I'm stuck at the end of the ACT II of Ripper. I've looked for several
walkthroughs and I've done everything that the walkthroughs said.
My problem is that I should receive a WAC connection to go to Cafe
Duchamps and I don't receive anything. I've done all the puzzles and
the only thing I haven't got is one of the sentences that I have to
say to Cathy (it is the phrase about the secret lab but I've passed
the voice lock and the monkey sentence). I suppose that my mistake
is a conversation with someone (perhaps Magnotta) but I'm almost
crazy. If it has happen to anybody and he/she knows how to pass it
I could sleep better tonight...
Sergio.
Special Thanks to Craig Samson for the correction on the book
lock puzzle in Catherine's Apartment.
(Take 2 Software)
-------------------------------------------------------------
First off, let me say...this game is COOL. While some of Take
2's previous efforts have been fairly well done, this is really
quite the excellent piece of work! Of course, Christopher Walken
as the hard-ass detective is perfect...the man just RADIATES evil.
1.> Okay, a few quick notes: One, the game has four possibilities
for the identity of The Ripper. Which one you're in when you start
is random; you don't actually KNOW which one you're in until Act
III. In addition, there are several different difficulty levels;
varying the level varies the difficulty of the puzzles. There are
also some cheat codes that can be used to bypass certain segments
of the game (namely the combats and a few puzzles). All of these
will be detailed as I go along. And if you don't like Blue Oyster
Cult's "Don't Fear The Reaper" and cringe at the sight of blood,
you're playing the WRONG GAME. Go get King's Quest Eight Billion
or something instead.
2.> Watch the intro segment. You wind up at the murder scene. Talk
to the photographer. Go through all the dialogue choices. Talk to
Lt. Vince Magnotta (Walken). Go through all the dialogue choices.
Magnotta breaks a mug. Use your WAC to scan the broken mug into
the database. You'll get a signal from Catherine Powell on the WAC.
Reconstruct the mug in the WAC database; use the left mouse button
to arrange the pieces and the right mouse button to rotate them in
the proper direction. Then click on the completed mug; you'll get
the word "Salisbury." Go to the World Map and go to the Newsroom.
You wind up automatically going to Catherine's apartment, where she
stumbles in, says "Ripper," and collapses...awww, how sweet. Not only
that, but YOU do a pretty nice job of cursing your head off! This is
the end of the prologue...don't worry; it gets harder. A LOT harder.
3.> In the police station, talk to the desk sergeant. Ask him about
everything. Go to the evidence room. Talk to the guy behind the
counter; be nasty to get the info you need...ya gotta go talk to
Magnotta. Oh joy. Go to Magnotta's office. Scan the document with
Magnotta's signature on it into your WAC. You'll also find a file
about
an investigation into a murder-Hamilton Wofford...scan this into the
WAC
as well. Talk to Magnotta when he comes in and ask him about the
Wofford
case, leads, Catherine's condition, and the WAC...well, he won't give
it
to you, but at least you know he's got it. Now go to Meta-Cog (the
medical center) and talk to the receptionist. Ooh, I LIKE her outfit!
Anyway, go through all the subject choices. Go to the elevator and
push
the button for "Wards." Go to the right and go to the ICU lab. Talk
to
Dr. Burton (da bitch) & go through all subject choices. After she
takes
off, talk to Dr. Bud Cable, who's a lot friendlier. Once you're done
with him, turn right & check out the video medical log, & press the
Play
button. Head back out & go to the elevator. Go to the basement.
Talk to
Vic Farley (the guy doing the autopsy on the naked, gutted
woman...gee,
LOVELY images in this game...) Go through all dialogue choices, then
turn
to the corpses & click on each one to find out all sorts of neat stuff
about how the Ripper is killing his (or HER, hint, hint)
victims...then
exit Meta-Cog, and go to the Police Station again. Talk to Magnotta
and
ask him about Joey Falconetti and Clare Burton. Exit the station and
go to
the Cafe Duchamp. Talk to Gambit Nelson & go through all dialogue
choices.
Then talk to the bartender to find out more about Gambit. Exit there
and
go to the newsroom. Talk to your boss, Ben Dodds, and go through all
dialogue choices. Go check out Catherine's desk. Note her calculator
and
her Rolodex. Make notes on the names on the Rolodex in your WAC
(really
important! Especially Soap Beatty & George Rhodes). Go find your own
desk
(from the entrance, go ahead, then right) and read the note Catherine
wrote.
Now for some real fun...
4.> Access your computer's deck port, and go into cyberspace
(woooowwww,
coool, duuuude...) Go to the Virtual Library Well. Talk to the
Librarian.
