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Jazz Jackrabbit

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%%% K.V.H. %%%

unread,
Jul 18, 1994, 2:22:04 PM7/18/94
to
How's Jazz Jackrabbit coming? I remember it was supposed to come out in May and
then got delayed.


Kevin Van Heusen
van...@rpi.edu

sl...@cc.usu.edu

unread,
Jul 19, 1994, 12:42:54 PM7/19/94
to
> How's Jazz Jackrabbit coming? I remember it was supposed to come out in May and
> then got delayed.

Jazz Jackrabbit is in final beta right now!

Jazz is due to be Compuserve's Game of the Month on August 1st, so expect
release REAL SOON now! :)

Joshua Jensen

Ronald R Nichols

unread,
Jul 19, 1994, 10:49:25 PM7/19/94
to
In article <1994Jul19.1...@cc.usu.edu>, <sl...@cc.usu.edu> wrote:
>Jazz is due to be Compuserve's Game of the Month on August 1st, so expect
>release REAL SOON now! :)
>
>Joshua Jensen

Any chance we could get some screen shots uploaded somewhere?
What can we expect? Is it really some kind of Sonic the
Hedgehog lookalike?

Ron Nichols


--
Ron Nichols nic...@strauss.udel.edu
CNS User Services, University of Delaware Alink: U0199
040 Smith Hall Newark, DE 19716 (302) 831-8895

sl...@cc.usu.edu

unread,
Jul 20, 1994, 1:14:53 PM7/20/94
to
>>Jazz is due to be Compuserve's Game of the Month on August 1st, so expect
>>release REAL SOON now! :)
>
> Any chance we could get some screen shots uploaded somewhere?
> What can we expect? Is it really some kind of Sonic the
> Hedgehog lookalike?

No screenshots... seriously, from what I understand, the game SHOULD be out
before August 1st.

What can you expect? The smoothest, fastest platform game you've ever seen for
VGA. To my knowledge, NO ONE has done it better. As far as a Sonic
look-alike, er, I'd call Sonic a look-alike from past platform games before
it... so...

Joshua Jensen

The Rink

unread,
Jul 25, 1994, 7:32:31 PM7/25/94
to
>If it's better than the Bitmap Brothers games, then I'd be interested. They
>are the king of making smooth scrolling PC games (GODS, Magic Pockets,
>Xenon II).

Can you describe these games to me? Are any platform games? I'm looking
for some good platform games. (I have most of the Apogee/Epic ones published
thus far.)


--
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= Samuel Stoddard, alias The Rink =
-=+=-------=+=-------=+=-------=+=-------=+=-------=+=-------=+=-------=+=-
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\ "But whatEVAH you do...PLEESE -- DON'T fling me in that BRIAH patch!" /
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=-\==\=-_ "Ah's maikin' a dollah a minute...." _-=/==/-=
+=-\++\-_\ "Ah ain't NEVAH comin' back, neethah!" /_-/++/-=+

Saidra

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Jul 26, 1994, 7:27:08 PM7/26/94
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In article <311i2f$g...@mozz.unh.edu>, s...@kepler.unh.edu (The Rink)
writes:

>>If it's better than the Bitmap Brothers games, then I'd be interested.
They
>>are the king of making smooth scrolling PC games (GODS, Magic Pockets,
>>Xenon II).

>Can you describe these games to me? Are any platform games? I'm looking
>for some good platform games. (I have most of the Apogee/Epic ones
published
>thus far.)

There is a new game called 'In Search of Dr. Riptide' coming out any day.
It has a great 4 pixel horizontal scroll along with a 1 pixel vertical
scroll (similar to Bitmap Bros. games). It's a submarine arcade shootem'
up with some great artwork and musical sound track. I hear it is coming
out any day now.

--RS

David Kowalczyk

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Aug 2, 1994, 9:42:20 AM8/2/94
to
Okay its 8/2/94 and I just logged on to ftp.uml.edu looking for Jazz
Jackrabbit. It's not there. Any word on when it will be uploaded?
Everything I read said August 1st.

Dave

Groves Powers

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Aug 2, 1994, 8:41:36 PM8/2/94
to

> Dave

Hmmm...That's interesting. I just got if off there. The directory
is: /msdos/Games/Epic and the file is called 1jazz.zip.

I was kindof shocked at this one...I hope Jazz paid Sonic some royalties
or this one's gonna be settled in court. I admit I didn't go past the
first level, but the similarities are more than coincidental. Anyone
really get into this one?

I also got OMF-PREV.ZIP from UML. It's the preview for "One Must Fall -
2097." Hmm...Only several slides, but not very impressive. Also, the
release date was June 15. Did I miss it? Perhaps it was on UML and I just
passed it up. Oh, well. I'm concerned for the future of Epic.

Groves.
gpo...@mc.edu

Dave Barney

unread,
Aug 2, 1994, 10:37:08 PM8/2/94
to
Hi I got it from wuarchive.wustl.edu in the
/pub/msdos_uploads/games directory


IT's Great!!!!!!!!!!!!!!!!!!!!!

