On Sun, 19 Aug 2018 09:30:31 -0400, Mike S. <
Mik...@nowhere.com>
wrote:
>On Sat, 18 Aug 2018 09:34:08 -0400, Spalls Hurgenson
><
spallsh...@gmail.com> wrote:
>
>>Meanwhile, back on the topic: Bard's Tales dungeons are annoying me,
>>but not enough to get me to quit. The actual gameplay is very grindy;
>>the dungeons really have no purpose other than to serve out XP and a
>>few - fairly useless - hints. The level design is terrible; it is just
>>an endless grid of twisty passages all alike. Thanks to the automap,
>>the spinners and the teleport traps are bearable (still annoying) but
>>the areas where no light spells work are just pure tedium.
>>
>>On the other hand, thanks to the automap I know exactly how much more
>>of the map I have to explore, which feeds my OCD. I can't quit until
>>I've explored each and every square.
>>
>>I honestly cannot imagine how I finished these games back in the day.
>>I never really mapped the dungeons, instead relying on memory to
>>navigate (and a lot of random wandering). I am not sure I would have
>>that ability - or the patience! - were I to try that today (although I
>>think that has more to do with my being spoiled by better games than
>>degradation of mental capacity... I hope).
>
>The trap squares become a far bigger problem in BT 2. They are all
>over the goddamn place, seemingly randomly.
Well, that was the problem of Destiny Knight; it was just more - much
more - of everything that made Bards Tale 1 fun without any thought as
to why that game was fun in the first place.
>Does the automap update as you move or are you seeing the whole thing
>at once? Can you make notes on it? Does it show all the various trap
>squares?
There are actually two modes for the automap. There is a smaller map
on the main game interface that shows a radius of about four tiles
around the player, and a larger map of the entire level accessible via
the journal. The larger map is useful for orienting yourself, but you
can't actually move around while looking at it; the smaller map on the
HUD gives you a general idea of what is in your vicinity.
The map updates as you walk around. You can see two or three squares
around you and the map reflects this, so you don't actually have to
touch each tile (although since some tiles contain hints or encounters
you /must/ trigger, it pays to step on each one. Fortunately, the
automap also indicates which maps you have actually walked on and
which ones you have just seen. The automap also has icons for spinner,
teleport and darkness traps, as well as icons for forced encounters,
physical traps, and the various "journal entries" (e.g., the various
scribblings you find on the dungeon walls that pass for hints and
story in Bards Tale).
The automap does make the game much less tedious, but it isn't a
complete cheat. Whenever you get teleported, or trigger a darkness or
spinner trap, the map gets "confused" - indicated by a ? on the HUD
where the automap usually is - and it no longer updates automatically.
You have to use a ScrySite spell to locate yourself before it starts
working again (this is honest to how it was done in the original,
although ScrySite in the 1985 version just gave you map co-ordinates).
You can also use the big automap in the journal to teleport around the
map. Again, this is less "cheaty" than you might think; the 1985
edition had a similar feature. Of course, in the original game, you
had to specify co-ordinates, but in this remaster it's all
point-n-click.
The automap is the best thing about the remaster. The dungeons of the
original game were stupidly mazelike; they had absolutely no rhyme or
reason to them (with a few exceptions) and exploring them was tedious
beyond belief. You literally had to visit every tile to ensure you
weren't missing anything, and the spinner, darkness and teleport traps
made this task an annoying challenge. It became a chore of taking a
step, casting ScrySite to get your co-ordinates (to make sure you
weren't teleported), and then repeating until the map was complete. It
was tedious, and the automap removes a lot of this uninteresting
busy-work. I'm sure purists will be horrified but I'm very
appreciative of the addition.