email: tl...@plato.ucs.mun.ca
Please send it in uuencoded format..MIME format however is preferred.
This is a Public Domain site that has the cracks and trainers for various
games released.
ftp.geod.cmr.ca pub/MSDOS/games
On Tue, 28 Feb 1995, Robert R Lordier wrote:
> In article <3il655$2...@coranto.ucs.mun.ca> you write:
> >Can somebody please email me the ZIP of the trainer program for
> >Privateer please. Much appreciated if you can do so ASAP..thanks in
> >advance!
>
> I am sure this is not what you were refering to......but I figured it might
> come in useful. I must admit, you do have me curious though....a "trainer"
> for privateer? Hmmmmm......
>
>
>
> SEC. I
> ===============================================================================
>
> Q. What is an FAQ?
> A: It is a summary of questions that are mostly unanswered by either the
> plot of the game or the manual.
>
> Q. What is the purpose of an FAQ?
> A: The whole idea behind an FAQ is to provide a single place where most of
> the questions about a game, or whatever, can be restated and answered
> in Laymen's terms, to destroy any confusion the can and does results
> from playing a game, or whatever.
>
> Q. What is Privateer?
> A: It is a stand-alone game that is part of the Wing Commander series of
> games created by Origin Systems. It is a type of flight-simulation
> computer game with a few wrinkles. The basic idea behind the game is
> simple, you are a "Privateer" flying in and around the Gemini system
> (futuristic space) with many possible objectives in mine, depending
> entirely on the "type" of Privateer YOU choose to be. There is a set
> plot to follow, but you are in no way ordered to to make this your one
> and only objective.
>
> Q. How do you get Privateer?
> A: This game has been out for some time, most "reputable" software distri-
> butors either have the game in stock or can order it for you.
>
> Q. Where can I get the FAQ for Privateer?
> A: for now, this is it. The creator does not have access to upload to an
> ftp site. If you have the ability, feel free....I only ask that the
> contents be kept cohesive and the entire file become as one. :-)
>
> Q. I am having trouble getting anywhere in this game, what am I doing wrong?
> A: The game itself is designed to be difficult in the beginning. The one
> thing this does accomplish is get you used to the controls. :-) This
> may sound trival but what you learn early in the game sets you up for
> the type of Privateer you are. Patience is a virtue. In the beginning
> it is a good idea to check the mission computer for missions that
> involve either going to or staying in the same area. For instance,
> if the are two "patrol" missions in the Troy system, take them both,
> that way you get two for the price of one. I highly suggest upgrading
> your ship before you begin to jump around the systems. The Taurus is
> not a great ship to run with/defend with/fight with. It does give you
> a great feel for what lies ahead. Spend your money wisely, wait until
> you can buy the entire Gemini map (not one at a time), join the two
> Guilds (mercenary and merchant), upgrade sheilds and engines, get
> better guns (lasers are weak), ...it's a jungle out there, prepare your
> ship before you venture into the great wide open and don't forget, save
> your game often!!!
>
> Q. Is there a cheat for this game?
> A: Yes, there are a few, see below under hints/cheats/strategies
>
> Q. I have flown a mission and failed, now I can't seem to get back on the plot
> do I have to start over?
> A: Maybe. If you have a game saved before your mishap, just go back to
> that saved game and press on. If you do not have a saved game you're
> going to have to start over. Lesson to be learned here is ALWAYS have
> a saved game as a back-up. (i.e. save often!) If you fail on the plot
> missions you need to do it until you succeed. If you are flying a
> "cargo" mission you must not land at any other base than where the
> cargo is destined. You will lose the cargo. If you are flying a
> bounty mission, you can make as many "detours" as you like until you
> get the opportunity to go for it.
>
> Q. Are some missions harder than others?
> A: Oh yea, most definately. The missions at Oxford are extrememly tough.
> The Exploratory missions are hard and killing the green drone is a real
> hum-dinger as well. Some missions you can make harder on yourself if
> you don't use the "right" strategy.
> ******* NEW The missions at Beta, Gamma, Delta, and Delta Prime are made
> considerable easy due to a new and improved strategy involving
> a technique of flying through astroids that is incredible and
> relatively easy to accomplish (author has done it and is extremely
> excited about it.....see below in "hints/cheats/strategies)
>
> Q. I keep getting pummeled by the confeds, What did I do to deserve this?
