On Fri, 04 Aug 2023 11:47:46 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
>Ultima essentially died with "Ultima 8". I'd argue it was already on
>life-support with "Ultima 7 Part II: Serpent Isle", which was a good
>game, but was incredibly buggy and rushed.
I'm gonna go out on a limb here and claim that it stumbled and fell with
U7 and utterly died with U7-P2. Therefore, Ultima was murdered by EA. For
frame of reference, the gargoyle plotline in Ultima 6 closed out the
Avatar saga, and U7 started the "Guardian" saga. I suspect that jarring
change in subtlety was EA's call.
The Guardian was a *very* bad move. Ultima 7 carried on as enjoyable
through inertia and (maybe) some clever subversion on Origin's part, but
the overarching conflict was silly, simplistic, and the "defeat" of the
Guardian at the end of U7 put Origin into a narrative box. Frankly, IMHO,
it put them into comic book territory.
And I have no doubt that EA demanded a mainstream, "relatable" plotline.
"Where's the bad guy?!" some C-level guy asks. "Can we put a dog
companion in there? Everyone loves dogs." U7 managed to be mid *despite*
the Guardian, and the fact that his presence was little more than a
taunting voice through most of the title should tell you what a great
idea the character was. I think his introduction checked a box for some
entertainment industry beancounter's reassurance, and his notable absence
was the theoretical subversion Origin performed. Add bending the knee to
the EA logo (the generators) and you can see how immediately corrupting
EA's influence was.
On the tech front, the "Voodoo" memory management system that Origin went
out of its way to develop (takes full advantage of your 386!) made it a
PITA to run. Could it even run on a 286? IIRC, no. BIG strike. Up there
with Rebel Insult* virtually requiring a 486.
So Origin lost their way on tech. They lost their way on story. They had
no plan for the future of the franchise, IMO. In hindsight, I could have
done without the Guardian trilogy entirely, though I ate up the wonderful
tech and graphics at the time.
If the story of Ultima 8 had been any good, I could have forgiven it. The
narrative dead-end Origin created made it pretty much impossible. They
boxed themselves in with the silly Guardian. By the time you get to U9,
Origin is more interested in creating a fully realized graphical world
because they sure have no way to impress with the narrative. They used to
push both tech and narrative, and sometimes failed on the edges, and now
they were just pushing tech (and boy did U9 ever do that!).
So yeah. Ultima 6, which I bought even though at the time I didn't have a
computer capable of running it**, pretty much ended good, thoughtful
storylines for Ultima. Introducing an "anti-avatar" was a bad move and
killed the sociopolitcal nature of Ultima storylines in favor of a
storyline worthy of a 9-year-old playing with action figures. It went
from subtle ethics and explorable ends to a focused one-way war against
an unredeemable cult and its clearly allegorical Satan.
In contrast, the parallel society of the gargoyles and their initial
appearance as a nameless, brutal enemy is a lesson that exists in my D&D
campaigns today. The storyline of U7 was just the same-old, same-old and
died in my mind shortly after completing it. U7 had a feeling of "Welp,
I'm done with this game" whereas U6 was "This game makes me think about
the nature of evil itself."
Yeah, them's fighting words, but while I initially enjoyed U7 despite the
Guardian, it is not something I've replayed like 4, 5, and 6. One and
done that one. No subtlety whatsoever.
--
Zag
No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
* As "Rebel Assault" was dubbed by people who couldn't run it on their
expensive 386's.
** I did have a C=64, and was excited when the conversion came out, only
to find that it was complete crap, the conversion didn't work right, and
the disk swapping was nigh intolerable. But it *proves* that it could
have run on a 286 if not for Voodoo memory management, because it did
limp along on a C=64 which was waaay less powerful, and 286's *did* have
hard disks.