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new Skyrim gameplay videos!

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sillyputty

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Sep 14, 2011, 4:49:41 AM9/14/11
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Andrew MacPherson

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Sep 14, 2011, 8:27:00 AM9/14/11
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sheg...@uymail.com (sillyputty) wrote:

> http://www.gamespot.com/features/6333788/the-elder-scrolls-v-skyrim-
> video-blowout/index.html

I was managing to keep my enthusiasm somewhat restrained until the last one. I'm
really trying to avoid paying full price for anything this year. But that last
movie...

Andrew McP

Andrew MacPherson

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Sep 14, 2011, 8:31:00 AM9/14/11
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mcp.a...@DELETTHISgmail.com (Andrew MacPherson) wrote:

> I was managing to keep my enthusiasm somewhat restrained

Forgot to say that's because I really dislike that menu system.

Andrew McP

Antonio Huerta

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Sep 14, 2011, 10:23:49 AM9/14/11
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On Sep 14, 5:49 pm, sillyputty <shegee...@uymail.com> wrote:
> http://www.gamespot.com/features/6333788/the-elder-scrolls-v-skyrim-v...

My first thought was: "Skyrim is going to be epic !"

My second thought was: "It feels just like Oblivion, only with the
better graphics".

My third thought was, after watching the second trailer: "The combat
is now good. I am looking forward to this game !"
Message has been deleted

William McNee

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Sep 14, 2011, 2:05:34 PM9/14/11
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On 14/09/2011 9:49 AM, sillyputty wrote:
> http://www.gamespot.com/features/6333788/the-elder-scrolls-v-skyrim-video-blowout/index.html

I think this is gonna be my game of the year...can't wait...:D


--
Words with Friends/Chess with Friends/Naked War username: HaggisHunter

Using an Intel i7 PC with a Zotac GTX580 gfx card, ASUS Xonar D2X
soundcard, 30" Samsung monitor, 6GB of memory and Windows 7 64-bit

MetalGuru

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Sep 17, 2011, 6:27:53 PM9/17/11
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"Zaghadka" <zagh...@hotmail.com> wrote
|
| Looks like Fallout 3, with swords.

And Fallout looked like Oblivion with guns.

But seriously, I can't quite put my finger on it but there's something about
Bethesda's enviroments that scream "COMPUTER GRAPHICS" regardless of how
many polygons they cram into it. Look at all the trees and cobble stones in
the first video, for instance, they are all cookie cutter copies of each
other - all trees are perfectly straight and about the same size, the stones
are all perfectly flat and evenly colored, etc...

I wish they'd hire someone from the art dept of Piranha Bites to show them
how this shit is supposed to be done, they are real masters at creating
incredibly immersive worlds with a very organic and unique feel to it.

But I'm still cautiously optimistic about Skyrim, and hope there are no
more damn portals in it which is what made me stop playing Oblivion.

unibalm

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Sep 17, 2011, 10:20:03 PM9/17/11
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On Sat, 17 Sep 2011 18:27:53 -0400, "MetalGuru" <som...@email.com>
wrote:
On the positive side, they're masters at putting together an
engrossing immersive story. I look forward to Skyrim.

JAB

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Sep 18, 2011, 3:24:04 AM9/18/11
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On 18/09/2011 3:20 AM, unibalm wrote:
> On the positive side, they're masters at putting together an
> engrossing immersive story. I look forward to Skyrim.

They must of had an off day with Oblivion then as the story was quite
frankly pants ... visit a portal that looks pretty mush the same as the
last portals you visited and kill everything. That's an immersive story
in the same way the last Transformers film had an immersive story.

unibalm

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Sep 18, 2011, 7:00:15 AM9/18/11
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Same for the caves, mines, castles, ayleid ruins, ... the sites all
have one of a few repetitive patterns. Background filler. But the
sites aren't the story/quests, which is quite complex - and a player
only needs to play through some of the sites to follow the mainline
quests.

I've never been much enthused by medaieval swords 'n sorcery themes
with their class systems and stock characters, so I was surprised that
I liked Oblivion - playing it turned into something of a time sump.

