Just wanted to let you know that "AMBER: Journeys Beyond" has finally
shipped. You should be able to find it at your local software dealer in
the next day or so...
If you're not familiar with this supernatural graphic adventure, check out
the web page at "www.changeling.com" or the review in the archives at
"www.cdmag.com" (Computer Games Strategy Plus).
Regards,
Frank Wimmer
Hue Forest Entertainment
>Hi All,
>
>Just wanted to let you know that "AMBER: Journeys Beyond" has finally
>shipped. You should be able to find it at your local software dealer in
>the next day or so...
Is this the MAC version or is this the one ported to PC? Anybody know?
*------------------------------------------*
Life is a tragedy for those who feel,
and a comedy for those who think!
*------------------------------------------*
Joe II
jpg...@worldnet.att.net
This is the Mac version.
cathy
"there's a dance or two in the old dame yet"- mehitabel
cats...@best.com
cstevenson, M.D.
It is definitely for both versions. I got the information straight from
the company.
royboy
Frank W.
>> Is this the MAC version or is this the one ported to PC? Anybody know?
I have the PC version in my hot little hand right now! Go get
it....it's wonderful!
========================================
== Cheers!.....Robin ==
== robh...@fwb.gulf.net ==
== http://www.fwb.gulf.net/~robhorne/ ==
========================================
I downloaded the demo (12 MB - 1hour @ 28.8), but it was worth it.
I spent all of 5 minutes on this game and I was "hooked". THIS is the
"real deal" on the sequel to MYST (ONLY BETTER).
I ordered it today, will have it in 2 business days, airborne.
THIS IS ONE "WAY COOL" game, and it really lives up to the hype.
Gotta tell ya', they do some great things on the MAC.
BTW, I am talking about the Win95 PC version of AMBER.
Joe...
Well come on somebody! Give us a brief preview, youve whetted our
appetites now.
Kevin.
> I have the PC version in my hot little hand right now! Go get
>it....it's wonderful!
I agree. It's the first game that has actually sent a chill up (and
down) my spine. Good graphics, wonderful atmosphere. All around
I would say it deserves the 4 1/2 star rating from Strategy Plus
magazine.
A question though. Has anyone managed to get stuck in this game? I was
stuck for about an hour until my wife helped me out. Just questioning
the difficulty level.
IMHO
I got stuck twice but basically played all the way through. It is more
of a beginner or intermediate level game but loads of fun. Be sure to
listen closely to all the verbal clues too and you'll find it easier.
royboy
,-~~-.___. <----------------------------------->
/ | ' \ -=| ROY MADRID PASCARELLA |=-
( ) 0 -=| E-MAIL: roy...@cris.com |=-
\_/-, ,----' -=| |=-
==== // -=| U S A |=-
/ \-'~; /~~~(O) <----------------------------------->
/ __/~| / |
=( ______| (_________|
Since reviews are colored by the reviewers' experiences, I thought I'd
let you know that I'm a 42 year old male entrepreneur with a
professional dance and music background. Consequently I tend to weight
music and sound a bit more than most. I've had a little college and am
mostly self-taught being a voracious reader. I've been playing computer
adventure games since the days of my TI-99/4A, Commodore 64, and various
PC's. I have very little interest in action/arcade or role playing
games, buying any adventure game title that I can get my hands on. I
currently own approximately 200+ games. So here goes:
Explore an old Victorian house and unlock the secrets of the past using
the latest in high-tech paranormal tracking equipment. You will journey
into the unknown, exploring supernatural realms of extraordinary beauty
and haunting elegance. Unravel mysteries hidden within compelling
stories of heart-rending tragedy, mind-numbing obsession, and childlike
innocence.
Amber is a 2 CD Myst-like experience, using a first person view point in
a digitally rendered environment with a little FMV thrown in for
variety. The game is nonlinear in the sense that the main puzzle
segments can be completed in any order to achieve the conclusion. You
do need to complete each segment before going to another segment.
THE GOOD
Great graphics with the little touches showing thought and care (e.g., a
fleeting ghostly shadow had me jumping out of my chair and a shooting
star in the night sky was a delight to behold-or was that my over active
imagination? <g>). Extremely clever use of borders for the viewable
area added to the feel of each particular segment and kept me riveted in
the game. Moving from place to place was well done with each scene
fading into another very smoothly keeping me transfixed.
