You know, when a major launch game for a console is a PC first-person
shooter (Call of Duty 2, won alot of awards BTW) there is something wrong
with that. And when a launch game for the PS3 is said to be Unreal
Tournament 2007, I'm downright puzzled. What kind of fucking topsy turvey
world do we live in where people think these mediocre PC games (well, OK,
Unreal Tournament is sort of good) are console launch titles? What kind of
moron thinks these games are even remotely fun to play on a console? I
actually feel sort of sad for the fuckers buying these games- maybe they
want ot show off their fancy-shmancy TV's, but it's still sad. The XBox
360 has some of the most disappointing launch games in a long, long time
(almost as bad as the PS2).
And I blame "professional gaming" and "hardcore" gamers. It's ruining PC
gaming. Why? Because it's selling people a load of horseshit. Like that
you actually need a so-called 50-dollar "gaming mouse", a fancy videocard
(quad SLI is simply ridiculous) ridiculous gaming keyboards, etc. It's just
turning potential casual gamers off. I've even heard people arguing that
games like The Sims 2 or Roller Coaster Tycoon 3 being some of the best
selling PC games are embarassing to "true gamers". No wonder people don't
want to play PC games. The image of a PC gamer is somebody obsessed with
bloody, violent games revelling in their mindless gameplay and "pwning" each
other and other childish bullshit.
I also blame piracy. It's killing PC gaming. Especially in North
America. Sure, you can get yoru XBox or PS2 modded, but in many cases
Sony/Microsoft have taken real steps to prevent you from easily doing this,
or even banning your machine from playing online after it has been modded.
It just adds an extra layer of trouble that most people aren't willing to
mess with. OTOH, with the PC all you need for most games are some tools and
crap like Kazaa. It makes me just want to scream. No wonder nobody wants
to develope on the PC anymore. I know some freeloaders who just about
pirate every game, and I fucking hate their guts. They don't own a
console, of course, because then they'd probably actually have to pay for a
real game for once.
I think action gaming is going to die off on the PC. It's all going
console. All that's going to be left on the PC are strategy games, maybe
the occasional flight simulation, and maybe a few RPG's. Lots of online
MMORPG's of course, especially the Korean variety who are unlikely to ever
touch a console (except maybe an XBox). Eventually even MMORPG's are going
to go console, though. Oh, sure, maybe the PC will get a few console ports,
the scraps off the table. But no way are developers ever again going to put
big budgets into PC games.
> I think action gaming is going to die off on the PC. It's all going
>console. All that's going to be left on the PC are strategy games, maybe
>the occasional flight simulation, and maybe a few RPG's. Lots of online
>MMORPG's of course, especially the Korean variety who are unlikely to ever
>touch a console (except maybe an XBox). Eventually even MMORPG's are going
>to go console, though. Oh, sure, maybe the PC will get a few console ports,
>the scraps off the table. But no way are developers ever again going to put
>big budgets into PC games.
So from your other post today "A better idea would be to simply not
make FPS games on a console, or radically change them", is nobody
going to be allowed to play FPS games?
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
> I really think PC is shrinking. Not dead, not dying, but certainly losing
>alot of ground compared to consoles.
>
> You know, when a major launch game for a console is a PC first-person
>shooter (Call of Duty 2, won alot of awards BTW) there is something wrong
>with that. And when a launch game for the PS3 is said to be Unreal
>Tournament 2007
Nope, PC -- not a launch title for PS3. Not even a potential date
for a PS3 or Xbox360 port.
Hi, Chicken Little....
Every wave of new consoles brings out the "PC is dying" crowd.
Now, removing the rose-colored spectacles with regard
to the latest piece of console junk:-
The Xbox360 is sure going to look very dated in a year's time.
No doubt replaced by the Xbox720 with HD-DVD or Blu-ray.
Assuming that the Xbox360s don't melt down first due to
the internal 'Joe-Blow'-inaccessible heat-sinks getting clogged
with lint, dog-hair and other household junk. Removal of the
M$$ seal voids all warranties and the case is deliberately
deisigned not to be opened without special tools. Dual fans and
no input-air filter....
