Here's my list in no particular order:
Zork Grand Inquisitor (I have already made comments on this NG about this
game)
11th hour (no point to the game...finding treasures is not my idea of fun)
the last King's Quest game (not the worst game I have played, but the series
definately started to go down hill after #4)
So besides these three games, I can't really think of any games that left a
bad taste in my mouth. But I'm interested to hear what other people have to
say about other games, as well as these games.
Dan Perlberger wrote:
> Someone recently posted a thread for "the best adventure games"... So
> here's one for the worst ones...
>
> Here's my list in no particular order:
>
> Zork Grand Inquisitor (I have already made comments on this NG about this
> game)
Dunno.
> 11th hour (no point to the game...finding treasures is not my idea of fun)
Pretty uninspired, but not the worst.
> the last King's Quest game (not the worst game I have played, but the series
> definately started to go down hill after #4)
Not the worst either, but I really liked KQ6.
> So besides these three games, I can't really think of any games that left a
> bad taste in my mouth. But I'm interested to hear what other people have to
> say about other games, as well as these games.
Let me try :1) MYST
Enough said
2) Leisure Suit Larry 5 (Passionate Patti in the Pursuit of the Pulsating
Pectorals).
Ugh
3) Sam & Max (I really loathed this game, some liked it, but I sure don't)
There are more, I'm sure....can't think of 'em now.....
Grimfarrow
Yeah, No Way! If only for the music!!!! And the subway!!!!!!!
>Zork Grand Inquisitor (I have already made comments on this NG about this
>game)
No way!
>11th hour (no point to the game...finding treasures is not my idea of fun)
I didn't like 7th Guest, so I didn't play 11th hour.
>the last King's Quest game (not the worst game I have played, but the
series
>definately started to go down hill after #4)
Dunno.
I nominate 'Beyond Time':
(1) Stale premise.
(2) Cheesy acting.
(3) An incredibly clunky interface bedeviled by the 'you can't get there
from here' syndrome.
(4) Incomprehensible puzzles.
Hal
Normality because of Corey Feldman and a really dumb story..
Return to Zork for some really embarrassing performances..especially
by the kid that used to play Arnold's brother in "The Wonder Years"
Hell, where the name of the game describes it perfectly (if anyone
found a plot or a purpose to that game, please tell me)
Starship Titanic because it seemed like a vanity project so that
Douglas Adams could get himself on FMV somewhere...and that was
embarrassing too.
Johnny Mneumonic...ugh.
SQ VI. BORING
Dan
On Sat, 1 Aug 1998 23:13:48 -0400, "Dan Perlberger" <age...@ibm.net>
wrote:
>Someone recently posted a thread for "the best adventure games"... So
>here's one for the worst ones...
>
>Here's my list in no particular order:
>
>Zork Grand Inquisitor (I have already made comments on this NG about this
>game)
>
>11th hour (no point to the game...finding treasures is not my idea of fun)
>
>the last King's Quest game (not the worst game I have played, but the series
>definately started to go down hill after #4)
>
>
>
Dan Perlberger wrote:
> Someone recently posted a thread for "the best adventure games"... So
> here's one for the worst ones...
>
> Here's my list in no particular order:
>
> Zork Grand Inquisitor (I have already made comments on this NG about this
> game)
hackneyed? what's the point of repeating your dislike for ZGI like a broken
record?
Beyond Time. Someone mentioned this earlier, actually. I'm not surprised, it
was the first one to come to mind when I saw this thread. Dull and uninspiring,
and too many problems with navigation.
Search for the King. Mediocre in every aspect, except for the puzzles which
were written with no sense of logic whatsoever. I remember consulting a
walkthrough once and reading that at one point near the beginning of the game
you pass a sleeping security guard, and need to take his dream. Nothing in the
game leads you to know this, and its a bit too abstract to guess.
Mirage. Another really bad Myst clone with no sense of direction whatsoever. I
liked Myst, actually, but this one is just pathetic. Pretty graphics, for its
time, but no substance.
Finally, I have to mention Tetris: The text adventure. This was part of the
comp.sys.sinclair Crap Games competition, so it was made to be deliberately
bad, but still, it is worth mentioning.
phantasmagoria, 7th guest, and Shivers (the worst of them all)
>Someone recently posted a thread for "the best adventure games"... So
>here's one for the worst ones...
Sacred Ground. Yeech.
Riana Rouge. In retrospect, I should have junked it in my review.
Riven, which I absolutely hated. At least Myst was a novelty.
Engel Barak
Traveller's Inn editor
GamesDomainReview (http://www.gamesdomain.com/gdreview)
> 2) Leisure Suit Larry 5 (Passionate Patti in the Pursuit of the Pulsating
> Pectorals).
