Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Oblivion Consolization Chronology - Latest: Soft Shadows Removed

0 views
Skip to first unread message

Blig Merk

unread,
Jan 30, 2006, 7:32:18 PM1/30/06
to
The growing evidence that the Oblivion delay was to DOWNGRADE for the
xflop three-shitty:

10/06/2005
(Micro$haft pressure to say it is a launch title to sell more xflop
three-shitty preorders)
"At Microsoft's X05 event in Amsterdam, Bethesda's Pete Hines confirmed
to GameSpot in a video interview that The Elder Scrolls IV: Oblivion
will launch alongside the Xbox 360 on November 22."

10/13/2005
(Micro$haft pressure to keep saying it is a launch title within the
'launch window')
"Our official release date is still holidays this year. Nothing's
changed," says Pete Hines, VP of PR and marketing at Bethesda
Softworks."

10/31 31, 2005
(Can't lie to the shareholders, that is illegal)
"A financial update from publisher Take-Two today confirms what many
gamers feared: The Elder Scrolls IV: Oblivion will not reach Xbox 360
and PC gamers this year."

12/2005
(Squeezed on to 1 DVD news. What was left out to make it fit? Why limit
PC with this when limit is HD space, not DVD?)
"One DVD for either version. Yes, it all fits on one."

1/14/2005
(Gameplay length was kind of exaggerated, the main game is about 20
hours)
"20 hours for a main quest, if you take on all the quests, it is over
200 hours easy. With downloadable addons, it is infinite."

1/28/2006
(Reason given is the xflop three-shitty GPU is overpowered by soft
shadow system. Why take it out of PC version then, when it could be an
option for high end cards or SLI?)
"Only your character, NPC's, Monsters and Trees/Foliage will cast
real-time dynamic soft-shadows and nothing else will. None of the over
9,000 movable, takeable objects in the game will cast any shadows
whatsoever".

Objects no longer cast any shadow at all
http://www.elderscrolls.com/images/art/ob_pc/obliv12B.jpg

1/30/2006
(More removed features >so far< to allow fitting on xflop three-shitty)
Removed features: Spears, crossbows, levitation, teleportation,
minigames diplomacy system, joinable religious cults (nine divines),
dual wielding and mounted combat

Stay tuned for more xflop three-shitty DOWNGRADE NEWS.

Swam Mollen

unread,
Jan 30, 2006, 8:04:51 PM1/30/06
to
Goodness, your obsession stretches to chronologically organising
rumours, leaks and hearsay to the extent that all it does is shows you
have a wonderfully inept way of spinning things to your own ends.

Keep it up, it makes us laugh all the harder when you are inevitably
proven wrong.

Just like the Final Fight Round 3 video :-)

Swam Mollen

unread,
Jan 30, 2006, 8:26:56 PM1/30/06
to

Blig Merk wrote:
> The growing evidence that the Oblivion delay was to DOWNGRADE for the
> xflop three-shitty:

You've done it again! You've used media from another format, claiming
it to be evidence of the lack of prowess in the 360!
Smacks of desperation...


>
> Objects no longer cast any shadow at all
> http://www.elderscrolls.com/images/art/ob_pc/obliv12B.jpg
>
> 1/30/2006
> (More removed features >so far< to allow fitting on xflop three-shitty)
> Removed features: Spears, crossbows, levitation, teleportation,
> minigames diplomacy system, joinable religious cults (nine divines),
> dual wielding and mounted combat

So why are you using the PC version screen-shots to prove that the XBOX
360 is somehow proving to be a problem?

Are you perhaps, overzealously blaming the 360 for deficiencies in the
game engine, when you know that these sort of things happen precisely
because they are multi-format releases?

If the game was to be coded for the 360 only, then you would see far
more intense use of 360 only features.

As it is, this is what the 360 can do

http://www.elderscrolls.com/images/art/ob_xbox360/obx08B.jpg

And that's a 1st generation game.


>
> Stay tuned for more xflop three-shitty DOWNGRADE NEWS.

Or in other words, stay tuned for Blig Merk to search desperately for
more lies to spread about his favourite waste of time,I.E. XBOX
bashing.

