The game comes on CDROM, but its only about 20+ megabytes in size, but don't
let the size full ya, its worth it, 8 Player network support was a blast, a
lot clean than the Network support in Magic Carpet.
So lets get some Track Editors out there this is defintely going to be a hit.
Actually I don't think there's anything available right now to handle this
game smoothly in SVGA. I personally have a Pentium 100 w/16mb diamond 64 vram
PCI and still unplayable in SVGA.. surely looks nice in that mode though.
>Death Track from Activision.
I had heard that this also compared to Powerdrome. Yes? No?
Skeksis
>> Bull Frog's new Race Car Network combat game brings back memories of "Death
>> Track" by Activision. the SVGA is great, but you will need a Pentium 90
>> with a PCI SVGA card.
>
>Actually I don't think there's anything available right now to handle this
>game smoothly in SVGA. I personally have a Pentium 100 w/16mb diamond 64 vram
>PCI and still unplayable in SVGA.. surely looks nice in that mode though.
Amen. Perhaps a P6-133 w.16MEGS of EDO RAM and a 128bit accelerator w. 2 MEGS
of RDRAM (500m/s thruput) might get SVGA mode past 10 frames/sec. Otherwise,
it's just there to put an extra feature on the box so people will buy it.
I'm suprised that the 3d engine speed is very poor compared to magic carpet.
I currently have a 486DX2 w.16 megs RAM... and it runs around 8 fps (best
guess) in VGA with all the detail settings turned down to the lowest possible.
Magic Carpet however gives me around 13-15 (best guess again) in VGA mode with
everything on. Bullfrog needs to put more work in tighter, more efficient code,
like Terminal Velocity (SVGA runs at 6 fps on my system ... quite amazing)
The best sig., is no sig.
Regards...Marc Baime
>Actually I don't think there's anything available right now to handle this
>game smoothly in SVGA. I personally have a Pentium 100 w/16mb diamond 64 vram
>PCI and still unplayable in SVGA.. surely looks nice in that mode though.
I have a P100, 16mb ram and Diamond 64 2mb DRAM and play the game in
SVGA without any texture mapping, and get pretty good results. But as
soon as you start turning the textures on, frame rate goes to hell.
Board to Death
Daniel Scott Rivera
There ist a dem available. I found it on a demo cdrom of a games newspaper.
May be you can get more info at www.ea.com.
But the demo is instable. However the final code works fine.
You can use a ipx network. The network mode is the finest feature of HiOctane! It
makes a lot of fun..
Andreas/2
Regards...Marc Baime
>>>deleted stuff bemoaning the low frame rate>>>>
I think, at this stage of the game, the best companies (like Bullfrog,
Looking Glass, Spectrum Holobyte,etc) are starting to write for the high
end Pentiums and the upcoming P6s. I, for one, am glad of that since it
PLEASE!!! My roomate has a pentium 133 with diamond stealth vid card
and he is getting a poor framerate in svga with details turned on,
with them turned off it is ok but still a little slow....
--
"Who can save you?"
Shawn M. Pezzuto rou...@wpi.wpi.edu
Canister Web Page http://www.iii.net/users/wire/canister.html
_Rapture_
Cool! What's it like? Any good - how many levels etc Is it SMOOOOTH
(try comparing to Ridge Racer of Tekken for your comparisons!)
Any luck, I might be able to get it this weekend - cooooool...
1 - :-) - playstation - owner
.
//////////////////////////////////////////////////////////////
CLiPPY € 'He who controls the spice controls the universe'
Email:- sup...@macline.co.uk - www.atlas.co.uk/macline.htm
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
>I must agree--I was NOT impressed with Hi Octane. The engine was
>slow in 640x480x256 mode--the Terminal Velocity engine was MUCH faster and was
>more capable as well. I've played Betas of games in 800x600 on my P90 that
>ran faster than Hi Octane in 640x480.
Well, I still like Hi-Octane a lot. Who can account for taste? As to the
Terminal Velocity engine it is very nice but the graphics lack the detail
of Hi-Octane. In addition, IMO, the gameplay gets boring very quickly. A
graphics engine without a great game behind it isn't worth playing. I
think Hi-Octane is the better game.
Regards...Marc Baime
I've been running it on a P90 w/8M and a Hercules Dyanamite Power 2M video
in SVGA with FULL detail, and it runs as smooth as silk. This is with
emm386 loaded (not necessary because of dos4gw) and smartdrv.
