Yeah, I just got SYstem SHock a
while ago. Anyway, I'm trying to get on
the bridge, I can kill Diego (or the
Diego Cyborg) but he brings my health/
shields down to such a degree that his
buddies just kill me instantly--and
they pop out the SECOND Diego dies. So,
what the HELL am I supposed to do?
My shields don't really help me, and
I don't seem to have enuff' time (even
WITH the reflex patch applied) to
heal myself up. ANyone remember how
to get past this?
-Bill
Start by blasting Diego round the corner of the centre block (where
the others pop out from). You can get a few good ones in before he
comes after you.
As I recall, it just takes a bit of coordination. (You're using the
Magpulse, right?) Right when Diego dies, use a couple of first aid
kits to get your health back up. You have a few seconds before the
others appear in the centre. Make sure you have a full cartridge in
the Magpulse, your shields are on, and just stand back and blast. You
may find switching to one of the 'bullet' weapons (I liked the
Skorpion) better for accuracy.
I had to do this a couple of times before I got it right. You may need
to quickly use a couple of first aid kits in the middle of blasting -
it's really all a matter of coordination.
Enjoy! :)
Karen.
For the final confrontation:
(This part is a bit of cheating, but you'll gonna need all the edge you
can get)
What you need: A laser rapier, Max shields, plenty of energy (you
should be smart enought to recharge from an E station just before
beginning the ascent up to the bridge)
What is really nice: A berserk patch works wonders with the raiper
(literally cut up your opponents) A reflex patch is nice, especially in
dealing with the clean up committee that pops up from the floor after
you finish with Diego.
What to do: Diego appears the moment you step in front of the elevator
door, so prepare yourself by turning your back on the elevator door as
you approaches it! (so you don't waste time turning round while Diego
goes at your back)
Ready your rapier, (activate reflex), activate max shields, move in
front of the elevator while facing the pillar (As Diego pops out,
activate berserk). Slice at will; you'll outlast him without the need
for First Aid.
When you kill Diego, don't stick around to see him collapse. IMMEDIATELY
run round to the other side of the pillar while facing it. This is so
you have the cyborgs coming up facing away from you and having to turn
around to shoot you. You should be able to kill 1 as they turn around
(3 slices on Combat 3, 2 otherwise). Killiing the other two in fair
combat via laser rapier is not too hard. Target the Cyborg Enforcers
first; the Mutated Cyborg Warrior/s often fire the yellow balls that you
can dodge if you're quick.
The Difference with the bersek patch: You'll carve up Diego in 2 slices,
and finish the cleanup committee with 1 slice a cyborg. Just get used
to the stupid vision (colour) muddle.
The Difference with the reflex patch: You can try dancing around Diego
to avoid his counterattacks while cutting him up. Running behind the
pillar as the cyborgs come up is a lot easier and you can try dancing
with then too.
The Difference with Both patches: On Combat 2 (and apparently below), I
managed to damage Diego so much with the 1st strike that he was
apparently stunned; he never got off with a counterattack before falling
to the second strike! In all combat settings, the welcome committee is a
piece of cake. Run round to their backs, and slice 1 cyborg as they
turn around. Keep running round as you blade swings back, then charge
straight into another cyborg and slice him. Do the same for the last
one. If you do'll this well, you should survive with more that 70%
health intact without any medical aid.
What to do without the laser rapier: You gotta play Peek-a-Boo with
Diego around the pillar! Standing up to him with guns is IMO sucide,
unless you use the Rifle with (very precious) Penetrater ammo or try
your luck with the Plasma gun (Not recommended since the shots can
bounce back and kill you even with MAX Shields). The other weapons you
can use in Peek-a-Boo are the Magpulse, the Rifle with Magnesium ammo,
and the Magnum with Heavy Slugs. All other weapons are relative
ineffective vs Diego because he's so heavily armoured. Even the
Skorpion is inefficent against him despite the high rate of fire.
Run behind the pillar, turn, wait for him to get around (System Shock's
enemies are relative slow compared with the Hacker). Squeeze off 1 good
shot and run again! This will take forever, but it's probably the
safest without really heavy weapons. If you're good, whenever Diego
seems to stop moving, peek around and snipe at him (impossible with the
Magpulse). If he starts moving toward you again, run and repeat. The
sniping skill is the fundaemental skill every good hacker should learn.