In both my 486DX100 (AMD chip, Paradise Bahamas video & SB32 PnP) and my
P120 (Intel, Millennium, AWE 32 non-PnP) the game ran and sounded fine
under Win 95 and I experienced no installation or running problems.
Just be sure to turnoff all background programs such as virus checking
software and installation monitoring software if you have any trouble
with the installation.
The FMV that was used was surprisingly smooth and crisp on both my
systems. It ran so well on my 486 that I couldn't help but wonder how
it would've done on a 386! The FMV segments were appropriate to the
game and because of the terrific clarity, it aided in my total
involvement in the game keeping me immersed in the story.
The music and the sound FX were extremely well done and chosen carefully
to invoke the proper mood. It was obvious that great care went into
when to use music and when to use ambient sounds alone.
The interface was *extremely* intuitive and I knew throughout the game
where to click to make something happen or where to go. (Hip-hip
Hooray!) It was almost like the interface wasn't there at all. I also
liked that it was so small and not a fancy or colorful design, it stood
out enough for me to know where it was without being intrusive to my
gaming experience. The designers should give how-to seminars to some of
the other gaming companies!
The premise of the game was believable and presented in a suspenseful
manner with a logical story-line.
I felt that all of the puzzles were integrated well and made sense
within the environment and the story line. I stayed immersed in the
story even while trying to solve them. The puzzles were challenging
enough to be interesting without causing too much frustration. There
wasn't a single puzzle that I didn't enjoy solving or being stumped by!
I even enjoyed the slider, especially since it didn't use the usual
empty square.
THE BAD
This game was so good that I had to do a little nit picking here but
here goes...
A little to the short side. The game isn't overly difficult, which I
personally liked, but consequently I expected at least one more segment
and ideally two more.
The ending also seemed a little short and left me wanting. Each segment
was so enjoyable that the ending seemed somewhat of a let down. At
least the ending was appropriate to the story line and game play I just
happen to enjoy lengthy animated sequences for endings.
I would've liked an opening screen that enabled me to jump straight to a
saved game instead of having to click 3 or 4 times to the opening scene
before I could get a menu to load my saved game.
AND THE UGLY!!!
I couldn't find anything in this game that I could remotely call ugly!
CONCLUSION...
This is a great game for the beginner or intermediate player. An
advanced player would certainly enjoy the experience but be a little
disappointed in the shortness of the game and lack of difficult brain
busters. The SRSP would be the determining factor for the advanced
player. It's a must have at a street price of $25-35 dollars for any
player but I feel that at $35-50 you'd have to be a real fan of
adventure gaming or a novice or intermediate player for it to be a
worthwhile purchase.
If you enjoy adventure gaming for fun and relaxation like I do, this
game will transport you to another world and entertain you. I highly
recommend it for most players and it's a great game to play in the dark!
>Well come on somebody! Give us a brief preview, youve whetted our
>appetites now.
Go to:
http://www.cdmag.com/adventure_vault/amber_journeys_beyond_review/page1.html
There is a very good preview/review there.
>A question though. Has anyone managed to get stuck in this game? I was
>stuck for about an hour until my wife helped me out. Just questioning
>the difficulty level.
>IMHO
I was stuck twice. Sometimes in a game, when I get stuck, and finally
find the solution I think, "Aw, sh*t!" Because the solution was not
very satisfying. That was NOT the case with AMBER. All the puzzle
solutions were quite satisfying and intriguing.
Good game.
>...big chunk snipped.....
>
>In both my 486DX100 (AMD chip, Paradise Bahamas video & SB32 PnP) and my
>P120 (Intel, Millennium, AWE 32 non-PnP) the game ran and sounded fine
>under Win 95 and I experienced no installation or running problems.
Just wanted to add to what Royboy said here... AMBER ran
perfectly on my 486DX/66 (Mach 64, Soundscape) in Windows 95.