Click on the flaming trash can icon. Zoom in to see a list with a
series of
books. Ask the librarian for help. This is a puzzle; you have to
unscramble
the call letters. The correct answer is HC2021R. In case you're
wondering
how the hell you get that: All the books on the list are historical
subject
matter, so you start with "HC." Now, you'll note in Stein's entry,
there's
the letters "no iaid." Or, if you will, "no eye aid," or "20-20
vision" You
also have the note "+1," so this translates to "20-21." So now add
"2021."
Then you have the number 18; the 18th letter of the alphabet is "R,"
so add
"R." The librarian goes & gets the book if you type in the complete
code.
It's on the original Jack the Ripper...gee, what a surprise. Exit
cyberspace
and go back to Catherine's Apartment. Search through the apartment
everywhere.
You should find a birthday card dated February 25th; she's a Pisces,
and it's
below the painting of a fish (that's Pisces). Look at the Zodiac
poster.
Note the sign of Pisces is the number 12. Now go over to her crystals
(ooh,
a New Age woman...) Zoom in on the puzzle and arrange the crystals
into a
pattern of Pisces in the 9 x 8 grid (place them in the following
positions:)
Column 1, Row 2 Column 2, Row 5
Column 3, Row 1 Column 4, Rows 3 & 6
Column 5, Row 8 Column 6, Row 4
Column 7, Row 7 Column 8, Row 3
Column 9, Rows 5 & 7.
Now a light beam should shine out and illuminate a book title;
"Horoscope." Congrats; you've found the password to Catherine's WELL.
Now
check out the laser cane beneath the athletic poster; there's an
inscription
that reads "J. Dorsett" on it. Now go back to the Newsroom and deck
in to
Catherine's WELL. You'll get a message from Magnotta & a virtual
police
robot will attempt to destroy you. You can take it out by hitting
several
spots (the flamethrower hands, the forehead orb, the burners on the
bottom,
or the backpack). Or, you could always just type the cheat code
"ARCADE" and
bypass the damn thing altogether <grin>. Then you should be able to
take
Catherine's notebook; it'll download to your database. Leave the WELL
and
exit cyberspace, then look at the notebook in your database.
Wonderful;
Magnotta's encrypted it. What a fun guy. Well, back to roaming
around the
city, I guess...
5.> Go to Soap Beatty's Smokeshop, and talk to Soap. Go through all
dialogue
choices. Go to the Wofford Cottage & talk to Covington (brother of
the
murdered guy). Go through all dialogue choices. Now you have to find
the
password to Hamilton's WELL, and this WILL be a pain. Go to the table
with
an old picture tube and a panel with five antique vacuum tubes. Click
on the
power switch; only two tubes are working & you've got to find the
other
three. Go through the door to the next room. Note the position of
the three
wall clocks. Also take notes of the map of the world that shows
timezones.
Go to the table with the maze in the tabletop. You have to get a
marble to
the bottom to get the first tube. How hard this is depends on what
difficulty level you're playing. If you're on EASY mode, press the
fourth
from the top, then any other two pads except the topmost. If you're
on
MEDIUM difficulty, press only 1 and 4. If you're in DIFFICULT mode,
press 5,
1, and 3, then wait till the ball stops. Now click on 4, 1, and 5,
and wait
for the ball to stop again. Now click on 3, 4, and 5. When the ball
stops,
a drawer opens and you'll get the first tube (pick it up). Now go
upstairs
to the bedroom and make note of the plaque on the wall...in honor of
the
first patent Hamilton got. Make note of the number: P2X255127.5A.
Keep
going up the stairs and go into the bedroom. Go to the antique cash
register, and solve its puzzle using the patent code number. It is,
believe
it or not, to be read like this: 2 X 255127.5, which results in the
value
510, 255. Look left of the register; note the change bank with
cylinders.
Clicking on the buttons at the bottom of each cylinder will release
the
appropriate coin. Release coins in this order: 5, 10, 25, 5...or, if
you
prefer, nickel, dime, quarter, nickel, and the register will open, and
you'll
get another tube. Note down the time of the broken clock on the
dresser
(2:35). Go BACK downstairs and go to the wall clocks...one is
Egyptian, one
German, one U.S. Look at the map of the time zones and note the time
differential between the U.S., Egypt, and Germany. Set the Army clock
to
2:35 p.m. military time (set it to 14:35; use the up & down arrows to
set
it), set the German clock to 8:35 (just click on the hands to set it),
and
set the Egyptian clock to 9:35 (left camel sets hours, right camel
sets
minutes). The cuckoo clock chimes and opens, giving you your third
vacuum
tube. Now go back to the workshop, go to the socket board, and
replace the
burned out tubes with the three good tubes you found. When all three
are
plugged in, the screen comes on and the word "VULCAN" shows up. This
is
Wofford's WELL password (PHEW!) Go right once, ahead once, left once,
ahead
once and examine the port to get the "deck in" icon. Deck in and go
to
"VULCAN" to view Virtual Whitechapel, where the original Jack the
Ripper
stalked his victims. Not much else you can do here now, so exit the
WELL
and cyberspace...
