On Wed, 20 Jul 2022 12:26:43 -0500, Zaghadka <zagh...@hotmail.com
>On Mon, 18 Jul 2022 19:45:04 -0400, in comp.sys.ibm.pc.games.action,
>Spalls Hurgenson wrote:
>>So... does anyone else hate the art style of the upcoming "Return to
>>Monkey Island" adventure game?
>That it's the original Monkey Island is not okay with me. I have the DOS
>version, the CD version, I've kitted them all out for SCUMMVM, and I also
>have the Special Editions.
>I don't see how such a dated game will succeed, but I certainly won't be
>buying yet another copy of it.
I'm not sure what you mean. "Return to Monkey Island" is not the
original game revamped with new visuals, but a sequel. Being part of a
franchise, it will obviously share characters and settings with the
older games. Nominally it's a sequel to the second game ("LeChuck's
Revenge") as that's the last one Gilbert had direct involvement with,
but it will apparently reference characters and events from the later
games as well but its plot will be new and surely will feature new
locales and characters.
As to its gameplay, information is limited but some assumptions can be
made: it's going to be a third-person (side-view) point-n-click
adventure game, presumably with a simplified interface (e.g., it won't
use the original MI's "verb-object" system). Lots of dialogue and
oddball logic puzzles can be expected too. In other words, arguably
dated in its mechanics but modern in a technical sense.
I expect it will sell, but mostly out of nostalgia and not in any
great numbers (almost certainly more than enough to recoup its
development costs, however). Classic adventure games are fairly niche
these days, and have little draw amongst younger or casual gamers, so
I don't see "Return" resulting in a sudden resurgence for the genre.
But for the dedicated fans - mostly old-timers who grew up with those
older games - it will likely be popular enough to be considered a