> 486DX2/66, 8MB, 16 bit video card, 25MB Free on Hard Drive, CD-Rom
>
> It ran perfectly on my 486DX4/100 with 6X CD-Rom
>
> Also an acquaintance ran it on minimum requirements with no trouble
> either.
Oops, forgot to mention that it is a Win 95 only game.
royboy
It is a great game!
486DX2/66, 8MB, 16 bit video card, 25MB Free on Hard Drive, CD-Rom
It ran perfectly on my 486DX4/100 with 6X CD-Rom
Also an acquaintance ran it on minimum requirements with no trouble
either.
royboy
From the postings I've read and the review, I can't wait to try this one
out. Soooo... went to Elect Boutique & Software Etc (my only sources)
and they acted like they never heard of it. Elect Boutique looked it up
and said they did not have a "ship date". Where did you (or anyone
else) purchase yours? Thanks - I am very eager to play this game!
royboy
Thanx
TK
>John McGrath wrote:
>>
>> This is a great game with a wonderful atmosphere .... a must for
>> adventure gamers who enjoy the Myst approach of total immersion in a
>> game.
>> JMC
>
>
>From the postings I've read and the review, I can't wait to try this one
>out. Soooo... went to Elect Boutique & Software Etc (my only sources)
>and they acted like they never heard of it. Elect Boutique looked it up
>and said they did not have a "ship date". Where did you (or anyone
>else) purchase yours? Thanks - I am very eager to play this game!
Here. It's where I got mine:
===============================================================================
GSC products may be ordered directly by:
Phone: 1-800-580-4723 (Orders Only, Please)
Fax (972) 386-7875
Mail:15400 Knoll Trail #104, Dallas, Texas 75248
All orders should include $5 for domestic shipping or
$10 for overseas shipping.
GSC accepts all major credit cards including Master
Card, Visa, American Express, and Discover.
Order placed via Snail Mail should include a check or
money order for the total amount of the purchase plus the shipping
charge.
New Products:
Item 022, AMBER: Journeys Beyond, Win95 CD-ROM $45
Macintosh users, click here for ordering information on
AMBER.
Products Currently Available:
Item Price Product
001 $34 Korean Crisis (with F/A-18 Hornet 2.0.1
Update) CD-ROM
002 $34 Korean Crisis (with F/A-18 Hornet 2.0.1
Update) 3.5" Disks
003 $10 F/A-18 Hornet 2.0.1 Upgrade (3.5" Disks
only)
004 $48 F/A-18 Hornet 2.0.1 full version, 3.5"
Disks
005 $78 F/A-18 Hornet 2.0.1/Korean Crisis Bundle,
3.5" Disks
006 $10 1 Additional Network Serial Number
007 $25 3 Additional Network Serial Numbers
008 $38 Hellcats Over the Pacific
009 $19 Hellcats: Missions at Leyte Gulf (requires
Hellcats)
010 $48 F/A-18 Hornet 2.0.1 full version, CD-ROM
011 $78 F/A-18 Hornet 2.0.1/Korean Crisis Bundle,
CD-ROM
012 $29 F/A-18 Hornet 2.0.1 Classic Upgrade, CD-ROM
013 $59 F/A-18 Hornet 2.0.1 Classic Upgrade/Korean
Crisis Bundle, CD-ROM
014 $10 F/A-18 Hornet 2.0.1 Game Enhancer, 3.5"
Disk
022 $45 AMBER: Jorneys Beyond, Win95 CD-ROM
Visit the GSC OPS Center for more information on
currently available products.
Note:
Neither Korean Crisis (items 001 and 002) nor the 2.0.1
Update (item 003) will update F/A-18 Hornet
Classic to version 2.0.1. Only the Classic Upgrade will
update F/A-18 Hornet Classic to version 2.0.1.
Item 003, "F/A-18 Hornet 2.0.1 Update" includes:
Four (4) 3.5" diskettes
A new full color "Theatre Map" with 2.0 "Command
Reference Card"
Printed 14 page Addendum
Network Serial Number (items 006 and 007)
GSC is now offering network-only serial numbers for
those who want additional installations of
F/A-18 Hornet 2.0.1 for NETWORK PLAY ONLY.
Purchased network numbers are read to you diretly
over the phone or are emailed with 48 hours of
purchase. No shipping charges apply.