6.> Go to Falconetti's Safehouse, and talk to Twig. Get angry with
the guy
to find out about "Circus Maximus." Go to the Newsroom and deck in at
your
desk. Go to Circus Maximus & Falconetti will start throwing knives at
you.
Tell him about Catherine and ask him for help; he'll say sure,
provided you
can go through a combat obstacle course; you have to shoot a bunch of
"bad
guy" targets without hitting any good guys...not easy, really,
especially
since it's hard to tell the good guys from the bad guys...the good
guys look
more human, that's about it! Click on a target to hit it; if it
clangs, it's
a bad guy. If it buzzes, it's a good guy. Bad move. Anyway, you
have to
beat Falconetti's high score of 30,000 to get him to agree to help
you...on
easy level, you can hit a maybe a couple good guys. On medium level,
you have to hit all the bad guys once and no good guys, and on
Difficult
level, you have to hit all the bad guys FIVE times each and no good
guys!
Or, you could always type "ARCADE" again (this works for most of the
combat-
related puzzles, by the way). If you win, he'll agree to meet you and
tell
you to go back to the safehouse. Exit cyberspace and do so. Talk to
Twig
again. Go into the back room and talk to Falconetti. Go through all
dialogue choices...hmmm, remind him that helping you will really piss
off
Magnotta, and he'll be glad to do it. Anyway, he'll agree to meet you
at the
ICU later to try to help. And that ends Act I. Yes, you're only 1/3
of the
way through! JOY!!! Ahem.
7.> You start off Act II in Meta-Cog. Talk to receptionist again. Go
to
ICU lab, then into ICU. Talk to both of them; go through all your
dialogue
choices until Burton gives up in disgust and takes off. Use the
computer
next to Falconetti as he decks in, then you'll be in a fight with the
Bio
Logic ICE (look like organic cells...fun!) The whole idea is to just
keep
fighting as long as you can until Falconetti takes over (once he has a
link
established). Or, you can always bypass this segment by typing the
code
"CAFFEINE." Go into the inner sanctum of Catherine's mind; Falconetti
will
talk to you about how to rebuild the Ripper image, but you can't do
anything
about it right now...so exit her mind and Cyberspace back to the ICU.
Go to
the morgue and talk to Bob Eppels about Vic Farley getting fired. Go
to the
police station and talk to the desk sergeant (Lou). Magnotta will
interrupt.
When Magnotta takes off and Lou gets a phone call, grab Magnotta's
security card. Talk to Lou when he finishes his phone call. Go
through all
dialogue choices, then exit the desk and go to the observation
room...ahead
once, left once, ahead twice, left once, ahead once, right once.
Enter the
room and activate the two-way mirror by clicking on the control panel
to the
lower left of the viewing window. No comment on what you see...go
straight
ahead after exiting the observation room into the file room. Use the
security
card on the file cabinet in the center of the room. Scan Magnotta's
personnel
file. Access Catherine's notebook in your WAC and type Magnotta's
password
to decrypt the file...what this is depends on your difficulty level.
If you
are playing in EASY mode, the password is SLAYER. If you're in
MODERATE mode,
the password is SCORPIO. If you're in DIFFICULT mode, the password is
CIGAR.
Read the first three entries in Catherine's notebook. Note the
tangent about
her living situation...it'll come in handy later. Go back to
Catherine's
apartment.
8.> Look on Catherine's shelf to find the book The Women of
Whitechapel and
Jack The Ripper. Look at it; it's a safe with six buttons. If the
button at
the top is 1, the buttons are numbered clockwise (so the one to the
left of the
top is 6 and the one on the bottom is 4, etc), the number code to open
the safe
is 155362. (In case you're wondering, that tangent she went off on
tells you
the code...'at FIRST (1), I didn't have TWO NICKELS (5 5) to rub
together. I
lived in a ratty TRIPLEX (3) for HALF A DOZEN (6) years. That will
never
happen to me a SECOND (2) time.') Inside, you'll find a CD. Take it
and use
it on Catherine's computer. A formula pops up. Make note of it; now
go back
to the Newsroom and type the formula into Catherine's calculator.
(Here it is:)
2
46 X 2 / 7inv = 5
(Actually / is replaced in the real formula by the "divided by" sign
from
standard algebra...hard to reproduce on a computer keyboard without
one!)