With it you can avoid facing most opponents in fair combat, which will
get you killed sooner or later.
Once again, I typed too much...
Choon Wah aka Rolander
Man, I forgot how cool this game is. Maybe I should reinstall it and play
again :)
Hey, any game developers/publishers listening? We want System Shock II!
- Nathan
I also used the Turbo Motion Boosters in Skate mode...in conjunction
with the mag pulse. It took massive coordination and a couple of tries
but I killed the bastard. The motion
and physics in this game blew me away. It is STILL my favorite game
of all time. The immersion factor has yet to be equaled.
Rant/ButtKissing mode: ON
When I worked at Dreamworks Interactive, I had the honor of working with
Austin Grossman, one of the games designers. I had come up with a plot
for a sequal and I mentioned it to him. After my 15 minute plot synopsis
he got very excited and told me that my idea was even better than the
sequel ideas they had come up with at Looking Glass! Too bad there
will probably never be a seqel...:(
I believe that ALL game designers should play this game to completion,
just so they can experience a well balanced, beautifully plot driven
game. UUW1 and Two were intricately designed also. Incredible engine for
its time. Terra Nova was also a satisfying, but massively underrated
sim. Here's to the team at Looking Glass, the cream of the game
designing crop. May you stay true to the standards of excellence!
Rant/ButtKissing mode: OFF
Dickie Payne
Visual FX Supervisor
Planet X
I have to agree, the laser rapier is without a doubt the most effective
weapon in the game. The ambush at the top of the security deck is pretty
reasonable to get through using the rapier with a dose of (whatever the speed
thingummy is called). I remember dropping Diego well before the other bots
turned up, although the RF Skorpion gets rid of them quite nicely..
Anyone recall what the locked experimental energy wepon on the security deck
is like? The last time I played through, I didn't pick it up, so I can't
remember.
>> Man, I forgot how cool this game is. Maybe I should reinstall it and play
>> again :)
I sold my original (3.5" floppy) copy of SS a while after I finished it the first
time around, then after I'd upgraded to a P166, bought the CD version on
budget. It still puts an awful lot of newer releases to shame - the immersion
feeling is incredible, particularly when Shodan starts sending irked voicemails :-)
>> Hey, any game developers/publishers listening? We want System Shock II!
And if not SS 2, at least a spiritual successor :-) (Then again, I'd like
Terra Nova 2 as well)
>> - Nathan
>I believe that ALL game designers should play this game to completion,
>just so they can experience a well balanced, beautifully plot driven
>game.
And (on the down side), so that they can feel the anticlimax of a short and
skimmed game ending :-( I think the CD version ending was slightly extended
over the floppy version, but after spending all of those hours getting through the
game, I would have felt happier with a few minutes of cinematics.
Not that that should ever put anyone off playing System Shock - the game
experience is what it's all about..
Chris
> I have to agree, the laser rapier is without a doubt the most effective
> weapon in the game. The ambush at the top of the security deck is pretty
> reasonable to get through using the rapier with a dose of (whatever the speed
> thingummy is called). I remember dropping Diego well before the other bots
> turned up, although the RF Skorpion gets rid of them quite nicely..
You mean the Reflex patch? I added in a berserk patch to really show
Diego who's boss! With both, the cyborg cleanup committee wasn't too
hard (the berserk patch will last for a while, so why not?)
> Anyone recall what the locked experimental energy wepon on the security deck
> is like? The last time I played through, I didn't pick it up, so I can't
> remember.
THe Plasma Gun, eh? I would say it is more a novelity weapon than
effective. It fires plasma balls that bounces around everything it
hits, and at max settings is more powerful than a normal laser rapier
strike! The main penality (a serious one) is that the plasma balls can
easily bounce back and hit you, and at max power setting (who wouldn't
use that) will kill you outright even with MAX Health and Level 4
Shields! That's why I advice major caution when using it; and the
rapier WITH berserk patch will still outclass the Plasma Gun.