Elmer

unread,
Jan 30, 2006, 8:56:20 PM1/30/06
to
"Swam Mollen" <bigboob...@lycos.co.uk> wrote in news:1138669491.668629.61210
@o13g2000cwo.googlegroups.com:

> Goodness, your obsession stretches to chronologically organising
> rumours, leaks and hearsay to the extent that all it does is shows you
> have a wonderfully inept way of spinning things to your own ends.
>
> Keep it up, it makes us laugh all the harder when you are inevitably
> proven wrong.

But look how many times he said "Micro$shaft" and "xflop three-shitty". I am so
impressed with his vocabulary that it doesn't matter what his point was. I wonder if he's a
teenager yet?

Jonah Falcon

unread,
Jan 30, 2006, 9:46:14 PM1/30/06
to

So they downgraded the PC version so that more people could play Oblivion
without an ultra-high end PC. What's your point, moron?


Jonah Falcon

unread,
Jan 30, 2006, 9:46:39 PM1/30/06
to
Just wondering -- are they making Oblivion for the PS3? No? So sad.


Jonah Falcon

unread,
Jan 30, 2006, 9:52:03 PM1/30/06
to

"Elmer" <elmer@noydb> wrote in message
news:Xns975BC0A...@216.196.97.142...

No. Blig is anxiously awaiting his first pubic hair.


Dub

unread,
Jan 30, 2006, 9:57:07 PM1/30/06
to
Oh goody!

Blig Merk is here so he can be proven wrong about his blowhard bullshit
once again. This is awesome.

halobungieman007

unread,
Jan 30, 2006, 11:17:30 PM1/30/06
to
Ahhh, the fresh scent of FEAR!

Jordan

unread,
Jan 31, 2006, 12:53:41 AM1/31/06
to
As usual, you need to educate yourself.

http://www.elderscrolls.com/forums/index.php?showtopic=227111

Some fun quotes:

"Characters cast shadows on everything. Objects don't cast, they just
receive shadows from characters. The exception is the trees - tree
canopies cast shadows down on everything like you see in the
screenshots."

Regarding the picture you posted:

"Every piece of food, every plate, bowl, cup, fork, knife, the books,
scroll, soul gems, gold coins, and winebottles, plus everything on the
shelves and table in the background, is an object that you can pick up.
You can read the books, you can eat the food or combine it to make
potions, drink the wine, or sell all of it. Or you can take it
somewhere else and put it in a pile. You can drag the items around, you
can use telekinesis to manipulate them, you can hit them with your
weapon, or you can fire an area effect spell at them and they'll all go
flying.

OR, we could change it so that the objects are static -- there's no
interaction, they're fixed in place. Instead of an apple in a bowl for
example, you'd see a "bowl of apples" object that you could never move,
that would act as a container and always looked full of apples even if
you took all of the apples out. Either that or there's nothing there
but static, non-interactive objects, and we only allow you to place
items from your inventory into containers and not into the world. ***
BLIGMERK READ THIS PART*** Because that's the type of thing we'd have
to do -- on PC or on Xbox 360 -- to allow everything to cast shadows of
their own.***

So which is more important to you? Shadows on everything, or lots of
stuff to interact with, take, drop, use, buy or sell?"

In other words it's not a limitation of the 360, it's a limitation of
current technology on the PC or the 360. A poster on page 4 of that
thread puts it better than I ever could:

"Everyone blames the X-Box, saying the PC could have had a option
toggle. I don't think they really get it. I don't think the best PC
with dual 7800's in SLI cound really handle all the possiblities.

A single rib cage in otherwise empty cell with one light source is one
thing, now imagine that table with the 50 differant item's on it.

Coins, apples, forks, etc. Each of those 50 items. Your computer would
need to calculate and render a shadow for each individual item, in real
time.

Now add a new light source, walking by with a torch, setting down a
candle, etc. The shadows would need to be recalculated and a new shadow
rendered for each individual item, in real time, and if there are
multiply light sources, then multiply shadows.

Now add in the Havok physics system. A spell can blast those 50 items
across the room, realistically bouncing and obeying gravity. Now while
they are flying across the room your computer will need to track them,
and calculate and render a shadow for each individual item, in real
time.

All the while part of your computer is still tracking 1500 or so NPC's
with the RAI, etc.

That would bring any system to it's knees. As soon as you entered an
area like that, or blasted a spell like that you FPS would drop to like
3FPS. A regular slide show.

Then every one would be complaining about what a poorly optimised piece
a crap the game was, and how they never should have released it in that
state, etc."