> A: You get the "good guys" mad at you by killing one of there own or one
> of the groups they are allied with. It is called "aligning yourself".
> The basic premise here is if you go out and kill, say, a merchant. The
> Confeds/Merchants/Miltia, now become your enemies because they're are
> allies with each other. You can "re-align" yourself by going out and
> killing a number of their enemies as a show of good faith. The
> Privateer Playtester's Guide says the ratio is something like 5 to 1.
> In other words, kill a Merchant/Militia/Confed (even a Hunter I
> believe) and you'll have to kill 5 or six Kilrathi/Pirates/Retro's to
> make amends. The Kilrathi Capital ship alone is worth 10 to 15 regular
> enemies.
>
> Q. How do I upgrade my ship?
> A: RTM! The ship dealer is the place to go, but keep in mind, not all
> bases have ship dealers (Pirate bases never have any)
>
> Q. Can I play this game without following the plot?
> A: Absolutely. That is what makes this game unique. Although flying the
> plot/story is the basic premise...you can venture out on your own and
> do whatever you like. You can even take a break from the "grind" of
> the plot missions and do your own thing. Just be sure you finish a
> plot mission objective (the on-board computer will show dull red when
> checking missions while flying) before branching off.
>
> Q. What is the best ship to fly and how should I arm it?
> A: This really is entirely up to you. A good thing to keep in mind.. you
> get what you pay for. Some guns have a better kill potential than
> others but they take much more energy to fire. Different types of
> missiles are used for different fight tactics. If you like to keep on
> the enemies back then heat-seekers are for you. I you like to run
> right at them then either friend or foes (FF) or Photon torpedoes would
> fit the bill. If you like to dogfight and fly around a lot in tight
> corners, then maybe the Image Recognition (IR) is for you. Whatever
> you choose to do is entirely up to you. Some ships carry more cargo
> space than others while some much faster than others. My personal
> favorite is the CENTURION with all IR's and Tacheyons in front and
> back. The Repair Driod is a must for any well equipped ship.
>
> Q. Are there any add-on games for Privateer?
> A. Yes. The only add-on (currently) is called Righteous Fire. You fly
> in the same Gemini Sector with better up-grade capabilities and a
> different plot line. Author's opinion...you liked Privateer?? get
> Righteous Fire and get the feeling of immortality!!
> ---> (if you have the CD-ROM version, you already have the add-on....thanks
> for the info...Chae Hon An)
> **** See special note below *****
>
> Q. I have the green gun..... now what?
> A: The most asked question by a big margin. You obtain the green gun
> from the Derelic base in the Delta Prime System from another ship.
> when you get the gun, a strange new ship appears (the green drone) as
> is quite a formidable adversary. The game does not show you what the
> next move is. Once you get the green gun, go back to Rygannon to get
> your money. Then proceed to any other mining base outside the Rygannon
> system and at the bar you'll met an atache to Admiral Terrel named
> Sandra Goodin. She will get you back on the plot.
>
> Q. I'm having problems with my controls, the joystick seems jumpy, can this
> be fixed?
> A. Well, maybe. If you are running the game on a 386 computer you will
> experience jumpyness with a joystick. On a 486 it is much smoother.
> Apparently this is due to the requirement/recommendments situation
> that is on the box. I have flown the game on both and the difference
> is dramatic. I learned to fly on a 386, but when I flew the game on
> a 486 it seemed almost unfair to me. I found it extremely easy to
> control the ship on the 486 since I learn on the lesser model. The
> game is really meant to be run on a 486. If you choose you can
> contact the support people at Origin Systems directly and discuss the
> control problem with them. They are very patient and friendly. See
> below for the phone number and e-mail address.
>
> Q. I've killed the Green Drone.....now what? Is that it?
> a. Not really, you can go on playing the game and exploring systems you've
> not seen yet. You can go off and hunt down some Kilrathi. As far as
> the plot goes.......yes you are done (unless you go buy the add-on
> Righteous Fire). You can start the game over using diferent ships to
> see how they "feel". You can accumulate more money by running more
> missions (real good thing to consider if you're thinking about getting
> the add-on game mentioned earlier). The game is never "over"...there's
> always another mission to be run. I'm still trying to find that
> elusive hollow astroid that the Kilrathi used for their surplus guns...
