Let's see:
- ME3, of course. I rather enjoyed it, warts and all. What you saw as
dull gunplay is also somewhat streamlined gameplay. The boss fights in
ME2 sucked and some of the level design was pretty painful. Enter a
room, see lots of cover => geez, obviously someone's going to attack.
The cover in ME3 didn't feel so obivous. And the increased movement
options is nice too.
Having less bossfights wasn't a bad thing in my opinion. ME3 does feel
a little like a munchkin game at least with default difficulty, the
basic troops were easy pickings while some of the tougher opponents
were tough. Incendiary ammo just works great against almost anything.
I think I'll bump the difficulty for my second playthrough although it
seemed I died a lot in some situations.
The ability to move from cover to cover was actually cool in my
opinion. I think I'll play this again especially as the engineer
character I used to play all the ME2 DLC hasn't finished the ME2
campaign and so can't be imported to ME3 until I finish it. I want to
see how the dialog changes when you've actually done the things that
came up, like the happenings in the Arrival and Overlord DLCs.
The (mis)handling of heavy weapons was kinda lame in ME3, but they
weren't that useful in ME2 either, except for that particle beam
thingy. Biotics seemed a little downplayed here, the only biotic in my
team was Liara, so no singularity+warp equals boom type of fun at all.
I guess I could go with a different team or play as adept. But in ME2
you had four biotics or five if Kaidan was around!
I really liked a couple of the new pistols in the game, especially the
sticky bomb launcher and the Geth killer one... Too bad it looked like
your teammate AI can't handle the slowly moving sticky bombs, they
just fire them at moving targets without hitting anything. Not sure if
the weapon weight / power recharge tradeoff actually adds anything,
basically it just means that if you want to carry more than two guns,
then you won't be using powers that much. It seems Sheridan needs a
strength stat and a gym on the ship.
Some of the sidequests seemed buggy, terminals to examine didn't
appear or the guy who was short a widget was nowhere to be found...
Kinda felt like Fallout 3 in that respect with people falling off the
world and needing resurrection and/or relocating with console
commands.
Ending(s) felt off. It's been said it rips off a certain game from 12
years ago but it's not a 1:1 match.
But the endings create questions with no answers. I'm not really happy
about it, but did anyone ever pull a decent ending to this kind of
thing anyway, big unstoppable bad coming to kill us all? In TV shows,
Babylon 5 was terrible, big bad just decided to stop messing around
with the younger races and tottered off to retire in some old species'
home or something. In Star Trek Deep Space 9, the huge unstoppable
enemy fleet was hit by a very large delete button. By the writers, not
the heroes of the story. Buffy pulled a kind of Deus Ex Machina out of
her shapely behind.
- Borderlands. I finally found out what happens when a Hunter with
Trespass skill meets a trio of Guardians (the mine in Dahl Headlands).
What happens is that the Guardians die, easily and quickly. I might
have to finish this playthrough just so I can enjoy putting all those
Guardians in the end game in the ground the same way... Or maybe I
should do the DLC finally now that I'm done with the first playthrough
of ME3.
- Alan Wake. Not too far along, it feels a little dull. I don't like the
fights and the camera angle feels really weird to me, but I muddled
through some of it. Don't really know how far I have to go still.