JAB

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Sep 18, 2011, 7:30:22 AM9/18/11
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On 18/09/2011 12:00 PM, unibalm wrote:
> On Sun, 18 Sep 2011 08:24:04 +0100, JAB<n...@nohope.com> wrote:
>
>> On 18/09/2011 3:20 AM, unibalm wrote:
>>> On the positive side, they're masters at putting together an
>>> engrossing immersive story. I look forward to Skyrim.
>>
>> They must of had an off day with Oblivion then as the story was quite
>> frankly pants ... visit a portal that looks pretty mush the same as the
>> last portals you visited and kill everything. That's an immersive story
>> in the same way the last Transformers film had an immersive story.
>
> Same for the caves, mines, castles, ayleid ruins, ... the sites all
> have one of a few repetitive patterns. Background filler. But the
> sites aren't the story/quests, which is quite complex - and a player
> only needs to play through some of the sites to follow the mainline
> quests.
>

The sites where fun at first but as you say ... when you realise they
are all basically the same!

Some of the stories where good - following someone in one of the towns
to see if he's mad or they really are out to get him but, and it's a big
but, the main quest just held no interest for me and seem to overly
repetitive. Playing FO:3 and FO:NV was always far more fun to me.

William McNee

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Sep 18, 2011, 8:15:06 AM9/18/11
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On 17/09/2011 11:27 PM, MetalGuru wrote:
> But I'm still cautiously optimistic about Skyrim, and hope there are no
> more damn portals in it which is what made me stop playing Oblivion.

There won't be portals in this one. There be dragons though.
Yes, I also got fed up closing the portals (closed about 20 of em) so
just did the ones that were necessary for the main quest. Now that they
are closed permanently I can explore the world without having Daedra
jumping out at me, apart from the ones that are stranded on Cyrodil...

William McNee

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Sep 18, 2011, 8:19:35 AM9/18/11
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On 18/09/2011 12:30 PM, JAB wrote:
> The sites where fun at first but as you say ... when you realise they
> are all basically the same!

Have to agree here. Even the portals were all basically the same.

>
> Some of the stories where good - following someone in one of the towns
> to see if he's mad or they really are out to get him but, and it's a big
> but, the main quest just held no interest for me and seem to overly
> repetitive. Playing FO:3 and FO:NV was always far more fun to me.

The Dark Brotherhood line of quests was great fun and I didn't expect
what happened to a certain character in that line of quests. But again
FO3 and F:NV have more lasting appeal and are more worthy of repeat
playthroughs. Although I've not even finished F:NV yet!

Kyle Haight

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Sep 19, 2011, 2:22:04 PM9/19/11
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In article <rlldq.1109$v%1....@newsfe04.ams2>,
William McNee <wul...@hame.the.noo.invalid> wrote:
>
>The Dark Brotherhood line of quests was great fun and I didn't expect
>what happened to a certain character in that line of quests.

I really enjoyed the Thieves' Guild questline in Oblivion.

>Although I've not even finished F:NV yet!

Oh, thank God, I'm not the only person still working on a first playthrough
of that game. I swore to myself I wouldn't buy DX:HR until I finished
a game off my to-play stack and F:NV was the next one up. And lordy, it
does go on. There's a *lot* of stuff in this game.

--
Kyle Haight
Message has been deleted

Rin Stowleigh

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Sep 19, 2011, 4:11:27 PM9/19/11
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On Mon, 19 Sep 2011 14:23:38 -0500, Zaghadka <zagh...@hotmail.com>
wrote:
>I remember one fan of Oblivion telling me that it had an engrossing story, but
>you had to *read the books*. The in-game books sitting around. Literally, you
>were playing a fantasy character, and donning armor and sword, in order to
>read.
>
>It was a real head shaker for me.

The whole "story" thing, as it relates to games, is a bit overrated to
me. To me, a game needs an overall theme, just an overview that tells
you why you're there doing what you're doing. If I want to watch a
movie, I will watch a GOOD movie, not a bunch of cutscenes of 3D
amination that pales by comparison to top notch film effects. I play a
game to play, not to watch it, and I sure as hell don't buy a game to
read in-game text.

However, I liked the fact that Oblivion didn't try to force me to
memorize trivia about the characters to enjoy the game. As a game, it
had (almost) everything it needed to create a believable, immersive
gaming experience (it was a little lacking in the framerate department
back then, although it plays great on today's hardware). As a book, I
cannot comment, since I pay little attention to forgettable in-game
scrolls/books/tapes etc.

>I quite enjoyed Oblivion for long enough, though. Enough to get my money's
>worth out of it. Just got bored with it, as after a while it seemed like it was
>all procedurally generated content with the names shifted around as quest
>variables. The Dark Brotherhood quests were a real standout, IIRC.

Oblivion was great for going through the main quest. I didn't make a
career out of it like some did, but I enjoyed the mainline play
through, and occasionally was inspired to pick it up and go exploring
later. Bethesda has been good at making these explorable
environments.

