Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Quake II: Keeps Crashing.

239 views
Skip to first unread message

|fREoN|

unread,
Dec 25, 1997, 3:00:00 AM12/25/97
to

Well seeing how this hasn't happened to me or anyone I know, It must be
Activisions fault. Sheesh. Did you try re-booting your computer, then
running it? Did you try re-installing it? Activision didnt manage to pull
anything off, its id softwares game. Just because Activision packs it,
throws in their advertisements, and ships it to retailers, doesnt make it
their fault for rushed games. Besides that error you are having is happening
to you, not everyone, so it must be who? YOU.

Chris Kintz wrote in message <34a5c374...@news.alt.net>...
>Well, Activision manages to pull it off again. Yet another game that
>was "rushed out the door" which keeps crashing and won't load right.
>Grrr.
>
>When I attempt to start "Quake2", the screen will bring up the
>"loading" screen, pause for about 10-15 seconds, and then drop back to
>the Windows95 Desktop. I've tried it with video mode in "Software",
>"Standard OpenGL" and "3dfx OpenGL", Fullscreen and Window. I've also
>tried running "Quake2 - Compatability Mode" with the same results.
>
>Error message from Win95 is the standard one:
>"This program has performed an illegal operation and will be shut
>down."
>
>QUAKE2 caused an invalid page fault in
>module KERNEL32.DLL at 0137:bff782af.
>Registers:
>EAX=3f3f3f3f CS=0137 EIP=bff782af EFLGS=00010202
>EBX=00001ba4 SS=013f ESP=00d3f748 EBP=00001eaf
>ECX=3f3f3f3f DS=013f ESI=01eae82c FS=0ec7
>EDX=c535c34c ES=013f EDI=0f3f2398 GS=0000
>Bytes at CS:EIP:
>89 41 08 8b 56 04 8b 46 08 89 50 04 8d 04 1e 50
>Stack dump:
>0f3f2398 00000000 01eae82c 01260000 00000000 0126000c 000112a2
>00000000 00000000 bff78485 01260000 01eae82c 00001ba4 00000000
>00000001 00000000
>
>Once I managed to see this on the Quake2 console screen before it
>disappeared:
>
>Loading plaque timed out
>pics
>]
>
>
>My Current System Setup:
> * Intel Pentium 166 MHz
> * Windows95 OEMSR2 ("Version 'B'")
> * 48MB EDO RAM
> * Over 3GB Hard Drive Space, all in FAT32
> * Video: Hercules Stingray 64/Video
> * Video: Orchid Righteous 3D
> * Sound Card: Diamond Monster Sound
>
>All drivers are current.
>
>Any ideas?
>
>-Chris
> (UIN 726529)
>
>"In truth, you're more often referred to as, say, 'Demons From Hell'
>rather then 'Ogres' per se... but let's find out how the audience
>feels about you two, okay?"
> - Cory Emerson "The Dirty Pair: Fatal But Not Serious"

|fREoN|

unread,
Dec 26, 1997, 3:00:00 AM12/26/97
to

markbrad wrote in message <01bd126a$2403bce0$7ee464ce@gavin>...
>
>
>|fREoN| <grnn...@mcn.net> wrote in article <67vk5n$a...@news.mcn.net>...


>> Well seeing how this hasn't happened to me or anyone I know, It must be
>> Activisions fault. Sheesh. Did you try re-booting your computer, then
>> running it? Did you try re-installing it? Activision didnt manage to pull
>> anything off, its id softwares game. Just because Activision packs it,
>> throws in their advertisements, and ships it to retailers, doesnt make it
>> their fault for rushed games. Besides that error you are having is
>happening
>> to you, not everyone, so it must be who? YOU.
>> > >
>>

>Okay, I'll ask it. What is the point of this flame? The poor guy was just
>trying to get his goddamn game to run, and you come in here and torch him.
>Get some Prozac, man.. and learn how to use your News Reader's edit
>features, posting a 7 line flame to a 56 post is childish, immature, and
>improper.
>
>--
>Never underestimate the power of human stupidity-
>Robert A. Heinlein

Ok I got my prozac. Ok maybe I read his post wrong. It seemed to me that
this guy came in and posted about how his whole problem is Activisions fault
for rushing a game out. I simply stated that:
A. It doesnt happen to me or the 18 friends here that have it, or the 30 or
so Quakers I play on the net with. I havent seen to many posts with that
error. So maybe, just maybe its not Activision or id's fault, is it?
B. id made the game not Activision.
C. Threw in some info about the first things I would do if it happened.
Re-boot, if it didnt work then reinstall.
Hey everyone gets the same CD, if it works on thousands of computers and not
on a few, is it the game or the computer?

