It's all Porches, so if you're hoping for Vettes, McLarens, and so forth,
you'll be surprised. At first I was turned off by this, but then I
remembered that I loved Viper Racing, which was all the exact same model of
Dodge Vipers. In NFS:P, at least there are *many* different models of
Porches, maybe even every model they've ever made. From the old 1950's
boxsters to the newer 959's and 911's. The difference in the way the cars
drive is *very* apparent. Take out a 1959 356 for a spin, and then give the
911 Carrera a ride on the same track, you'll know what I mean. I found it
great fun racing the older cars, although it will undoubtedly draw the "no
sensation of speed" comment from the twitch crowd.
The graphics are stunning, even better than in NFS4. Try Monte Carlo at
night on for size. Wow. There are several different camera views, including
a cockpit view, though it has the guy steering the wheel, and his arms look
slightly cheesy (not enough polygons).
The game has tons of options, almost anything can be tweaked.
I got it at EB for $29, and it was money well spent, IMO.
jeff
Does it suffer from the same hateful understeer problem as
High Stakes?
StukaFox
The game seems too much like a sim for me. With nfs4 i had a lot more
control but with porsche i can hardly keep the cars in one piece..
I was doing fine in evolution mode until the 3/4 tournament where you
can get the 911s from then on I have no control over that car at all I
keep spinning out or slidding into to walls in turns.
The factory driver is very frustrating as well. I must of place that
deliver the boxter level 20-30 times and i still cant finish it.
Keep in mind the only other racing game i played are the arcadish nfs
series and the test drive series.
Overall the game seems very polished and graphics are a huge
inprovement from nfs4, im not sure how it compares to driver and other
newer racing games.
>IMHO, this is the best NFS yet released. The physics model has been given a
>major overhaul, and the game has much more of a sim feel, than arcade.
>
- PaulH
"Dr Evil MD" <dr-evil-md@home_ofnospam.com> wrote in message
news:38dbf12b...@news.rdc1.on.wave.home.com...
Sim Pilot
Kyle
Sim Pilot <simp...@earthlink.net> wrote in message
news:13rodsk4v4fl3j385...@4ax.com...
>I love it as well. I just can't do the damn 360-degree spin level in
>the "test driver" mode. At first I thought it had a terrible sense of
>speed with the earlier cars, then realized I wasn't going 200 mph, but
>about 60! Excellent game all in all. Definitly worth $29 considering
>some of the drek out there for $50!
>
Make sure your turning in the right direction I was turning to the
left for the longest time and never passing then i tried the opposite
direction and it worked no problem
After playing a bit more i really like to the sim aspect. Each car
feels different than the others. I found that in evolution once you
get up to the early 911s you should upgrade the parts in your car. I
found the default 911 handling to loose; adding sports tires and
suspension greatly improved cornering.
Factory driver is pretty interesting for the most part but those
deliver the boxster to the customer levels can be annoying. I usually
have to repeat them a number of times since you cant take any damage.
Whats with the cops trying to ram into you only on levels where you
cant take damage, i guess porsche didnt approve of a full blown hot
pursuit type level.
whats up with the incar view, the polygonal dash and player dont look
right and the interior takes up so much space and you cant see
anything. I have to play in hood view most of the time expect salom
course which i use over head. I like how the different sounds are
dominant in each view (ie hood/engine, driver seat/ clutch,
outside/scenery) its a nice touch
I havent played many racing games other than the nfs series how does
porsche compare with the rest of the genre?
>I havent played many racing games other than the nfs series how does
>porsche compare with the rest of the genre?
PU is more realistic in handling and performance than any of the other
NFS titles. They mostly lean toward the arcade racer side of things.
However, the first NFS was also more simulation-like.
--
* rrev at mindspring dot com *
>On Fri, 24 Mar 2000 20:17:13 GMT, "Jeff Jones"
><jeffj...@excite.com> wrote:
>
>The game seems too much like a sim for me. With nfs4 i had a lot more
>control but with porsche i can hardly keep the cars in one piece..
