played the game
>
Is this the room the bouncer won't let you go in? I was able to
go into the rotating booth and talk to him, but could never get into the
back room.
> 2) I think every character can be saved or shot. Unless they are
> human you may or may not be able too shoot them. For instance you
> can go back and shoot that son of bitch runciter. I had missed
> that part but really enjoyed once I found out how.
>
Yes, when I was wandering around late in the game I got there
and I also enjoyed that bit quite a lot.
> 3)With that crazy Bob there is some stuff you may have missed.
>
Yes, I never got the option to modify the KIA from him, which
I've seen mentioned a number of times.
> The game isn't hugely different every time you play it. Most
> differences are minor. I like to save games and then go back and
> try things a different way.
>
I have saves all through the game. I might try replaying it
again sometime, though.
It can also get blown up near the Moonbus, the reps tie a bomb to him to
annoy him.
- Richard