Respond by keying one of s, S, c, C, m, M, a, or A.
SOPWITH will then ask for the type of input device(s)
to be used during play.
Key: 1 - Joystick with IBM Keyboard
2 - Joystick with non-IBM Keyboard
3 - IBM Keyboard only
4 - Non-IBM keyboard only
(See the KEYBOARD section of this documentation for a
comment on IBM compatible keyboards). Respond by
keying 1, 2, 3, or 4.
For single player, single player against computer,
and 2 player modes, this is all that must be done.
The SOPWITH window and status screen will be
displayed, and the game will begin. In 2 player
mode, a "waiting for other player" message will
appear while the game waits for an opponent.
If multiple player SOPWITH is selected, there are a
few more steps to be performed. Since SOPWITH allows
several games to be played concurrently, SOPWITH must
know which game the player wishes to start or join.
SOPWITH will ask (demand):
Key a game number
In order for a game number to be accepted, the
following must all be true:
* the game number is between 0 and 7 inclusive
* the data file "sopwith#.dta" (where # is the
game number keyed) resides on the player's
SOPWITH disk. The player's SOPWITH disk is by
default the "C" disk, but may be overridden to
another by use of the "-d*" option of the
SOPWITH command line.
* an IMAGINET semaphor file "semaphor" resides on
the player's SOPWITH disk.
* the game requested is not currently being
played, or the game is waiting for additional
players.
If the player is the first player to request this
game number, SOPWITH will display:
Key maximum number of players allowed
A response of 2 through 4 indicates to SOPWITH that
it will wait for 1 to 3 players respectively before
allowing play to begin. While waiting for additional
players, SOPWITH will display the message "Waiting
for additional player(s)". Once all the required
players are attached to the game, the SOPWITH window
and status screen will be displayed. Refreshes will
begin.
If the player is not the first player into the game
specified (i.e. the game is waiting), SOPWITH will
immediately display the "Waiting for additional
player(s)" message. If all the required players are
attached to the game, the game begins. Otherwise,
SOPWITH will continue to wait.
SOPWITH prompting may be avoided by keying flag
values on the SOPWITH command line. Valid flag
combinations are: (*NOTE - all flags must be in
lower case.)
Mode of play: -s single player
-c single player
against computer
-m multiple player
-a two player
asynchronous
Input device(s): -k non-IBM keyboard
-k -i IBM keyboard
-j joystick and
non-IBM keyboard
-j -i joystick and IBM
keyboard
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