On Wed, 27 Sep 2023 14:25:33 -0700 (PDT), Justisaur
<
just...@gmail.com> wrote:
>For me, the most hated game I love is probably
>
>Saint's Row IV.
>I just loved the superhero theme in a time when CoH
>had been shut down, and not resurrected, and the other supers games
>were really bad. I think it was so hated as it took the GTA ripoff to
>a place that it was more a CoH ripoff, not at all what people wanted or
>expected from the game. The DLCs like Gat out of Hell were better
>balanced and still interestingly different too.
I don't recall Saints Row 4 being hated (and, indeed, a quick google
indicates its reviews are generally favorable). Flaws were noted, and
the unusual direction the game took was not to everyone's taste, but I
think most people were fine with it. It wasn't a game people LOVED,
but hated? I didn't see that.
>Runners Up:
>Fallout 76.
>I don't know if it would quite come to 'love' but there were many
>memorable bits I loved, that were far more memorable than anything in
>Fallout 4. Mothman, the Nuka Cola plant, the Miners, the friendly
>assault bot, fighting giant deathclaws with hordes of other players.
On the other hand, Fallout 76? That got a lot of hate. Partly because
it /wasn't/ what people really wanted (which was another single-player
open-world game), and partly because it wasn't a particularly notable
game... especially on release. It was just-another-not-that-exciting
MMORPG, but with all the usual Bethesda jank and bugs. It's gotten
better over the years - and this has softened opinions - but it had a
really rough start.
But I have a hard time thinking of any 'games I loved that the general
public despised". There are a number of games I had some fun within,
despite getting critically and publically trashed - I often
appreciated what the developers were TRYING to do through the flawed
implentation - but usually the same problems the public latched onto
also kept me from really enjoying the experience.
But there's gotta be some, right?
Well, "Mass Effect: Andromeda" comes to mind, I guess. That game got a
lot of hate. Myself, I thought it was okay; a mediocre experience
released by a developer who should have done a lot better. It wasn't
as awful as some made it out to be, but it wasn't a game I'd really
recommend either.
"Gothic", on release, received a lot of vitriol, but I fell in love
with it. Well, eventually; I gave up on my first attempt. It was only
after I forced myself to give the game a second chance that I saw the
brilliance in its design (despite its chonky visuals and controls).
But that seems to be the same with a lot of players, and now it's
considered a classic.
"Witchhaven", maybe? Even on release - back in 1995 when shitty FPS
games were common - I had a bit of a soft spot for the game. Not so
much for its gameplay but because - with its SVGA graphics and 3D
sound - it created what was, for its time, one of the most immersive
dungeons crawls I had experienced. As much as I loved games like
"Underworld" or "Arena", they tended to be fairly slow-paced; you
often felt like you were trapped in molasses. Moving through
"Witchhaven" felt a lot smoother and more natural. The effect didn't
last - once better games started releasing with similar technology,
the flaws of "Witchhaven" became ever more apparent - but on release?
There was a bit of witchly magic around the game.
Oh, I know: "TerraWars: NY Invasion". This was a bonafide awful game,
and it got extremely poor reviews. I'm not sure it was HATED, but I
think that has more to do with the fact that almost nobody has ever
PLAYED it. And while I in no way love the game, it's one of those
titles that is such a disaster, that it's only redeeming quality is
how bad it actually is. It's less a loved game than one that was quite
memorable for its terribleness.