> Ugh
Do you mean LSL3? Because 5 had a subtitle like Passionate Patti does a
little undercover work - or something.
> 3) Sam & Max (I really loathed this game, some liked it, but I sure don't)
>
> There are more, I'm sure....can't think of 'em now.....
>
> Grimfarrow
Loved Sam & Max. If we're talking about bad adventure games from Lucas
Arts, I must say Loom and Curse of Monkey Island were pretty bad.
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
The story was ok though.
The game with the worst ending of all time is, IMHO, Fable. The ending hasn't
anything to do with the story, nothing is solved, and quite frankly the
references to cockroaches is disgusting.
Pity, too, since the story wasn't all that bad; it had the potential to be
so much more than it did.
--
Paul Gilbert | p...@yallara.cs.rmit.edu.au (The DreamMaster)
Bach App Sci, Bach Eng | The opinions expressed are my own, all my own, and
Year 5, RMIT Melbourne | as such will contain no references to small furry
Australia | creatures from Alpha Centauri.
Dan Perlberger schrieb in Nachricht <35c3d...@news3.ibm.net>...
>Someone recently posted a thread for "the best adventure games"... So
>here's one for the worst ones...
>Here's my list in no particular order:
>Zork Grand Inquisitor (I have already made comments on this NG about this
>game)
> The game with the worst ending of all time is, IMHO, Fable. The ending hasn't
> anything to do with the story, nothing is solved, and quite frankly the
> references to cockroaches is disgusting.
>
> Pity, too, since the story wasn't all that bad; it had the potential to be
> so much more than it did.
Ok, let's try something different and discuss the best/worst endings ever
seen in adventure games. my personal picks:
BEST:
Alone in the Dark - a cliche, sure, but fits the game prefectly. Classic.
Beavis and Butt-head in Virtual Stupidity - worked for me
Maniac Mansion
Day of the Tentacle - not only the very ending, but the whole thing since the
three get in the time machine
Worst:
Curse of Monkey Island - total cliche... too short (don't blink, you might
miss the whole thing), not funny, predictable and leaves room for yet another
meaningless sequel.
Phantasmagoria - this one was a real duh! - and what about that song? Even
tackier than the Spice Girls.
The 11th Hour - doors #1 and #3 were fine if the trashy, B-movie feel was
intended, but door #2 (supposedly the 'right' choice) was utterly pathetic
Tomb Raider 1 & 2 - what were they thinking?
LSL7 - VERY stupid. I guess it's ok to leave some room for a sequel but it
couldn't get any sillier than that.
Here's my 2 cents...
Best:
Black Dahlia - Some may argue, but for me, this was the best.
Worst:
CM3 - what the hell? The in game moveis were longer and more interesting
than this.
ig
Dan
On Sun, 2 Aug 1998 12:28:52 +0200, "Dirk Plate" <Heiko...@swol.de>
wrote:
Monkey Island II: Wow! Great twist! Loved the Starwars references.
Last Express: Would have won best picture back in the 1940s-1950's
Worst:
Monkey Island III: Too abrupt..no final words
Obsidian: again, too abrupt.
Amber: Once again..no rewards.
Myst: didn't reward you
Starship Titanic: did Douglas Adams HAVE to be in this game twice?
Dan
On Sun, 02 Aug 1998 13:05:21 GMT, russel...@my-dejanews.com wrote:
>
>
>> The game with the worst ending of all time is, IMHO, Fable. The ending hasn't
>> anything to do with the story, nothing is solved, and quite frankly the
>> references to cockroaches is disgusting.
>>
>> Pity, too, since the story wasn't all that bad; it had the potential to be
>> so much more than it did.
>
> Ok, let's try something different and discuss the best/worst endings ever
>seen in adventure games. my personal picks:
>
>
>
Paula
>Hm.
>Knights Chase?
>Reasons:
>1) Clumsy combat interface
I wouldn't go so far as to call it clumsy, although I wouldn't call it
exactly elegant either. Did you ever try using "z" for parrying?
Very interesting results, worth going back to try if you didn't ever.
To me it wasn't so much the interface (which admittedly wasn't what
I'd hoped for, given the game's forerunners, the AITDs), it was the
*sense* of his physical weakness I couldn't quite get over produced by
the way William carries his sword (kind of pointing down), i.e., as
though it's a burden, too weighty for him, rather than holding it
effortlessly aloft (or at least something in between). I think it
may have had a negative psychological effect on me during combat until
I learned to ignore it (it's to me one of the greatest flaws in the
game).