> I sold my original (3.5" floppy) copy of SS a while after I finished it the first
> time around, then after I'd upgraded to a P166, bought the CD version on
> budget. It still puts an awful lot of newer releases to shame - the immersion
> feeling is incredible, particularly when Shodan starts sending irked voicemails :-)
Please, don't tell me about immersion! Everytime I'm reminded of System
Shock, I keep thinking of all the hours I spent creping and crawling
around all those levels, expecting at any time some deranged
mutant/robot/cyborg to start tearing me apart from the back! The worst
places are in Level 1 (where you start of with pathetic weapons, amoung
the very dim corridors), Beta Grove (where besides watching out for
mutants, you're constantly losing health from biocontamination) and the
Autobomb Maze on the bridge (where after you kill a few bombs, the
reinforcements can appear right in front or behind you!).
Frankly, that is the immersion that makes SS forever a masterpiece in my
mind. Now, I hope that the Dark Project by Looking Glass lives up to
the legacy...
Choon Wah aka Rolander
>
>And if not SS 2, at least a spiritual successor :-) (Then again, I'd like
>Terra Nova 2 as well)
I think Looking Glass already plans a successor called Junction Point
but that'll depend on the sales of the Dark Project. So everybody get
the Dark Project to get more of this stuff (and more of the
immersiveness of UUW)
Werner
we...@inflab.uni-linz.ac.at Spammers you have a 95% chance that you run
into my anti spam e-mail filters!
http://witiko.ifs.uni-linz.ac.at/~werpu
check out ftp://ftp.gmd.de/if-archive for something which has
been forgotten years ago.
/bruce
--
*******************************************************************************
* Bruce Rennie Q: Are We Not Men ? *
* bre...@interlog.com *
* *
* Suffering from Bloc Quebecois? Try new Seperation H! *
* Canada is like vichysoise: Cold, partly French, and difficult to stir. *
* *
*******************************************************************************
You know what....
I'm currently playing through the (freeware) Zerstorer add-on for
Quake (in GLmode), and it really gives me quite a bit of the thrill of
System Shock. I've only got up to the 2nd map "Among the Dead" but
the sense of place is quite good. Its very dark and most of the
monsters are zombies and I keep doing 180's because I feel I'm being
snuck up upon. Also there are several areas where I walk in and say
"Oh shit! I know those statues are going to come to life, I've only
got 20% life. How am I going to get through this..."
In other words, this addon is giving me quite a thrill. Probably the
best since playing Doom and hearing that "snort-snort" sound.
So, you may want to try it
<anti-flame disclosure>
Zerstorer isn't SS, it isn't like SS, it probably doesn't have half
the plot of SS. It doesn't have the options, moves, cyberspace
sequences, whatever of SS. What it has though is that feeling of
dread. That feeling of fear about "what's around the next corner" and
"I know this room is going to be bad news..." At least for me it
does. YMMV.
So if you download it, all +10megs, and don't like it. Too bad.
Don't come blaming/flaming me. Delete it and go on with your life,
you'll never get those couple of online hours back no matter how loud
you complain.
Rolander, thanks for the advice w/the laser
rapier it worked like a charm. I never realized how
POWERFUL a weapon the laser rapier is. Killing Shodan
was actually quite easy, I didn't even know I'd
killed him/her 'til the closing cinematics.
The immersive "feel" of the levels (rather
than the bland, empty levels of Quake, Doom, DoomII
etc.) had me thinking a lot of Terminator:Future
Shock. The "realistic" feel of the levels really
puts you on edge. I'd recommend Future SHock to
anyone who played/liked System Shock. The post-
apocalyptic feel of the LA of the future, the
grey gloominess (the resistance only comes out
at night, a la' Terminator) really combine to
make an atmospheric game. The one thing Future
Shock/SKynet have that System SHock doesn't:
vehicles and multiplayer capability (at leat
in Skynet).
-Bill:
On Wed, 01 Oct 1997 18:59:19 GMT, tsta...@du.edu wrote:
[Zerstorer]
>So if you download it, all +10megs, and don't like it. Too bad.
>Don't come blaming/flaming me. Delete it and go on with your life,
>you'll never get those couple of online hours back no matter how loud
>you complain.
Well, as not-so-big-quake-fanatic I must admitt that I don't know where
to get this add-on ....
Could you tell us the homepage and/or download-ftpsite ?