|fREoN|

unread,
Dec 26, 1997, 3:00:00 AM12/26/97
to

Chris Kintz wrote in message <34a3de95...@news.alt.net>...
>On Thu, 25 Dec 1997 23:47:34 -0700, "|fREoN|" <grnn...@mcn.net>
>wrote:


>
>>Well seeing how this hasn't happened to me or anyone I know, It must be
>>Activisions fault. Sheesh.
>

>Bite me, okay? I'm getting sick and tired of this "Well, if it works
>for me and everybody I know, then fuck the rest of the gaming
>community because it doesn't work for them" attitude taken up by
>people like you.
>
>You must have taken the "Customer Relations" night-course at BC3K
>University, eh?

Im sorry if I came off wrong. But blaming problems on Activision (or any
distributor) for a game made by id(or any company), that runs fine on many
peoples computers except a few, is making me sick.
I dont work customer relations so I guess that doesnt matter. :)

>>Activision didnt manage to pull anything off, its id softwares game.
>>Just because Activision packs it, throws in their advertisements,
>>and ships it to retailers, doesnt make it their fault for rushed games.
>

>And guess what. They also handle TECHNICAL SUPPORT for it as well.
>Go figure.
>

And what did they say to do? I am curious to see what they had you do. It
does seem a little funny to have them handle the tech support but you would
probably have better luck finding some support at www.stomped.com or any of
the other quake pages.


>>Besides that error you are having is happening
>>to you, not everyone,
>

>Hey, maybe you're reading a different comp.sys.ibm.pc.games.action I
>am, but I recall seeing a couple of people stating that they were
>having problems with "Quake2", specifically with Decompression Errors,
>which seem to be the same problem I'm having.
>

Well maybe you all have something in common in your systems. I was only
trying to say that if something works on thousands of computers but doesnt
on a few, is it the program or the computer?

>
>For your information, I've been having a rash of problems with
>Activision games as of late. Everything else (except "Blade Runner"
>which is also giving me some problems, but at least it's booting up
>without immediately crashing) works fine. But, no, it MUST be me. I
>mean, it would be UNTHINKABLE to think that Activision would put out a
>buggy program! Not ACTIVISION! They have such a fine track record,
>after all! Gasp! Heresy! Blasphemy! Better burn the Heretic at the
>stake! Cletus, let's start gathering the wood!
>
>If you're not going to contribute something useful, then don't bother
>wasting both our time, okay?


Well did Activision make Quake2? Did they program it? No. ID created,
Activision distributed. That was my point to begin with. Anyway no point in
arguing!
Did you get it working yet? Could it be a problem with your soundcard?
Everyone I know has Soundblaster AWE32's. A lot of us have P166 just like
you and 3dfx too. Just a different soundcard.

markbrad

unread,
Dec 27, 1997, 3:00:00 AM12/27/97
to


|fREoN| <grnn...@mcn.net> wrote in article <67vk5n$a...@news.mcn.net>...

> Well seeing how this hasn't happened to me or anyone I know, It must be

> Activisions fault. Sheesh. Did you try re-booting your computer, then

> running it? Did you try re-installing it? Activision didnt manage to pull


> anything off, its id softwares game. Just because Activision packs it,
> throws in their advertisements, and ships it to retailers, doesnt make it

> their fault for rushed games. Besides that error you are having is
happening

jumpy

unread,
Dec 27, 1997, 3:00:00 AM12/27/97
to

> Well, Activision manages to pull it off again. Yet another game that
> was "rushed out the door" which keeps crashing and won't load right.
> Grrr.

Before you blame Activision again, why don't you blame yourself for not
being able to configure your computer properly. Quake 2 works perfectly
on my machine without crashing.

xxyzz

unread,
Dec 27, 1997, 3:00:00 AM12/27/97
to

jumpy wrote:
>
> Before you blame Activision again, why don't you blame yourself for not
> being able to configure your computer properly. Quake 2 works perfectly
> on my machine without crashing.

Hehe. I take it you never play Quake2 over the internet?