- Jordan

Jordan

unread,
Jan 31, 2006, 12:55:47 AM1/31/06
to
"As it is, this is what the 360 can do

http://www.elderscrolls.com/images/art/ob_xbox360/obx08B.jpg

And that's a 1st generation game. "

It's worth noting that the shadows in that image WILL NOT CHANGE.
Bethesda has already stated that characters and trees will retain the
same soft shadows they had all along. Only objects will lose them.

- Jordan

Hakk

unread,
Jan 31, 2006, 3:33:03 AM1/31/06
to

Good ol' "Find and Replace"

Li'l Slugger

unread,
Jan 31, 2006, 5:02:04 AM1/31/06
to

"Jonah Falcon" <jonah...@mindspring.com> wrote in message
news:nhADf.2963$Nv2...@newsread1.news.atl.earthlink.net...

while cursing at its mommy for chocolate milk.

Pay no attention to the bilgefag. bilgemerk throws it's imature spamtrums
because the xflopgoon has no life.

I'm not even seeing the bilgefag's immature spamtrums since I killfiled its
domain, but "perkoff the jerkoff" (see below) is too stupid to understand
that.

http://geocities.com/think_marty_mcfly/stalker.html

Wolfing

unread,
Jan 31, 2006, 9:05:03 AM1/31/06
to
All these things I really don't care about, shadows to me are just a
little feature and don't know why there's such a big fuzz about them.
I don't remember noticing them in any games I've played and I turn them
on.

> 1/30/2006
> (More removed features >so far< to allow fitting on xflop three-shitty)
> Removed features: Spears, crossbows, levitation, teleportation,
> minigames diplomacy system, joinable religious cults (nine divines),
> dual wielding and mounted combat
>

Now this I do care about, when they start removing things is when we
draw the line. Is this you making things up or are these features
really removed from the game?

Dub

unread,
Jan 31, 2006, 11:28:48 AM1/31/06
to
Jordan wrote:
> In other words it's not a limitation of the 360, it's a limitation of
> current technology on the PC or the 360.

Appreciate you passing along the links and info. It actually has me
really jazzed about the game -- whether I get it for PC or for 360
doesn't really matter, whether it has all soft shadows doesn't really
matter, what matters is the world of Elder Scrolls brought to life
sounds like a great place to play.

Also, it doesn't hurt that you've totally spanked Bliggy on yet another
issue. Bliggy, you should really do yourself a favor and stop
embarassing yourself on these forums. Every time you cross swords with
someone with even the slightest bit of knowlege, you end up in the
corner wearing a huge dunce hat. But hey, it's your cred.

Jordan

unread,
Jan 31, 2006, 12:03:31 PM1/31/06
to

Dub wrote:

> Also, it doesn't hurt that you've totally spanked Bliggy on yet another
> issue.

I should cut him some slack, there really isn't much else to do in
Kennewick, WA. I've been there a couple of times... I mean, it's better
than Pasco but that's not saying much. :^)

- Jordan

Jonah Falcon

unread,
Jan 31, 2006, 4:01:25 PM1/31/06
to

"Jordan" <lu...@earthlink.net> wrote in message
news:1138727011.8...@g43g2000cwa.googlegroups.com...

I'm getting Oblivion for the 360 simply because it'll have the same content
(like Morrowind did) and I won't have to worry about sys requirements. I
never use user-made maps, either. I don't care about graphics THAT much,
even though Oblivion promises to be stunning.


Highlandish

unread,
Jan 31, 2006, 5:05:12 PM1/31/06
to
Quoth The Raven; Jonah Falcon <jonah...@mindspring.com> in
<FeQDf.3236$Nv2...@newsread1.news.atl.earthlink.net>

brave man. I would only get the pc version just because I love editing
everything. I spent more time fooling about with the morrowind game than
playing it. and I spent 6 month in the side quests

--
Remove the _CURSEING to reply to me

Reality is merely an illusion, albeit a persistent one. - (Albert
Einstein)


Brad Sprigg

unread,
Jan 31, 2006, 6:22:31 PM1/31/06
to
One point that has been made on the official boards is NONE of the
released screenshots had have soft shadows on objects enabled, the very
same screenshots which had everyone hyped up that Oblivion was going to
look so great. It is just a case of people too short-sighted to realise
that they are only upset because they are told something is not in the
game anymore, when they hadn't actually realised to begin with that the
only place they were to begin with was the short demonstration on the
E3 vid. Yet Merk posts the screenshot as proof they have been removed,
when this is the same screenshot that has looked the same for months...
way longer than the first chronological rumour he posted.