> Dave

--

Vincent Dante Felicione

unread,
Aug 3, 1994, 2:55:54 AM8/3/94
to

Jazz rocks!!! I've played sonic and this is just as good if not
better get it! Actually I think it looks like a cross between sonic and
the lost vikings.


vi...@iglou.com

David J.

unread,
Aug 3, 1994, 11:50:35 AM8/3/94
to
In article <31mp40$6...@csc.mc.edu>, Groves Powers <gpo...@csc.mc.edu> wrote:
>
>I was kindof shocked at this one...I hope Jazz paid Sonic some royalties
>or this one's gonna be settled in court. I admit I didn't go past the
>first level, but the similarities are more than coincidental. Anyone
>really get into this one?

I did, and I wouldn't worry too much about Sega jumping on Epic for it,
even though it does look and play quite a bit like Sonic. Chances are
if Sega calls out Epic in court and wins, several other companies will
follow suit on just about every clone ever made (Nintendo could probably
take Apogee out for half the games they publish, claiming they're all
too similar to Super Mario Bros. in some way), and game production would
slow to a screeching halt amidst a sea of lawsuits.

Besides, Sonic isn't coming out for PC. Sega's whole marketing plan is
to promote Sonic for its own game systems. Most Sonic fans will just pass
off Jazz as a cheap imitation and keep buying. Others, such as myself, who
refuse to buy dedicated game machines will take to Jazz for the same reason
Sonic fans took to their speedy protagonist. If Sega doesn't want to jump
into the PC market, that's their prerogative. They know the bottom line
better than any of us.

>I also got OMF-PREV.ZIP from UML. It's the preview for "One Must Fall -
>2097." Hmm...Only several slides, but not very impressive. Also, the
>release date was June 15. Did I miss it? Perhaps it was on UML and I just
>passed it up.

You didn't miss it, because it isn't out yet. Check the Epic Meganews #3
post. It should be out in September.

>Oh, well. I'm concerned for the future of Epic.

Don't be. They're making decent money off Pinball, and they'll make plenty
more off Jazz (including mine -- the check is coming soon).

>Groves.
>gpo...@mc.edu

--
L8A...

David J. (dwa...@mango.ucs.indiana.edu)
interim editor, HardC.O.R.E.
"I'll never tell you to get down -- it's all about comin' up." -Ice Cube

Cho Yan Wong

unread,
Aug 3, 1994, 12:27:38 PM8/3/94
to
I've played and finished Jazz Jackrabbit on medium difficulty.
Great scrolling! Wow! This one's real fast!
Good points :
1) FAST!
2) Good music
3) No keys or crystals to collect (a la Hocus Pocus (puke) )
Some minor quibbles :
1) Why can't Epic put a Guardian Boss after EACH Planet-level?
I mean, I want more Bosses!
2) Cinematic sequences: there were none before and between missions.
OK, played just the shareware version, so I hope the registered
version has some. Does it?
3) I've tried every setup possibility to let my Pro Sonic sound card
(SB Pro compatible & 16 bit) to run with the game without crackly
sounds. Is my graphics card (Trident) too slow? Is my PC (486DX2-66Mhz)
too fast? Or is my sound card just plain crap!? I also have crackly
sound with Mystic Towers, Epic Pinball, Pinball Fantasies, Dynablaster &
Future Crew's Panic.
But no problems with Doom, Dune II, X-Wing, Krondor or the Second
Reality demo.
4) 2-3 different enemies per level is just not enough! I want variety:
at least 5 different enemies per level!!!
5) I still prefer Super Mario Brother 3 & the Megaman series for the NES
even though the NES is an inferiour machine to today's PCs.

Cho Yan

Cho Yan Wong

unread,
Aug 3, 1994, 12:30:34 PM8/3/94
to
Oh yeah, I forgot the metion in my previous post :
ABSOLUTELY great-looking Bonus level! Hey, Epic, why
noy build a game solely on that principle?

Cho Yan

sl...@cc.usu.edu

unread,
Aug 3, 1994, 1:23:10 PM8/3/94
to
> I was kindof shocked at this one...I hope Jazz paid Sonic some royalties
> or this one's gonna be settled in court. I admit I didn't go past the
> first level, but the similarities are more than coincidental. Anyone
> really get into this one?

Oh, PUHLEASE... Let's look at similarities, here:

* Jazz is fast, the fastest of its type for a PC.
* Jazz is a bunny. Sonic is a hedgehog... so they're both animals.
* They both jump.
* They both run.
* They both walk on their hind legs.
* They both have score boxes.
* They both have powerups.
* They both have graphics.
* They both have sound.

Compare Super Mario Bros with Sonic:

* They're fast.
* Mario is human, Sonic is animal.
* They both jump.
* They both run.
* They both walk.
* They both have score boxes.
* They both have powerups.
* They both have graphics.
* They both have sound.

Hmmmmm... Sega ought to take out Super Mario Brothers while they're out it.
What about the Apogee games... Commander Keen?

> I also got OMF-PREV.ZIP from UML. It's the preview for "One Must Fall -
> 2097." Hmm...Only several slides, but not very impressive. Also, the
> release date was June 15. Did I miss it? Perhaps it was on UML and I just
> passed it up. Oh, well. I'm concerned for the future of Epic.