Anyway, you should wind up with two surveilance bugs...one
looks like
a cigar band, and the other like an eyeball. Take 'em both. Go to
the
police station. Go to the observation room and activate the viewing
window.
Still no comment on what's going on in there. Go to Magnotta's office
and
plant the cigar band device in the cigar box. Now go to Meta-Cog.
Talk to
Viv briefly, then grab the security card on the counter to her right,
go
to the wards, then go left to go to her office. Use the card on the
door to
get inside. Turn left inside the doorway. Remove one of the eyeballs
in the
model and replace it with the eyeball bug. Go to Burton's desk and
scan in
her prescription pad. Find a to-do list she left for herself. Read
it.
Go to the shelf to the left of the anatomy model and examine the book,
Advanced Notational Mapping. Examine it and find the inscription
inside. Go
to Professor Bech's office (that's who the book is from).
9.> Talk to Professor Bech; go through all available dialogue choices.
Leave
the office and go ahead once, then right once to the electronic
bulletin
board. Activate the board. Click on each of the eight fliers that
appear on
the left of the board. This will expand each into the yellow-bordered
area
on the right half of the board; you've got to line five of 'em up in
the right
order to reveal the location of the Web Runner's meeting. To do so,
find the
five fliers that have a number on the last line of text (not the one
with the
phone number, though). The order you want them placed in is 4, 50,
14, 42, 86.
This is also the Web Runner's door combination, by the way, so don't
forget it!
Once you have them in the right order (and so they don't overlap each
other),
you won't have a problem; it'll recognize the stuff automatically. Go
to the
Web Runner's loft. Look at the door lock device. Press the "Code"
key and
type in 450144286. The door opens; go in. Interrupt the Korean girl
playing
the cyberspace game and talk to her. You get the password for the Web
Runner
WELL. Look at the pictures on the wall to see the
founders...including
Magnotta, Falconetti, and Burton! Anyway, exit the loft and go to the
Newsroom. Deck into the Web Runners' WELL...the password is Anachrony
Station.
To get past the ICE, rearrange the tiles so that they spell out the
Web
Runners' logo...or just type "ZZTOP" to bypass this puzzle. Go into
the
WELL, then click on each monitor and listen closely to find out all
sorts of
interesting info about the background of your suspects...hmmm. Then
exit the
WELL and then get out of cyberspace. Go back to the world map and go
BACK to
the Newsroom...you'll get a message from Stephanie Jordan, and wind up
going
to the loft...only to find that the Ripper got to her first...and you
talk
to the Korean girl again...and Magnotta suspects YOU. Great. Anyway,
go to
the morgue at Meta-Cog, and talk to Bob. Click left of Bob and
examine the
computer-memory problem. You've got to fix the card. Oh NO! Not a
King's Quest "I'll help you if you fix this such-and-such for me"
puzzle!
ARRGH! Anyway, go to Soap Beatty's Smokeshop. Talk to Soap to learn
more
about Gambit Nelson. Click left twice and examine Popular
Cybertronics
magazine. Scan the mag into the WAC, and read the article. Oh great,
chip
placements on memory boards...go ahead, try and read it. Then go on
to the
next section for the correct answer. Go back to Meta-Cog.
10.> Go to the morgue, head over to the computer, and look at the
memory board
puzzle. You must insert the chips into the correct locations on the
board;
it's divided up into rows 1 through 5, top to bottom, with the
positions in
each row going from leftmost to rightmost. Place the following chips:
ROW 1: #1-XDD3 7916 EPER 9RJ #2-XD77 3966 PETE 9RJ
ROW 2: #1-XDD7 3912 PETE 9RJ #2-XD77 3956 PEET 9RJ
#3-XDD3 7916 PETE 99J #4-XD77 3959 PEET 9RJ
#5-XDD7 3912 EPER 9RJ
ROW 3: #1-XDD7 3912 EPER 18J #2-XD77 3959 PETE 9RJ
#3-XDD7 3912 PEET 9RJ #4-XD77 3956 PELT 9RJ
#5-XDD3 7916 PETE 18J
ROW 4: #1-XDD3 7916 EPER 18J #2-XD77 3959 KOH 18J
ROW 5: #1-XD77 8959 KOH 18J #2-XD77 3956 PETE 9RJ
After all that, Bob will check it to tell you that Jordan's
body is in
Animal Storage. Keep talking to him and he'll tell you it's through a
door in
the back of the morgue. Now you can read another entry in Catherine's
notebook. Go to the animal storage area and find the voice lock. Go
to Soap
Beatty's Smokeshop and ask Soap about voice locks. Go to the
newsroom. Go
to Ben Dodd's office and ask him about Falconetti & Burton, then about
Gambit
Nelson, then about the Wofford murder. Lotsa help. Go to your desk
and
deck into the Virtual Library. Ask the librarian about an audio
editor and
it'll be downloaded to your WAC. Exit cyberspace and go to the gym.