>Spoiled by the original Fallouts, and the very carefully crafted worlds they
>presented, I could see from a test play that FO:3 was not for me. Never got a
>look at New Vegas.

If you didn't like FO3 you probably wouldn't like FO:NV. It feels
kind of like a mod for FO3 with subtle improvements in a few areas. I
got the sense that a lot more went into quest design in FO:NV. However
I personally enjoyed the journey to Vegas much more than I enjoyed the
town once I got there, and not being a story person probably didn't
get as much out of the game as some did.

PW

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Sep 19, 2011, 11:40:21 PM9/19/11
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On Wed, 14 Sep 2011 01:49:41 -0700 (PDT), sillyputty
<sheg...@uymail.com> wrote:

>http://www.gamespot.com/features/6333788/the-elder-scrolls-v-skyrim-video-blowout/index.html


Looks great, thanks! And not that hard. I want it but I lose interest
in games as complex as RPGs. Too much work and requires a good
memory! I love them though but they usually just end up taking up
hard drive space. I leave them installed thinking I will get back to
them but rarely do.

unibalm

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Sep 20, 2011, 12:36:04 AM9/20/11
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On Mon, 19 Sep 2011 16:11:27 -0400, Rin Stowleigh
<rstow...@gmail.com> wrote:

.....
>
>The whole "story" thing, as it relates to games, is a bit overrated to
>me. To me, a game needs an overall theme, just an overview that tells
>you why you're there doing what you're doing. If I want to watch a
>movie, I will watch a GOOD movie, not a bunch of cutscenes of 3D
>amination that pales by comparison to top notch film effects. I play a
>game to play, not to watch it, and I sure as hell don't buy a game to
>read in-game text.
>

I don't like a comparison of a good RPG like Oblivion, Fallout,
S.T.A.L.K.E.R., written to be played in FP mode in a somewhat sandbox
world, with a fucking *movie*. These aren't the same things, and what
makes these RPGs stand out is that they have engrossing storylines.

Xocyll

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Sep 20, 2011, 5:08:48 AM9/20/11
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Zaghadka <zagh...@hotmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>On Sun, 18 Sep 2011 12:30:22 +0100, in comp.sys.ibm.pc.games.rpg, JAB wrote:
>
>I remember one fan of Oblivion telling me that it had an engrossing story, but
>you had to *read the books*. The in-game books sitting around. Literally, you
>were playing a fantasy character, and donning armor and sword, in order to
>read.

You don't have to read the books for the story, but they do provide a
lot of history and backstory for the game(s).

There's a depth there (if you choose to access it) that's just not there
in most other fantasy games.

One of my characters has set out to not only read every book in the
game, but to also collect every single copy of every book in the game.
(Needless to say I have a "bag of holding" mod in order to carry a
bookstore's entire inventory away with me in one trip.

>It was a real head shaker for me.
>
>I quite enjoyed Oblivion for long enough, though. Enough to get my money's
>worth out of it. Just got bored with it, as after a while it seemed like it was
>all procedurally generated content with the names shifted around as quest
>variables. The Dark Brotherhood quests were a real standout, IIRC.

And there's so very many mods you can add for extra content.

That's always been one of the draws of the Elder Scroll games, modding
made (relatively) simple, with the Devs releasing editors for the games
with the games (since Morrowind at least.)

Maybe when Skyrim rolls around I'll actually try my hand with the
editors.

Xocyll

Matt v3.3

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Sep 21, 2011, 7:51:52 AM9/21/11
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On 15-Sep-11 2:23 AM, Antonio Huerta wrote:
> My third thought was, after watching the second trailer: "The combat
> is now good. I am looking forward to this game !"

Second trailer did it for me. Guess I better finish off Morrowind and
get started on Oblivion. :-D


--
};> Matt v3.3 <:{

"Smash forehead on keyboard to continue..."

William McNee

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Sep 21, 2011, 8:00:40 AM9/21/11
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On 21/09/2011 12:51 PM, Matt v3.3 wrote:
> On 15-Sep-11 2:23 AM, Antonio Huerta wrote:
>> My third thought was, after watching the second trailer: "The combat
>> is now good. I am looking forward to this game !"
>
> Second trailer did it for me. Guess I better finish off Morrowind and
> get started on Oblivion. :-D
>
>

Finished the main quest in Oblivion last week after about 100 hours
play. Still haven't completed Knights of the Nine or Shivering Isles but
I'm having a rest from it for now.
I've tried Morrowind and it just didn't grab me.