Or the DVD-drive stops working due to the excessive heat from
the 2 huge heat-sinks jammed up against it.-- no wonder the
Xbox360 discs get discolored.... A really clever hardware design...
NOT !!
Until the Xbox360 has another round of GPU and CPU silicon in either
65nm or 45nm, or the internal physical design (and probably the outer
case) is completely revamped, it is going to be a very unreliable
piece of hardware indeed.
John Lewis
> quad SLI is simply ridiculous
No, it's just like the lottery or any other kind of voluntary tax on the
stupid, it's there to redistribute their money to other people who can
make better use of it. ;-)
FWIW if no more PC games were ever made I think I have enough of a backlog
of half-finished, unstarted, and downright open-ended games & sims to keep
me going on & offline until the grave.
Sometimes progress means taking stock of what you've got and simply
enjoying it.
Andrew McP
> http://ps2.gamespy.com/playstation-3/unreal-tournament-2007/
> Hi, Chicken Little....
>
> Every wave of new consoles brings out the "PC is dying" crowd.
But this time it's a real threat. And retail sales on the PC have been
declining for years ever since the release of the PS2.
> The Xbox360 is sure going to look very dated in a year's time.
> No doubt replaced by the Xbox720 with HD-DVD or Blu-ray.
I doubt it.
Besides, Derek Smart (the developer) said it best on another forum . It's
not about tech specs, it's about economics. The economics for consoles are
much better than the PC.
FWIW, I have a PS2 and XBox that I bought a while back. The PS2 is my
favorite console, and has some very unique games (Katamari Damacy, for
instance). The Xbox, well, let's just say I'm ambivalent about it. Half
the library are first person shooter PC ports, and most of the rest of the
library is made of mostly has-been Dreamcast games. It has few good
fighting games, no good exclusive fighting games, and the RPG's are mostly
all PC ports that I'm not interested in playing on a console-. It does have
a nice controller, though, far better than the miserable piece of junk
obviously built for Asian hands that the PS2 uses. And the XBox does have
two really good driving games= Forza Motorsports and Project Gotham Racing,
whereas the PS2's much lauded racer, Gran Turismo 4, is quite simply junk.
Rallisport 2 is also pretty good. But overall, that sort of library hardly
sounds like a success, and MS has barely turned a profit on their XBox
venture... yet somehow the XBox has a huge amount of hype around it, even
though so far it's only sold less than a 1/4 of what the PS2 has. On the
one hand, I can respect their efforts, no matter how clumsy, on the other
hand, it seems like they have no problems breaking some Faberge eggs in the
gaming industry in the name of making an omlet or two.
thats going in the sig database too!
--
Remove the _CURSEING to reply to me
Did you know that the Alphabet song and Twinkle, Twinkle Little Star
have the same tune? (Are you singing them both to really find out?!)
Look, the past couple years has been you morons giving free handjobs to
any developer that called their game a "FPS". It doesn't matter than games
like Call of Duty were just canned shooting galleries (hardly game of the
year material) that was not worthy of fifty bucks, it didn't matter than
FEAR had outrageously high system requires for such an un-revolutionary
game. No, it didn't matter at all. You guys are ready to scoop down these
flaming turds and ask for seconds. Pathetic. And now we have so few
shooters because the market finally collapsed under the weight of all these
stupid me-too shooters. They are done gang raping you, now they'll move on
to the consoles.
The worst has happened, gaming has gone fully mainstream, and mediocrity
is just peachy as long as it has enough flash and hype.
> What is so special about FPS games that the world needs them?
So another case of "if the all knowing guru Magnulus doesn't like
something, then nobody else does either" syndrome. Just ignore the
million+ PC FPS gamers out there, let alone the many masochists that
like playing them on consoles.