To install a network number, simply use your media
(CD or Disk) to install a new game on the
machine you wish to network to. Enter the Network
Serial Number when prompted for registration
upon the initial running of the new game.
Above products are shipped via Airborne Express for $5.
Orders placed before 3pm Monday - Friday will
ship that day and arrive within 2 business days.
Orders to Canada and Mexico are shipped US Air Mail for
$5.
Orders to all other countries are shipped US Air Mail
for $10.
Tax (8.25%) is included for orders placed in Texas or
Massacusetts.
Copyright 1996
=================================================================
Joe...
>From the postings I've read and the review, I can't wait to try this one
>out. Soooo... went to Elect Boutique & Software Etc (my only sources)
>and they acted like they never heard of it. Elect Boutique looked it up
>and said they did not have a "ship date". Where did you (or anyone
>else) purchase yours? Thanks - I am very eager to play this game!
I got the game through Mac Warehouse but you can also get it through PC
Warehouse. For other options, you might want to check with Graphic
Simulations (publisher for PC) or Changleing (Mac Publisher). I don't
blame you for being eager. It is amazing! Just won Mac World's Adventure
Game of the Year, as well!
>From the postings I've read and the review, I can't wait to try this one
>out. Soooo... went to Elect Boutique & Software Etc (my only sources)
>and they acted like they never heard of it. Elect Boutique looked it up
>and said they did not have a "ship date". Where did you (or anyone
>else) purchase yours? Thanks - I am very eager to play this game!
I called all over town to see if anyone had a copy. A couple of
places never heard of it. The only copy in town was at Hastings. (I
just got home with it and I'm ready to get started :-) So hang in
there.
Scott Amspoker | Check out my adventure
sc...@basis.com | game reviews at:
http://www.rt66.com/sda| http://www.rt66.com/sda/rv.htm
You start off locked in a room by Anderson.
Use curtain cord
Pick up wig
Pick up the Sheets on the bed (2 sets)
Use both sheets together to make a rope
Use rope on radiator
Use rope to slide down the laudry chute
Pick up comedy breats on the shelf (Move the ladder)
Pick up crowbar
Go up the stairs
Talk to bell boy
Ask for the key, then ask to borrow it, then ask about the key again
And finally tell him your Lola's friend
Pick up the key
Go back down stairs
Use rope to go back up
Use crowbar on chest
Pick up towel from chest
Go back down the rope
Use key on the red door and go in
Talk to Lola
Ask Lola for help on getting out of the hotel
When Lola is in the shower, Give her the towel you found in the chest
Lola will give you a dress
Exit the room and put on the dress and wig
Go up the stairs and out the front lobby, And into your truck
IN THE TRUCK
------------
Rico and Eddie are after you
Pick up the hay
Pick up the oil
Use oil on Rico and Eddie
Rico and Eddie wipe out
AIRPORT
-------
Tell Anderson you're a better pilot then him, Then say it's time to
say good-bye
AMAZON JUNGLE
-------------
Open the duffle bag
Look at the duffle bag, And you'll get a few things
Look at the wet seats and get the comic book coupon
Open hatch
Use beef jerky on pirahna
Pick up the propellor
Use knife on the lily stem
Use propellor on lily pad
Go north and talk to the parrot
Use knife on the vine
Go south twice
Use vine on the support rope on the bridge
Get the banana on the other side of the bridge
Go back to the crash site and go north twice
Talk to the gorilla
Tell him you dont speak ape, Then ask if he's a gorilla, And tell him
you though gorilla's were from Africa and finally tell him, he
shouldnt
be there, And he'll dissapear
Go to pinnicle
TRADER BOB'S
------------
Enter the store
Talk to Bob
Tell him you'll help him
Give the beef jerky to Bob, He'll give you cash in return
Buy the vaccum cleaner
Go to pinnicle
JUNGLE
------
Talk to Bud and Skip
When you talk to Skip, say:
I Have a friend that likes Commander Rocket
He has every one but one
He needs the one where he battles the Chicago Mob
Skip gives you the comic
Go east twice (past the falls)
Talk to the gorilla in the dino-suit
Get him to say:
Your the ape i saw earlier
You dont exist
Go through the log
Use the vaccum on the wasps
Pick up Orchid
Go next room (east)
Look at the stone carving
An amazon will show up
Use the button on the door
You should get trapped
AMAZON TEMPLE DUNGEON
---------------------
