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City of Lost Children - help

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Lord Dracon

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May 17, 1997, 3:00:00 AM5/17/97
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CITY OF THE LOST CHILDREN

WALKTHROUGH BY LORD MARCUS DRACON

=====================
Special keys:
PgUp - pick up / drop
PgDn - talk
Enter - action
CTRL - run
Alt - bend down
TAB - inventory
=====================
You begin in school. Ask twins about your quest. Go out, talk to the
guy sitting in the chair (gives you key) . Go to the pier. On your way
pick up the brush from the alcove under the stairs. At the start of
the pier pick up the metal bar from on top of the bales. Go to the to
the lighthouse. Throw metal bar into control panel. After the light
goes down, go and bend down to hide behind the barrels near the
lighthouse. When the watchman enters the lighthouse, run back to his
office. Unlock door and enter. Switch on the light. Open the cash
register and put the brush in the tray. Turn around and take money
from the safe. Exit.

Back in school. Ask twin witches about your second quest. Take bag of
marbles from the shelf at the back of the classroom. Go out. Enter
the
kitchen (door to the right). Talk to boy. Exchange bag of marbles
for potion and get chicken leg. Pick up marrow bone and empty bottle
in alley way. Go to the hungry guy give him chicken leg when he
mentions that he wants food and then fill empty bottle with wine.

Go back to alley way. Give potion to the guy sitting in chair.
Turn the knob to lower the basket. Take the sausage and handle.
Go upstairs and enter the hut. Search the room and pick up the key.
Go out and down. Give marrow bone to dog and then open door next to
the kennel. Enter and walk downstairs. Talk to guard. Go right along
the waterfront. Talk to man fixing the truck. Pick up the tool when he
is looking into the engine space. Use the tool to get the bell from
the
wall. Return to the guard. Use bell on guard, use bell on stairs. Go
upstairs and enter the door. Take small safe from the table and put it
onto the spare plate on the scales. Take the jewel from the safe. Go
out.

You find yourself in a room. Pick up the chock of wood. Find the
handles
on the wall. Pull down left one, block with wood and pull down right
one. Take the key from the shelf. Climb on the crate, look through
periscope. Open door and go outside. Take the lighter from behind the
post which is under the hut. Follow the walkway and find a place to
cross the wall by climbing crates. Take scissors from table. Take
candle from the ground next to the wall. Put the candle under the
rope. Light the candle.

Go to man painting the boat and talk to him. Climb the stairs and
find the tin can on the window sill. Go back to the guy painting the
boat.
Pick up brush. Take some paint with the brush. Go back up stairs and
follow walkway to the alley way and pick up the atomiser and then go
and
talk to the Chinese tattooist. Go downstairs and follow the street.
Go to the next pier. Use painted brush on guard. Go to fisherman.
Talk to him, give empty can. Go to other pier and take stick. Talk to
boatman. Go to third pier and talk to Marcello. Push the killer flea
circus with the stick. Turn the handle and play music. Use spray on
Marcello. Take watch. Go to Chinese tattooist. Pull a screw on the
left of his stand Take map. Go to boatman, give a map and a watch.


FINIS

dra...@loom.net.auOn 16 May 1997 21:00:00 GMT, em2...@aol.com (Em2271)
wrote:

"In the first quest, after the watchman went inside the lighthouse, I
know
"i am suppose to go inside his office and steal the money. However,
the
"door to his office is locked and I can not get inside. Please help.
"
"Ed

Because of their draconian heritage, a dracon will
almost certainly be able to breathe something nasty,
either acid, fire, poison, or something equally
unpleasant.

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