Zero Point

unread,
Dec 27, 1997, 3:00:00 AM12/27/97
to

On Thu, 25 Dec 1997 20:37:20 GMT, cjk...@usa.net (Chris Kintz) wrote:

>Well, Activision manages to pull it off again. Yet another game that
>was "rushed out the door" which keeps crashing and won't load right.
>Grrr.
>

>When I attempt to start "Quake2", the screen will bring up the
>"loading" screen, pause for about 10-15 seconds, and then drop back to
>the Windows95 Desktop. I've tried it with video mode in "Software",
>"Standard OpenGL" and "3dfx OpenGL", Fullscreen and Window. I've also
>tried running "Quake2 - Compatability Mode" with the same results.
>
>Error message from Win95 is the standard one:
>"This program has performed an illegal operation and will be shut
>down."

>


>Any ideas?
>
>-Chris
> (UIN 726529)
>
>"In truth, you're more often referred to as, say, 'Demons From Hell'
>rather then 'Ogres' per se... but let's find out how the audience
>feels about you two, okay?"
> - Cory Emerson "The Dirty Pair: Fatal But Not Serious"

This almost sounds like something I kept running into for awhile,
except I was able to play for about 5 minutes before it went bottoms
up.(hard freezes, spontaneous system reboots, dump to windows)

A couple of suggestions- First, check and make damn sure you've got
all the latest drivers for everything (video and sound), latest Glide
version is 2.43 I think. Check your Direct X crap and reinstall it if
necessary. These are always good suggestions for any of these latest
games. Second, don't ask me why, but make sure you use the shortcut
provided by the Quake II install to start the game (I copied the
shortcut to my desktop for quick access and ended up finding out that
Quake didn't like it for some reason, using the Start menu-->Quake II
button ended all crashes for me).

I've never gotten a Kernel32.dll error in Quake II; I always see it in
IE4 when their Java compiler has a problem.

Hope this info helps some.

|fREoN|

unread,
Dec 27, 1997, 3:00:00 AM12/27/97
to

xxyzz wrote in message <34A4EE...@idt.net>...

Hehe. Activision didnt make Quake2 did they?

PS. Internet play isnt that bad. Will get better as soon as id releases the
fix to prevent people from crashing the server and people get their
dedicated Quake servers back online.

mark wetton

unread,
Dec 28, 1997, 3:00:00 AM12/28/97
to

>
> >Chris Kintz wrote in message <34a5c374...@news.alt.net>...

> >>Well, Activision manages to pull it off again. Yet another game that
> >>was "rushed out the door" which keeps crashing and won't load right.
> >>Grrr.
> >>
> >>When I attempt to start "Quake2", the screen will bring up the
> >>"loading" screen, pause for about 10-15 seconds, and then drop back to
> >>the Windows95 Desktop. I've tried it with video mode in "Software",
> >>"Standard OpenGL" and "3dfx OpenGL", Fullscreen and Window. I've also
> >>tried running "Quake2 - Compatability Mode" with the same results.
> >>
> >>Error message from Win95 is the standard one:
> >>"This program has performed an illegal operation and will be shut
> >>down."
> >>
> >>Any ideas?
> >>
> >>-Chris
> >> (UIN 726529)
> >>
> >>"In truth, you're more often referred to as, say, 'Demons From Hell'
> >>rather then 'Ogres' per se... but let's find out how the audience
> >>feels about you two, okay?"
> >> - Cory Emerson "The Dirty Pair: Fatal But Not Serious"

The only prob I had was the crash when going between levels and I think
I solved that one by freeing up more hard drive space, as I think it had
something to do with virtual memory. Question: what size install have
you put on? maybe the full install might solve the prob? Try freeing
up the hard drive, especially the drive that windows is on and email me
about how it went.

Mark

|fREoN|

unread,
Dec 29, 1997, 3:00:00 AM12/29/97
to

Chris Kintz wrote in message <34a923e9...@news.alt.net>...
>On Fri, 26 Dec 1997 23:53:38 -0700, "|fREoN|" <grnn...@mcn.net>
>wrote:
>
>[self-snippage]
<snipage>
>Well, I'm getting ticked off because Quake2 isn't working right, and I
>waited for it a long time, just like many other people. My wife paid
>about $45 for... it's not unreasonable that I should be able to enjoy
>it, no? Anyway, Activision wouldn't be the first, or the last,
>distributor to rush a game out of the door to make it in time for the
>Christmas season, with the philosophy of "We'll patch it later". And
>Quake2 is clearly rushed, with many things missing from it like CTF,
>Multiplayer Maps, and other stuff.
>

Well CTF isnt part of Quake, it wasnt in Q1 and it isnt in Q2. Thats nothing
to blame id for. The DM specific levels not bieng there is a shame. But my
whole point was Activision didnt rush the game, if anyone rushed it it was
id, they are the ones who made it. Still there is another big picture to
look at, is it id's fault that it doesnt work on your computer? Is there any
possible way that they could have tested the game on every single computer
configuration and make sure it worked on each one before releasing it? What
are your system specs again? I seem to remember them being similar to mine.

