On Thursday, September 21, 2023 at 4:34:59 PM UTC-7, Metal Guru wrote:
> On 9/20/2023 5:17 PM, Spalls Hurgenson wrote:
> > On Tue, 19 Sep 2023 03:13:15 -0400, Metal Guru
> > <Meta...@IsItYou.com> wrote:
> >
> >> "To me, the sign of a great RPG is when you're excited to level
> >> up, and the 2.0 update definitely delivers on that front."
> >>
> >>
https://www.gamespot.com/articles/cyberpunk-2077-2-0-update-rebuilds-its-gameplay-to-make-a-fantastic-rpg/1100-6517704/#comments-block-33609205
> >
> > Then again, CD PRojekt RED (and subsidiary GOG) have /always/ had
> > problematic communications, with their odd sense of humor rarely
> > resulting in the hoped-for effect.
> "rarely" being the key word here, who could ever forget their closing of
> the GOG digital store prank as a "publicity stunt" that, as it turned
> out, worked pretty darn well proving once again that there's no such
> thing as bad publicity. All joking aside I'll be eternally grateful to
> them for having brought the Infinity engine games back from the dead, so
> to speak. Among many other classics, to be sure.
>
> I have just downloaded the CP2077 2.0 patch (PS5) and started a new
> playthrough as a female Nomad, the VA is so much better than the male
> one, thank goodness (I'm loving Cherami Leigh's voice) I really couldn't
> stand the male counterpart and the nomad start is incredibly well done I
> thought.
Strong agree on that. I played all three origins, and both male and female.
I didn't play a female nomad, but female voice is infinitely better, and
nomad is by far my favorite origin. The only downside to the female
is no romancing the Panam.
> I'm about 2 hours in and pleasantly surprised so far - driving
> feels good, no glitches of any kind yet and the gameplay in general
> seems smoother but maybe that's just me. I just wish there was a way to
> adjust the FOV, it should be absolutely mandatory in every 3D game - be
> it First or 3rd person.
If they made driving good that's a huge improvement. Even with mods,
and having played it only a few months ago driving was garbage.
>
> "All NPCs now scale to your level. Enemy difficulty is no longer
> dependent on what area of Night City you're in."
>
> Hmm, it's too early to tell but I'm probably not going to like this
> feature. Some (most? all?) of my favorite games (like Piranha Bytes')
> understandably don't have that - if the enemies just go up with you,
> what exactly is the point of leveling up?
Ugh, yeah. I don't care for that. Witcher 3 has the option to do that if you
want. If they just make it an option like their other game, then that's fine,
but by default, no.
Still you do, or at least used to get relatively significantly more powerful the
more levels you had.
> But I digress, back to Night City :)
Too wrapped up in Baldurs' Gate 3 right now. I do very much want to do a
new playthrough of CP2077 with the new patch though. It's interesting,
I read my old review of it, and mentioned really capturing me in the feels.
BG 3 has only one instance where that happened so far and was very
brief, and I've been through half the game. In general the quality and
number of NPCs is far superior in BG 3, but CP's got a lot more higher
highs, but also probably too much barely interesting drek, where BG 3 is
more consistently good, but also consistently bad in non-rp ways.
At least it seems like the bugs are getting fixed in bg3 quickly. The two
worst ones I experienced seem to be gone or at least greatly reduced,
even on the same save game where I was experiencing them.
Yeah sorry, I brought it round to BG 3 again.
- Justisaur