Be concerned for the future of Epic all you want. Epic isn't going to die, nor
is Apogee.

Joshua Jensen

Tokuro Yamashiro

unread,
Aug 3, 1994, 1:16:00 PM8/3/94
to
I have problem with this game... I have both SBPro (220, IRQ7) and GUS
(260,5,5,11,5) in my computer.

I've tryed both card for this game but Jazz Jackrabbit will kick me back to
DOS (with run time error) in about 5 min. or less.

Does anyone have similar problem and solution for this????


Tokuro.
,,,
(o o)
======================oOO==( )==OOo==========================================
Tokuro Yamashiro e-Mail: tyam...@mv.us.adobe.com
Adobe Systems Incorporated These are *my* opinions, and
1585 Charleston Road, P.O. Box 7900 do not necessarily reflect
Mountain View, CA 94039-7900 the opinions of my employer.
======================oOO=======OOo==========================================

Untitled

unread,
Aug 3, 1994, 6:18:22 PM8/3/94
to

They are more than a bit similiar, they both do the spinning legs thin
when going real fast, they both have fast shoes for a powerup, the powerups
are in tv box type things, the invincibility looks identical, they both have
the spring boards, but the boards look the same, if youve played the sonic
series and this, you will see they are the same in more than just style, they
have many graphic similiarities.
--
"no kiss no dollars no sun no dream, nothing could make me
think this place has a chance has anything..." _Iguanodon_ ThinkTree
rou...@wpi.wpi.edu Shawn M."thisisnotlife" Pezzuto

sl...@cc.usu.edu

unread,
Aug 4, 1994, 12:13:47 AM8/4/94
to
> 2) Cinematic sequences: there were none before and between missions.
> OK, played just the shareware version, so I hope the registered
> version has some. Does it?

The registered version has 3.5 megs of compressed animation sequences.

Joshua Jensen

Harlan Hilman

unread,
Aug 4, 1994, 11:46:22 AM8/4/94
to
daa...@eskimo.com (Dave Barney) writes:

>Hi I got it from wuarchive.wustl.edu in the
>/pub/msdos_uploads/games directory


>IT's Great!!!!!!!!!!!!!!!!!!!!!

I got it to see if it was any good for my little sisters. I was amazed. It
was actually cool! Took a while to get the hang of the silly thing, but
that's normal for all games.

David Lynch

unread,
Aug 4, 1994, 2:12:55 PM8/4/94
to

Cross? No, this is sonic, with a rabbit who shoots things, and doesn't
go through loops like Sonic does. The character animations are also
strikingly similar to those in Sonic.. And need I mention the bonus
stages? Anyhow, it's a complete ripoff of Sonic, but it's a well-done one..
--
erase...@iglou.com

Net Surfer

unread,
Aug 4, 1994, 12:20:59 PM8/4/94
to
>Hmmm...That's interesting. I just got if off there. The directory
>is: /msdos/Games/Epic and the file is called 1jazz.zip.
>I also got OMF-PREV.ZIP from UML. It's the preview for "One Must Fall -
>2097." Hmm...Only several slides, but not very impressive. Also, the
>release date was June 15. Did I miss it? Perhaps it was on UML and I just
>passed it up. Oh, well. I'm concerned for the future of Epic.


OMF will be released in September. I got this Information from Mike Peltzer.
They fixed this Mother of all Bugs. So just wait for while.

Thorsten Schmeller
un6...@genius.embnet.dkfz-heidelberg.de

David J.

unread,
Aug 4, 1994, 8:44:13 PM8/4/94
to

And why not? Sega was never going to release Sonic on PC anyway. That
little blue dork was just a ploy to get people to buy their Genesis machines.
The PC audience that wanted their own Sonic without having to get a Genesis
just got it from Epic in Jazz Jackrabbit. More power to 'em, I say. I was
wondering out loud for a while where the shareware ripoff of NBA Jam was.
(Then I heard it was coming out in November -- hope they get the rosters
straight.)

>erase...@iglou.com

Martin Eggen

unread,
Aug 4, 1994, 1:44:18 PM8/4/94
to
In article <tyamashi.2...@mv.us.adobe.com>,

tyam...@mv.us.adobe.com (Tokuro Yamashiro) wrote:
> I have problem with this game... I have both SBPro (220, IRQ7) and GUS
> (260,5,5,11,5) in my computer.
>
> I've tryed both card for this game but Jazz Jackrabbit will kick me back to
> DOS (with run time error) in about 5 min. or less.

Hmm... I've got a 486 DX2 66, with an SB 16 (IRQ5,220,1), and the game
sometimes just hangs. Even when I put it on Medium Quality Music or whatever
it was, the game hung when I exited. When I tried the other
Quality-thingy's, it hung just suddenly in the middle of the game.. :-/
Anyone know what can cause this?
Obtw: Other than that, it was a great game! :-)

Martin :)

|====================|
| Martin Eggen | GED d- H S-:- g- p? au a-- w+ u- C++(+++) UL++ P?>+
|mar...@powertech.no| L+ !3 E? N++ K- W+ M-- !V po Y+ t- !5 j- R G? tv++>+
|====================| b++(+++) D++ B? e u**(+) h! f r-->++ n-(----) y?