11.> Talk to the Gym attendant about Burton. Go to the terminal and
look up
Burton's file. Hmmm...Falconetti listed as spouse? Go to the gym and
talk to
Burton. You'll go through a dialogue in which you will get a
recording of her
voice and find out all SORTS of interesting things about your three
main
suspects...sheesh. Anyway, go back to Meta-Cog and down to the Animal
Storage
room. Open your WAC database and select "Sound Sample." Click on
"Quantize,"
which will make each syllable of Burton's voice more distinct.
Warning:
You may want to save here; this is VERY difficult. Click on the audio
file
and hit the Play button; note where words are said along the wave.
Click on
those sections of the file to grab them; hitting the play button will
let you
hear how they sound...then you can adjust the highlighting if you need
to.
Then drag the highlighted sections to the audio-editor screen, and hit
play.
You've got to make it sound NATURAL, with no hesitation between words.
Unlike
the Gabriel Knight 2 editor puzzle, this is VERY tricky. Try copying
words
one at a time. You can't separate "This is" though. What you want to
eventual
sound to say is "This is Dr. Burton. Open up." Once you get it to
work on
the lock, go through the door and down the hallway to the secret lab.
Go to
the abandoned storage room, where you see the body, and get a message
from
the Ripper on your WAC. Now check the chart on the gurney that hold's
Steph's
body, then go into the lab. Go to the counter on the left; look at
the control
device (looks kinda like a flashlight). Activate it to see a recorded
medical journal record. Look down the counter to the same machine you
saw
Burton using in the playback. From the end of the control panel
closer to you,
move the left slider up nine lines, the center slider up one line, and
the
right slider up five lines. The monkey will talk to you. No,
seriously.
Hmmm...lethal tests on monkeys in cyberspace? Hmmmm...anyway, go back
to the
gym and talk to Burton about the lab. Check the WAC to find another
decoded
message. Apparently, Falconetti has a secret WELL, with an password
called
"Leather Apron" (one of the original Ripper's 'names') Go back to the
news
room and jack into your computer. Go to Falconetti's secret WELL. To
get
through the ICE, rearrange the puzzle into a picture of Falconetti's
face.
Or just type "HEADACHE" to bypass it. Go into the WELL to see the
cloaks,
daggers, other Ripper stuff, and letters...read Falconetti's journal.
Hmmm.
Verrrrry interesting...anyway, exit cyberspace and go to Falconetti's
safehouse.
12.> Go into the back room (ignore Twig). Talk to Falconetti to find
out a
few things...he won't be completely candid, BUT...you'll get the truth
about
everything soon enough. Now go to the police station and talk to Lou,
then
go to Magnotta's office and talk to him awhile to find out all sorts
of neat
stuff. Now go back to Meta-Cog and go to the ICU. Talk to Bud, then
access
the ICU deck to go back into Catherine's mind. Go into the inner
sanctum and
tell her (in order): 1.) Burton & Falconetti were married 15 years
ago, 2.)
Burton, Magnotta, and Falconetti were all in the Web Runners, 3.)
Magnotta
was in love with Burton and disrupted the wedding of her and
Falconetti,
4.) Burton has a secret lab in the basement of the Meta-Cog. She'll
sit up
and talk a bit eventually; then go out of her mind back into the ICU.
You get
another message from the Ripper on your WAC. Talk to Bud, look at the
slightly improved image of the Ripper on the monitor in the lab, and
exit
Meta-Cog. Go to ANY location except Cafe Duchamp and you'll get a
message
from Vic Farley to meet him at the Cafe Duchamp. So go there. Once
you're
there, you'll automatically meet Vic, talk to him awhile, and find out
more
about how the Ripper is killing from cyberspace...cool...and then all
of a
sudden, he starts to feel a bit ill. Understatement? Uh-huh. Vic
proceeds
to explode in a soggy, gory mess all over you, and Act II comes to an
end...
gee, what a HAPPY game...
13.> After a long Act Intro, in which you're interrogated, attacked,
get a
couple messages, and Hamilton's AI scanned into your WAC. You wind up
in the
police station. Talk to Lou Brannon. Here's where you find out who
did it:
If you get a prompt from Lou available that says there WERE prints on
the
knife that attacked you (those of Vigo Haman), you're in Scenario 4.
Now
go talk to Magnotta, no matter what. Accuse Magnotta of being the
Ripper.