I swear not to blame you if I don't like it :-)
TIA &
Bye !
Manuel Martin
--
Mail: Manuel.Ma...@ruhr-uni-bochum.de
Homepage: http://homepage.ruhr-uni-bochum.de/Manuel.Martin-Duran/
DLH, a cheat-database (and more ..), is available at:
ftp://ftp.inf.tu-dresden.de/pub/ms-dos/games/utility/dlh/
>Well, as not-so-big-quake-fanatic I must admitt that I don't know where
>to get this add-on ....
>Could you tell us the homepage and/or download-ftpsite ?
>I swear not to blame you if I don't like it :-)
>
> Manuel Martin
Doh!
I suppose that might be helpful :-)
click on "The Files" and it will take you to a page with various
places you can d/l the patch from.
T.
It's got some really neat ideas and is worth a quick download. I just
didn't get into the first part of the second level too much ... it was
too dark.
Anyway I downloaded it at
http://www.bluesnews.com/files/patches/tcs/zer.zip
--Pete--
The news I have read is that LG is going to follow the Dark Project with a
game called Junction Point. It is supposed to be the unofficial sequel to
System Shock.
Go LG!!!
Hello !
On Fri, 03 Oct 1997 06:51:53 GMT, tsta...@du.edu wrote:
>I suppose that might be helpful :-)
>
>http://www.killme.com/zer.htm
>
>click on "The Files" and it will take you to a page with various
>places you can d/l the patch from.
Thank you both, Pete and T., for your help.
I've downloaded it, and although large downloads are quite expensive in
germany it was really worthwhile (e.g. wielding a chainsaw after a so
long time :-)).
Are there more such add-ons for Quake or Duke or Shadow Warrior or Blood
or ... ? :-)
Is there a list ?
I don't ask to get every single free add-on myself, but it would
interest me (and others IMHO) which just don't want to spend so much
money on add-ons, Mission-Packs and slightly enhanced "new" games.
If there is no list I would like to post one myself to the newsgroups.
So send me items :-)
TIA
Bye !
Manuel Martin
--
Mail: Manuel.Ma...@ruhr-uni-bochum.de
Homepage: http://homepage.ruhr-uni-bochum.de/Manuel.Martin-Duran/
DLH, a cheat-database (and more ..), is available at:
> Are there more such add-ons for Quake or Duke or Shadow Warrior or Blood
> or ... ? :-)
> Is there a list ?
Well, I don't know about the others, but Modified Quake News
http://www.r-electron.com/mqn/ has a big list of all the (numerous)
Quake conversion projects.
Azhrarn
>When I worked at Dreamworks Interactive, I had the honor of working with
>Austin Grossman, one of the games designers. I had come up with a plot
>for a sequal and I mentioned it to him. After my 15 minute plot synopsis
>he got very excited and told me that my idea was even better than the
>sequel ideas they had come up with at Looking Glass! Too bad there
>will probably never be a seqel...:(
>
>I believe that ALL game designers should play this game to completion,
>just so they can experience a well balanced, beautifully plot driven
>game. UUW1 and Two were intricately designed also. Incredible engine for
>its time. Terra Nova was also a satisfying, but massively underrated
>sim. Here's to the team at Looking Glass, the cream of the game
>designing crop. May you stay true to the standards of excellence!
>
>Rant/ButtKissing mode: OFF
>
>Dickie Payne
>Visual FX Supervisor
>Planet X
It figures that of all people, you, Dickie, would be the one to post a
rave review of System Shock. ;-)
Yep, it's still one of my favorites. Yep, it's still on my harddrive,
now in a Pentium 166. Just goes to show... CONTENT makes a game last,
not sound, not visuals.
------------------------
Digital Domain CGI
"More human than human is our motto..."
Remove the '_' from my address to reply- NO SPAM!
Also, I was surprised to find that SHODAN's voice was female. Listening
to "her" is highly unnerving, what with all the pitch distortions and
Max-Headroom-style skips. It makes sense, though, for two reasons.