Anyway, combat itself isn't all that difficult in this game (with the
notable exception at the end), and there isn't that much of it either,
so in assessing KC I wouldn't place much emphasis on it.
>2) Unsolvable puzzles (if not in logic department, then in action elements -
>like security lazer room, for example)
I thought those two puzzles were perfectly logical and while not a
breeze not too hard either, mostly they require patience and
observation. In the first case, using "pause" numerous times was
helpful to see the patterns of the individual lasers. In the second,
it was a matter of correctly estimating the distance between the
vehicle and various (obvious) alarm points when moving forward or
turning, for the right path was pretty clear if you studied the
design. If you thought these were "unsolvable," then however did you
get beyond them to play the game?
The puzzle I thought was arbitrary was the one with the
identically-shaped plaques on the walls facing each other, numbered
1-12 (or whatever) in roman numerals. I lucked out the first time I
played the game by randomly pushing one and it was the right one, but
I never knew *why* that one was right. But, to be fair, I may have
missed the significance of some earlier "clue."
>3) Uncomfortable camera angles.
Ever-shifting camera angles is a hallmark of Infogrames games (at
least in the AITD series which KC is most reminiscent of) and I
personally enjoy it, it makes combat more challenging. Combat isn't
supposed to be *comfortable*. If you aren't talking about combat (or
avoidance thereof, e.g., stepping out of the room where you copy the
scroll and living to tell the tale), why would the different angles
make one uncomfortable? I really loved them in the courtyard, e.g.
>The story was ok though.
Hmmm. KC may have the most improbable story I've ever encountered in
a c.game, judging it on its own terms. And what those terms are is
highly speculative, which is the problem for me -- the amount of time
(instead of playing the game, which I'm playing now for the third
time) I cannot but help spending trying to determine what the terms
are even though I know it's pointless to do so.
This may sound like I don't like this game, but I really *love* it!
-- Trina
Trina Borrás/tbo...@mindspring.com
posted/cc e-mailed
Gabriel Knight : Sins of the Father - BEst ending ever in a graphic adventure
King's Quest VI : cheesy ending, but pulled off very well
The Colonel's Bequest - great *faux* ending
some others I can't think of
Worst:
Monkey Island 2 : Made no sense. Totally ruined the game to me
Death Gate : UGH UGH UGH!!!!!
Leisure Suit Larry 5 : Everything about this game is bad.
some others I can't think of.
Grimfarrow
russel...@my-dejanews.com wrote:
> > 2) Leisure Suit Larry 5 (Passionate Patti in the Pursuit of the Pulsating
> > Pectorals).
> > Ugh
>
> Do you mean LSL3? Because 5 had a subtitle like Passionate Patti does a
> little undercover work - or something.
Oh yeah. You're right. It's Passionate Patii Does a Little Undercover
WorkHorrible, horrible game.
> > 3) Sam & Max (I really loathed this game, some liked it, but I sure don't)
> >
> > There are more, I'm sure....can't think of 'em now.....
> >
> > Grimfarrow
>
> Loved Sam & Max. If we're talking about bad adventure games from Lucas
> Arts, I must say Loom and Curse of Monkey Island were pretty bad.
I liked Loom. Very, very ,very short, but the atmosphere, music, etc reallywas
good. Never played COMI.
Grimfarrow
As much as I love that game - in spite of its obvious flaws - I wasn't very
impressed by the ending. I found the opera part to be cheap, the final puzzle
(trapping Von Glower into the furnace room) needless and awfully annoying,
not to mention that it's not very consistent - if Gabe and Grace knew Gabriel
had to kill VonGlower himself, why did they plan to have the officer to do
that?
> Monkey Island II: Wow! Great twist! Loved the Starwars references.
Absolutely. I especially liked the "joke ending" - pressing alt+during the
game.
Temujin for it's really stupid illogical puzzles. Whenever you have
to follow 20 steps just to pour a cup of tea...that's pretty bad.
Â
Â
ÂReturn to Zork for some really embarrassing performances..especially
by the kid that used to play Arnold's brother in "The Wonder Years"
Â
ÂStarship Titanic because it seemed like a vanity project so that
Douglas Adams could get himself on FMV somewhere...and that was
embarrassing too.
Â
That is awful. Sierra SQ6 will kill the franchise off.SQ VI. BORING
Â
ÂÂ Sacred Ground. Yeech.
 Riana Rouge. In retrospect, I should have junked it in my review.
 Riven, which I absolutely hated. At least Myst was a novelty.
Â
ÂÂ
Â
1. Shivers 2
The puzzles here did not even related to the story. They were thrown in. Bad
acting, Horrible looking FMV, and bad songs. The worst ending of all time.
