The intro movies for WOW, LOTRO, etc. are incredible. Makes me wish
the in-game was the same.
I know it would take an immense amount of power to render in-game
MMO's to look as good as their intro movies.
Oh well, I guess it's like asking McDonald's to make a Big Mac that
resembles the commercials.
Heh, a bit off-topic, but... A buddy of mine worked alot in commercials
doing props and such. He has an actual Big Mac from one of the
commercials on his shelf - it's completely and totally fake, and was
worked on for countless hours to make it as aesthetically pleasing to
the eye as possible. He's had it on his shelf for years, still looks
like you could reach up and take a bite out of it.
CoinSpin
Might even taste better than the real thing. :P
Also, do they make them smaller now? The seem just tiny now, pretty soon
they'll be White Castle sized.
You know, I kinda thought they were shrinking, thought it was just my
imagination... Well, and I haven't had a Big Mac for about 10 years...
Hey, maybe they are slowly working us into a world where everything is
"slider sized." It's a McDonalds/White Castle conspiracy!
CoinSpin
You may have something there. Seems every restaurant I go to has a
'slider' of some sort on the appetizer menu now.
oh yeah, i remember seeing how they did these commercials a few years
back.
>I think this might apply more towards MMO's as most FPS games pretty
>much look like their intro movie counterparts.
>
>The intro movies for WOW, LOTRO, etc. are incredible. Makes me wish
>the in-game was the same.
Agreed.
>
FYI:
The most superb game-intro 'movie' that I have ever seen (in quite a
few years of computer gaming) is that of 'The Witcher'. Not only the
action, the stellar action-graphics, the music, sound-effects, the
sparse tightly-focussed narration, but the meticulous attention to
character-detail - in less than 5 minutes effectively imprinting the
spirit and power of the central character on the game-player. Not
surprising, considering that the intro sequence is actually a
time-compression of the events in "The Witcher" short-story by Andrzej
Sapkowski. The game itself has a completely new story-tree (with
multiple decision-branches) based on this central character - with the
player acting as the Witcher himself.
>I know it would take an immense amount of power to render in-game
>MMO's to look as good as their intro movies.
>
Yes, the Witcher in-game graphics are not quite as polished as the
intro, but if you have any interest in single-player action-RPGs, this
is the one to pick up, especially the recently-released Enhanced
Edition.
John Lewis
A much cheaper and effective solution: Lose the intro movies.
When I want to see a movie, I go to my DVD player.
We're getting closer and closer, but I think its a moving target. The
ingame (rendered on the fly) graphics today easily match the
prerendered sequences from say 10 years ago. But the technology and
resolution of the intro movies are getting more and more detailed and
the graphics workstations used to create them are continually far more
powerful than the most powerful PC. Consoles (the PS3 atleast) are
actually ahead of PCs as they have 1080p prerendered sequences for
some of its games. By the time we have graphics cards that can handle
textures at that size, i'm sure the standard for HD will be higher
than 1080p.
This will happen just as soon as computers are fast enough to render
complex life-like realism in real-time with no lag. Until then, the
pre-rendered stuff will always look better than in-game. So, maybe
10-15 more years, I figure. We've certainly come a long way with in-
game graphics compared to 1998.
You know, I never really liked the intro movies that much, and usually
just try every combo of button I can to get out of them, or go get a
drink use the toilet or whatnot if I can't. But WO I actually watched
twice. I suppose that's part of why the in game graphics look so
shockingly bad, after seeing how good the into looks immediatly after.
- Justisaur
>I think this might apply more towards MMO's as most FPS games pretty
>much look like their intro movie counterparts.
I disagree, I'm almost always disappointed with FPS games. Some of
them come pretty close, but intros and trailers always look orders of
magnitude better.
Insanely good graphics can be done with pre-rendering.
The disappointment is just a side effect of typical marketing scams.
This is what marketing people do, find ways of making things look more
appetizing than they are. Career liars, in effect.
A friend of mine did some work for a company that sold coffee beans or
organic wafers or some other shit that you can get elsewhere cheap.
On every package was a brief "history" of the company dating back
hundreds of years, where Grandpa Whatever invented the recipe or
process (whatever, fill in the blanks).. And they had little
pamphlets they gave out that gave an even deeper and more detailed
look into the history of the company, down to the current owner's
position on the family tree.
My friend asked the owner some question about the company's history,
and the owner said "oh that? heheh... that's just a bunch of BS the
marketing company we hired came up with. We've only been in business
a year".