Talk to the old man
Tell him you like the hand puppet
The old man should give you the puppet
Faye will show up, apologise to her and she will let you out
Go up the stairs
Exit the temple
JUNGLE
------
Go through the log and go down
MISSION
-------
Give the banana to the monkey with the coconut
The monkey will give you the coconut
Talk to Mary-Lou
Go back to pinnicle
TRADER BOB'S
------------
Try to talk to the pygmy's
Ask Naomi where she learned to speak english
Give orchid to Bob, He'll give you the net and make you
a special customer
Get the net
CRASH SITE
----------
Use the net on the perfume bottle in the water
Give Sparky the comic book and he'll give you a file
Get another banana from the banana tree on the other side of
the bridge
MISSION
-------
Talk to Mary-Lou
Swap the file for the pygmy dictionary
Talk to Jimmy about Sloths
WATERFALL (In the jungle)
-------------------------
Use the net on the bettle that's flying around
TRADER BOB'S
------------
Now you can talk with the pygmy's
Talk to the witch doctor
Ask her if she can make a rash cure
Enter the store
Give perfume to Naomi and she'll give you the scissors
FLODA INC. CAMP
---------------
Pick up the flower in the front garden
Enter the house
Talk to the secretary
Ask her why thier located in the jungle and then tell her your
the fumigator
Enter the door (library)
Look under couch cushion
Pick up change
Leave the room
Go into the kitchen
Talk to the chef
Ask him what he's doing, then ask him if he's having any luck
Give the banana to the shef
The chef will leave
Pick up the cheeze-Bits
Pick up the can of dog food
Go east
Open mailbag
Look at the bag and you'll get a letter
look at the letter
Open foot locker
Pick up squeeky toy
Exit the house
Give the squeeky toy to the dog
Go back to the pinnicle
JUNGLE (The screen b4 Bud and Skip)
-----------------------------------
Use the flower on the sloth
Use the scissors on the sloth
Go back to the pinnicle
TRADER BOB'S
------------
Use the knife on the coconut
Give the witch doctor the vaccum(w/wasps in it), Coconut, and
the sloth hair
Back to pinnicle
JUNGLE (Bud and Skip)
---------------------
Give Bud the rash potion
He'll give you cash in return
Back to the pinnicle
TRADER BOB'S
------------
Buy the record
Back to pinnicle
FLODA INC. CAMP
---------------
Enter the house
Goto Library
Use the record on the record player
Use elevator
You should be in the bunker
Open the door
Look in the box
Exit room
Go up the hall
Talk to John
Give John the letter
John will cry and then let you into the rooms
Go into the first door
Look at the notes on the desks
Move the cabinet
Exit room
Go into the second room
Read duty roster
Go up the hall
Pass by this hall too and go into the next hall
Go into the room and tell the guard he's needed for kitchen
duty and that he has to report to colonel Jackson, He'll leave
Enter the second door
Pick up the book on the desk
Use the knife on the book to open it, Now you have a key
Exit the room
Goto the fire exit
You should be in the lab
Pick up the weenie serum on the shelves
Go east
FLODA BUNKER PRISON
-------------------
The princess is in the cell
Use the key on the cell door
FLODA INC FRONT DESK
--------------------
You have set off the alarm
Get the pencil from the front desk
Use the dummies (The ones wearing the leaderhosen)
Talk to Princess Azura and ask her if she saw the door code
Use the colored wall panel
The door will open
Exit house
Princess Azura will now split
Go back inside
Use the elevator
FLODA BUNKER
------------
Now go back to the hall you passed up ealier
Open the dog food can with the can opener
Use the super weenie serum on the dog food can
Give chef's surprise to Klunk (the guard in the hall)
Talk to Klunk and ask him if he thinks he's a tough guy and then
call him a weenie, and you'll punch him out
Now you can enter the room
Enter the room
Use the pencil on the notpad that's on the desk
Now you have the combination to the safe
Exit the room
go to the room with the safe (where you moved the cabinet)
use the paper on the safe
Look at the safe to get the things inside
Go back upstairs
Exit the house
Enter the shed
Use the key in the padlock
Open the box
Look at the box to get the rocket pack
Exit
AMAZON FORTRESS
---------------
Enter the temple
Go back to the pinnicle
VETTI
-----
Talk to the ferryman
Give the beetle to the ferryman for bait
Ask him to take you to sloth island
SLOTH ISLAND
------------
Enter the temple
Go into both rooms and try to pick up all the mummies.
