(TL;DR: Some developers are questioning the benefits of selling on the
Epic Game Store)
You know me; I like railing on the Epic Game Store. Their aggressive
marketing, their client's lack of features, the exclusives... none of
these strategies sat well with me. Yet, for all that, I actually
welcomed their entry into the digital-games marketplace.
I don't necessarily have an issue with Steam - other than the sort of
issue I have with /any/ digital storefront where you are dependent on
the goodwill of the seller to keep playing your game - but its utter
dominance of the marketplace is unnerving. Valve has - by and large -
been an exceptionally good custodian of PC gaming, but there is no
guarantee that they won't shift gears tomorrow, cutting back on the
pro-consumer features and polices that make them so popular. The best
way to avoid this is through strong competition, and - as much as I
love GOG and Itch.io - they really wasn't anyone up to the task. Until
Epic.
So yay for Epic getting in the game, boo for how they implemented it.
Still, even if Epic did act in a way that many customers found
offensive, it had a lot of promise to developers.
Except some developers have started to question the benefits of EGS,
and whether Epic's exclusivity is worth it. In particular, this
discussion was started with Dave Oshry - Indie developer behind "Dusk"
and other games - who commented that EGS is a "marketing black hole".*
For a developer, going to the Epic Game Store has some immediate
benefits. Epic has been extremely generous with payouts to Indie
developers; they take a smaller cut of the initial sale, there's the
immediate payment if you agree to sell exclusively on the EGS, and
reduced licensing fees if you use EGS and Unreal. For a small
developer, that sort of money can mean the difference between
releasing a half-assed, unfinished beta that only gets to market
because you can't actually afford to keep developing it, and actually
creating the game as initially envisioned that has a chance of
recouping some of your investment.
But it's more than just the money. There are more ephemeral benefits
too. For instance, if you publish on the Epic Game Store, you're
facing less direct competition. There are several dozen new games on
Steam every day; it's easy for even the best Indie titles to get
buried beneath the deluge. With fewer daily releases - and fewer total
games - in Epics storefront, any new game has a better chance of being
noticed. Epic's strict control on user feedback is also extremely
beneficial to developers; it essentially hides any downvotes and only
promotes positive ratings. For better or worse, a game released by an
awful publisher can't get review-bombed. This insulation from user
feedback also helps developers feel less at the mercy of a small cadre
of users during early-access releases. This lets the developers create
the game /they/ want as opposed to having to follow popular trends in
order to forestall bad reviews before the game even gets out of Alpha.
But...
Epic Game Store's marketplace is tiny in comparison to the behemoth
that is Steam (Epic was initially hoping to reach 30% market share by
2024, and has since retracted that initial goal, implying both that
they won't achieve it, and that they haven't even reached that much
yet). Epic simply is not a destination for most PC gamers, with most
people never going further than looking for a game on Steam.** Epic is
terrible at promoting its games, both in the client and outside its
storefront. Its recommendation algorithms are vastly inferior to those
of Valve's. The only people, one developer notes, who know to go to
Epic to look for your game, are the die-hard fans who already know
about your game. But everyone else? The Epic Game Store does nothing
to push your game towards them.
In fact, many smaller developers say that the best use of Epic is as a
revenue source to do a 'soft launch' of a game that then funds the
polishing of the title so it will be well-received when - after the
exclusivity deal ends - the game is inevitably released on Steam.
None of which is really a surprise. The advantages of Epic to the
developer has, in fact, been one of Epic's own selling points. But its
advantages to the customer, the people that actually buy and play the
game? Those have been more nebulous. Their client is worse. The prices
aren't really any lower (except when subsidized through $10 vouchers
from Epic itself). There's less opportunity for player's to have a
voice or be part of a community. There's less people using EGS, so any
community would be smaller anyway. Epic's aggressive tactics soured
the opinion of many from the start, to the point where many people
purposefully avoid buying products on the storefront. And now it turns
out that the better version of the game ends up on Steam anyway. So -
other than the rare instance where you just MUST have a new game on
day one - why not just use Steam? Sure you may have to wait a while
for the game to get there... but it is not like there's a dearth of
new titles anyway.
All of which I am sure Epic knows. Their plan seems to be to just keep
doing what they've been doing in hope that - eventually - their
marketshare will make them formidable enough that gamer's don't
consider the EGS as an also-ran that you never think about (except
maybe on Thursdays, when you get a free game).
Indie developers - especially the smaller ones - aren't going to
abandon them either; the financial incentives offered by Epic are more
often than not the only thing that keeps them afloat long enough to
finish their games. But the situation does little to attract the
mid-tier and larger developers, and in the long run that may be
devastating to Epic's plans. The tiny Indies sometimes manage to
deliver massive hits, but do enough of them do regularly enough to
counterbalance the excessive investments Epic is making into their
creation? It honestly seems doubtful that even Epic's Fortnite
warchest can keep up with that sort of outlay for much longer.
What Epic really needs is to come out with a 'killer app' of their
own; a reason for gamers to want to use EGS rather than the
competition. It can't just be another game - even the appeal and
mega-success of "Fortnite"wasn't enough to damage Steam's popularity -
but instead it needs to be something about EGS itself that attracts
the gamer. But honestly - short of Epic handing out EGS-only VR
headsets free to all its users (or something as outrageously wild as
that) I can't imagine what it would take for people to see Epic as
their first-stop when it comes to gaming. And if Epic can't promise an
audience - and the sales that come with it - why should any but the
most cash-strapped developers see it as an alternative to Steam?
(Alternately, Epic might also win if Valve does something incredibly
stupid but that seems even less likely and hardly something on which
to base a multi-billion dollar business plan).
Epic Game Store isn't going anywhere, but unless and until Epic
reveals some cunning strategy, it seems less and less likely that it
will ever come close to matching - must less overcoming - Valve's
success with Steam. And it looks like developers are starting to take
notice of this, and reconsidering their options.
----------------------
*
https://twitter.com/DaveOshry/status/1555436238814924800
** there's a related story - I can't find the link, I'm sorry - of how
- when searching for a new, exclusive-to-Epic game on Google - that
the first search results point to the game's page on Steam (where it
tells you the game isn't released there yet) and how few people then
follow up to look for the game on Epic. This points to how
inconsequential Epic is to most customers - they don't even think to
look there - and how poorly Epic does with its marketing and
search-engine optimization