> As far as
>I'm concerned, thanks to the fact that Ion Storm pretty much fucked the
>whole Deus Ex/Thief franchises, and EA and Irrational came to blows over
>System Shock, FPS games ARE dead already. Maybe the only game left that's
>remotely worthy is Hitman, and it is not technically a first-person shooter.
None of which are standard FPS games. What about HL2, CS/CS:S, BF2 and
UT2004, all of which are very popular?
> Look, the past couple years has been you morons giving free handjobs to
>any developer that called their game a "FPS".
<diatribe snipped>
You really have lost the plot.
Mostly shit for pimply faced teenagers. Maybe the only halfway decent
game in the bunch is UT 2004, but there have been better games (such as the
original Unreal Tournament, for starters).
World of Warcraft beats them all. It has 5 million players. It is not a
first person shooter. So I'm right, you are wrong.
>> None of which are standard FPS games. What about HL2, CS/CS:S, BF2 and
>> UT2004, all of which are very popular?
>
> Mostly shit for pimply faced teenagers. Maybe the only halfway decent
>game in the bunch is UT 2004, but there have been better games (such as the
>original Unreal Tournament, for starters).
>
> World of Warcraft beats them all. It has 5 million players. It is not a
>first person shooter. So I'm right, you are wrong.
I apologise, I didn't realise what an intellect I was dealing with.
There is nothing I can say to counter such a cogent argument.
Sorry, I stopped playing D&D when I was a kid.
Smid
>>I'm concerned, thanks to the fact that Ion Storm pretty much fucked
>>the whole Deus Ex/Thief franchises, and EA and Irrational came to
>>blows over System Shock, FPS games ARE dead already. Maybe the only
>>game left that's remotely worthy is Hitman, and it is not technically
>>a first-person shooter.
>
> None of which are standard FPS games. What about HL2, CS/CS:S, BF2 and
> UT2004, all of which are very popular?
Popular with PC gamers. But I wonder how 'popular' they look if you lump
them in with console games, too.
>> None of which are standard FPS games. What about HL2, CS/CS:S, BF2 and
>> UT2004, all of which are very popular?
>
>Popular with PC gamers.
Ooh shock news, A-grade PC titles are popular with PC gamers! Read the
name of the newsgroup Einstein.
> But I wonder how 'popular' they look if you lump
>them in with console games, too.
The subject was FPS games. They are popular with a sizeable number of
PC gamers and console gamers. Have a look at how many copies Halo 1&2
sold.
Oh yea, North America. Blame it all on the US. Some facts to back that up
might just be in order: the US does not lead the world in piracy. Sounds
like a BSA statement.
> Sony/Microsoft have taken real steps to prevent you from easily doing
> this, or even banning your machine from playing online after it has been
> modded. It just adds an extra layer of trouble that most people aren't
> willing to mess with. OTOH, with the PC all you need for most games are
> some tools and crap like Kazaa. It makes me just want to scream. No
> wonder nobody wants to develope on the PC anymore. I know some
> freeloaders who just about pirate every game, and I fucking hate their
> guts. They don't own a console, of course, because then they'd probably
> actually have to pay for a real game for once.
>
> I think action gaming is going to die off on the PC. It's all going
> console. All that's going to be left on the PC are strategy games, maybe
> the occasional flight simulation, and maybe a few RPG's. Lots of online
> MMORPG's of course, especially the Korean variety who are unlikely to ever
> touch a console (except maybe an XBox). Eventually even MMORPG's are
> going to go console, though. Oh, sure, maybe the PC will get a few
> console ports, the scraps off the table. But no way are developers ever
> again going to put big budgets into PC games.
I think you're full of bullshit. You can't play FPSes on consoles. A kiddie
game controller is not a mouse and keyboard. You can't play anything that
requires a hard drive or significant storage, on a console.
I think you're blaming the loss of PC gaming to less shelf space at brick
and mortar stores. Hey we can grab games online now legally, even it's an
illegit medium like Steam. Why go to the store when you can buy it online?
How about you blame Microsoft for making it so easy to take an Xbox port to
the PC with little modifications, for the current state of PC console ports?