Frank Arthur

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Aug 5, 1994, 10:41:16 PM8/5/94
to
In article <31mp40$6...@csc.mc.edu> gpo...@csc.mc.edu (Groves Powers) writes:
>From: gpo...@csc.mc.edu (Groves Powers)
>Subject: Re: Jazz Jackrabbit
>Date: 2 Aug 1994 19:41:36 -0500

>David Kowalczyk (DAVID.K...@OFFICE.WANG.COM) wrote:
>> Okay its 8/2/94 and I just logged on to ftp.uml.edu looking for Jazz
>> Jackrabbit. It's not there. Any word on when it will be uploaded?
>> Everything I read said August 1st.

>> Dave

>Hmmm...That's interesting. I just got if off there. The directory
>is: /msdos/Games/Epic and the file is called 1jazz.zip.

>I was kindof shocked at this one...I hope Jazz paid Sonic some royalties
>or this one's gonna be settled in court. I admit I didn't go past the
>first level, but the similarities are more than coincidental. Anyone
>really get into this one?

Yes, and, although it was similar to Sonic, it wasn't the SAME as Sonic.
The gameplay is totally different. You don't see Sonic carrying a loaded
weapon or Jazz with a squirrel as a sidekick.

>I also got OMF-PREV.ZIP from UML. It's the preview for "One Must Fall -
>2097." Hmm...Only several slides, but not very impressive. Also, the
>release date was June 15. Did I miss it? Perhaps it was on UML and I just
>passed it up. Oh, well. I'm concerned for the future of Epic.

I was also confused about that one to. All well.

>Groves.
>gpo...@mc.edu

Jeff Arthur

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+ Frank Arthur +
+ far...@sci-ed.fit.edu +
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Frank Arthur

unread,
Aug 5, 1994, 10:45:14 PM8/5/94
to
In article <ROUGAN.94...@wpi.WPI.EDU> rou...@wpi.WPI.EDU (Untitled) writes:
>From: rou...@wpi.WPI.EDU (Untitled)
>Subject: Re: Jazz Jackrabbit Sonic comparison
>Date: 03 Aug 1994 22:18:22 GMT

>They are more than a bit similiar, they both do the spinning legs thin
>when going real fast, they both have fast shoes for a powerup, the powerups
>are in tv box type things, the invincibility looks identical, they both have
>the spring boards, but the boards look the same, if youve played the sonic
>series and this, you will see they are the same in more than just style, they
>have many graphic similiarities.

Again, does Sonic pack a pistol?
Why don't we get into a stint about copyrighted animals. I mean, they're both
rodents.....Come On People!


>--
>"no kiss no dollars no sun no dream, nothing could make me
> think this place has a chance has anything..." _Iguanodon_ ThinkTree
> rou...@wpi.wpi.edu Shawn M."thisisnotlife" Pezzuto

Nelson Fernandez Jr

unread,
Aug 6, 1994, 5:40:02 PM8/6/94
to
Untitled (rou...@wpi.WPI.EDU) wrote:


> They are more than a bit similiar, they both do the spinning legs thin
> when going real fast, they both have fast shoes for a powerup, the powerups
> are in tv box type things, the invincibility looks identical, they both have
> the spring boards, but the boards look the same, if youve played the sonic
> series and this, you will see they are the same in more than just style, they
> have many graphic similiarities.


PLus the tubes that warp you around are almost identical to those in
sonic 2. There is a game for SEGA/SNES called BUSBY who is a cat and has
a lot of the same type features. Sonic,Busby,Oscar(PC Platform game) and
Jazz all do the little "whoooa-I'm-about-to-fall!" move when on a ledge. Oh
yeah, the bridges are the same. Waterfalls too.


All in all this was not an _original_ game, but I must say that the music
rocks and it's a fun game. My only gripe is that its way too easy, even on
the TURBO mode there are only more monsters, not tougher monsters. If it
wasn't for the secrets yet to be found I wouldn't play it any more.

Side-note: The game did not like QEMM on my system. When I would shoot,
the play screen would scroll vertically and erratically.

--

-----------------------------------------------------------------------------
Nelson Fernandez nel...@netcom.com
-----------------------------------------------------------------------------

joseph palmer

unread,
Aug 6, 1994, 9:46:32 PM8/6/94
to
Yes, the game is _very_ similar to Sonic. But given the obscene amounts
of money made on Sonic (geeze, even the company that made Sonic cloned it).

My compaints: Bad guys just aren't tough. Shots don't trace off screen,
it's very egsasperating to shoot to one side of the screen and half a
second after the shot goes aff screen a bad guy comes on. Saved game
doesn't save ammo, how many of us would still be playing doom (or played
it much at all) if restoring a game got you stuck with the pistol and 50
rounds?

Overall I like it, Sonic with a gun!! The very idea makes me happy.

