On Wed, 16 Dec 2015 10:46:39 -0500, Xocyll <
Xoc...@gmx.com> wrote:
>>>On Fri, 11 Dec 2015 11:55:54 -0700, "rms"
>>><rsqui...@MOOyossmanMOO.net> wrote:
>>>
>>>>>But man, the respawning.
>>>Anyway, I'm playing at "2" difficulty for combat (this can't be
>>>changed once the game is started). However, IIRC none of the
>>>difficulty levels affect the respawn rate.
>As I recall the first patch introduced options to turn down (but not
>off) the respawn and turn down the wear rate on weapons, both of which
>were too high at release.
>Not in a menu, you had to edit the .ini file.
>You could never turn it all the way off because it was supposed to
>simulate a living environment where empty areas would attract critters
>(either naturally or because Shodan sent them.)
In System Shock 2, not the original. It's the original I'm having
issue with ;-(
Anyway, it turns out that the save games created in the SS1 Enhanced
edition are compatible with the original version as well (well, that's
not too surprising). So I installed System Shock Classic, transferred
the save games over to the new directory, loaded the EE save-games
and...
... the spawning is /much/ reduced in Classic. In Enhanced, a new
Invisible Mutant was spawning once every twenty or thirty seconds; in
Classic, it was closer to once every two or three minutes.*That's
still fairly high compared to modern games but it is more or less what
I remembered of the original.
I sent a note to the developers; it's an obvious bug. Hopefully they
fix it, because I've basically given up on replaying this game because
of it. Not only does it crank up the difficulty unnecessarily, it
completely ruins the immersion. It turns the creepy corridors of
Citadel Station into a clown-car routine.