I would have turned the soft shadows off anyway, to get extra frames.

Adam Russell

unread,
Jan 31, 2006, 6:50:43 PM1/31/06
to

"Brad Sprigg" <bsp...@pecol.com.au> wrote in message
news:1138749751.0...@z14g2000cwz.googlegroups.com...

They never get shadows looking right anyhow.


Jonah Falcon

unread,
Jan 31, 2006, 7:36:30 PM1/31/06
to

"Highlandish" <ckreskay...@dodo.com.au> wrote in message
news:43dfdf23$0$96635$c30e...@ken-reader.news.telstra.net...

> Quoth The Raven; Jonah Falcon <jonah...@mindspring.com> in
> <FeQDf.3236$Nv2...@newsread1.news.atl.earthlink.net>
>> "Jordan" <lu...@earthlink.net> wrote in message
>> news:1138727011.8...@g43g2000cwa.googlegroups.com...
>>>
>>> Dub wrote:
>>>
>>>> Also, it doesn't hurt that you've totally spanked Bliggy on yet
>>>> another issue.
>>>
>>> I should cut him some slack, there really isn't much else to do in
>>> Kennewick, WA. I've been there a couple of times... I mean, it's
>>> better than Pasco but that's not saying much. :^)
>>
>> I'm getting Oblivion for the 360 simply because it'll have the same
>> content (like Morrowind did) and I won't have to worry about sys
>> requirements. I never use user-made maps, either. I don't care about
>> graphics THAT much, even though Oblivion promises to be stunning.
>
> brave man. I would only get the pc version just because I love editing
> everything. I spent more time fooling about with the morrowind game than
> playing it. and I spent 6 month in the side quests

I have Morrowind for the PC -- I've never used user maps, etc. I also tried
Morrowind for the XBox, because the GOTY version was on sale for $14.99. The
graphics were cheaper, but everything was still there.


Xocyll

unread,
Feb 1, 2006, 6:54:39 AM2/1/06
to
"Jonah Falcon" <jonah...@mindspring.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

User made maps?

I tried a lot of the user made mods, but I never came across a map.

Things like readable signs made a huge difference in gameplay since you
didn't have to walk up and click a sign to see what it said.

Things like removing the cliff racers and/or making them less aggressive
also made the game far more fun.

Then there were the "official" addons - the two expansions and the
Bethesda made mods.


Sandbox type games are almost always improved by addons.


Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Mark Morrison

unread,
Feb 1, 2006, 8:28:52 AM2/1/06
to
On 31 Jan 2006 15:22:31 -0800, "Brad Sprigg" <bsp...@pecol.com.au>
wrote:

>
>I would have turned the soft shadows off anyway, to get extra frames.

I always do, too - you don't really notice when they're gone, and
AFAIK, Thief 3 was the only game that used shadows in any real
gameplay sense, as the enemies would respond to your shadow if they
spotted it.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !

Jonah Falcon

unread,
Feb 1, 2006, 10:58:33 AM2/1/06
to

>
>
> Sandbox type games are almost always improved by addons.

True, but OBLIVION IS NOT A SANDBOX GAME.

There's a beginning middle and an end in Oblivion. lmao


Xocyll

unread,
Feb 2, 2006, 8:30:02 AM2/2/06
to
"Jonah Falcon" <jonah...@mindspring.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>> Sandbox type games are almost always improved by addons.
>
>True, but OBLIVION IS NOT A SANDBOX GAME.
>
>There's a beginning middle and an end in Oblivion. lmao

There's a beginning, middle and end in Arena, Daggerfall and Morrowind
too, but they're still sandbox games because you have freedom to move,
explore and do side quests or not by your choice.

Are you saying that Oblivion, unlike all the other elder scrolls games,
is a linear game that doesn't let you explore etc as the other 3 did?

Memnoch

unread,
Feb 3, 2006, 8:49:01 AM2/3/06
to
On Tue, 31 Jan 2006 02:46:14 GMT, "Jonah Falcon" <jonah...@mindspring.com>
wrote:

>
>
>So they downgraded the PC version so that more people could play Oblivion
>without an ultra-high end PC. What's your point, moron?

An option to turn them back on will probably still exist perhaps? That would
be a better compromise and would end these rediculous slanging matches between
camps.

0 new messages