If he gives you a picture of Falconetti as the Ripper (accessed from
Catherine's mind, supposedly), you're in Scenario 3. If you get that
picture,
skip #14 and go straight to #15.
14.> Go to Falconetti's safehouse and talk to Falconetti in the back
room.
Tell him he's the most likely suspect; if he gives you a photo of
Magnotta as
the Ripper (accessed from Catherine's mind, supposedly), you're in
Scenario 2.
So, if you DIDN'T get a picture from EITHER Falconetti OR Magnotta AND
there
were no fingerprints on the knife, you're in Scenario 1. Whatever
happens
there, go to the next step...
15.> Go to Magnotta's Apartment. If you AREN'T in Scenario 3, you'll
get a
message from The Ripper. Going to the apartment, you're confronted by
a lock.
To solve it, note it has a combination entry pad on the right and a
circuitry
panel on the left side of the door. Note on the panel the number 4 on
the
upper corner of the panel. Then divide the rest of the numbers on the
panel
by four. The resulting code should be entered into the keypad on the
right
hand panel...226481, by pressing the second X button twice, the sixth
X button
once, the fourth X button once, the eighth X button once, and then the
first
X button once. Go into the apartment and make notes; note the neon
sign on
the wall, note the computer equipment. Find Catherine's WAC and scan
her
last notebook entry into your WAC. Access your WAC to read the last
entry,
in which you find the identity of the Ripper can be found in the Web
Runner
RIPPER game. Go to the newsroom. If you ARE in Scenario 3, you'll
get a
message from The Ripper. Go to Ben Dodd's office and talk to him to
learn
about Catherine's background story difference and some other
interesting
points. If you're in Scenario 4, ask him about Vigo Haman. Now go to
your
desk and deck into the Wofford Well (password is VULCAN, remember).
Talk to
the holograph of Hamilton Wofford. Learn about Weapon One, Weapon
Two, and
Weapon Three, about Virtual Whitechapel, the passwords to the weapon
wells,
the software integrator, and the way to use the weapon. Exit the WELL
and go
directly to the Weapon One Well (Password is PEGASUS). This has an
annoying
chess-like puzzle; get your pawns off the board as soon as you can,
and don't
let your opponent get HIS off the board. It's hard to explain this
one, what
with pieces becoming more powerful as they move and such, so I
recommend you
just bypass it by typing "ASPIRIN." You'll get Weapon One. Now go to
the
Weapon Two WELL, with the password "ORESTES." You'll face a
four-armed
monster; shoot it in the eyes and the blue orb in the forehead to kill
it.
Or, once again, just type "ARCADE" to kill it immediately and get the
second
part. Then deck to the Weapon Three WELL (Password is "ODYSSEUS")
You'll
face a big rat-shaped ICE monster. Hit it in the eye repeatedly to
kill it,
or just type "ARCADE" again. Now that you have all three Weapon
pieces, deck
to the Virtual Herald WELL, and read your own report on Vic's murder,
as well
as the dates of the other murders. Exit that WELL and go to
Falconetti's
Secret WELL again (Leather Apron)
16.> Turn left twice to find the book Gambit mentioned. Read the
Ripper
letter on the first page, then turn pages till you see a list of books
on
one side of the page and blank spaces on the right. Use the Ripper
letter to
solve this puzzle; each sentence correlates to a book title on the
puzzle
page. Drag the titles from left to the right side in the proper
order. The
correct order is:
1.> The VR-Living Complete Book of Home Repair
2.> The Open Road: A History of 20th Century Auto Racing
3.> Epileptic Reactions to VR Environments
4.> The NEO New Age: Tearing Down the Myths
5.> Earn Thousands as a VR Data Angel
6.> The Duchess in the Clock Tower
7.> Virtual Fly Fishing, Where There's Always A Hatch To Match
8.> Phoenix: Phact Or Phiction?
9.> Short Excursions into VR Role Playing
10.> Topical Agents for the Treatment of Hemhorrhaging
11.> Deficit Spending in the Late 20th Century
12.> Van Gogh: A Psychological Study
13.> Keep Sharp: A Cutlery Collector's Bible
14.> Rabbi T.S. Foote: A Biography
(Or, if that seems a bit confusing, just type "SPONGE" to bypass it)
Anyway,
you should get an audio journal of the Web Runner's original Ripper
game,
which will be scanned into your WAC. View the next-to-the-last page
of the
book. Then exit cyberspace back to the Newsroom and play the audio
file you
found in the WELL. Listen to the whole thing.
17.> Go to Soap Beatty's Smoke Shop, and talk to him for a while; go
through
all choices possible, then go back to Meta-Cog. Go to the ICU and
talk to
Bud. Click right of Bud to go to the computer and enter the dates of
the
Ripper murders on the keyboard; 11-19, 11-20, 11-21. Hmmm;
Catherine's brain
activity bursts correspond to those dates. Weird. Talk to Bud about
this.