When you try to pick up the mummies, they will crumble, some
will leave bones, pick up those bones
The Dino-Rat will be in one of the rooms, give him
Cheeze-Bits and he will run away
Go into the main room (the room you first came in)
Use all the bones in The correct spots.
You should have an arm bone left
Use the arm bone in the socket of the ancient slot machine
Use money in the slot and pull the arm bone
Enter the newly uncovered entranceway
MAIN STATUE ROOM
----------------
This room is just a large statue with two arms, You'll get sick
of this room after awhile :)
The temple guardian will pop up and ask you a riddle
Tell her it's the three stages of life (how original)
Three doors open up
Go into the far right door
Then go into the door with the bright light coming from it
Cross the bridge to get into the next room
You should be in a room with three zombie women
Talk to the Zombies
Try to convince them there is no prince in the sarcophagus
Get the zombies to open the sarcophagus
Pick up the wrappings that roll out
Talk to the zombies again
Tell them to open the sarcophagus again
They will find out there is no prince in the tomb and dissapear
Open the sarcophagus and pick up the crown
Use the knife on the vines (You'll ge the vines)
Close the sarcophagus
Move the sarcophagus
Enter uncovered entrance
DEEP UNDER THE BUNKER
---------------------
Use the knife on the tree sap
pick up the sap
Use the sap on the bat
Pick up some more sap
Move fountain head
Pick up the blue jewel
Dont use the lever yet
Enter the next room
You find Ian, he says he has the skull and wants you to release him
Walk to the next room (to your left)
Use the hand puppet on the hot plate
Now go back to the main statue room (use the lever)
Go into the middle door (statur mouth)
Use the stone plate on the wooden spindle
Use gnarled vine on stone disc
Go to the main statue room
Go into the far right door again
Use the loose vines on the pulley
Use the baseball bat on the pulley
The stone slab should be lifted
Enter under slab
Pick up the pick
Go back to the main statue room
Go into the middle door
enter the next room
Use the pick on the stalactite
Pick up the flint
Use the flint on the lighter
Use the pick on the glowing hole
Exit back to the main statue room
Go into the far left door
Use the mummy wrapping on the arm bone
Use the lighter on the arm bone (with the mummy wrappings)
Use the arm bone torch on the snake
Enter the door
WATERFALL ROOM
--------------
There are two doors here, one light one and one dark one
Go into the dark door
Look at the body
Get all the goodies from the dead guy
Enter the next room
Follow the balcony to the next room
Go west from the room with the two dino's spitting lasers
Go across the bridge into the next room
Pick up the big stick in the rock
Go back to the main statue room
Go into the middle door
Go into the next room
Go into the hole (now a doorway)
Use the big stick on the crypt
Look in the crypt and you will get the death mask
Use the rest of the mummy wrappings on the death mask
Go back to the main statue room
Go into the far left door and go to the waterfall room
Enter the dark room
Walk over the balcony and into the next room
Use the death mask on the dino's head
The Dino head blows up
Enter the newly unblocked pathway
Goto next room
Use the sticky bat on the green gem
Exit room
Go from the dino-laser room west over the bridge and into the next
room
Use the blue and Green gems in the sockets under the
eyes of the statue
Two new doors should open
Dont go in them yet
Go back over the bridge and into the dino-laser room and go back to
the waterfall room
Go back to the main statue room
Go into the far right door
Use the bat on the pulley again
The slab should go back down
Go back to the main statue room
Go into the far left door and into the waterfall room
Go into the light door
The slab should be lifted up now
Use the lever that's on the dino
Talk to Ian, Ask him to untie the rope tethering the cage
Ian of course gets out, and dosent seem to have the crystal skull
Ian Splits
Go back to the dino-laser room, use the door beside the stairs
(faster)
Go west
You'll hear some noise when you enter the room
Go into the left door and you'll find Ian got flattened
Go back to the man statue room
Go into the far right door
Go all the way to where the 3 zombies were
Go into the hole
You should be at the sap tree again
Go into the next room and then the next room again
Look at Ian and grab the other part of the stone key
Use the two stone peices together (using the sap)
You should now have the whole stone key
Go back to the main statue room using the lever
Go into the far left door
Go to the waterfall room
Enter the light door then the small door by the stairs
Go west from the dino-laser room
Go over the bridge to the next room
Go into the door to the right of the statue
Use the stone key on the small statue
A new entrance pops up
Go down into the new entrance
Cross the green lava bridge into the next room
O.K. This is a good time to save your game
You will find the Dino-Rat back again
Give the cheese-bits to the dino-rat
follow the dino-rat EXACTLY!
