Posted on Wednesday, January 25 @ 12:03:45 PST
PCGamer's rumor column suggested that Capcom might be bringing RE4 to
PC, which was fueled by this online retailer list, scheduled for March
2006. Earlier today a Capcom community admin confirmed that RE4 was
indeed on its way but would be a 3rd party product. So far this has
only been confirmed by Capcom Europe, not North America (thanks Petr).
Capcom also recently brought Onimusha 3 to PC through a third party, so
this isn't much of a stretch.
any good?
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I've heard nothing but raving about it - supposed to be an excellent
game.
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hoo-ray!
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np:
I finished it a few weeks ago on the PS2. Before that, it had been out
on the Gamecube a year ago. It was really, really good on the PS2,
actually been having some withdrawal symptoms now after completing the
unlocked Separate Ways that comes with the PS2 version. Mmmm, Ada Wong.
But, I don't think it is going to translate well at all to the PC.
Resident Evil has crossed over to the PC a couple of times, and I
actually played PS1 RE3 on the PC with a Playstation1 emulator. It
wasn't too bad, using the keyboard instead of a gamepad but became too
hard when Nemesis showed up.
Resident Evil to this time has been a mixture of 3D characters on 2D CG
rendered backdrops and maps. This has resulted in really wonky camera
controls plus very confusing direction switching. RE4 is the first RE
to be totally 3D and there is a lot of improvement. The graphics detail
was very impressive. But even with the PS2 controller, it took a good 7
to 8 hours to be even somewhat comfortable with the controller
handling.
It is hard to describe, that this is a New Resident Evil but with no
doubt, it is Still Resident Evil. Same Inventory Panel system, same not
being able to see danger just off the screen, finding lots of ways to
die but only one way to live, slightly improved camera control but only
having limited swing and it doesn't stay locked. I think there are some
parts, which are going to be interesting to see translated to the PC.
The one that almost drove me crazy are the parts when you get a sudden
warning by the square and circle button flashing for just under 1
second, and if you don't hit that combination simultaneously in less
than 1 second, you die. But, that warning is not always a flashing
square and circle, sometimes it is the L1 and R1 buttons. And to top
that off, the areas where this happens have multiple sequences of these
button combinations, they are random from try to try and you always go
back to the beginning of that sequence if you die. Oh yeah, the good
old Resident Evil where you have to find a typewriter checkpoint to
save.
I guess I would like to see a demo of this first on the PC. The
Onimusha 3 PC port demo came out a couple weeks ago and my reaction
after trying that was "Gack!".
"mattchu" <mattchu...@gmail.com> wrote in message
news:1138299752....@g43g2000cwa.googlegroups.com...
...apart from Code Veronica which was on Dreamcast and was fully 3D.
I heard there was lots to do once you'd finished it, e.g. challenges,
minigames, and so forth.
It took me 60 hours for just the basic game on normal and have seen
other people saying around the same time. And that was without looking
for every treasure, extra and secret. There are lots of them. Plus that
was with running through some areas rather than taking on whatever
monstrosity would show up. Plus, you die -- a lot. There is even a
video somebody did showing the many deaths of Leon. It is pretty funny
and people have noted how many novel ways there are for Leon to die.
Just take a read of a guide on gamefaqs and you will see it is no 10
hour game. And there are the unlockables, the Separate Ways, the
Mercenaries and some mini-games.
This is a good trailer for the unlocked Separate Ways with Ada Wong:
http://trailers.gametrailers.com/gt_vault/t_re4_ps2_adawong.mov
At first, the reaction will be, oh yeah, cutscene. And it is, but the
transition from cutscene to gameplay is almost seamless, it looks that
good. In fact, on the Gamecube, the cutscenes were done with the game
engine. The PS2 wasn't quite up to the horsepower to do that, so movies
were made for the cutscenes. If it gets on the PC, it would be hoped
the cutscenes would be done with the game engine. It will be
interesting to see if this happens.
What ?
...
How ?
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I consider myself a PC gamer first with console gaming being a very very
distant second. But that said, my PC was gathering dust after I bought RE4
for my Gamecube. Just a tremendous game with a ton of variety, atmosphere
and fun gameplay, not to mention some very disturbing scene. It's a lot
like playing through a horror movie. The boss battles are all great.