2. Lighthouse, Story that is not strong. Very flimsily game. End game not very
interesting.
3. Space Quest 4 and 6. These games show that the series is dead. No Space Quest
7.
4. Shivers I really like this one a bit. It's much better than the second game.
I still dislike it. Horrible Ending.
> The best ending:
>
I agree with you on this one. TLE had an ending that made you feel for the
chacaters. You saw they feelings. I love it. Very rewarding.
> Worst:
>
Shivers 1 and 2 and Lighthouse and Space Quest 4.
> Best:
>
> Gabriel Knight : Sins of the Father - BEst ending ever in a graphic adventure
> King's Quest VI : cheesy ending, but pulled off very well
> The Colonel's Bequest - great *faux* ending
>
GK1 best ending. As if I am going to barf. The game was good. the ending wasn't
all that intersting.KQ6 second best ending. The Last Express surpass. I want TLE
to surpass it.
>
Robert Perrett wrote:
> > Best:
> >
> > Gabriel Knight : Sins of the Father - BEst ending ever in a graphic adventure
> > King's Quest VI : cheesy ending, but pulled off very well
> > The Colonel's Bequest - great *faux* ending
> >
>
> GK1 best ending. As if I am going to barf. The game was good. the ending wasn't
> all that intersting.
Do you know what "opinion" is? If so, then don't criticize others.I don't care what
you think of my choices.
> KQ6 second best ending. The Last Express surpass. I want TLE
> to surpass it.
In your mind, it does. So you want to force me to say The Last Expresshas a better
ending?
Whatever.
Grimfarrow
> >
>
>
> Do you know what "opinion" is? If so, then don't criticize others.I don't care what
> you think of my choices.
>
Yes. I know. I went over control. I do that. I hope you forgive me Grim Farrow. The
Ending on GK was good. It is alot better than the Shivers 1 and 2 one.
> > KQ6 second best ending. The Last Express surpass. I want TLE
> > to surpass it.
>
I agree with the KQ 6 one.
> In your mind, it does. So you want to force me to say The Last Expresshas a better
> ending?
>
> Whatever.
>
No, sorry. I ment that KQ6 had the best ending before I played The Last Express. TLE
came and surpass it.
Hey, jerko! It's common courtesy NOT to spill the ending or give out
TOO MUCH information as to a games storyline. IF you MUST, then PLEASE
use the term "spoiler" in your subject heading, to let others know that
a crucial plot point is being discussed.
Chris B.
chr...@ziplink.net
Robert Perrett wrote:
> > Do you know what "opinion" is? If so, then don't criticize others.I don't care what
> > you think of my choices.
>
> Yes. I know. I went over control. I do that. I hope you forgive me Grim Farrow. The
> Ending on GK was good. It is alot better than the Shivers 1 and 2 one.
Thank you. You're reasonalbe, which is rare nowadays in this newsgroup :)
> > > KQ6 second best ending. The Last Express surpass. I want TLE
> > > to surpass it.
> I agree with the KQ 6 one.
Yup!
> > In your mind, it does. So you want to force me to say The Last Expresshas a better
> > ending?
> >
> > Whatever.
> >
>
> No, sorry. I ment that KQ6 had the best ending before I played The Last Express. TLE
> came and surpass it.
Oh, okay. That's cool. Admittedly I still haven't played TLE. Lack of funds, ya know
Being college kids nowadays is hard.
Grimfarrow
Fry's and Best Buy, both have this game for around 14-16$. I
heard you can get it at Target for 9-10$.
IMO, the game is innovative, but ironically its innovations
make the gameplay technically flawed, or at least makes
it much less than what it could have been. It's not in
my best adventures list.
Just my opinions.. Of course, TLE is very popular in this ng.
In fact I recommend you to try it, college boy. You have
certainly played enough games to appreciate TLE's freshness.
--
Noman
Noman wrote:
> Grimfarrow wrote:
> >
> >
> > Oh, okay. That's cool. Admittedly I still haven't played TLE. Lack of funds, ya know
> > Being college kids nowadays is hard.
> >
>
> Fry's and Best Buy, both have this game for around 14-16$. I
> heard you can get it at Target for 9-10$.
That cheap? Too bad I'm nowhere near a single Fry's or Best Buy.The nearest target even is
like 46 miles north!
This is what you get when you're stuck in the middle of nowhere.
Sigh.
> IMO, the game is innovative, but ironically its innovations
> make the gameplay technically flawed, or at least makes
> it much less than what it could have been. It's not in
> my best adventures list.
Hmmm.....
> Just my opinions.. Of course, TLE is very popular in this ng.