Everytime the dino-rat stops, give him some more cheese-bits to
get him moving again, Keep it up until you get to an altar room
Dont do anything here yet (the altar room)
Go into the door on the other side of the altar
Now you should be in the puzzle room
Use a vaccum cleaner on the mosaic (floor)
There are 16 tiles here, dont pay any attention to any markings
or anything, Just hit the first tile and then the second (see what
i mean by the diagram)
O= TILES OOOO
*= THE FIRST TILE TO MOVE OOOO <- Thats the Diagram :)
@= THE SECOND TILE TO MOVE OO@O
O*OO
Just move the * tile first, Then move the @ Tile
I Hope you can figure that out, I Dont know how to explain
it any easier than that
Once done the puzzle
Enter the next room
The temple guardian pops up again
She wants proof that your king (even know your not)
Give the guardian the crown you found in the sarcophagus
A Door will open
Pick up the crystal skull
Go back to the altar room
Go to the altar
There are two panels there
Move the right panel first
Then move the left panel
A chair will come down from the ceiling
Use the chair
FLODA PRISON CELL
-----------------
Once done talking with frank
Pick up the mug on the bench
Use the mug on the cell door
Anderson and Faye will come and get you out
Exit the building
TRADER BOB'S
------------
Buy the alcohol using the dead guards id
Read the torn up paper (jetpack plans)
Read the comic book, pages will fall out
Use the comic pages with the wet comic coupon
Read the blueprints
Use the alcohol in the jetpack
Go to the pinnicle
Use the jet pack
MIST ISLAND
-----------
When your finished talking with faye exit to the path
To get the dino to move go to the Distant clearing
Go past the dino's head and up into the next screen
Use the knife on the branches
Give the branches to the dino
The dino moved
Now go back down and now you can cross where the dino was
Exit to the next screen
To get passed the large dino eating the dead dino
Use the Tyranno Horn
Go to the next screen
Now, after all those events happen
Pick up the Dino ray gun
Shoot monster Frank with the ray gun
Talk to Faye, Ask her to turn her mirror around
Use the ray gun on monster Frank again
Give the death mask to Sparky
Use the ray gun on monster frank one last time..
Because of their draconian heritage, a dracon will
almost certainly be able to breathe something nasty,
either acid, fire, poison, or something equally
unpleasant. Typically, as a dracon ages and improves
physically, this ability also improves in both
strength and endurance.
> I got the game through Mac Warehouse but you can also get it through PC
> Warehouse. For other options, you might want to check with Graphic
> Simulations (publisher for PC) or Changleing (Mac Publisher). I don't
> blame you for being eager. It is amazing! Just won Mac World's Adventure
> Game of the Year, as well!
How many adventure games ARE there for the Mac in a year, though... ;)
Heh, just a little PC humor there. Sorry. Seriously, I intend to pick it
up the moment it hits the shelves at CompUSA (the people at EB and
Egghead gave me weird looks when I inquired about it- it seems they have
never heard of it; a shame... for them).
Regards,
Benjamin E. Sones
feld...@sprynet.com
If you have a Software City near you they have it for $39.95
royboy