Matt v3.3

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Sep 21, 2011, 8:53:19 AM9/21/11
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On 22-Sep-11 12:00 AM, William McNee wrote:
> Finished the main quest in Oblivion last week after about 100 hours
> play. Still haven't completed Knights of the Nine or Shivering Isles
> but I'm having a rest from it for now.

I'm not surprised! ;) I see there is an Oblivion 5th Anniversary Edition
coming out. I wonder what flavor of DRM it will have.

John Slade

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Sep 21, 2011, 2:02:26 PM9/21/11
to
On 9/18/2011 5:19 AM, William McNee wrote:
> On 18/09/2011 12:30 PM, JAB wrote:
>> The sites where fun at first but as you say ... when you
>> realise they
>> are all basically the same!
>
> Have to agree here. Even the portals were all basically the same.
>
>>
>> Some of the stories where good - following someone in one of
>> the towns
>> to see if he's mad or they really are out to get him but, and
>> it's a big
>> but, the main quest just held no interest for me and seem to
>> overly
>> repetitive. Playing FO:3 and FO:NV was always far more fun to me.
>
> The Dark Brotherhood line of quests was great fun and I didn't
> expect what happened to a certain character in that line of
> quests. But again FO3 and F:NV have more lasting appeal and are
> more worthy of repeat playthroughs. Although I've not even
> finished F:NV yet!
>

Same here. I started FO:NV months ago and there is so much
to do, I just got tired of it. Now I'm looking to finish it off
so I can play the downloadable content. FO3 was great too. I
played that until I was done.

John

Rin Stowleigh

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Sep 21, 2011, 2:07:48 PM9/21/11
to
On Wed, 21 Sep 2011 11:02:26 -0700, John Slade <hhit...@pacbell.net>
wrote:

> Same here. I started FO:NV months ago and there is so much
>to do, I just got tired of it.

This is the issue I have with lengthy RPGs. I typically find myself
sticking to the main quest, because if I can't complete the game in an
hour or two per night for a couple of weeks of playing, it will just
end up unfinished, and relegated to my mental list of unmemorable
games.

Some of the side quests in FO:NV were so well done that I thought I
might actually break out of this pattern. I spent a lot of time
before I actually went to Vegas, then when I got to Vegas I just
wanted to finish up, which I did on the main quest, then uninstalled
it.

Sheldon England

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Sep 21, 2011, 4:45:56 PM9/21/11
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John Slade wrote:
> William McNee wrote:
>>
>> Although I've not even finished F:NV yet!
>
> Same here. I started FO:NV months ago and there is so much to do, I just
> got tired of it. Now I'm looking to finish it off so I can play the
> downloadable content. FO3 was great too. I played that until I was done.

Me too!

The first time I played Fallout 3 I made it about 65% of the way through
then got distracted by other games. I went back to it almost a year
later and started over, this time playing all the way through.

But Fallout: New Vegas sits idle on my PC now with my character just at
New Vegas -- maybe 50% of the way through. It has its moments but I
don't like the insane repair bills, the lack of caps, and the fiddly
variant ammo system.

I am not ever buying DLC again for any game. Ever.


- Sheldon

MetalGuru

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Sep 23, 2011, 5:21:44 AM9/23/11
to
"Xocyll" <Xoc...@kingston.net> wrote
| Zaghadka <zagh...@hotmail.com> wrote

| >I remember one fan of Oblivion telling me that it had an engrossing
|> story, but you had to *read the books*. The in-game books sitting
|> around. Literally, you were playing a fantasy character, and donning
|> armor and sword, in order to read.
|
| You don't have to read the books for the story, but they do provide a
| lot of history and backstory for the game(s).
|
| There's a depth there (if you choose to access it) that's just not there
| in most other fantasy games.
|
| One of my characters has set out to not only read every book in the
| game, but to also collect every single copy of every book in the game.
| (Needless to say I have a "bag of holding" mod in order to carry a
| bookstore's entire inventory away with me in one trip.

Bethesda should make a Skyrim special edition and include something like
this, totally handbound in leather - it would cost a bundle but lots of
people would certainly buy it, I have no doubt.

http://i.imgur.com/ce1dE.jpg

I would then probably get sucked into the story if it was a decent one, but
reading that much shit in game would be ridiculous.

Ross Ridge

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Sep 23, 2011, 11:19:58 AM9/23/11
to
>"Xocyll" <Xoc...@kingston.net> wrote

> One of my characters has set out to not only read every book in the
> game, but to also collect every single copy of every book in the game.
> (Needless to say I have a "bag of holding" mod in order to carry a
> bookstore's entire inventory away with me in one trip.