> no luck yet though.
>
> ******************************HINTS/CHEATS/STRATEGIES**************************
> SEC II
>
> Q. Are there any cheats in this game?
> A: Hitting Alt-O will open a screen that allows you to test out the ships
> capabilties without much fear of destruction. Unlimited ammo, joystick
> calibration, invulnerabilty (GOD MODE) are a few of the options that
> are available. Be careful when using this "cheat" though, if you are
> either flying a mission (cargo or plot) and you go into this option
> screen to save yourself, the mission is considered a failure and if you
> are on a plot mission, you are basically screwed. You'll need to go
> back to a saved game (hopefully you remembered to save!) and start from
> there. Bounty missions are different, apparently they are unaffected
> by this option (sometimes getting rid of a mission is good, you can
> only "hold" three missions...not including plot missions). You can
> get into this mode at any time, even while flying!
>
> Q. What is the best strategy for fighting in the astroids?
> A. Don't fight in the 'roids unless you have to! It's a wise privateer
> that tries to fight enemies on the outside of any astroid field. One
> technique that works well I call "throw out a rope". When you first
> enter an astroid field, and enemies are in the area, hit "n" on the
> keyboard and give yourself a destination that leads out of the 'roid
> field....then go back to the battle. Try to communicate with the
> enemies to draw them out of the 'roids for the fight. If you find it
> neccessary to fight in the 'roids then go ahead and enter the field.
> Try to concentrate on one enemy at a time and use your missiles/photons
> to keep others at bay. If the battle is going bad, then just head for
> the white crosshair....that's your route out of the field so repairs
> can be made! Remember these things, you can fly around 250 clicks
> through the field maximum and still have time to manuever around the
> incoming rocks. Rotating your ship can be helpful too. firing on the
> 'roids will eliminate them.
> ********NEWS FLASH.....ASTROIDS ARE A PIECE OF CAKE!
>
> This technique was presented to me by another dedicated Privateer
> "fanatic" (I really wished I'd come up with this). The technique
> is simple but complex to explain.....sorta. The trick is to fly
> through the astroids as fast as you can while constantly moving
> the joystick either up and down or side to side. What the basic
> idea here is is the astroids move entirely in relation to your
> ship and constantly manuevering doesn't allow the field to reset
> fast enough to pose any threat of collision. It's as if the only
> thing in the area that has gravitational pull is your ship. If
> this object is always moving.....then so are the 'roids! I could
> not believe it myself, but it really works. Just put the finger
> on the tab key (afterburner) and fly like the wind!
> *****************************************************************************
> **************************SPECIAL THANKS!!!!!********************************
> THIS GOES OUT TO MICHAEL W. JANISZEWSKI FOR THIS INFORMATION
>
> Q. How do I kill the green drone?
> A: When you are givin the assignment from Admiral Terrel, if you haven't
> figured it out yet, you are to be the bait for the green drone. The
> Confeds are going to ambush the drone in hopes of destroying it. Fat
> chance, their guns are impervious to it. The only hope is your newly
> charged up (by the Steltek you encounter on the way). Once you get to
> the ambush site, and after a short formal conversation with the Confeds
> the green drone will appear. The Privateer Playtesters guide suggests
> the strategy here is to fire a few shot at the oncoming drone then turn
> 90 degreees to avoid its fire. It says to stay on its rear and avoid
> direct encounters. It also says to avoid getting between the Confeds
> (Commodore Reissmman and his buddies, a Paradigm and two Broadswords)
> and the drone because they will shoot you down (friendly fire). I
> think the best strategy is to get away from the Confeds and take the
> drone on by yourself. It will follow you, always, so use it to your
> advantage. A centurion equiped with level 2 shields can take a few
> hits from the drone. If you have level three, even better. Only use
> the green gun( the other guns are useless and drain valuable energy).
> Line up with the drone and fire until your finger bleeds. Once you see
> the drone's shields begins to drop, unload with missiles/photons and
> you will destroy him.
