On Oct 22, 11:05 am, Xocyll <
Xoc...@kingston.net> wrote:
> Gandalf Parker <
gand...@the.dead.ISP.of.Community.net> looked up from
> reading the entrails of the porn spammer to utter "The Augury is good,
> the signs say:
>
> >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <
nochsfen...@yahoo.com> contributed
> >wisdom to
news:iOCdnQIOudbb0BnN...@giganews.com:
>
> >> Software is reaching a breakeven point. They are starting to eschew
> >> mindless high-pixellated bobbling for immense amounts of story data
> >> again. It almost seems like 1985.
>
> >On the other side...
> >some of my favorite games are continually having to argue "we have deep
> >content and years of play" against complaints of "why would I pay for a
> >game with such shitty graphics and almost no music?"
>
> Well I can relate to the shitty graphic idea, but as a general rule the
> first thing I do with a new game is turn the music all the way off and
> leave it there forever.
>
> I think the only game that ever got music allowed was GTA:SA with the
> car radio music, for everything else, there's winamp playing MY choice
> of music - which never includes anything "urban" or nu-metal or other
> complete audio garbage that always gets included in games because it's
> popular with the demographic of the game.
Some games have some very iconic music that's actually pretty good and
sets mood. I really like some of the Borderlands stuff (borderlands
II so far has been kinda crap though). Diablo had pretty iconic
music. There's been a rare few I really wanted to listen to instead
of my otherwise favorite music.