On Fri, 2 Dec 2022 07:48:42 -0700, "rms" <rsqui...@MOOflashMOO.net>
wrote:
All legitimate reasons, as far as I'm concerned. In fact, I think it's
sad that these are taken in stride by so many gamers.
"Poor optimization and crashes? Oh, the game is still new, they'll fix
it." No. They fix it BEFORE they take my money. I am no their unpaid
intern working QA for them. Get your game running properly before you
shove it out the door.
"Disruptive and ineffective DRM that potentially opens back-doors,
slows down the game and makes it harder to use my property? Oh, that's
okay, and maybe they'll take it out later." No. It doesn't stop piracy
and I don't think I - as the end user - should have to accept all the
downsides to support your business model. Fuck off with that shit.
"The game is incomplete because it's more profitable to release it
piecemeal; well, I'll just buy the DLC to get the full package as was
originally indended by the designer." No. Give me the full game all at
one price. Don't degrade the experience so you can nickle-and-dime
players.
If all this raises the price of games, well, so be it. At least it
will be honest. And maybe if gamers weren't so accepting of these
shifty practices, publishers might start figuring out ways on how to
profitably create games that don't rely on these shortcuts. Right now
it seems lazy and greedy and if a game gets bad reviews because it
engages in these sorts of practices, I'm perfectly fine with it.
<grump grump grump>