I always enjoy the serious sam series, hope they keep doing those wide
open area maps.
I just hope they hired a new joke writer cause....man....the comedy in
the last serious sam was pretty terrible.
Isn't this just a high definition version of the original with upgraded
visuals? The jokes will be the same won't they?
>known12 wrote:
>> I just hope they hired a new joke writer cause....man....the comedy in
>> the last serious sam was pretty terrible.
>Isn't this just a high definition version of the original with upgraded
>visuals? The jokes will be the same won't they?
Yes it is.
I'm pleased to see this is going to happen although I would have
preferred to have had a HD version of Serious Sam: Second Encounter.
Hopefully that one will be next.
At least this way we can have something to help erase the memory of
the deeply disappointing Serious Sam II.
--
Rob
> At least this way we can have something to help erase the memory of the
> deeply disappointing Serious Sam II.
But itsn't it really sad to see that, besides the usual sequels, game
companies now even start to re-release their own games just with better
graphics? I mean how un-creative is that? Normally the community would
make HD updates, but after Battlefield 1943 now also Serious Sam HD?
--
Dr. Werner Spahl (sp...@cup.uni-muenchen.de) Freedom for
Wesp5 @ Vampire: The Masquerade - Bloodlines Vorlonships
Agreed... except... I'd love to play updated versions of some old games.
I'm immediately thinking of the first AVP and Black Hawk Down. I'm
sure a lot of people would love to see an upgraded Deus Ex or System Shock.
If they continue to make new games as well as wring some more money out
of old IP I wouldn't mind. If they just upgrade old games then I'd be
much less enthusiastic
Blood1.
rms
>But itsn't it really sad to see that, besides the usual sequels, game
>companies now even start to re-release their own games just with better
>graphics? I mean how un-creative is that? Normally the community would
>make HD updates, but after Battlefield 1943 now also Serious Sam HD?
For a long time I've wanted the chance to replay old classics but with
modern graphics. I would love to play the likes of Unreal, System
Shock 1&2, Blood 1&2, Quake 1&2 rendered in modern engines with all
the physics and special effects that we take for granted today.
I'd buy every top FPS all over again. That's why I'm perfectly willing
to either buy or donate cash towards Black Mesa: Source when it's
released.
I'd even buy Daikatana all over again and sit through those
infuriating robotic frogs and insects. I'd give my right arm to be
able to play KISS: Psycho Circus rendered using the CryEngine 2.
Obviously this is kind of thing is a matter of personal taste, but it
is something that I'm surprised hasn't happened before now.
--
Rob
I wouldn't mind some remakes over some of the *terrible* pap they have been
serving up lately.
> Obviously this is kind of thing is a matter of personal taste, but it
> is something that I'm surprised hasn't happened before now.
I would be with you on some of the titles you mentioned but Serious Sam?
That wasn't orginal already on release but rather a re-working of the mass
scenes of Doom and Duke and the like. What does it gain by graphics ;)?
>I would be with you on some of the titles you mentioned but Serious Sam?
>That wasn't orginal already on release but rather a re-working of the mass
>scenes of Doom and Duke and the like. What does it gain by graphics ;)?
I try not to think too deeply about the games I play. If I enjoy them
then they've done their job in my view. I think that if a game can
make you forget about what's "under the hood" then it has succeeded in
its purpose.
I really liked both Serious Sam and Serious Sam: Second Encounter. I
played the co-op mode of Will Rock for years after it was released. I
loved Painkiller and Battle Out Of Hell.
All of them are mindless shooters based on the same simplistic formula
but they obviously have that mix of ingredients that many gamers like.
Sometimes all I want from a game is a meaty shotgun/rocket launcher
combo and a shed load of crazy enemies charging at me.If I can play
that kind of game with friends then that's even better.
Other times when I'm feeling all intellectual I like a deeper gaming
experience like Rathunter or Outbreak.
--
Rob
Do you mean Codename: Outbreak? I loved that game. It had its share of
flaws undoubtedly, but I loved the stealth system; drop to the ground,
pull your camouflage over your body and you became practically
invisible. I have fond memories of creeping through the undergrowth,
finding the perfect ambush spot. The game had a wonderful balance
between mindless action and stealth/tactical gameplay.
The levels were surprisingly large for its time, too. I remember being
very impressed by the use of the scope with the attached microphone as
a way to divulge useful information to the player.
Unfortunately, for all its innovations, it hasn't aged well at all; I
tried going back to Codename Outbreak and -now that its innovations
have become commonplace- its flaws are far too evident. But even if I
can't go back, it'll always have a place in my heart.
>Do you mean Codename: Outbreak?
I was being facetious. Outbreak was a dreadful game released some time
after Codename: Outbreak.
>I loved that game. It had its share of
>flaws undoubtedly, but I loved the stealth system; drop to the ground,
>pull your camouflage over your body and you became practically
>invisible. I have fond memories of creeping through the undergrowth,
>finding the perfect ambush spot. The game had a wonderful balance
>between mindless action and stealth/tactical gameplay.
I loved that game too. I spent hundreds of thoroughly enjoyable hours
playing it in co-op mode online and even more time playing the
Deathmatch maps. I thought the "Town" DM map was fabulous and it is
still one of my favourite maps.
I also moderated the Venom3d forums and put together a pictorial
walkthrough for the single player game that a got a surprisingly large
number of hits over the years that it was up.
Those were good times indeed.
--
Rob
> On Tue, 30 Jun 2009 02:13:41 GMT, Spalls Hurgenson <yoi...@ebalu.com>
> wrote:
>
>> The game had a wonderful balance between mindless action and
>> stealth/tactical gameplay.
>
> I loved that game too.
I just played this recently after I discovered that it was made by the
developer who created Boiling Point which I loved despite all its bugs.
Imagine that you could shoot out all the lights in Codename: Outbreak!
IIRC that hasn't been done anywhere else except in the Thief series.
> All of them are mindless shooters based on the same simplistic formula
> but they obviously have that mix of ingredients that many gamers like.
Yeah, but what should be so difficult about creating a mindless shooter
like that? It seems to me they failed with SS2 and now try to redo SS
because they don't dare to make another failure with a new SS3 game.
I'm just replaying System Shock (the original). I'd say that they'd have
to change the UI before a new release. It wouldn't be acceptable today
as it sacrificed mouselook for inventory/cyber implant management.
Probably a key to toggle between modes (and easier quick change of
weapons and chemicals) would go a long way to fix it though.
>Yeah, but what should be so difficult about creating a mindless shooter
>like that? It seems to me they failed with SS2 and now try to redo SS
>because they don't dare to make another failure with a new SS3 game.
They (Croteam) are working on another Serious Sam game.
Have a look about halfway down the page under the heading "Serious
Update"
As for the HD SS, I really don't see a problem with Croteam supplying
their fans with something that they want. Nobody will be forced to buy
it but some fans of the original will do just that and I bet that a
lot of younger FPS gamers will buy it too.
I hope that other developers do the same thing with their old games.
--
Rob