First, studies have shown that Air Force pilots are more likely to
pay attention to a female voice in the cockpit telling them to pull up
or whatever. Second, as a friend joked, "the propellerheads who
program these AIs will try to create the illusion of what they don't
have - attentive female companionship." ;)
In article <343309...@pacific.net.sg>, <rola...@pacific.net.sg> wrote:
>Please, don't tell me about immersion! Everytime I'm reminded of System
>Shock, I keep thinking of all the hours I spent creping and crawling
>around all those levels, expecting at any time some deranged
>mutant/robot/cyborg to start tearing me apart from the back! The worst
>places are in Level 1 (where you start of with pathetic weapons, amoung
>the very dim corridors), Beta Grove (where besides watching out for
>mutants, you're constantly losing health from biocontamination) and the
>Autobomb Maze on the bridge (where after you kill a few bombs, the
>reinforcements can appear right in front or behind you!).
Tell me about it. The most immersive experience I have EVER had in a
game was late one night on Level 4. I'd been through before and come
back for some reason (maybe to get the hazmat suit from the office,
or just passing through). I believed I'd cleared the level, so I
found a quiet corner and took a minute to stretch, think about what
to do next, etc.
Then something went SPANG! off my still-active shield, and I just about
jumped out of my shorts. I turned and blindly hosed the passage with
a full flechette clip, making the lone inviso-mutant that had snuck
up on me extremely dead. Then I just sat there for several seconds
with my heart pounding in my ears... Talk about intense.
Other moments of applied terror from SS:
The start of Level 2, where the elevator doors open with a cheerful
DING! and a whole roomful of mutants starts toward you, moaning
"braaaiiins..."
The skate ramp on level (3?), where SHODAN congratulates you on your
jump, and you have all of a second to go "oh SH*T" before the two
Security-1s pop out...
The dark room just off the elevator on Level (5? 6?) which turns out
to be a trap...
Getting locked in with the bomb you just set to disable one of the
antennas (even with a Reflex patch, I usually wake up in the med-
bay; real funny, SHODAN) on level 7...
Pretty much the entire Giger-esque bridge level, though it's more
"tense" than "scary": the sub-puzzles, including the autobombs
and playing hide-and-seek with Sec-2s in the glass-floor maze;
storming the bridge area (again, a Reflex patch and my trusty
Scorpion); and the final confrontation with SHODAN it(her)self,
desperately firing at the cone while you're being tossed around
like a bird in a tornado and the screen is slowly filling in...
Now and then, I get the urge to write up some of these "highlights"
as a sort of story, chronicling a typical game. The image of
our reluctant hero stalking along a passage, making occasional
wry comments to the Yorik-like head of the unfortunate maintenance
chief, appeals to me. A pity that lawyers from EA, Origin and/or
Looking Glass would probably show up on my doorstep for even
thinking about it. (Remember what happened with Russ Brown's
XCOM SAGA?)
--------------
Kelly St.Clair
kel...@efn.org
> First off, I used a Mag Pulse on Diego rather than the "lightsabre"
Well, I use the rapier simply because it's so short range when Diego
teleports in; 2 strikes in berserk mode is all it takes (most other
weapons take too long and I like all combat to be sharp and sweet). The
same berserk/rapier will finish off the cyborg trio very fast (1 strike
per cyborg). I always survive with > 70% health without any medical
aid, even in worst case situation; maybe 90% or hardly scratched in best
cases.
> Other moments of applied terror from SS:
>
> The start of Level 2, where the elevator doors open with a cheerful
> DING! and a whole roomful of mutants starts toward you, moaning
> "braaaiiins..."
First time, I also got a little unnerved and were busy squeezing trigger
on the minipistol/dartgun. Then I got used to the idea. The lift door
opens, bandish the lead pipe, use a berserk patch and shout: "Who wants
more?" Went totally demented while bashing the mutants to death...
> The skate ramp on level (3?), where SHODAN congratulates you on your
> jump, and you have all of a second to go "oh SH*T" before the two
> Security-1s pop out...
First time, I went "Huh?" and Bang Bang into the regenerator.
> The dark room just off the elevator on Level (5? 6?) which turns out
> to be a trap...
Man, the killer was the Sec-1 bot that appears OUTSIDE the room, not
those inside. In subsequent games I set a land mine there to toast it as
it pops out.
> Getting locked in with the bomb you just set to disable one of the
> antennas (even with a Reflex patch, I usually wake up in the med-
> bay; real funny, SHODAN) on level 7...
