Let me clarify something --- I'm not talking about the F7 view (from
behind Duke, where he's kinda translucent). I mean where you see Duke from
one point in the room as he runs and ducks and shoots and all. Kind
of like a TV camera view or something.
Marshall
Randy, did you even read his post ?? He is refering to the "fly-by" view
of Duke, not the view from behind the character.
----------------------------
Sean Crooks
se...@caspian.coc.powell-river.bc.ca
Perhaps you can actually set them up! That would be cool, although I
suspect it will be predetermined.
Cheers
Jeremy
>>->Anyone know how to get the third-person view in Duke3D? If you watch -the
>>->self-running demo, it often shifts to a certain "camera" (not one of -the
>>->security cameras) in the room and we see Duke running around shooting
>>-things.
>>->Has anyone found a way to switch to that? (Not that I think it would -be
>>->incredibly useful, but it could be fun to try).
Yeah, I was trying to figure out how to do it. If you use the command
line parameter to record a demo, those same cameras appear. They're
floating in mid-air, scattered throughout the level. But I can't
manage to get my demo saved! I run through it, quit, but then there's
no .DMO file in my duke directory. Anyone know the proper usage to
record a demo?
Phil Epstein
Try 'F7' to change the view mode -- you get kind of a 'chase plane' type view...
not too useful, but pretty cool to check out now and again.