If you're in Scenario 2, ask Bud what he thinks of the picture of
Magnotta as
the Ripper. If you're in Scenario 3, ask Bud what he thinks of the
picture
of Falconetti as the Ripper. In either case, deck back into
Catherine's mind
and talk to her with the statements in this order: 1.) Magnotta,
Falconetti,
and Burton all played the Web Runners' Ripper Game-last time somebody
was
killed 2.) Ask about Burton's secret lab project, 3.) Ask why she
didn't tell
you why she was close to the Ripper, 4.) Ask her who Josie Dorsett
was, 5.)
Ask her how she was attacked. If you're in Scenario 4, ask her if the
Ripper
is still after her. After that, you'll find out some rather nasty
things.
Oh, and if you're in Scenario 4, ask her how she knows about Farley
when she's
in a closed cyberspace system...exit her mind and cyberspace, then go
to
Panfinancial. Go to the main counter and talk to George Rhodes about
info
he has for Catherine; he'll tell you it's in safe deposit box #759.
Go to
the box and access your WAC notebook. Look at the entry on Rhodes
taken from
her Rolodex. Enter the numbers on that entry on the control pad of
the box:
185621, and click Enter. You'll find an electronic ledger; scan it
in, and
then examine it in the WAC to find the Berman WELL password. The rest
seems
to be about transferring money to an account called "Simian
Technologies."
Go back to the newsroom and deck to the Berman Well (Password:
Berman4).
You face a moving Concentration Puzzle for this one. Clicking on a
panel will
reveal a UPC code label, with numbers at the bottom. You need to
match three
tiles; this is ANNOYING except in easy mode. If you're in easy mode,
click
on the first tile in the top row, the firt tile in the third row, and
the
third tile in the last row. Otherwise, the best chance you have of
winning
is to first pick (somehow) a tile with the number 3411700863-this is
the ONLY
one with three matches on the board. ARRGH! (Clue: stick to Easy
mode for
this one!) Find the "Simian Tech" ledger in the WELL and read the
documents.
This stuff will be scanned into your WAC. Read the next page; if
you're in
Scenario 1, you'll find the Berman account is owned by Vigo Haman,
otherwise,
it's worthless. Leave this WELL and go to Maximum Cain's WELL
(Password:
Digital Eden).
18.> Soap apparently told this guy you were coming. Talk to him to
learn
that you'll need a sensor program, an anti-viral code, and a
compression
program. He gives you the compression program and tells you to get
the
sensor at the Isis WELL. Deck to there; the password is Psy Bard.
You
run into a heiroglyphics puzzle. This is Egyptian stuff, by the way,
and
you hear that the Vulture may be the beginning; in fact it is; the
Vulture
represents "A." (that's the fourth from the top on the left side) Go
clockwise through the glyphs (each represents a letter),
and ignore the four corner glyphs. Click on the ones that represent
the
letters "H" "O" "R" "U" and "S." Or, to be simpler, Top row-fourth
from
right, right side-third from bottom, bottom-third from right, right
side-
fourth from top, bottom-fourth from right. Get that right and you get
the
Sensor program. Now go back to Maximum Cain's WELL (Digital Eden
again), and
he'll tell you he found an anti-viral program. Go to the Anti-Viral
Well, and
use the password Exterminator to get through. You get a "jumping"
puzzle.
To win, you have to cross the board to any tile in the last row. By
clicking
on a tile immediately adjacent to you in any direction, you jump to
that tile
as long as it's red or green. If it's blank, you can't go to it, and
if it's
black with a skull and crossbones on it, you're stuck. If the skull &
crossbone tiles block you or you stand on a tile when it changes to
skull &
crossbones, you lose. To win at ANY difficulty level (the only
difference is
the harder the level, the FASTER you have to do this), follow this
path:
1.> Left 2.> Forward 3.> Left 4.> Forward 5.>
Forward
6.> Left 7.> Forward 8.> Right 9.> Right 10.>
Right
11.> Forward 12.> Back 13.> Forward 14.> Right 15.>
Left
16.> Right 17.> Forward 18.> Forward
Once you get through that (or just type "PRETZEL" to bypass
it), you
get the Anti-Viral program in your WAC. Exit cyberspace and go back
to the
Newsroom. View the documents you copied in the Berman WELL. Note the
signatures. Then go to Soap Beatty's Smoke Shop. Ask Soap to analyze
the
signatures, comparing them to those from Magnotta and Burton. After a
quick
analysis, he determines they are Burton's. If you're NOT in Scenario
1, skip
to #20. Else go to the police station and talk to Lou Brannon about
Vigo
Haman. Go to Magnotta's office and tell him you know more about
Burton's
secret project.