>
>I was doing fine in evolution mode until the 3/4 tournament where you
>can get the 911s from then on I have no control over that car at all I
>keep spinning out or slidding into to walls in turns.
>
>The factory driver is very frustrating as well. I must of place that
>deliver the boxter level 20-30 times and i still cant finish it.
>
>Keep in mind the only other racing game i played are the arcadish nfs
>series and the test drive series.
>
>Overall the game seems very polished and graphics are a huge
>inprovement from nfs4, im not sure how it compares to driver and other
>newer racing games.
I encountered a major gripe point when playing the factory driver
game. I got to a stunt course (skid pad) where the player is REQUIRED
to use a manual transmission! That's like playing a first person
shooter and getting to a level where you're not allowed to use the
middle mouse button!
Crash7 on Usenet, Kali and Unreal
Visit our web site at http://netdirect.net/~scrank
Remove x's from email address to reply
I'm still trying to figure out how to "turn off" the interior car
graphics in NFS4 so that all you see is the road. Anyone know how ??
>
>I encountered a major gripe point when playing the factory driver
>game. I got to a stunt course (skid pad) where the player is REQUIRED
>to use a manual transmission! That's like playing a first person
>shooter and getting to a level where you're not allowed to use the
>middle mouse button!
>
Are you talking about the level where you do the 360s. I believe
every couse ive played allowed manual transmision in the car settings
menu. Although some course are very hard using manual because their
are too many keys to press (shifting up/down , handbraking,
accelerting and braking in the span on 2 secs). Im only at the second
or third race after the first promotion so you may be farther than me
--
http://listen.to/these - MP3's
Pikachu could kick Neo's ass any day.
"dduma (NO SPAM) (dduma)" <@Megsinet.net> wrote in message
news:38dcf23...@news.megsinet.net...
>>I encountered a major gripe point when playing the factory driver
>>game. I got to a stunt course (skid pad) where the player is REQUIRED
>>to use a manual transmission! That's like playing a first person
>>shooter and getting to a level where you're not allowed to use the
>>middle mouse button!
>>
>
>Are you talking about the level where you do the 360s. I believe
>every couse ive played allowed manual transmision in the car settings
>menu. Although some course are very hard using manual because their
>are too many keys to press (shifting up/down , handbraking,
>accelerting and braking in the span on 2 secs). Im only at the second
>or third race after the first promotion so you may be farther than me
Yeah, this is well past that point. This particular course requires
180's and then drive in reverse. This might well be as far as I get
in the factory driver game unless I find a cheat to get past it. :)
>I encountered a major gripe point when playing the factory driver
>game. I got to a stunt course (skid pad) where the player is REQUIRED
>to use a manual transmission! That's like playing a first person
>shooter and getting to a level where you're not allowed to use the
>middle mouse button!
Gee, darn. :D
Having gone through Gran Turismo on the PSX, I'm now pretty good at
manual transmission shifting in NFS. :)
-Slash
"In the beginning, there was nothing, which exploded."
- Terry Pratchett
>IMHO, this is the best NFS yet released. The physics model has been given a
>major overhaul, and the game has much more of a sim feel, than arcade.
I agree, they've finally made a better game than the original NFS. And
it;s a hundred times better than NFS 2, 3, or 4. This one is a winner,
the NFS I've been waiting years for!
>The difference in the way the cars
>drive is *very* apparent.
Not only different, but realistic, right down to model-specific
idiosyncracies. For example, the infamous "yuppie killing" 911s have
that same tendency to violently oversteer if you let up on the
throttle in a turn. This is a great illustration of the four-point,
weight-transfer physics model in this game.
Joe
"Your opinion is unique and the opposite of the majority on this newsgroup."
> Does it suffer from the same hateful understeer problem as
> High Stakes?
No. It is a COMPLETELY realistic physics model. It is easy to induce
controlled oversteer (sometimes too easy, as in the case of the
infamously dangerous 911s!).
>I was doing fine in evolution mode until the 3/4 tournament where you
>can get the 911s from then on I have no control over that car at all I
>keep spinning out or slidding into to walls in turns.