My friend was actually bummed at the time because this company was
still his client, and he felt betrayed by this. I was bummed at the
fact that I actually had a friend that didn't know that MOST marketing
shit is like this.
LOL yeah. Nothing's funnier than looking back at some of these games
and thinking "geez.. i liked that ??"
Yeah, I'm sure some day in-game will catch up to what the nicely
rendered stuff looks like *today*. I guess there will always be that
lag.
> The most superb game-intro 'movie' that I have ever seen (in quite a few
> years of computer gaming) is that of 'The Witcher'. Not only the action,
Uh, are you serious? I just watched it on YouTube and it looked just like
a lot of combat showing off with quite many rather wooden movements...
--
Werner Spahl (sp...@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
Hmm. I'm suprised this isn't illegal. Actually it probably is.
- Justisaur
I loved Mechwarrior 2. Thanks for the link to the intro sequence... I
remember my PC stuttered at that first explosion but that music still
gets me everytime.
I preferred Descent but did enjoy Descent2. Don't remember that
Freespace intro but its pretty damn good. Thanks again.
> I loved Mechwarrior 2. Thanks for the link to the intro sequence... I
> remember my PC stuttered at that first explosion but that music still gets
> me everytime.
>
> I preferred Descent but did enjoy Descent2. Don't remember that Freespace
> intro but its pretty damn good. Thanks again.
>
>
>
I still rate Mechwarrior 2: Mercenaries as one of the best intros ever.
Watching it again hasn't changed my mind.
"Look at the bright side kid, you get to keep all the money"
Awesome!
>On Tue, 23 Sep 2008, John Lewis wrote:
>
>> The most superb game-intro 'movie' that I have ever seen (in quite a few
>> years of computer gaming) is that of 'The Witcher'. Not only the action,
>
>Uh, are you serious? I just watched it on YouTube and it looked just like
>a lot of combat showing off with quite many rather wooden movements...
YouTube... yuk... only good for displaying amateur videos with dropped
frames.............
Try the real thing. I believe that the downloadable demo contains the
intro sequence. On a large-screen high-resolution monitor with a
decent audio system, so that you can see and hear all the subtle
detail...with no frame-drops! The Witcher's features, mannerisms and
expressions, for example. The actions in the intro are actually
secondary to projecting for the game-player a sense of the Witcher's
power and personality. Intended to develop initial empathy with the
central character Geralt of Rivia,( who is certainly not one of the
usual cardboard-cutout game-play "heroes".)... the desire to "be" this
character, the core essence of a genuine role-playing experience....
BTW, the "Making of the Witcher" DVD is available for free download
at the following URL, courtesy of CD Projekt. (This is their official
download site) -
http://www.sciagnij.pl/programy/p/wiedzmin/4435
It is packaged in this download as a folder containing
individually-selectable .wmv files. The version of this DVD contained
in the retail copies of the just released "Enhanced Edition" is
probably fully-authored with the normal DVD menus etc...
This DVD has lots of information on the background, the philosophy and
implementation of the game. Creative innovation, dedication and a lot
of hard work by a brilliant bunch of youngsters went into the making
of this game, which is based on the Witcher novels by Andrzej
Sapkowski, but with a new story-line.
John Lewis
FS1 intro was kick-ass, FS2 however I was underwhelmed - no human
expressions in it. I'd guess they are easier to make well in that
regard. Probably why most of the space-sim / mech type intros look
so great, not having to do human expressions.
--
};> Matt v3.3 <:{
It seems that back then you could tell if the intro or game trailer was a
high end CGI movie or real in-game footage because we had a good idea of how
good the game graphics could be and they were a lot less quality than the
CGI made movies.
Now days when a new trailer is released there is sometimes arguments by
viewers if the trailer is a CGI movie or real in-game footage. I remember
there was debates about the Gears Of War trailer when it came out and
whether it was real in-game footage.
>
>I still rate Mechwarrior 2: Mercenaries as one of the best intros ever.
>Watching it again hasn't changed my mind.
>
>"Look at the bright side kid, you get to keep all the money"
> Awesome!
I was far more impressed by the Mechwarrior 4 intro. I remember seeing
that and being incredibly impressed by its production values (and then
wondering, inevitably, why Hollywood hasn't picked up the gauntlet and
produced a full-length high-quality Battletech movie).
Sadly, the gameplay of MW4 pales in comparison.
MW2:Mercs intro... meh. It seemed to me mostly a retread of the
original MW2 intro except with a punchier catchphrase at the end.