Joe

--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

brian fackler

unread,
Aug 7, 1994, 5:28:39 AM8/7/94
to
I can't play the game, I get vertical scroll problems from the moment the
game starts (I can get through the title okay, then nothing...)

Any suggestions?

Nelson Fernandez Jr

unread,
Aug 7, 1994, 3:53:12 PM8/7/94
to


I had a similar problem when running under QEMM and off a RAMDisk. I put
the game on C: and used HIMIEM and no probs.

David Lynch

unread,
Aug 7, 1994, 2:30:43 PM8/7/94
to
nel...@netcom.com (Nelson Fernandez Jr) writes:

>All in all this was not an _original_ game, but I must say that the music
>rocks and it's a fun game. My only gripe is that its way too easy, even on
>the TURBO mode there are only more monsters, not tougher monsters. If it
>wasn't for the secrets yet to be found I wouldn't play it any more.

People who think it's too hard: p-bcksp-doom makes the monsters a LOT
harder to kill.

BTW, I've had no problems with bugs, and it runs great on my slow
386sx25, with the slowest VGA card ever produced (8 bit, folks!)
--
erase...@iglou.com

Saidra

unread,
Aug 7, 1994, 8:22:03 PM8/7/94
to

brian fackler (bfac...@ub.d.umn.edu) wrote:
> I can't play the game, I get vertical scroll problems from the moment
the
> game starts (I can get through the title okay, then nothing...)
> Any suggestions?

You may have a funky monitor or VGA card. Jazz seems to use standard
320x200 for title screens an stuff but the main action uses an
undocumented VGA mode of 320x240 which may give older equipment some
trouble.

--RS

Dave Barney

unread,
Aug 7, 1994, 11:21:49 PM8/7/94
to

> Any suggestions?
*****************************************************************************
Can you let us know your configuration?? I suspect you are running
stacker on a previous dos than 5.0
If I'm right try putting it on a uncompressed portion of your disk.
But first if you haven't already try running with a clean boot. you
should always try this first.......

Good luck,
Dave


--

brian fackler

unread,
Aug 8, 1994, 2:15:21 AM8/8/94
to
Okay, here's the scoop:

I'm running a Cyrix 486DLC/40, Dos 6.0, *NO* compression software. ;)
Got 4 megs memory, etc. Apparently the problem is my Trident video card
not supporting 320x240, even though the card isn't THAT old I don't
think... it's got 1 meg o' memory and up to 1024x768x256 (but pitiful ol
me don't have a monitor to support above 640x480x256, which *may* be the
problem)

Dave Barney

unread,
Aug 8, 1994, 3:41:19 AM8/8/94
to

******************************************************************************

This one is beyond me :(:(:(

Josh, Mark you out there????????

--
Gam...@aol.com
Daa...@eskimo.com JAZZ JACKRABBIT
cis address on request SONIC WITH AN ATTITUDE!!!!!!
cerebrial rectumitus sufferer

Saidra

unread,
Aug 8, 1994, 10:51:03 AM8/8/94
to
In article <324ihp$s...@ub.d.umn.edu>, bfac...@ub.d.umn.edu (brian
fackler) writes

>me don't have a monitor to support above 640x480x256, which *may* be the
>problem)

If your monitor does 640x480x256 it can do 320x240. Its almost the same
video mode as far as your monitor is concerned.

--RS

John Holder

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Aug 8, 1994, 6:40:48 PM8/8/94
to
Tokuro Yamashiro (tyam...@mv.us.adobe.com) wrote:
: I have problem with this game... I have both SBPro (220, IRQ7) and GUS
: (260,5,5,11,5) in my computer.

: I've tryed both card for this game but Jazz Jackrabbit will kick me back to
: DOS (with run time error) in about 5 min. or less.

: Does anyone have similar problem and solution for this????

I _had_ the same problem: My hardware: Cyrix 486-40, Aztec Sound Galaxy
NX Pro (Sound Blaster Clone), Dos 5.0 (w/ NDOS), QEMM 7.0, 20 MB RAM, *) MB
IDE HD.

My fix:
Boot from a floppy that sets only the BLASTER variable in AUTOEXEC and sets
files & buffers in config.sys. That is the ONLY way I could get my sound card
to work. BTW, it ONLY work on the genuine SB Pro setting in the setup. Weird.

John
__ __
__/\_\ John Holder - jho...@nmsu.edu /_/\__
__/\_\/_/ Computer Science - New Mexico State University \_\/_/\__
/\_\/_/\_\ /_/\_\/_/\
\/_/\_\/_/ Sysop: IMSL CAD/CAM Lab at NMSU (505)646-6832 \_\/_/\_\/
\/_/\_\ Coffee should be as black as hell, as strong /_/\_\/
\/_/ as death, and as sweet as love. (Turk. prov.) \_\/

Jan Willem Hartman

unread,
Aug 9, 1994, 3:00:30 AM8/9/94
to

>Any suggestions?

Could it be it has got something to do with your joystick ? It seems
that if there is a joystick detected, you can't turn it off in the
game. You'll have to center it first.
This is of course very annoying, since I don't use my (very cheap)
joystick in these sort of games, and the thing will start drifting
sooner or later... mine scrolled up.

