I'd just like to note that it's been two weeks and I haven't said word
one about NFTs in all that time. You're welcome.
But, seeing as it /has/ been two weeks, I'm sure you'll forgive me if
I talk about it just a little bit, right? Oh, where to start?!?
Well, it looks like Sony was trying to gauge player interest on
Playstation NFTs... and got an immediate (and frankly, completely
predictable) response. Sony as a 'loyalty program' for fans that
offers 'rewards' for various purchases made through its storefront. It
asked if players were interested in some of the rewards and items
being made for sale should be NFTs because apparently they've missed
the last six months of everybody saying "hell no!" to the idea every
time it's been brought up. And guess what happened? Everybody shouted
'hell no' again.* But I wouldn't bet an ugly ape GIF that Sony has
learned anything from all this, not when there's easy money to be made
fleecing the rubes. Stay classy, Sony.
Epic Games, on the other hand stuck to their guns when it comes to
NFTs.** "Sure players time and time again have indicated that this is
the last thing they'd ever want in games, but we wouldn't want to keep
our partners - or ourselves - from making a quick buck. Who cares if
it results in shitty games? We're talking money," Epic CEO Tim Sweeney
was probably paraphrased to say. Well, okay, what he actually said was
"stores shouldn't interfere by forcing their views onto others," even
though stores have been doing this since forever and Epic themselves
aren't exempt. Not when there's easy money to be made fleecing the
rubes. Stay classy, Epic.
Then, of course, there was that story about Gamestop getting into the
business of selling NFTs (because there's never been a scummy business
practice that company hasn't looked favorably upon), and accidentally
opening their platform to video game piracy as a variety of
copyrighted games were 'sold' through that program.** Or rather,
tokens that linked to the game's location on the distributed
file-serving IPFS system. Remember, NFTs are touted of an
incontrovertible proof of your legal ownership of an item... even if
its stolen goods and anybody can access it. Gamestop has since
suspended the account of the reseller, but the NFTs already sold are
still live on Gamestop's content servers, which are used to host
cached copies of the game. Why back down now when there's easy money
to be made fleecing the rubes? Stay classy, Gamestop.
And that's just the top three big game-related NFT failures of the
past couple of weeks. I could go on but - out of pity for the rest of
you - I'll stop. But it amuses me just how stupidly these companies
are with regards to NFTs; they're greed and lack of concern at
offering a product people actually want is immediately apparent to
anyone, yet they keep at it despite the potential harm to their brand.
At this point, any company that is showing interest in the damn things
is not only being blatantly scummy, but obviously stupid as well...
and yet, some companies keep promoting the things. So, like the topic
says - "NFTs: I laughed" because the only other alternative is to cry.
But enough of all that for now. I'll try to resist temptation for
another couple of weeks. No promises though; not when these companies
offer so much juicy dirt. ;-)
-------
*
https://www.pushsquare.com/news/2022/08/immediate-backlash-as-sony-asks-players-about-purchasing-nfts
**
https://www.videogameschronicle.com/news/epic-wont-ban-nft-games-in-response-to-minecrafts-stance-tim-sweeney-says/
***
https://www.gamespot.com/articles/gamestop-nft-marketplace-sold-indie-games-without-permission-devs-say/1100-6506208/