> In fact I recommend you to try it, college boy. You have
> certainly played enough games to appreciate TLE's freshness.
I guess. I've still yet to obtain these games which I would love to try1) Curse of Monkey
Island
2) Leisure Suit Larry : Love For Sail!
3) Sanitarium
4) Zork : Grand Inquisitor
In other words, most of the new stuff. I'm still playing Gold Rush!
right now, because I absolutely loved that game! But dang, it is
hard.
> --
> Noman
:-(
:-(
:-(
:-(
Shit Happens!
shit.h...@get2net.dk
Shit Happens - to spoilers!!!
russel...@my-dejanews.com skrev i meddelelsen
<6q2nlj$v2n$1...@nnrp1.dejanews.com>...
Anyone else play this game? If you have, am I right? If you haven't played
this game... Wanna buy it off of me?
Iso
>The worst adventure games are in my opinion from Worst to least worse are
>
>3. Space Quest 4 and 6. These games show that the series is dead. No Space Quest
Are you sure you don't mean 5 &6? I thought #4 (The Time Rippers) had
quite a few clever moments in it. From the EGA screens when they went
back in time to SQ 1 (with a 256 color Roger Wilco superimposed on
top) to the hilarious Mall scene where you are being chased acrossed
the anti-gravity chamber. It also received quite a few good reviews
at the time (so good they made a multimedia version of it with
speech).
Dan
Dan
On Sun, 02 Aug 1998 22:02:51 -0400, Chris Barbagallo
<chr...@ziplink.net> wrote:
>russel...@my-dejanews.com wrote:
>>
>> In article <35c68314...@news.mindspring.com>,
>> dbenge@.spamblocker.remove to reply.mindspring.com (Dan) wrote:
>> > The Best: Gabriel Knight II: An opera scene worthy of some of the
>> > best directors...and the very end where we see Grace's feelings for
>> > Gabe come out - just a tiny bit. :)
>>
>> As much as I love that game - in spite of its obvious flaws - I wasn't very
>> impressed by the ending. I found the opera part to be cheap, the final puzzle
>> (trapping Von Glower into the furnace room) needless and awfully annoying,
>> not to mention that it's not very consistent - if Gabe and Grace knew Gabriel
>> had to kill VonGlower himself, why did they plan to have the officer to do
>> that?
>>
>> > Monkey Island II: Wow! Great twist! Loved the Starwars references.
>>
>> Absolutely. I especially liked the "joke ending" - pressing alt+during the
>> game.
>>
>> -----== Posted via Deja News, The Leader in Internet Discussion ==-----
>> http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
>
Now I really must object. WHatever else its faults (and the puzzles
were_supposed_ to be unrelated to the story) I really liked the music (in
fact, I'm listening ot the soundtrack right now, and have been continuously
all day -- Spell it out is a cool song.
>
> 4. Shivers I really like this one a bit. It's much better than the second
game.
> I still dislike it. Horrible Ending.
>
Lackluster ending to be sure, though I really liked the game (not for the
puzzles, to be sure -- more a sort of voyeuristic thrill from piecing together
the backstory from the mementoes left behind)
> Oh yeah. You're right. It's Passionate Patii Does a Little Undercover
> WorkHorrible, horrible game.
Isn't it funny how you can actually reach the end of the game without
accomplishing anything, just by taking the plane a few times? Guess they
wanted to make up for all the dead-ends. Anyway, I actually had fun with it -
at least it had a story, unlike LSL6 & 7, and there was Patti!!
No way! This would be on my list of "All-Time Best". I loved the
atmosphere...
>
>11th hour (no point to the game...finding treasures is not my idea of fun)
I'll even break tradition here and say I ;liked both 7th Guest and
11th Hour. But then again I like puzzle games.
>
>the last King's Quest game (not the worst game I have played, but the series
>definately started to go down hill after #4)
I hated KQ7, but liked 1-5 a lot. #6 was fairly average.
But my all-time bad list would be:
Temujin
Timelapse
Mummy
Frankenstein
Kingdon:The far Reaches
The Gamer
Remove "DIESPAM" before replying by email
Oops - sorry about that, just didn't occur to me. (Honestly, though, wasn't
it a little too obvious?)
>So besides these three games, I can't really think of any games that left a
>bad taste in my mouth. But I'm interested to hear what other people have to
>say about other games, as well as these games.
