On Fri, 11 Nov 2022 07:46:56 +0100, "Werner P." <
we...@gmx.at> wrote:
>Frankly spoken, Activision is pretty much the publisher I care least
>about even less than EA, who brings out occasionally a game which I am
>interested in. Activision while sitting disney like on top of a ton of
>unused IP literally has no game anymore and did not have for a long time
>I have any interest in. (as I said i dont care about war shooters and
>less about Diablo lootbox style, there are so many really good
>alternatives even for the click and slay style, I frankly also do not
>care about)
Oh, ditto. I don't buy Activision games. They aren't even on my
watchlist. Another "Call of Duty"? Yawn. I have twelve already. "World
of Warcraft"? You can get the same - or better! - experience from
free-to-play MMORPGs these days. Even were their corporate behavior
not enough to drive me away, they just don't have a compelling line-up
of games anymore, at least not for me. And it doesn't look as if
that's going to change any time in the near future. I've said it
before; as much a I bemoan the quality of Indie and small-publisher
games, at least they're creating innovative and interesting products
rather than rehashing the same old pabulum from ten years ago like the
triple-A developers.
>Microsoft did not only want to buy Activision for COD but because of the
>IPs they wanted to revive. They know that there is a ton of names in the
>portfolion beneath the COD and Diablo names which have a high potential
>but are basically rotting away.
While it's hard to say exactly why Microsoft is in the deal, it's much
more likely for Activision's mobile division than anything PC or
Console related. Those are nice bonuses for Microsoft, sure, but it's
the mobile division that is the real prize. Not only is it the source
of at least half of Activision's revenue, it fills in a gap in
Microsoft's own business.
(It reminds me of Electronic Art's acquisition of Origin. Most people
assumed it was solely for EA to gain control of Ultima, Wing
Commander, and the rest of their famous IPs... but EA was as much (or
possibly more) interested in Origin's sale team. In an era when many
games were still sold in small, single-owner game stores, a sales team
with connections to all those stores was worth their weight in gold
since they were the ones who could convince retailers to put your
games on their shelves. Too often the reason for these acquisitions
has less to do with customer-facing reasons, and more to do with
fixing business-management problems).
>So basically Activision getting bought by someone competent would be a
>good thing in this case.
That's for darn sure. Although its unlikely that we'd see immediate
change after the acquisition; it's rare and foolhardy to 'clean house'
of all the C-levels until after you have an understanding of how a
business works and have appropriate replacements in hand. And even
when Kotick and the rest are shuffled off the board, it's not like
they're leaving unrewarded. Still, seeing Kotick et al's back will be
welcome.
God, how did it ever come that we'd start seeing MICROSOFT as a savior
of PC gaming?!?
>Man I just wished the original activision would roam its head once in a
>while, the studio which brought us Pitfall, River Raid, Little Computer
>people etc...
Or even the Activision from the middle period (although many of those
IPs were acquired rather than invented in-house, I'd still like to see
their return). Games like "Heavy Gear", "Battlezone", "Zork", "Heretic
II", "Soldier of Fortune", "Gun", "Prototype" and "NASCAR".
>But EA started off innovative as hell as well before they struck gold
>with their sports titles. (the rockstar game designer era when they
>called themselves EOA)
"If it's in the game, it's in the game!" ;-)
I think EA's turning point was the hiring of Andrew Wilson, then as
Executive Producer to the FIFA games, and now the CEO of the whole
company. He almost singlehandedly championed the
microtransactions/lootboxes/etc. strategy that first took over FIFA,
then the other sport titles, and then became a prominent feature in
all of EA's games. Even under Ritocello - it's former CEO - EA was
showing some interest in diversifying its IP and creating games its
customers might like, but after Wilson took over it was all about
'online services' and sticking to tried-n-true franchises. His only
saving grace over Kotick is that he's not quite the asshole... at
least publically. Wilson - arguably - may not be as anti-employee,
anti-consumer as Kotick... but he's done little to advance the state
of the art of gamemaking, preferring instead to focus on
monetizations.