-- GM
>Daniel Scott Rivera (scot...@netcom.com) wrote:
>: Terry Lin (te...@io.org) wrote: : In
>: <NEWTNews.804566...@ikkoku.HIP.Berkeley.EDU>, "Henry H. Yiu" :
>: <He...@ikkoku.HIP.Berkeley.EDU> writes:
>
>: >Actually I don't think there's anything available right now to handle this
>: >game smoothly in SVGA. I personally have a Pentium 100 w/16mb diamond 64 vram
>: >PCI and still unplayable in SVGA.. surely looks nice in that mode though.
>
>: I have a P100, 16mb ram and Diamond 64 2mb DRAM and play the game in
>: SVGA without any texture mapping, and get pretty good results. But as
>: soon as you start turning the textures on, frame rate goes to hell.
>
>: Board to Death
>: Daniel Scott Rivera
>
>Let's take a look at how sad this situation really is....for BULLFROG. You
>know that programming has gone to hell when a game will not run well on a
>Pentium 100 with all those options. It's very sad...really. I think when the
>Pentiums started to become the standard, program streamlining went the opposite
>direction.
>
>
--
"Out of the night and out of the dark,
Into the fire and into the fight,
Well that's the way the heroes go..." -Genesis, "Dance on a Volcano"
I've been running it on a P90 w/8M and a Hercules Dyanamite Power 2M video
in SVGA with FULL detail, and it runs as smooth as silk. This is with
emm386 loaded (not necessary because of dos4gw) and smartdrv.
REPLY:
Either you have a different smooth standard or you got a helluva P90. I
have two and one is exactly like yours but has 16 meg and it still is
choppy. I'm getting a hold of a P120 next week and I'll let you know.
On Bullfrog's programming skills.....First there isn't a Arcade model
running anything like this in 640x480. Hey the industry should be making
the motherboards faster but should be improving big-time on the graphics
cards. Hey the Jag & Playstation for example can do things on the graphics
chips where the PC has to use a lot of CPU power to manipulate the
graphics. I say Die SVGA and give us a great 3D graphics board. This would
be a hell of a lot cheaper replacing a graphics board then to buy a whole
new computer. Why don't these guys see this when you program for P90 you
are limiting your base.
BH
But the problem is coming up with a standard that everybody is
going to follow. Since VGA and SVGA are standards (well SVGA is kinda)
everybody can program for them, whereas the 3D accel cards don't have a
standard yet. Yes, there could be incredible games for the pc if there
was some high speed polygon video cards, but I doubt if we will see them
anytime soon.
Ron.
I remember hearing something equivalent about the 486. Origin was/is the
biggest culprit I think. Games are always pushing their games to the
limit. Although it would be nice to run it in SVGA with all the details
on, in low res, the game isn't any less fun. I think Tim Morten, MW2
programmer, phrased it best when he said (paraphrased) "I would rather
have frame rate, then detail". Kind of makes me shudder to think of what
MW2 is going to do to my poor machine(s).
: >Actually I don't think there's anything available right now to handle this
: >game smoothly in SVGA. I personally have a Pentium 100 w/16mb diamond 64 vram
: >PCI and still unplayable in SVGA.. surely looks nice in that mode though.
: I have a P100, 16mb ram and Diamond 64 2mb DRAM and play the game in
: SVGA without any texture mapping, and get pretty good results. But as
: soon as you start turning the textures on, frame rate goes to hell.
: Board to Death
: Daniel Scott Rivera
Let's take a look at how sad this situation really is....for BULLFROG. You
> But the problem is coming up with a standard that everybody is
>going to follow. Since VGA and SVGA are standards (well SVGA is kinda)
>everybody can program for them, whereas the 3D accel cards don't have a
>standard yet. Yes, there could be incredible games for the pc if there
>was some high speed polygon video cards, but I doubt if we will see them
>anytime soon.
Have you picked a PC gaming mag in the last year?
Matrox, Yamaha, Cirrus, ATI, Lockheed, NVidea all are releasing
low-cost 3D accelerators. You will see them, and games running on
them, before Christmas 95. Count on it.
Ron.
>:Matrox, Yamaha, Cirrus, ATI, Lockheed, NVidea all are releasing
>:low-cost 3D accelerators. You will see them, and games running on
>:them, before Christmas 95. Count on it.