Only thing that worries me about a PC version is the control scheme. They
got the controls perfect on the gamepad. Using a mouse to aim would make it
much too easy. In the original, you have to stop, raise your gun using
trigger button, then use the directional pad to aim. You get killed a lot
until you get the hang of it, but when you do, it's very natural.
turk
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I'd have to check my save files on the GC, but I know I was well over 30
hours. Probably closer to 40, at least. And that time was packed with
original situations the whole way. It never gets stale.
Part of the excitement/tension with the console version of RE4 is the
controller vs the zombie slowness of the enemies. Sure its harder to aim
with the console controller, but it works for this genre.
Will I get the Zombie?
Or will the Zombie get me?
If they don't mimic the steps you list above, along with the controller
aiming aspect, than this game could turn into a non-thriller. BANG! BANG!
Next level.
I've got RE2 on CD for the pc. I'm trying to recall how the aiming,
walking, and controls were handled. Darn I hate getting old!
BTW As much as I dislike first person shooters on the consoles, RE4 is a
great game and is taking a lot of time away from the PC right now.
cool!
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It doesn't matter what you do, it only matters what you say you've done
and what you're going to do.
Yeah, the tension of whether tht undead baddie is going to drop before it
reaches you while you stand there and plug away is half the fun!
> If they don't mimic the steps you list above, along with the controller
> aiming aspect, than this game could turn into a non-thriller. BANG!
> BANG! Next level.
>
> I've got RE2 on CD for the pc. I'm trying to recall how the aiming,
> walking, and controls were handled. Darn I hate getting old!
>
> BTW As much as I dislike first person shooters on the consoles, RE4 is a
> great game and is taking a lot of time away from the PC right now.
Technically, it's a 3rd person shooter.
I forgot. I'm so use to ignoring the main character (Leon) and just
looking out for Zombies. :) Plus, I was also thinking about the time
that I played Medal of Honor on the PlayStation. Hated using the
controller, and must have died 10,000x!
No, Capcom is totally independent, totally third party. This subject is
not simple. Capcom was pretty big with Nintendo with the N64 but a lot
of developers at the time felt Nintendo was being too heavy handed with
third party developers. So, when the Playstation1 came along, Capcom
started developing for that and Resident Evil pretty much took off on
that, as well as Dino Crisis. People started assuming there was some
kind of Resident Evil exclusive deal with Sony but it was probably just
the money was better for Capcom. Capcom got into some kind of
disagreement with Sony just before the Playstation 2 came out and
basically stated they were going to go with the Dreamcast, so there was
Resident Evil: Code Veronica. The buzz then was that Capcom wasn't
going to be dealing with the PS2 at all. The Dreamcast died, so all of
a sudden, there was Resident Evil: Code Veronica X for the PS2.
Relations were still not all that good with Sony, so the news came out
that a new remake of Resident Evil 1 was only going to be for the
Gamecube. Gamecube sales were good but not stellar. Some kind of deal
came about for Dino Crisis 3 on the XFLop, again snubbing the PS2 with
what had been a PS1 franchise. Dino Crisis 3 was totally screwed up.
The XFLop fanbase blamed it all on Capcom and that looks like it might
have killed the Dino Crisis franchise completely. Also, Onimusha was
ported over to the XFLop as Onimusha Genma and that port got all
screwed up. Once again, the XFLop fanbase blamed Capcom. So, Capcom
went back to Gamecube for Resident Evil 4, which did very well, but not
fantastic considering the Gamecube fanbase. They probably finally
figured the big money was with the PS2, so RE4 got ported over. As it
sits now, there is no deal between Sony and Capcom, but it looks pretty
clear that Capcom feels burned by the XFLop fanbase plus can see that
market is not growing, if not disappearing overnight. It is not worth
it for them to port it over to the XFLop at this point.
> it for them to port it over to the XFLop at this point.
Why do you discriminate between consoles?
I don't like consoles, but I don't make any exceptions. I
simply don't like any of them but you seem to discriminate
the ms console against the others? why?
Why do you call all other consoles by the name and the ms
console you use the "flop" word?
Why is the ms console any different or worse? I really do
not see a difference unless you say to me the ms console
is the one which took away from PC Games the most gamers.
That probably is true and that probably makes ms the big
responsible for the decline in PC Games.
But I never once saw you accuse ms of killing PC Games,
which is probably what you should do instead of using the
flop word.
I blame ms for the PC Game decline situation... and not
even there announce of a new investment in promoting
games for windows does convince me that the one to blame
for the decline in PC Games is microsoft.