The 911s were infamous for oversteering. In England they were called
yuppie-killers, cause people so so many of them wrapped around poles
on freeways.
It's all about weight transfer - if you are in a corner too fast and
do the instinctive thing, brake or let up on the throttle, the weight
of the engine shifts towards the front of the car and you WILL spin.
The trick is to take the corner just a little bit slower, and then
when you are on the edge of spinning out, apply MORE throttle.
>I just can't do the damn 360-degree spin level in
>the "test driver" mode.
Spin the wheel right as you hit the emergency brake. When you are
half-way around, let go of the brake and swing the wheel hard to the
left. It will work every time.
Seems like a lot of fun. Is it any good with a steering wheel (maybe
obvious, but hey :)?
Maybe it's time to pick up a steering wheel together with game when it
comes out over here (and Thief 2 as well...got some money to burn :)
Any tips on a good steering wheel anyone?
Cheers,
Johan
I have the Logitech Wingman Formula Force, and love it. And yes, the game is
much better with a good wheel (as any decent driving game should be).
Btw, you'll love Thief 2 as well. It's even better (so far) than the
original. No zombies... yaaay!
>I have the Logitech Wingman Formula Force, and love it. And yes, the game is
>much better with a good wheel (as any decent driving game should be).
>
Some questions regarding steering wheels
How is manual transmision handled with a wheel are their buttons on
the wheel to shift up and down. Do most steering wheels come with
pedals.
Also is the wheel analog. I noticed in nfs5 in the incar view im
either turning fully in one direction or center with a gamepad
>
>
>
>
Now is there a 555 Spyder in the game?
That would be cool (cause I have a replica of this car in the garage
and I really like to see if it handles as modelled in the game :-))
The Formula Force has gas & brake pedals, and yes, most of the wheel sets
come with them. Manual transmission on the Logi can be assigned to any of
the 4 buttons, but is best assigned to paddles that sit just behind the
wheel.
>Also is the wheel analog. I noticed in nfs5 in the incar view im
>either turning fully in one direction or center with a gamepad
Yep, analog. The only way to drive :) Digital gamepads are pretty awful for
driving games. You can think of driving a car in these games as a clock
face. A game pad hits 12 o'clock, or 3 o'clock, and nothing in between. An
analog wheel, hits 12, 3, and every point in between, making for much
smoother driving.
jeff
Is it 555 or 550? Either way their is aPorsche Spyder in the game,
and it's quite an impressive machine, though I'm still having fun with my
1960 911 :)
-Max
p.s. I wasn't much of a porsche fan before this game (always had a soft
spot for the 911 RUF Twin Turbo though), but this game is certainly
making me one right quick :).
Frank Siegert <frank@wizards_SPAM_BRAKE.de> wrote:
: On Fri, 24 Mar 2000 20:17:13 GMT, "Jeff Jones"
I just wanted to say that your driving tips in this thread
made all the difference to my performance. After reading your
comments and running my own tests the weight transfer modeling
is very noticeable in game. While it's not quite Nascar 3 physics
this rendition of NFS is above and beyond any of the other series. Now
iuf I could just tune my driving style to remember that these cars
are rear wheel drive vehicles I'd be able to control my slides and spins
a bit better (keep trying to counter stear a skid like you do in a FW
drive vehicle... sigh damn instincts).
-Max
Joe62 <NOSPAMm...@home.com> wrote:
: "Jeff Jones" <jeffj...@excite.com> wrote:
: Joe
>Now
>iuf I could just tune my driving style to remember that these cars
>are rear wheel drive ...
Ah, and just when you do you will have to take the 4-wheel-drive car
our on the "Alps" track! ;-)
The rea-wheel control will come to you though, and then these cars are
a joy to drive. It's very satisfying to "power slide" your way
through a corner by utilizing weight transfer. (Especialy after
recently sampling the boring arcade-physics of Ridge Racer V on the
PSX 2 - blech!)
-Michael
"Dr Evil MD" <dr-evil-md@home_ofnospam.com> wrote in message
news:38dbf12b...@news.rdc1.on.wave.home.com...