JW

Cat Named Easter 'Akira Ogyu'

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Aug 10, 1994, 5:21:09 PM8/10/94
to
> Actually, I see many similarities between Jazz and an Apogee game
> called Cosmo's Cosmic Adventure:
> 1) The yellow spark enemies behave just like Cosmo's ghosts (Turn
> away and they follow you - face them and they freeze).
> 2) They both have levels with tubes that behave the same way.
> 3) They both utilize a hoverboard.
> 4) The gameplay is almost identical.
> No?

...and they both run much too fast for anybody without the hand-to-eye
coordination of a seven year old. :)

I once played a demo of Sonic on a demo Genesis, and found it incredibly
fast--I was running into enemies before I could even see them! I am having
the same problem with Jazz. Am I really that slow? Or should I be running
my rabbit much slower (I can barely keep up pressing the cursor key once
every second or so)? Or are the reaction times of prepubescent kids that
much better than mine? :)

| ________________
/| | /| /
/ __ |\ | / / __ _
/ /| | | \ | /| /| /| /| |\ /__ /| / | /| | |
/ / | | | \| / | / | / | /_ | \ / / | \_ | /_ |/
\____/__| | | /__| / |/ | \__ |_/ \____/__| \ | \__ | \
| /
___________________________________________________________/

Stephen V. Trovato, DM

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Aug 10, 1994, 1:18:58 PM8/10/94
to
Actually, I see many similarities between Jazz and an Apogee game
called Cosmo's Cosmic Adventure:

1) The yellow spark enemies behave just like Cosmo's ghosts (Turn
away and they follow you - face them and they freeze).

2) They both have levels with tubes that behave the same way.

3) They both utilize a hoverboard.

4) The gameplay is almost identical.

No?

-Stephen
trov...@kenyon.edu

Ben Sim

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Aug 11, 1994, 8:16:46 AM8/11/94
to
In article <AOGYU.81...@SCIENCE.watstar.uwaterloo.ca>
AO...@SCIENCE.watstar.uwaterloo.ca (Cat Named Easter 'Akira Ogyu') writes:
> > Actually, I see many similarities between Jazz and an Apogee game
> > called Cosmo's Cosmic Adventure:
> > 1) The yellow spark enemies behave just like Cosmo's ghosts (Turn
> > away and they follow you - face them and they freeze).
> > 2) They both have levels with tubes that behave the same way.
> > 3) They both utilize a hoverboard.
> > 4) The gameplay is almost identical.
> > No?
>
> ....and they both run much too fast for anybody without the hand-to-eye
> coordination of a seven year old. :)
>
> I once played a demo of Sonic on a demo Genesis, and found it incredibly
> fast--I was running into enemies before I could even see them! I am
having
> the same problem with Jazz. Am I really that slow? Or should I be
running
> my rabbit much slower (I can barely keep up pressing the cursor key once
> every second or so)? Or are the reaction times of prepubescent kids
that
> much better than mine? :)
>

Nope, your reaction may only be a tad slower than prepubescent kids.
These platform games involve a lot of memorization to do the levels
fast. When you're first playing those levels, SLOW down; later, you
can go at hyper velocity.

Benghis

Scott Stoecker

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Aug 11, 1994, 7:34:58 PM8/11/94
to
I've been reading a lot of notes about this game. Where can I download it from?


un03...@wvnvms.wvnet.edu

unread,
Aug 11, 1994, 1:16:40 PM8/11/94
to

I'm 22 and aren't prepubescent. I am, however, a video game junkie.
Benghis's advice is good advice, and hey, you ain't shoveling in $0.25's
so, take your time and get used to it :)

Vic
* *
**
*
[ ]
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{} | __ | [] | /++\/ \
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Home of Vic Baker
E-Mail UN03...@WVNVMS.WVNET.EDU
West Virginia University "Let's Gooo!, Mountaineers!!!"
B.S. Mechanical Engineering/M.S.'n in Computer Science
" Why put a disclaimer when most people have never heard of West Virginia "



Lord Spinwright

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Aug 13, 1994, 1:46:05 AM8/13/94
to
gerald taylor (icd...@rb.unisys.com) wrote:
> Does kinda look like sonic...
Maybe if you screw with your color/tint controls

> Just ordered the full six game set today...
yes... but did you get the keen Jazz T?

> Real fun playing it though , and the soundtrack and SFX are great.....

This is true.. I have a PAS16, and not many shareware games will toss
_it_ into stereo mode... Nice touch.

That and it topped the DL chart on my bbs in the first few hours of it
being online..
> --
> ###########################################
> Gerald Taylor tay...@rb.unisys.com
> ###########################################
> DOOM made me do it !!!!!
> ###########################################

Hmm.. Jazz/Doom crossover.. things to think about..

>
--
lord...@telerama.lm.com - Lord Spinwright

-- no cute quotes this month..

gerald taylor

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Aug 10, 1994, 12:02:02 PM8/10/94
to
Does kinda look like sonic... Just ordered the full six game set today...

Real fun playing it though , and the soundtrack and SFX are great.....

--

Jay Tilton

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Aug 13, 1994, 9:43:09 PM8/13/94
to
In article <stoecker.6...@student.msu.edu> stoe...@student.msu.edu (Scott Stoecker) writes:
>I've been reading a lot of notes about this game. Where can I download it
from?

I'd like to know, too. FTP site?

--
Jay Tilton | You can duplicate the effects of Lucas taillights by
jti...@vt.edu | leaving a flashlight on for seven hours then putting
| it in a red cereal box.

Jay Tilton

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Aug 13, 1994, 9:48:14 PM8/13/94
to
In article <stoecker.6...@student.msu.edu> stoe...@student.msu.edu (Scott Stoecker) writes:
>I've been reading a lot of notes about this game. Where can I download it
from?

I'd like to know, too. FTP site?

Tony Nugent

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Aug 14, 1994, 6:56:10 AM8/14/94
to
jho...@nmsu.edu (John Holder) writes:

>Tokuro Yamashiro (tyam...@mv.us.adobe.com) wrote:
>: I have problem with this game... I have both SBPro (220, IRQ7) and GUS
>: (260,5,5,11,5) in my computer.

>: I've tryed both card for this game but Jazz Jackrabbit will kick me back to
>: DOS (with run time error) in about 5 min. or less.

[The game runs perfectly here]

>My fix:
>Boot from a floppy that sets only the BLASTER variable in AUTOEXEC and sets
>files & buffers in config.sys. That is the ONLY way I could get my sound card
>to work. BTW, it ONLY work on the genuine SB Pro setting in the setup. Weird.

Hmm, I've got a LaserWave nucleus 16, which is 100% compatable with
everything that I've thrown at it so far (nice card, but it's not
a gus:)

However, JAZZ sounds really scratchy... and it's the first time anything
has ever sounded bad on it. I suspect that it's JAZZ and not the card.

BTW, VERY entertaining game.... well done Epic! (Can you guys fix
this sound problem pleeze:)

Cheers
Tony
__^__ . __^__
( ___ )--------------------------- _--_|\ ---------------------( ___ )
| / | Tony Nugent / *\ Griffith University | \ |
| / | T.Nu...@sct.gu.edu.au \_.--._/ Nathan Brisbane | \ |
|_/_| tnu...@gucis.cit.gu.edu.au v Australia |_\_|
(_____)--------------------------------------------------------(_____)
Middle age is when you've met so many people that every new person you meet
reminds you of someone else.
---Ogden Nash
____________________________________________________________________
/ /\ \ / /\ \ / /\ \ / /\ \ / /\ \ / /\ \
____\_\/_/_____\_\/_/_____\_\/_/_____\_\/_/_____\_\/_/_____\_\/_/___

Dan Webb

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Aug 14, 1994, 9:38:51 AM8/14/94
to

Jay (and anyone else interested),

Regarding where to find Jazz Jackrabbit, I found it at
the ftp site ftp.uml.edu in /msdos/Games/Epic (or something
like that). I really like it.

Dan

Dave Barney

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Aug 15, 1994, 12:06:11 AM8/15/94
to
Jay Tilton (jti...@vt.edu) wrote:
> In article <stoecker.6...@student.msu.edu> stoe...@student.msu.edu (Scott Stoecker) writes:
> >I've been reading a lot of notes about this game. Where can I download it
> from?

> I'd like to know, too. FTP site?

ftp.uml.edu in the msdos/Games/Epic directory

A.R. Brussee

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Aug 15, 1994, 6:53:17 PM8/15/94
to
In article <3229g7$m...@ub.d.umn.edu> bfac...@ub.d.umn.edu (brian fackler) writes:

>I can't play the game, I get vertical scroll problems from the moment the
>game starts (I can get through the title okay, then nothing...)

okay, what kind of videocard do you have ? There's some known problems on
windows accelerator cards, where you have to run a videocard utility to set
your video card to a VGA-compatible mode. Don't blame me for all these
companies who make incompatible cards!

arjan brussee - programmer of Jazz

A.R. Brussee

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Aug 15, 1994, 6:57:49 PM8/15/94
to
In article <1994Aug10.121858.2405@kcvax1> trov...@kenyon.edu (Stephen V. Trovato, DM) writes:

> Actually, I see many similarities between Jazz and an Apogee game
> called Cosmo's Cosmic Adventure:

etcetera.

What's the deal here people? Ever heard of a GENRE of games? Do you REALLY
think that we were looking at COSMO and thought we could do it better? Get a
Life! All platform games have features which are the same in some matter.
Jazz is totally different from Sonic, I was just playing it the other day
and the gameplay is totally different (and, actually to my surprise much
slower ;-) When you look long enough I'm sure you can find some obscene game
which has some features the same as Jazz. Well, too bad!

A.R. Brussee

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Aug 15, 1994, 6:59:11 PM8/15/94
to
In article <1994Aug11.131640.11102@wvnvms> un03...@wvnvms.wvnet.edu writes:

>> Nope, your reaction may only be a tad slower than prepubescent kids.
>> These platform games involve a lot of memorization to do the levels
>> fast. When you're first playing those levels, SLOW down; later, you
>> can go at hyper velocity.

use easy and slowmo mode. THis'll slow you down. I'm thinking of putting in
a better looking slowmo mode, but I'm a speed-junkie ;-)

A.R. Brussee

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Aug 15, 1994, 7:21:45 PM8/15/94
to
In article <32hmmt$5...@africa.lm.com> lord...@telerama.lm.com (Lord Spinwright) writes:

>That and it topped the DL chart on my bbs in the first few hours of it
>being online..

cool!

>Hmm.. Jazz/Doom crossover.. things to think about..

Jazz 2 will probably have DOOM as a bonusstage.

Robert Decker

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Aug 16, 1994, 9:49:17 AM8/16/94
to


Try ftp.uml.edu in the directory msdos/Games/Epic. The file is called 1jazz.zip.

Hope this helps
Robert

Kent.Dalton

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Aug 15, 1994, 6:21:27 PM8/15/94
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>>>>> "Cat" == Cat Named Easter 'Akira Ogyu' <AO...@SCIENCE.watstar.uwaterloo.ca> writes:

Cat> I once played a demo of Sonic on a demo Genesis, and found it
Cat> incredibly fast--I was running into enemies before I could even see
Cat> them! I am having the same problem with Jazz. Am I really that
Cat> slow?

Yes.

Cat> Or should I be running my rabbit much slower (I can barely
Cat> keep up pressing the cursor key once every second or so)?

No, don't be a wuss.

Cat> Or are the reaction times of prepubescent kids that much better than
Cat> mine? :)

Yes.

But seriously, the key in these types of games is that enemies and
obstacles always appear in the same place. After a few times through,
you should be getting to the point where you can buzz around the parts
you're familiar with at high speed. I personally love the high speed
of Sonic/Jazz, etc.
--
/**************************************************************************/
/* Kent Dalton * EMail: Kent....@FtCollinsCO.NCR.COM */
/* NCR Microelectronics * Phone: (303) 223-5100 X-9319 */
/* 2001 Danfield Ct. MS470A * FAX: (303) 226-9556 */
/* Fort Collins, Colorado 80525 * */
/**************************************************************************/
Hiccuping & trembling into the WASTE DUMPS of New Jersey like some
drunken CABBAGE PATCH DOLL, coughing in line at FIORUCCI'S!!

James A. Abeles

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Aug 17, 1994, 9:38:30 AM8/17/94
to
Has anyone ordered the other 5 adventures? How are they. My kids love this game
and I probably will order the other adventures...

--


The Rink

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Aug 17, 1994, 8:42:18 PM8/17/94
to
>Hmm.. Jazz/Doom crossover.. things to think about..

Well, you've gotta wonder where the LFG-9000 came from.


--
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ saved = 0;
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ while (alive())
@@@@@ Samuel Stoddard @@@@@ {
@@@@ s...@kepler.unh.edu @@@@ accept_christ = believe_gospel();
@@@@ if (accept_christ) saved = 1;
Hope Springs Eternal @@@@@ }
because she was glued @@@@@@@@@ if (saved) heaven();
to the trampoline. @@@@@@@@ else hell();

sl...@cc.usu.edu

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Aug 18, 1994, 12:27:11 AM8/18/94
to
> Has anyone ordered the other 5 adventures? How are they. My kids love this game
> and I probably will order the other adventures...

My opinion may be biased here, since I helped with the game, but here goes: I
prefer the other 5 episodes to the first one. The levels are/seem (dunno
which! :) ) bigger than the levels in the first episode. They have more
monsters, more variety, are graphically more impressive, and have great music.
Secrets abound within them... the authors of the game are probably the only
ones who know everything in there!

.... and there is a surprise ending! :)

Joshua Jensen

BTW, the other 5 episodes contain 3+ megs of animated sequences...

A.R. Brussee

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Aug 18, 1994, 9:13:31 AM8/18/94
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In article <1994Aug17....@walter.cray.com> j...@calv2.NoSubdomain.NoDomain (James A. Abeles) writes:

>Has anyone ordered the other 5 adventures? How are they. My kids love this game
>and I probably will order the other adventures...

absolutely fab! but then, I'm not really predisposed or anything. There's a
lot of new levels that you'll get with the registered version, and a lot of
fun.

Peter F Seidel

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Aug 19, 1994, 12:11:54 AM8/19/94
to
Is it true Apogee is trying to sue you guys (Epic) for the APOGEE cheat
code? I think it's hilarious :)

Jay Iscariot

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Aug 22, 1994, 4:41:29 AM8/22/94
to
While we're on the subject of similarities betwixt Jazz Jackrabbit and other
games, I would swear the bird is Beat from Mega Man 5. Except he shoots. Oh
well. Nothing's perfect.
--
>>>>>>>>>>>>>>>>>>>>========================================}
> JAY ISCARIOT > "They say 'Knowledge is Power.' }
< (n...@delphi.com) < I used to think so." }
<<<<<<<<<<<<<<<<<<<< }
{ - Lord Byron }
{__________________________________________}
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