How many more threads on this overdone theme do you think we need?
I think one more tomorrow entitled " Death of PC Games" and one on Saturday
called "Curtains 2 PC Games" should just about cover it :)
THINK! Maybe Halo sales canabalized the PC market? After all you had to
buy an XBox to play it? Just because Halo sold millions means nothing.
Other XBox shooters have not alway sold as well.
The big sellers on consoles are RPG's. They sell millions and millions
worldwide. Then comes sports games like Winning Eleven/Pro-Evolution
Soccer, FIFA, and Madden and hockey games. FPS games are a niche, always
have been... which is why the XBox has not sold as many units as the
Playstation 2; it has a weaker library.
Wrong. XBox has a hard drive that was used extensively in several games.
PS2 had a hard drive in a few games (Final Fantasy). XBox 360 and PS3 both
are having or will have hard drives.
2. Put a mouse and keyboard on a console and I'd have to consider getting
one. Microsoft is just so big, and wealthy, it's impossible to stand up to
them. Oh yes, and produce a console game that I really wanted to play.
"Magnulus" <Magn...@bellsouth.net> wrote in message
news:_S%Bf.9619$3m4....@bignews5.bellsouth.net...
> I really think PC is shrinking. Not dead, not dying, but certainly
losing
> alot of ground compared to consoles.
>
>
> ETC ETC ETC
>
>> None of which are standard FPS games. What about HL2, CS/CS:S, BF2 and
>> UT2004, all of which are very popular?
>
> Mostly shit for pimply faced teenagers.
Unlike Deus Ex.
> World of Warcraft beats them all. It has 5 million players. It is not a
>first person shooter. So I'm right, you are wrong.
And WoW is of course a console game played with joypad, not a pc game
played with keyboard and mouse.
Do you have a point, and, if so, do you know what it is?
Magnulus wrote:
> I really think PC is shrinking. Not dead, not dying, but certainly losing
> alot of ground compared to consoles.
>
> You know, when a major launch game for a console is a PC first-person
> shooter (Call of Duty 2, won alot of awards BTW) there is something wrong
> with that. And when a launch game for the PS3 is said to be Unreal
> Tournament 2007, I'm downright puzzled. What kind of fucking topsy turvey
> world do we live in where people think these mediocre PC games (well, OK,
> Unreal Tournament is sort of good) are console launch titles? What kind of
> moron thinks these games are even remotely fun to play on a console? I
> actually feel sort of sad for the fuckers buying these games- maybe they
> want ot show off their fancy-shmancy TV's, but it's still sad. The XBox
> 360 has some of the most disappointing launch games in a long, long time
> (almost as bad as the PS2).
Why do you need to tske such a condescending attitude towards console
owners ? I might be wrong, but I dont see many console owners posting in
here referring to pc gamers as morons simply because they prefer playing
games with a mouse and keyboard as opposed to a gamepad.
People think these games are fun to play on a console because they ARE
fun to play on a console, believe it or not. Please, dont get started on
the issue of gamepads vs. keyboard and mouse in fps's because at the
rate at which console fps's sell it really must not be that big of a
deal for alot of people. I personally play mainly on a 360 because of
the comfort factor. Its much more comfortable to play from the couch or
my ottoman(sp?) than at my desk hunched over. And with
an hdtv the image looks as good as it ever did on my pc monitor. I also
like football, hockey and basketball videogames and the console
certainly wins there.
Keeping up with pc upgrades is another factor. I am sick of upgrading
my pc, the next time, if I do it with gaming in mind will be a to a pci
express motherboard and video card. And who knows if my cpu will work in
the new board or not. It just seems like its more trouble than its worth
these days keeping up with ever-changing pc technology and game patches.
And yes I know that with game systems having harddrives now the door is
open to patching, but I dont think it will get as bad the pc situation
for a while if ever.