After reading many well-reasoned responses, I am shocked that any one
of the two Inca games were mentioned! People! You forgot Inca I, which
had a bizarre premise of fighting Spaniards in space-ships (in a weak
space sim combat mode) and running around solving weird puzzles? Or
the even worse, Inca II, in that the main character is part of the
Gilbert-Gottfried-Having-Something-Similar-To-PMS-Acting-Guild and it
got even weirder? ;^)
--
Thierry Nguyen
Mere Media Minion
"This writing business, pencils and whatnot. Over-rated if you ask me." -Eeyore
The worst games for me are
- Shiver 2
- Flash Traffic: City of Angels
- Kingdom: The Far Reaches (actually, make quite a good cartoon, but
as an adventure, it is poor.)
Hi, Dan. I wasn't refering to your post. I meant the one above who
revealed the werewolf's identity.
Chris B.
chr...@ziplink.net
--
Lynda Thornton
Isn't it a trifle obvious to most people that if they are reading a
thread about game endings they might just come across a bit of detail
about the endings being discussed - duh ... should they be playing
adventure games at all?
--
Lynda Thornton
Chronomaster - crappy interface and only got 5 minutes into the game
before it crashed and trashed my computer
Martian Chronicles - very disappointing, too easy to get into a loop in
which you die every time
Outpost (Sierra, what a surprise) - chronically slow, terrible
interface, one big mess of a game that wasn't even finished when they
released it - scandalous
--
Lynda Thornton
--
Lynda Thornton
>
>
> Now I really must object. WHatever else its faults (and the puzzles
> were_supposed_ to be unrelated to the story) I really liked the music (in
> fact, I'm listening ot the soundtrack right now, and have been continuously
> all day -- Spell it out is a cool song.
>
>
Did the puzzle related to the story? No, they were thrown it. I see that bakery
puzzle. Why is that puzzle they? To increse gameplay time. The ending was
horrible. All that work threw the puzzles and no reward.
>
>
>
> Are you sure you don't mean 5 &6? I thought #4 (The Time Rippers) had
> quite a few clever moments in it. From the EGA screens when they went
> back in time to SQ 1 (with a 256 color Roger Wilco superimposed on
> top) to the hilarious Mall scene where you are being chased acrossed
> the anti-gravity chamber. It also received quite a few good reviews
> at the time (so good they made a multimedia version of it with
> speech).
>
> I mean 4 is good. I am sorry. I offend you. It had good momnets. SQ6 was worst than
> 4. The best part in 4 was the mall I felt. It was funny. Belive me. The ending was
> silly. You meet your Son. A time travel story that doesn't make sense until the
> next game comes out.
>
>
> The worst games for me are
> - Shiver 2
> - Flash Traffic: City of Angels
> - Kingdom: The Far Reaches (actually, make quite a good cartoon, but
> as an adventure, it is poor.)
>
I totally agree with you on Shivers 2. Like that game was so bad. Bad ending,
horrible FMV, bad acting, shallow characters, illogical puzzles that did not make
sense with the story, and bunch of bad songs paste horribly together.
The puzzles were FAR from intuitive. Take the loose light for instance.
You can't say to the bellbot, "get the loose light" you have to say,
"get the _broken_ light". Where does the word "broken" ever appear?
NOWHERE!! Well, the only place I found it was on the spoiler page I
found to finish the stupid game. And the stupid chicken puzzle...
Talk about major annoyance. Everything about the game (and quite frankly
about a lot of games) is there to annoy you. You constantly have to be
riding the elevator to solve puzzles. So what do they do? They force you
to listen to *elevator music* and make sure that the ride goes on
uselessly forever and ever.
micke
Here's a list of other products "supported" by the people "supporting"
Starship Titanic:
Star Trek Borg
Star Trek Klingon
Tom Clancy SSN
Action Learning - Chill Manor
Action Learning - I.M. Meen
Action Learning - Math Invaders
Action Learning 2 Pack
American Heritage - History of the United States for Young People
American Heritage - Lincoln and the Civil War
American Heritage - The Civil War
Brainstorm!
Chicka Chika Boom Boom
David Carter: Bundle of Bugs
David Carter: How Many Bugs in a Box?
David Carter: More Bugs in Boxes
Earth 2U, Exploring Geography
Extreme Chess
Firefighter
Forbes® Corporate Warrior
Jerusalem
Let's Talk About ME!