>Think of it this way: If you bought a copy of the "Star Wars Special
>Edition Trilogy" and brought it home, popped it in the VCR, and found
>out that the picture was REALLY crappy. You would bring it back to
>the person who was distributing it, would you? And how would you feel
>if the clerk behind the counter said "Tough luck, buddy. Hundreds of
>people can watch it fine without problems. It must be YOUR fault that
>you can't watch it."
>
>You would be a little ticked off, wouldn't you?


Funny you should mention it. My first copy of the Trilogy Special Edition
had bad sound on 2 of the 3 tapes! I took it back and the new one worked. :)

>
>>but you would
>>probably have better luck finding some support at www.stomped.com or any
of
>>the other quake pages.
>

>True. True. I also assumed comp.sys.ibm.pc.games.action would be an
>appropriate place to ask for help without getting flamed at. (ahem)

>

Heh heh. :)

>>Well maybe you all have something in common in your systems. I was only
>>trying to say that if something works on thousands of computers but doesnt
>>on a few, is it the program or the computer?
>

>Well, the problem with PC's (as opposed to Macs) is that everybody's
>machine is different, usually radically so. Microsoft (spit!) created
>DirectX, supposedly to take care of this. Yeah, right. And I'm Spiro
>Agnew.
>
Yeah I hear ya there. Well directx does take care of some problems but at
the same time creates new ones. I always download the CORE version so I dont
get my video and sound drivers overwritten. Havent had any problems yet.


>>Did you get it working yet? Could it be a problem with your soundcard?
>>Everyone I know has Soundblaster AWE32's. A lot of us have P166 just like
>>you and 3dfx too. Just a different soundcard.
>

>Well, I got a Diamond Monster Sound, and nothing else right now. And,
>actually, I did get it working. The solution is a little strange.
>But, to make it short, I had to (1) completely turn off the hard-drive
>read-ahead function in Windows95, and (2) it will ONLY work with a
>minimum (25 Meg) "CD Install". Attempts to use Quake2 with a
>"Standard" or "Maximum" install will reward me with this error from
>the Quake2 console screen:
>
>***********
>ERROR: DECOMPRESSION OVER-READ
>***********
>
>right before it drops back to the Windows95 desktop.
>
>Why does the 1/2 combo work? I have NO idea. But it does. It
>stutters a bit here and there because it's reading all the info from
>the CD, especially when I get a "Loading plaque timed out" error when
>switching maps and it'll stutter awfully when I switch to a new
>weapon. This is bearable during single-player mode, but I'm worried
>that it'll result in me getting fragged in a major way during
>multiplayer.
>

Very strange. Did you try the patch yet? Maybe if you download the new patch
and do a full install, then put the patch files into the Quake2 directory
and try to run it it might work.

Also are you installing it onto a compressed drive? It is ussually
recomended not to do this, I dont know if it would cause those problems
though.

Mark

unread,
Dec 31, 1997, 3:00:00 AM12/31/97
to

In article <6828t3$h...@news.mcn.net>, |fREoN| <grnn...@mcn.net> wrote:
>
>Chris Kintz wrote in message <34a3de95...@news.alt.net>...
>>On Thu, 25 Dec 1997 23:47:34 -0700, "|fREoN|" <grnn...@mcn.net>
>>wrote:
>>
>
>Well did Activision make Quake2? Did they program it? No. ID created,
>Activision distributed. That was my point to begin with. Anyway no point in
>arguing!
>Did you get it working yet? Could it be a problem with your soundcard?
>Everyone I know has Soundblaster AWE32's. A lot of us have P166 just like
>you and 3dfx too. Just a different soundcard.
>

I think there must have been a definite element of haste in getting Quake2
out in time for the Christmas - of all the great games released by ID, which
are usually of an extremely high quality, this has to have been the most
bug-laden so far.