>:
> And these will all be a common standard? You seem to have
>missed my point. A standard would allow all game manufactures to
>write code that would work on any card, instead of coming up with
>drivers for each one. As they stand now, drivers are not that
>difficult to write, with 3-d acceleration instructions that differ
>from card to card it all becomes a bit harder.
I think the upcoming Windows 95 has a 3d library programmers can use
(for games or other stuff), and all the card manufacturers have to do
is provide a device driver for their card. Since a LOT of new games
are going to run on Win95, I think the smart choice for someone doing
a 3d game would be to write it for windows and not worry about doing
drivers for each 3d video card.
Phil
Yes,
Windows does have 3d libraries right now. Although they haven't
released the new 3d api yet it is impressive, I have seen it with some
fast reflection maps on a 3d image of spock's face. But I don't think
this is what the original poster was talking about. These were dos
games and accelerated cards for dos (like the Matrox.) If you are
talking about windows 95, then you may be right, all I have seen is the
3d api on a regular PCI video card. Which was very fast.
Ron.
A couple of months ago, Computer Gaming World said, "Buy your next video
card around Christmas '95." By then there will be several
Windows-95-supported 3D-accelerated cards out there for $300-$400. There
also will be a bunch of mindboggling games for them.
>Why don't these guys see this when you program for P90 you
>are limiting your base.
These guys tossed Hi-Octane off. Did you hear anything about it before
release? Is there a big publicity campaign for it now? I think they think
of Hi-Octane as a learning experience.
Should they have released it? Maybe they'll regret it... but I would bet
they will soon release some games that are so good we'll forgive them for
Hi-Octane.
Of course, I've never seen nor played it, but oh well...
Rob Jellinghaus ro...@unreal.com http://www.best.com/~robj
Yeah, Rendermorphics does nice stuff.
>But I don't think
>this is what the original poster was talking about.
I'm not sure the original poster knew exactly what he was talking about.
Isn't that why he posted? To find out?
>These were dos
>games and accelerated cards for dos (like the Matrox.)
Actually, Matrox just shipped a 3D accelerator board which "is positioned
to be a 3D-DDI (Windows 95's low-level 3D library) accelerator." $379.
Buy it now--it comes with an enhanced NASCAR Racing! (Which wouldn't run
smoothly in high detail 640x480 on my P90....) I plan to wait until Win 95
ships and Bullfrog releases the first wave of their acceleratable games.
>I think the upcoming Windows 95 has a 3d library programmers can use
>(for games or other stuff), and all the card manufacturers have to do
>is provide a device driver for their card. Since a LOT of new games
>are going to run on Win95, I think the smart choice for someone doing
>a 3d game would be to write it for windows and not worry about doing
>drivers for each 3d video card.
Which is what they are doing. If you don't have Win 95 in the next
year, you're cutting yourself out of a significant portion of your PC
game selection.
>In article <3tgkdp$h...@news.ysu.edu>, ar...@yfn.ysu.edu (G.R. Moore) wrote:
>>
>>In a previous article, JBB...@UTARLG.UTA.EDU (Jay B Biggerstaff) says:
>>
>>I've been running it on a P90 w/8M and a Hercules Dyanamite Power 2M video
>>in SVGA with FULL detail, and it runs as smooth as silk. This is with
>>emm386 loaded (not necessary because of dos4gw) and smartdrv.
> I highly doubt it can be "smooth as silk." I have a better system
>than that it the frame rate in SVGA makes it not worth playing.
> I've seen it on one or two other systems with the same results.
>-Hank
Then don't play it in SVGA. I admit the SVGA play does suck, but
don't condemn the game completely; the game play in VGA great!
Michael
: >Actually I don't think there's anything available right now to handle this
: >game smoothly in SVGA. I personally have a Pentium 100 w/16mb diamond 64 vram
: >PCI and still unplayable in SVGA.. surely looks nice in that mode though.
: I have a P100, 16mb ram and Diamond 64 2mb DRAM and play the game in
: SVGA without any texture mapping, and get pretty good results. But as
: soon as you start turning the textures on, frame rate goes to hell.
: Board to Death
: Daniel Scott Rivera
hey whats wrong with VGA...works fine for me...just need to get this net
play happenin...somfin different than DOOM atlast!!!
Shane