Macmillian Dictionary for Children
Maurice Ashley Teaches Chess
Maximum Mookey
Multimedia Math
My Teacher Is An Alien
Nile: An Egyptian Quest
Philip Marlow Private Eye
Pizza Pilots
Ray Bradbury's The Martian Chronicles Adventure Game
Rex Blade
Richard Scarry's Best Math Program Ever
Richard Scarry's Best Reading Program Ever
Richard Scarry's Busytown
Richard Scarry's How Things Work
Road Construction Ahead
Scientific American Library: Illusion
Scientific American Library: The Planets
Scientific American: The Universe and the Planets
Sightings - The UFO Encyclopedia
Smithsonian: Total Amazon
Smithsonian: Total Biopark
Star Trek Emissary Gift Set
Star Trek Encyclopedia
Star Trek Gift Set
Star Trek Klingon
Star Trek Omnipedia
Star Trek: Borg
Star Trek: The Captain's Chair
Star Trek: The Next Generation Interactive Technical Manual
Starship Titanic
The Girlfriends' Interactive Guide to Pregnancy
The Pill Book
The Timetables of Technology
im McCarver's The Way Baseball Works
Tom Clancy SSN
Typing Tutor 6
Typing Tutor 7
Me too. >:=<
Damn, I got myself. :-C
How'd you like that puzzle in the "Buda" chamber? It's been a while
since I played it but it was a wall puzzle. The groups of three had to
add up to 30 (?) and the connected "Snakes" had to add up to 20 (?). I
got four correct answers to that puzzle before I had to cheat to get the
"really correct" answer. The combinations had to be clockwise aligned
properly. That sort of thing in a game makes me really mad.
micke
The puzzles in Black Dahlia were pretty hairy too, but Black Dahlia was
quite an experience even if you cheated through most of the puzzles. To me,
Beyond Time had no other redeeming qualities. I especially couldn't stand
the interface. It was just the worst--absolutely nothing like real life.
Hal
Lynda Thornton wrote:
> > Oh, okay. That's cool. Admittedly I still haven't played TLE. Lack of
> >funds, ya know
> >Being college kids nowadays is hard.
> >
> >Grimfarrow
> >
> I bet you've got a car though ...
>
> --
> Lynda Thornton
Errr..., yes ma'am. :)
Grimfarrow
Well, ya. I suppose.... But, geesh. To give away the central mystery
to GKII w/o any warning is still too much!
Chris B.
chr...@ziplink.net
micke
Shit Happens!
shit.h...@get2net.dk
Shit Happens - to Commander BLOOD
It was released by "Vivid Interactive", or some subsidiary thereof. Look up
the company, and find out that they're a major XXX film/cd company!
hehehehehehe... they'll let anyone in the game industry these days, eh?
John Kumiko & Jennifer Ewing <ew...@pcez.com> wrote in article
<01bdbf70$20826220$37a691c6@ewing>...
> Creature Shock.
>
more like a cybercrap swiller! YUCK!
--
Mark Freid
===================
http://wolf.tierranet.com
can...@yiffco.com
... I almost bought that ...
Now some people say this game was bad, some say it was good. I personally
enjoyed it eventhough I couldn't get sound to work. And I thought the 3d
scenes were pretty good...
Innocent Until Caught.
I bought it at Kay-B-Toys for 20 bucks. Anyone else like it? Anyone ever play
the sequal?
And I read that there are like 115 possiable soultions that are correct for
that puzzle only one will work tho. (I did 5 before looking for a walkthroug)
sshhheesss
Actually, I quite liked Commander Blood. I thought it nicely preserved the
atmosphere of the first game (Captain Blood) but with a much improved interface
and very nice animation and style. Overall I really like most of what Cryo has
done, apart from the hideously bad _Megarace_.
There's a third game in the series called _Big Bang Bug_, but unfortunately I
have yet to find a copy available anywhere.
>Oh wait... changed my mind! anyone play a game called "Mirage".
>a western "adventure" (or lack thereof) what a stinkburger!!!
What about Dust from Cyberflix? That was pretty bad, and lots of
"innocent" reviewers love it.
I didn't love it, but I liked it a lot as long as it was an adventure
game. I never would have figured out the final shoot-out without help,
and the puzzles were way too hard especially the door puzzle!
Don
--
Sorry, but you can't respond by e-mail. I've changed my address too
many times to chance giving it to the spammers again.
My nomination: Atlantis, The Lost Tales
Not only by merit of the poor storyline, awful background music and
mindless puzzles. I think this game would effortlessly win an award in the
category "Worst User Interface".
It's not easy to describe: You can pan your view similar to ZN/ZGI, but not
only in the horizontal plane but also up and down. But in contrast to
ZN/ZGI, the cursor always stays exactly in the middle of the monitor image.
In other words, instead of moving your cursor around the screen you move
the screen around the cursor. And since the hotspots you have to point the
cursor to (or, rather move the image until the hotspot is under the cursor)
are only a couple of pixels wide, you are forced to constanly pan from left
to right, up and down, around and around...
After playing this game for an hour or so I was genuinely seasick.
This is the only game that made me (literally!) puke.