>
> Q. How do you get through the missions at Oxford?
> A: There are four missions to run at Oxford. The first and the last are
> the hardest. The middle two are "relativily" easy. This will discuss
> the two hardest. In the first mission you are to escort Toth to Oxford
> and protect him from the Retro's. There will be a total of five God of
> Man Retro's to fight. Two in the frist wave and three in the second.
> Your priority is to kill the Retro(s) that are going after Toth. In
> the first wave...the second enemy you target is the one to kill first.
> The first one you target is coming after you. Ignore him for now. A
> good strategy I found is to RAM them. Your ship (hopefully a Centurion
> or even a Galaxy) weighs more than the Retro's Talans so an impact will
> destroy them.. not you. In the second wave, there are three Talons to
> fight. Once again, don't go after the first ship you can target. It
> is coming after you. You want the other two killed first. They are
> going after Toth exclusively. Ram them, fire missiles/photons, shoot
> at them, whatever you need to do to keep them of Toth. Even though he
> is in a Merchant ship, he cannot take too much of a beating. Don't be
> too concerned about the Talon that is dogging you. You are here to
> protect Toth only. One thing to keep in mind. If you find that you
> kill the last Talons just as the Merchant ships blows up....go ahead to
> Oxford. You'll be surprized. I think because a Talon blows up faster
> than a Merchant the mission is actually successful.
>
> In the forth mission (another escort) you are to protect a Merchant
> ship carrying a cargo of book to Oxford. You will encounter five
> Talons again. Use missiles/photons to keep the Talons off the Merchant
> again. Ram them if you can, if you get close to Oxford and the
> Merchant blows up...look for the cargo of books and tractor beam them
> on board. There again are two waves and the first ship you target on
> is coming after you. Get the ones that are going after the Merchant
> first.
>
> [I figured I'd better mention the third mission since I rated it pretty
> high. You run into lots of demons. The best strategy is to try and
> get off a few shots as they're coming at you. The Playtester's Guide
> warns about a frontal assualt....and I concure. Those pesky Demons
> have some nasty torpedos that can easily knock out even the best of
> shields. Try to pick them off from behind (turret) seems to work well
> here. Using missilies does a grand job also. They whole idea is to
> not try to concentrate too much on one.....go after one until you do
> some real damage then go to the next one! Ramming does help but don't
> rely on it too much (these ships weigh more than Retro's and will do
> much more damage).]
>
> Q. Is the any money cheat for this game?
> A: Yes, it involves using a debug command to get into the program to make
> changes. This cheat was originally given to me by Toby Hauzeneder.
> Begin a new game and buy some stuff to get a certain amount of
> credits (e.g.: 1596 cr) (2000 is too usual)
> Now save the game and go into debug and transform the number into
> hexidecimal. (e.g. 1596 = 06 3c)
> Flip the hex number (e.g.: 06 3c = 3c 06)
> Search your savefile for this string (e.g.: 3c 06) and overwrite it
> but don't write more than (ff 7f). Just write (ff 50) and it will
> be plenty
> The commands to use are:
> 1. debug privateer (debug sav.game)
> 2. D (to display the hexidecimals)
> 3. E (to edit)
> 4. W (to overwrite)
> 5. Q (to quit)
> ===============================================================================
>
> SEC. III GAME ANALYSIS
>
> The following is a listing and my opinion of difficulty level of plot missions:
>
> On a scale from 1 to 10.... 1 being the easiest and 10 being the hardest.
>
> ERNESTO SANDOVAL (1) Get artifact as collateral
> TAYLA A (2) Cargo mission
> TAYLA B (2 or 3) Militia can be fiesty
> TAYLA C (2 or 3) Same as before
> TAYLA D (3 or 4) William Riordion can be thorn in the side.
> But you get secret compartment. :-)
> ROMAN LYNCH A (2) Seelig is by himself....puppy chow!
> ROMAN LYNCH B (3) Tougher primarily because of astroids. Salman Kroiz
> and his goons can be pests.
> ROMAN LYNCH C (2) Afterburners...afterburners I say!
> ROMAN LYNCH D (2 or 3) Don't be a sitting duck... move around.