My character collected books, but more causally then this. I also didn't
actually both reading most of them. Most in-game fiction like this
tends to be "fanfic" quality.

MetalGuru <som...@email.com> wrote:
>Bethesda should make a Skyrim special edition and include something like
>this, totally handbound in leather - it would cost a bundle but lots of
>people would certainly buy it, I have no doubt.

They went with a coffee table art book, a big dragon figurine, and a
making-of DVD. I'd rather have the art book, but not at $150. Not without
a cloth map at least...

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rri...@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
db //

PW

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Sep 23, 2011, 2:23:59 PM9/23/11
to
On Wed, 21 Sep 2011 14:07:48 -0400, Rin Stowleigh
<rstow...@gmail.com> wrote:

>On Wed, 21 Sep 2011 11:02:26 -0700, John Slade <hhit...@pacbell.net>
>wrote:
>
>> Same here. I started FO:NV months ago and there is so much
>>to do, I just got tired of it.
>
>This is the issue I have with lengthy RPGs. I typically find myself
>sticking to the main quest, because if I can't complete the game in an
>hour or two per night for a couple of weeks of playing, it will just
>end up unfinished, and relegated to my mental list of unmemorable
>games.
>

I thought I was alone! Why am I most likely going to buy Skyrim to
have it sit on the shelf and take valuable space on my hard drive?
I've been in this rut since my early Atari days!

Rin Stowleigh

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Sep 23, 2011, 4:25:13 PM9/23/11
to
On Fri, 23 Sep 2011 12:23:59 -0600, PW
<emailad...@ifIremember.com> wrote:

>On Wed, 21 Sep 2011 14:07:48 -0400, Rin Stowleigh
><rstow...@gmail.com> wrote:
>
>>On Wed, 21 Sep 2011 11:02:26 -0700, John Slade <hhit...@pacbell.net>
>>wrote:
>>
>>> Same here. I started FO:NV months ago and there is so much
>>>to do, I just got tired of it.
>>
>>This is the issue I have with lengthy RPGs. I typically find myself
>>sticking to the main quest, because if I can't complete the game in an
>>hour or two per night for a couple of weeks of playing, it will just
>>end up unfinished, and relegated to my mental list of unmemorable
>>games.
>>
>
>I thought I was alone! Why am I most likely going to buy Skyrim to
>have it sit on the shelf and take valuable space on my hard drive?
>I've been in this rut since my early Atari days!

Well I had no issue pre-ordering Skyrim. I have enjoyed the Elder
Scrolls series ever since Arena. Finishing the main question in
Oblivion wasn't too painful at all in terms of time commitment, and a
couple of times I've got back just to explore. From what I've seen of
the gameplay vids, Skyrim seems to retain the aspects of the series
I've enjoyed in the past.

Xocyll

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Sep 27, 2011, 7:20:12 AM9/27/11
to
Ross Ridge <rri...@csclub.uwaterloo.ca> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>>"Xocyll" <Xoc...@kingston.net> wrote
>> One of my characters has set out to not only read every book in the
>> game, but to also collect every single copy of every book in the game.
>> (Needless to say I have a "bag of holding" mod in order to carry a
>> bookstore's entire inventory away with me in one trip.
>
>My character collected books, but more causally then this. I also didn't
>actually both reading most of them. Most in-game fiction like this
>tends to be "fanfic" quality.

Then again, sometimes fan fiction can be very, very good - certainly
better than most of what Hollywood produces.

I still remember a Highlander crossover fanfic I read ~20 years ago,
which successfully incorporated Highlander, Forever Knight, X-Files, and
Starman (the series) - the only personalities which might not have been
spot on would have been starman - I couldn't tell since I think I only
ever saw a couple episodes.

Would have made a hell of a movie.

>MetalGuru <som...@email.com> wrote:
>>Bethesda should make a Skyrim special edition and include something like
>>this, totally handbound in leather - it would cost a bundle but lots of
>>people would certainly buy it, I have no doubt.
>
>They went with a coffee table art book, a big dragon figurine, and a
>making-of DVD. I'd rather have the art book, but not at $150. Not without
>a cloth map at least...

I've never really been tempted by any of the collector items usually
included in such editions - a large, high quality cloth map would be
tempting though.

Xocyll

sillyputty

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Oct 1, 2011, 6:57:07 AM10/1/11
to
I hope they keep the Radiant AI, or something quite similar. Letting
the NPCs live their own lives, rather than scripted, added a lot to
the immersiveness and made the game more fun.
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