My friend warned me about it, so I wasn't too upset.
> Pretty much the entire Giger-esque bridge level, though it's more
> "tense" than "scary": the sub-puzzles, including the autobombs
> and playing hide-and-seek with Sec-2s in the glass-floor maze;
> storming the bridge area (again, a Reflex patch and my trusty
> Scorpion); and the final confrontation with SHODAN it(her)self,
> desperately firing at the cone while you're being tossed around
> like a bird in a tornado and the screen is slowly filling in...
IMO the worst level beside Level 1 without decent weapons and Level 3
crawling around slicing all the invisible guys to shreds with the
rapier, is Level 8. Those flyer bots are pretty irritating (and fatal
in the long run); the assassins were the real killers. I start off half
a dozen times and always got picked apart by them until I learn to go to
crouch so the assassins don't have me for target practise while I duel
with the flyers and Mutated Cyborgs around the "Tower"
Read somewhere that a playtester finished the game in 2:30 hrs on normal
settings!? Gah! IMO, he must have had to skip a lot of the unnecessary
plot items and literally overrun all enemies to do so...
> Now and then, I get the urge to write up some of these "highlights"
> as a sort of story, chronicling a typical game. The image of
> our reluctant hero stalking along a passage, making occasional
> wry comments to the Yorik-like head of the unfortunate maintenance
> chief, appeals to me. A pity that lawyers from EA, Origin and/or
> Looking Glass would probably show up on my doorstep for even
> thinking about it. (Remember what happened with Russ Brown's
> XCOM SAGA?)
>
>
> --------------
> Kelly St.Clair
> kel...@efn.org
I'll be interesting in some stories as well as a collection of
strategies; the only prob is it's a very old game (but it ages well)
Kelly St.clair wrote in message <61p3su$1...@garcia.efn.org>...
>Other moments of applied terror from SS:
>
>The start of Level 2, where the elevator doors open with a cheerful
> DING! and a whole roomful of mutants starts toward you, moaning
> "braaaiiins..."
>
>The skate ramp on level (3?), where SHODAN congratulates you on your
> jump, and you have all of a second to go "oh SH*T" before the two
> Security-1s pop out...
>
>The dark room just off the elevator on Level (5? 6?) which turns out
> to be a trap...
>
>Getting locked in with the bomb you just set to disable one of the
> antennas (even with a Reflex patch, I usually wake up in the med-
> bay; real funny, SHODAN) on level 7...
>
>Pretty much the entire Giger-esque bridge level, though it's more
> "tense" than "scary": the sub-puzzles, including the autobombs
> and playing hide-and-seek with Sec-2s in the glass-floor maze;
> storming the bridge area (again, a Reflex patch and my trusty
> Scorpion); and the final confrontation with SHODAN it(her)self,
> desperately firing at the cone while you're being tossed around
> like a bird in a tornado and the screen is slowly filling in...
>
>
According to Mich Aigner's walkthrough of System Shock, if you collect a
beverage container from every level, then type "salt the fries" on level
9 something interesting should happen. Darned if I know what happens, or
if this is een true...
Bye,
FWIW, it is possible to emerge from that room unscathed. After
placing the charge, simply walk around to the other side of the
antenna and duck down behind its base.
Joel Weaver (who has played System Shock _way_ too many times)
I would be amazed if this was more than an april fool's joke like the nude
cheat for Tomb Radier (not the nude *patch*, this one's for real :)
--
----
-----------------------------------------------------------------------
Andreas Baus ----
an...@fsinfo.cs.uni-sb.de --
an...@studcs.uni-sb.de
I know of at least three other ways to get out of that room alive.
The originally intended way is to do the wiring puzzle to
take down the force field and free yourself. The "puzzle" itself
is a no-brainer, but takes _lots_ of switches to finish. Two
ways to do it in time: use an electronic lockpick or take a dose
of Reflex. Also, if you walk into the room at full health, have a
Shield-3 up, and press up against the force field, you'll be
far enough from the bomb to not lose _all_ of your health.
Mind you, crouching in the blast shadow of the bomb is clearly
the best way, since it costs you nothing.
The "salt the fries" thing is a hoax. There is no "salt the fries"
easter egg.