> E. MASTERSON A (8 or 9) Real tough mission. Dogfighting skills really
> tested. Shoot quick....live hard.
> E. MASTERSON B (4 or 5) Kill Black Rhombus fast. Ram the talons
> E. MASTERSON C (8) Tough mission because of the Demons
> E. MASTERSON D * (10+) Escort mission. Talons all over the place.
> LYNN MURPHY A (5 or 6) TEN Demons?
> LYNN MURPHY B (7) 3 Demons and 4 Centurions...geez!
> LYNN MURPHY C (1) Land...not neccessary to fight.
> MONKHOUSE A (3) Avoid astroids and mission is easy.
> TARYN CROSS A (4) 12 Talons in all.
> TARYN CROSS B (1) Garrovick is easy to kill.
> TARYN CROSS C * (7) A silver tongue is essential.
> TARYN CROSS D (4) See previous. Invulnerability can be used to get back
> to base... remember to get out of it before you land.
> SANDRA GOODIN A (1) Land at mining base outside Rygannon and you're on your
> way. Use invuln. to get where you're going.
> ADMIRAL TERREL (9 or 10) Kill the green drone. Use all your dogfighting
> skills here and you'll be successful.
>
> * had a change of heart, due to popular demand, this mission is ranked higher
> than orginally posted. The silver tongue refered to getting to the system
> without much damage, you'll need all your power to fight the cats!
>
> * After careful consideration and deliberation.....I am convinced that the
> 4th mission at Oxford is by far the toughest mission in the game. (this
> is entirely a selfish opinion, due to the most recent run through the plot
> that took 14 1/2 hours to finish....2 1/2 hours spent entirely on this
> one bastard of a mission).....If you make it through this mission, call
> the family, take a picture, let someone know....you have "graduated" to
> become a lean, mean, fighting Privateer!
>
> ===============================================================================
>
> Any additional questions/comments are welcomed and encouraged.
>
> Origin Systems = e-mail: 76004...@compuserve.com
> O...@aol.com
> Orig...@aol.com
> ori...@world.std.com
> PHONE # (512) 335-0440
> FAX # (512) 335-8559 (24 hrs a day)
> BBS # (512) 331-4446 (24 hrs a day)
>
>
> One last additional note: If you like this game, please consider voting for
> it in the internet top 100....send e-mail to jo...@hacktic.nl with the word
> "vote" in your subject line. This game has been hanging in the top 20 for
> quite some time.
>
> ** SPECIAL NOTE: I'm currently working on expanding this FAQ to include the
> add-on game RIGHTEOUS FIRE. I don't get as much time to play that game as
> I'd like so any input is greatly appreciated! I'll give full credit to any
> informative input. A chance to see your name in lights, how can you pass that
> up?
> ***.........................UPDATE!.....................******
>
> Yes.....I am still working on the FAQ for Righteous Fire....I plan to, if
> not promise to have it done right after the Presidents day weekend....I have
> run through the game 6 times and just want to be sure I leave nothing out.
> If only you could all see the notes I have stacked up on the terminal about
> this game. :-). Oh and BTW, there is a rumor Origin is working on a new
> game......PRIVATEER ][ (yes, that means two). I am not about to jam the
> foot deep into the mouth, or dangle a carrot out there and give any kind of
> estimated release date.....I will say one thing, I have spoken with numerous
> people at Origin and the game will be a reality soon. They are working on
> it. I for one can not wait!!!!!
>
> Life is a journey, not a destination..Aerosmith| "Taste Righteous Fire!!"
> Definition of enough money? Just a little more!| ddm...@dcsc.dla.mil Rob
> Eagerly awaiting the new game coming out | aka = "The Stinger" OWNER of
> (drum roll please) Privateer II (YYEEEESSSS!)| PRIVATEER FAQ stardate 0210.95
>
>
> --
> Life is a journey, not a destination..Aerosmith| "Taste Righteous Fire!!"
> Definition of enough money? Just a little more!| ddm...@dcsc.dla.mil Rob
> Eagerly awaiting the new game coming out | aka = "The Stinger" OWNER of
> (drum roll please) Privateer II (YYEEEESSSS!)| PRIVATEER FAQ stardate 0215.95
>