The daily release of patches is really annoying as well - I know I don't
have to install them, but to fix some of the really bad bugs, there isn't
too much of a choice. I can't help thinking of the clueless newbie or
completely confused grand-daddies, who bought Quake2, have got all
kinds of problems, and think a patch is something they put over their eye,
and have no experience of the Quake-Net community.

For instance, the 3.09 patch readme file I read fully, and yet half the
changes it seems to have made weren't documented in the release. Now the GL
bugs in network mode have gone, yet suddenly all my video/sound during the
movie sequences is all screwed up. I also had the video mode set as 3dfx and
the full screen option was set to yes (I've read since you shouln't do this) -

Well, upon booting the game after installing the patch, the screen went crazy
flicking between game and windows, eventually bailing out, leaving my screen
resolution at 640x480x256. In the end only the removal of the config file
allowing me to reset the video options let me back in the game. I can't
help feel, once again, a clueless newbie would just think 'it's broke' and
leave it at that.

Whats more, I can't load any saved game files (yes, I know that _was_
documented, but still it's horribly annoying).

As for blaming Activision, well I assume someone pushed Id into rushing
a release before Christmas, when they might have honestly thought It wasn't
really ready yet. Or maybe not. I think it's a shame that what in my opinion
is probably the best game ever on the PC, has been slightly tainted by
these problems. A couple of months more work maybe, and it would really
have been _perfect_.

Can't say ID/Activision are the only ones at fault here, of the three
games I acquired around Christmas, Quake2 at least worked mainly. Worms II
refuses to work at all, just crashing upon booting. All the support
information within the packaging has proved useless, Team17 aren't answering
email or telephones, and the 'support' web page doesn't exist.

And with Wing Commander, although I meet every spec stated on the box (indeed
exceed it in most cases), and although the game plays fine (if a little slow
during big combat scenes), the movies are buggered, and nothing I can do
can get the sound or jerkyness fixed.

*whinge mode off*

--
Mark J. Turner (markjt[at]uk.uu.net)
Systems Specialist, UUNET UK, Cambridge, England
- . ...- .- .-.. .. ... - -.-. --- -- .--. --.-
I'm as confused as a baby in a topless bar.

Eric Whalen

unread,
Dec 31, 1997, 3:00:00 AM12/31/97
to Mark


Mark wrote:
Cut out bunch of crap...

> *whinge mode off*

Well...I my self have no problmes with quake 2. I don't play much single
player..but i have never had it crash..hang...nothing. Also...WC:P runs fine on
my 166 with voodoo. Dunno what setup you have...but if you are having
problems..it could be some type of hardware..espically if you have a Packard
Bell..or any other prefab company..I don't trust ANYONE when buying a pc...so i
build my own.


Shrike

unread,
Dec 31, 1997, 3:00:00 AM12/31/97
to

Mark wrote:
>
>
> I think there must have been a definite element of haste in getting Quake2
> out in time for the Christmas - of all the great games released by ID, which
> are usually of an extremely high quality, this has to have been the most
> bug-laden so far.
>

It's also the most complex so far...

Sorry if this is bad news, but the rain of patches is going to be the
*good* news following a game. If *any* game in the future is not
followed by a flurry of patches, that doesn't meant that it's bug-free,
but that the bugs stay in. Code nowadays is just too complex for any
company (even one with the high quality standards of id) to ever release
bug-free products anymore. It just can't happen.


--
______
Shrike
______

"Jim Beam's given me the right to be wrong"
-Country Dick Montana

Irwin Pui-Yin Choy

unread,
Dec 31, 1997, 3:00:00 AM12/31/97
to

Shrike <shrike@_SPAMTRAP_alcaudon.com> wrote:

>Sorry if this is bad news, but the rain of patches is going to be the
>*good* news following a game. If *any* game in the future is not
>followed by a flurry of patches, that doesn't meant that it's bug-free,
>but that the bugs stay in. Code nowadays is just too complex for any
>company (even one with the high quality standards of id) to ever release
>bug-free products anymore. It just can't happen.

I agree. I also play Ultima Online - whenever a new patch comes up
(there is one about every 2 weeks) I am delighted.
----------------------------------------------------------
Irwin Pui-Yin Choy
e-mail: pyc...@unity.ncsu.edu, pyc...@usa.net
M.S. (Parks, Recreation and Tourism Management) program
North Carolina State University

0 new messages