20.> Go to the Cafe Duchamp. Talk to Gambit Nelson; go through all
dialogue
choices. If you're in Scenario 1 or 4, go to Vigo Haman's table in
the back
of the cafe and talk to him. IF you're in Scenario 1, use this order
of
conversation:
1.) Confront him with the fact he owns Berman, Inc.
2.) Ask if he knows Dr. Burton; tell him you know he does.
3.) Tell him you know about Burton's experiments with monkeys
4.) Tell him you don't care about him, only the Ripper.
IF you're in Scenario 4,
1.) Tell him you think he's involved with the Ripper.
2.) Tell him about the fingerprints on the knife used to
attack
Covington Wofford.
Okay, so in ANY case, no go back to the Newsroom to your desk and deck
to the
Warp Space Well (Password is Warp). Activate the monitor by clicking
on the
screen. There are only a few important clues here...the fatal Ripper
game
took place on December 23rd. Secondly, if you're in Scenario 2, a
person
with the c-space name "Jack Rip" accessed the source code, and you'll
now be
after that person. If you're in Scenario 3, a person with the c-space
name
"Clarence" accessed the source code, and you'll now be after that
person.
Exit the WELL, and cyberspace, then go from the Newsroomn to Meta-Cog.
21.> Go to Dr. Burton's office & talk to her. Ask questions in this
order:
1.) What happened during Web Runner's Game in which Josie
Dorsett
was killed?
2.) Why would anyone want to kill Josie Dorsett?
3.) If she thinks the person who killed Josie is the Ripper?
4.) Who she thinks that person is?
5.) Ask about the secret lab
6.) How did Catherine survive the Ripper attack?
7.) If you're in Scenario 2, ask about the picture of Magnotta
as
the Ripper
8.) If you're in Scenario 3, ask about the picture of
Falconetti as
the Ripper
If you aren't in Scenario 2, go to ICU and talk to Bud. Deck
into
Catherine's mind again and ask her who "Clarence" is. Then exit
Cyberspace
and go to the Newsroom. Talk to Ben Dodds, ask him about the story
with
Dr. Burton, then ask about an "audio-video editor." If you're in
Scenario
1 or 4, warn him about Vigo Haman. If you're in Scenario 2 or 3, go
to the
center desk by the window and scan in the photo processor. Use it to
examine the picture of the Ripper (whether it's Magnotta or
Falconetti) and
press the analyze button to discover in EITHER case, it's a fake. Go
to the
police station. Talk to Magnotta and tell him you know about the
death during
the Web Runner's Ripper game. If you're in Scenario 3, tell him
you've
proven the Falconetti picture is a fake. If you're in Scenario 1, bug
him
about Burton's secret project. Now go to Falconetti's Safehouse. Go
into
the back room (ignore Twig) and talk to Falconetti; go through all
choices.
If you're in Scenario 2, tell him you've proven the Magnotta-Ripper
picture
is a fake. If you're in Scenario 3, tell him you proved the
Falconetti-
Ripper picture is a fake. Now exit his place and go to ANY location.
You
get a WAC message from Bud; go straight to Meta-Cog.
22.> At Meta-Cog, go to ICU. The Ripper 'shows up' on the monitors &
speakers and tells you to go to the Virtual Library. Deck in through
the
computer port and go to the Virtual Library. You'll pick up the
Ripper book
and go to Virtual Whitechapel. You'll wind up with a series of tarot
cards.
Click on them to discover what they are...and Blue Oyster Cult starts
up in
the background again, so, for those of you who AREN'T fans, place the
cards
down in the order "Seasons," "Fear," "Reaper," "Wind," "Sun," "Rain."
Put
'em in this order and the Weapon will assemble. You will walk to a
ring in
the center of Virtual Whitechapel and be confronted with your four
suspects.
When the mouse cursor becomes a glowing orb icon, it's ready to be
used as
the Weapon. When you see the suspect who IS the Ripper, click the orb
on
them to win the game. So...who IS the Ripper? Well, in case you
didn't
figure it out from all the clues along the way...
If you're in Scenario 1, Dr. Burton is the Ripper.
If you're in Scenario 2, Falconetti is the Ripper.
If you're in Scenario 3, Magnotta is the Ripper.
If you're in Scenario 4, Catherine is the Ripper (No, REALLY!)
In any case, that's all, folks...GAME OVER, MAN!
Because of their draconian heritage, a dracon will
almost certainly be able to breathe something nasty,
either acid, fire, poison, or something equally
unpleasant.