Matthias
Cheers,
Alex.
Matthias Duebendorfer <d...@sma.ch> wrote in article
<35CAFA24...@sma.ch>...
Shit Happens!
shit.h...@get2net.dk
Envmod skrev i meddelelsen
<199808050829...@ladder01.news.aol.com>...
Oh, yeah, "Mirage"...
Critical Path: If it had gone on a lot longer, this might have been
cool. The chick sure was.
Gadget: I've heard for some reason this is cool, but I never figured out
why.
Labyrinth of Time: Everyone learn a lesson from this one. You can't
just render a bunch of shit, then throw it all together under the guise
of being surreal.
Hellcab: What the heck was that? Maybe the technology was just too
young, but... nahhh... Myst was out! No excuse!
--
Dave Gates
dave...@davegates.com
Yeah, the first game came out a _long_ time ago, for the C-64 and Atari ST.
There might have been a PC version as well, but I'm not sure. It was ok, the
only really annoying thing was that all of the dialogue was written with
pictograms that you needed to translate.
I haven't played 3rd Millenium. But yeah, overall I do like Cryo, they make
games with a lot of style. Not all great games, but usually pretty good and
with beautiful animation.
Big deal about your $60... I liked ST and frankly so did a lot of other people
(although more and more I read the posts here it seems like a lot of washwomen
who complain about every little thing in a game). Just cause you're stupid and
can't comprehend the game doesn't mean you need to trash it here.
Did you even call the tech support line that was in the manual? I called it
when I had difficulty installing the program and they were helpful. My friend
had a bum third disk and what did he do? He went back to where he purchased it
and got a new game. Now it works fine... Who sends e-mails and snail mail to
a publisher anyways?
Although you do have a right to express your displeasure... thank God for the
Internet.
Regards,
Tornado Chaser
Please, some of the puzzles were absurd. The text parser really
didn't lend that much to the game. There were times when you just
didn't really know what you were supposed to do next. The chevron
system thingy was too abstract. I still do not understand where the
Titania room exists within the ship since the entrance was so
abstract.
Oh, and finally the interface! What a jumbled mess! He could have
made it much simpler.
The only thing redeeming about that game is the bomb with John Cleese
and the Waitor.
I went in thinking that the mystery was going to unfold around me.
Nope, it just gets thrown in your lap after you figure out how to turn
something on.
For someone (Adams) who said they didn't like Myst because it was just
a bunch of pretty pictures, I'm shocked that basically is all we have
in Starship Titanic. A beautiful ship with no substance.
Dan
On Tue, 11 Aug 1998 15:27:43 -0700, romper <rom...@ix.netcom.com>
wrote:
>
>For someone (Adams) who said they didn't like Myst because it was just
>a bunch of pretty pictures, I'm shocked that basically is all we have
>in Starship Titanic. A beautiful ship with no substance.
>
>Dan
Actually, my "witty" friend call this game: Yawnship Titanic.
Unfortunately, it sparked off a 'game' between our friends. Here
are a few examples:
Styleship Titanic
Crapship Titanic
Starsh** Titanic
Starship Pathetic
etc.
Catty
The problem with Gadget was that it wasn't a game, though it was marketed
like one. I remember getting to the end and thinking, where was the game? I
must have missed it!
Captain Roy
>My all time worst adventure game that I have ever played has to be
>Chronicles of the Sword. Nice graphics, but terrible story and voice
>acting. Just playing it actually gave me head aches. It was terrible!
I second this one. The game was simply terrible.........
*---------------------------------------------------*
* Life is a tragedy for those who feel,
* and a comedy for those who think!
*---------------------------------------------------*
Joe II
jpg...@worldnet-sansspam.att.net
http://home.att.net/~jpgmer
(Player Review) http://www.geocities.com/SiliconValley/Lakes/1146
Remove the spam block when replying........
It's cool because of the 3-D art and it's rich atmosphere. When I
first bought my Gadget CD I went through it twice within 24 hours.
There was just something odd that I couldn't put my finger on the
first time, and I still can't put my finger on it! :)
Anyhow, Gadget was actually an entry in some sort of
interactive/computer film/media contest by Hiruhiko Shono. It was
actually just something you watched. But Synergy took it and made it
interactive. There is also a specialty video you can get called
"Gadget Trips" which is full of animation and music, unlike "Gateway
to the Minds Eye".
BTW: Gadget: Past as Future which is the COMPLETE and unabridged
version of Gadget in high-color will be available from Cryo next
month. I can't wait..call me weird. :)
Dan
On Thu, 13 Aug 1998 13:33:32 -0500, "Captain Roy" <cap...@ia.net>
wrote: