CommuniCommunications Port: -p# Overrides
CommuniCstandard
IMAGINET disk
address, or
asynchroverrides
asynasynchronous
port 1 as the
pocommunications
port to use.
Recovery: If for some reason, a player's SOPWITH program fails
to end properly while in multiple player mode, the
game number in use at the time is rendered unusable.
In order to reset the game in question, SOPWITH must
be run with the "reset" option:
sopwith -r [-d*]
Continue through the game number and maximum player
prompts as usual. Keying "sopwith -r [-d*]" and
specifying a game which is in progress will yield
unpredictable results.
Installation:
The program file SOPWITH.EXE must be available to
each player. For single player games, this is the
only installation needed.
Two player SOPWITH requires the following hardware
and software:
* asynchronous communications adapter on each PC
with a direct attach cable with a data line
cross-over (hardware handshake is not required)
or asynchronous modems and a phone system
capable of supporting 300 baud transmission.
* BMB dictionary driver (NAMEDEV.SYS) loaded.
* BMB serial communications driver (either
SERIAL.SYS or SERWORK.SYS) loaded after
NAMEDEV.SYS.
* consistent versions of SOPWITH (See note below)
OR
* BMB IMAGINET board for asynchronous
communications over the BMB IMAGINET network.
* consistent versions of SOPWITH (See note below)
For multiple player use, the following files must be
available at the root directory of an IMAGINET disk
common to all players:
semaphor - IMAGINET semaphor file
sopwith#.dta - SOPWITH communications files where
the symbol # corresponds to any valid
game number between 0-7 inclusive.
Sopwith#.dta files may be created by copying existing
SOPWITH.dta files, or by using any other output
method to allocate one disk sector under the root
directory. In all cases, newly created SOPWITH.dta
files should be initialized by using the "sopwith -r
[-d*]" command line described above under RECOVERY.
Notes: IMPORTANT NOTE - If playing 2 or multiple player
SOPWITH, all players MUST use the same version of the
game. As the game acquires world-wide recognition,
reasonable suggestions and/or improvements are acted
upon, resulting in several versions of the game being
used. Differing versions of the game will not
maintain consistent views of the world. Game
versions can be checked by the file date and time of
the file SOPWITH.EXE.
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