> On Fri, 24 Mar 2000 20:17:13 GMT, "Jeff Jones"
> <jeffj...@excite.com> wrote:
>
> The game seems too much like a sim for me. With nfs4 i had a lot more
> control but with porsche i can hardly keep the cars in one piece..
>
> I was doing fine in evolution mode until the 3/4 tournament where you
> can get the 911s from then on I have no control over that car at all I
> keep spinning out or slidding into to walls in turns.
>
> The factory driver is very frustrating as well. I must of place that
> deliver the boxter level 20-30 times and i still cant finish it.
>
> Keep in mind the only other racing game i played are the arcadish nfs
> series and the test drive series.
>
> Overall the game seems very polished and graphics are a huge
> inprovement from nfs4, im not sure how it compares to driver and other
> newer racing games.
>
>
>
> >IMHO, this is the best NFS yet released. The physics model has been given
a
> >major overhaul, and the game has much more of a sim feel, than arcade.
> >
> >It's all Porches, so if you're hoping for Vettes, McLarens, and so forth,
> >you'll be surprised. At first I was turned off by this, but then I
> >remembered that I loved Viper Racing, which was all the exact same model
of
> >Dodge Vipers. In NFS:P, at least there are *many* different models of
> >Porches, maybe even every model they've ever made. From the old 1950's
> >boxsters to the newer 959's and 911's. The difference in the way the cars
> >drive is *very* apparent. Take out a 1959 356 for a spin, and then give
the
> >911 Carrera a ride on the same track, you'll know what I mean. I found it
> >great fun racing the older cars, although it will undoubtedly draw the
"no
> >sensation of speed" comment from the twitch crowd.
> >
> >The graphics are stunning, even better than in NFS4. Try Monte Carlo at
> >night on for size. Wow. There are several different camera views,
including
> >a cockpit view, though it has the guy steering the wheel, and his arms
look
> >slightly cheesy (not enough polygons).
> >
-Michael
"Dr Evil MD" <dr-evil-md@home_ofnospam.com> wrote in message
news:38dc7177...@news.rdc1.on.wave.home.com...
I concur, it is a sweet game. There is no other driving
series like the NFS franchise!
I thought like you did at first and really thought that the
speed sensation was too slow, then I got to the 911's
and things started to get a LOT speedier! :)
The physics feel so good. I can almost feel the car
jerk when it starts to bust loose. Those 911's do
bust loose pretty easy, but after upgrading I got
really good at sliding through the turns at high speed.
The biggest thing to remember is if you back tires
have started to skid, do not accelerate at all!
Man, I have to leave work soon and go racing....
Kevin
--
http://listen.to/these - MP3's
Pikachu could kick Neo's ass any day.
"Michael A. Crawford" <mich...@flashcom.net> wrote in message
news:se1rna3...@corp.supernews.com...
We call the "towers" cones, because of their conical shape :)
--
http://listen.to/these - MP3's
Pikachu could kick Neo's ass any day.
"Axel Wendt" <wen...@etech.fh-hamburg.de> wrote in message
news:38E1398D...@etech.fh-hamburg.de...
> You mean the two 180-degree's?
> Try the view from inside the car and switch on the rear mirror!
> That's the way I made it. No way with the 'bird' cam. Tried it ten times
that
> way and only twice from inside!
> But first I was shocked getting forced to use the manual transmission,
too...
> you're right!
> And you've enough time... I've had 10 sec. left that level!!!
>
> And remember, each of the red-white-'towers' (sorry, don't know what it is
> called in english) counts ONE SECOND!
snip
And remember, each of the red-white-'towers' (sorry, don't know what it is
called in english) counts ONE SECOND!
"Fear, Inc." wrote:
> I usually hate sim physics, but I really like the physics in NFS PU. But the
> factory driver level where they force you to use manual transmission? WTF?!
> #)(&*$#*(!! That just really pisses me off.
>
--
Gruß,
Axel
Now an original 1960er 911 - *wow* :-)
Easy, press 'C' to cycle through cameras.
That one is my favorite.
Rgrds.
Gus!
--
Posted via CNET Help.com
http://www.help.com/