Having said all that, I am not giving up pc gaming entirely, my
desktop is still pretty capable with new releases and there are some
titles coming up I am interested in. I just dont the hostility towards
consoles in here especially when it spews forth seemingly unprovoked
like in this case.
Stygian
>1. Starforce is killing off piracy. While it can still be defeated by a
>dedicated hacking team, it's just wayyy too much effort to bother,
what ? ... trying to pirate ?....
>unless
>it's a really kick-ass game, and how many of those have we seen lately?).
>
Great. Starforce is a very acceptable copy-protect alternate to Steam
for single-player PC games. With Starforce, I get to actually "own"
the game, to keep, run on any machine at any time (with or without an
Internet connection) to sell, trade or donate, and to patch to any
particular version and at a time of my choosing... BTW, the full
uninstaller for Starforce is readily available, should it be found to
conflict with any CD or DVD authoring software.
John Lewis
By God, Magnuludicrous, you are right! A few years ago, my PC was
bigger than my house. I kept upgrading it and replacing graphics cards
that required more and more power. It didn't occur to me but by last
year, my PC was the size of my coffee table. Now that you have brought
this up, I see my PC is shrinking. I have developed a theory that the
graphics card is now requiring so much power that it is converting the
mass of the PC directly into energy. At this rate, by next month, I
estimate my PC will be the size of a DVD case. In another year, it will
be the size of a credit card. In three years, it will have passed the
event horizon and become a singularity, allowing no light to escape and
pulling everything around it into what, I don't know. Another
dimension, nothingness, hyperspace? This is incredible. The incredible
shrinking PC. Somebody needs to make B-rated sci-fi movie of this
quick! Or even, a video game!
World of Warcraft is not a console game. It's a PC game, but it outsells
any first person shooter by a huge margin. My point is that first person
shooters are not the huge gaming genre you think they are.
> World of Warcraft is not a console game. It's a PC game, but it outsells
>any first person shooter by a huge margin. My point is that first person
>shooters are not the huge gaming genre you think they are.
And The Sims is far bigger than WOW. I never said FPS games are the
major segment of gamers, but there are still millions of people that
play them, and while that is the case, developers will keep writing
new ones.
> On Fri, 27 Jan 2006 04:05:35 -0500, "Magnulus"
> <Magn...@bellsouth.net> wrote:
>
> > World of Warcraft is not a console game. It's a PC game, but it outsells
> >any first person shooter by a huge margin. My point is that first person
> >shooters are not the huge gaming genre you think they are.
>
> And The Sims is far bigger than WOW. I never said FPS games are the
> major segment of gamers, but there are still millions of people that
> play them, and while that is the case, developers will keep writing
> new ones.
Also this group is called ...pc.games.ACTION which might give a hint that
people here would like FPS more than games like The Sims or WOW ;)...
--
Werner Spahl (sp...@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
You're right, action gaming is going to die off for the PC.
There's no point for you to continue to waste your valuable
time posting on a newsgroup that will soon be obsolete.
Starforce is killing off sales, not piracy. It's easy enough to crack and
uninstall. However people who buy their games don't want to deal with
Starforce so you have a lost sale. Why buy a Starforce infected game when
you can download the DRM-free version for nothing?
>> Do you have a point, and, if so, do you know what it is?
>
> My point is that first person
>shooters are not the huge gaming genre you think they are.
<ponders this>
OK... So... how, exactly, is that relevant to the issue of whether
joypads are good for controlling FPS's?
Or are you simply saying that you don't need no steenkeen fps's?
--
Everything is gone;
Your life's work has been destroyed.
Squeeze trigger (yes/no)?
>OK... So... how, exactly, is that relevant to the issue of whether
>joypads are good for controlling FPS's?
>Or are you simply saying that you don't need no steenkeen fps's?
Mags speaks for us all. Apparently, none of us need to play FPS games,
and any enjoyment we get from them is purely a delusion.
Nah, see his recent posts. He only speaks for 'MIT grads and likeminded
people'. He has no time for the 'Beavis and Butthead generation' (anyone
else).
> Starforce is killing off sales, not piracy. It's easy enough to crack and
> uninstall. However people who buy their games don't want to deal with
> Starforce so you have a lost sale. Why buy a Starforce infected game when
> you can download the DRM-free version for nothing?
Please don't excuse Piracy.
You are either a Pirate or not, so no excuses please.
If you are promoting Piracy in PC Games you are a pirate,
and you are my enemy cause you are damaging me and every
single honest PC Gamer in this group.
All those threads about "PC Games dying" are cause of you
Piracy has been "infecting" the PC Game market way before
Starforce appeared...
Piracy is as old as PC Games when Starforce only started
operations some years ago.
Staforce is a "son" of the damage piracy does to PC Games.
Fight against Piracy is the best way to fight any copy
protection system like Starforce.
The more the piracy the best for Starforce.
So the less the piracy the worse for Starforce.
And also PC Game sales are declining so fighting piracy is
not also necessary cause of Starforce but for the own
survival of PC Games.
If you want PC Games to survive please fight piracy.
--
Want Half-Life 2 Retail Boxed version with no Product Activation?
Please read and sign if you agree this Online Petition:
http://www.petitiononline.com/NewHL2SE/
Where have you been over the last ten years? The PC has been dying for
years, ask anyone who liked space sims or flight sims which used to be the
best thing you could get on a PC. Now its all FPS and RTS games. I have lost
all interest in gaming generally becuase of the lack of dedication
imagination in developers and publishers these days.
But its not for any of the reasons you say - its because of greed.
Nats
I used to play space sims/flight sims on PC, too. To a certain extent,
flight sims on PC just got too complicated, but that doesn't explain the
death of space sims on the PC.
Maybe one factor is you can get some space sims or space-sim style games
on consoles? Crimson Skies is pretty much a space sim.
>Now its all FPS and RTS games. I have lost all interest in gaming generally
>becuase of the lack of dedication imagination in developers and publishers
>these days.
>
> But its not for any of the reasons you say - its because of greed.
And piracy.
I know some dudes that do piracy, because they are "poor" or cheap or
whatever crap. They don't own consoles, of course, because that would mean
they actually have to pay for their games. I've heard of other folks that
will spend thousands of dollars on a high end gaming rig and not a dime on a
legitimate PC game.
Kick a pirate in the nads and make Baby Jesus smile.
>
>"Nats" <nst...@nstutt.freeserve.co.uk> wrote in message
>news:driaqr$odj$1...@newsg1.svr.pol.co.uk...
>> "Magnulus" <Magn...@bellsouth.net> wrote in message
>> news:_S%Bf.9619$3m4....@bignews5.bellsouth.net...
>>> I really think PC is shrinking. Not dead, not dying, but certainly
>>> losing alot of ground compared to consoles.
>>
>> Where have you been over the last ten years? The PC has been dying for
>> years, ask anyone who liked space sims or flight sims which used to be the
>> best thing you could get on a PC.
>
> I used to play space sims/flight sims on PC, too. To a certain extent,
>flight sims on PC just got too complicated, but that doesn't explain the
>death of space sims on the PC.
>
> Maybe one factor is you can get some space sims or space-sim style games
>on consoles? Crimson Skies is pretty much a space sim.
Have you stopped taking medication recently Magnalus?
Crimson Skies was a 1930s, alternate history, flight sim of sorts, it
not only had nothing to do with space it was set in a time period well
before anything capable of reaching orbit was invented.
I actually own a copy of Crimson Skies, I'm guessing you've never even
_seen_ the game judging by that comparison.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
It's not shrinking. It's just that a large proportion of players are playing
MMO's.
Add to that, there are only so many different types of games that can be
made, and most of the area's have now had very decent games produced for
them, so there is limited opportunity for programmers to be creative. This
equals fewer games.
People say that piracy is destroying PC gaming, but that's like the music
industry saying that downloading was killing music CD sales. So, they killed
off the file sharing services by manipulating congress and the courts, and
guess what, CD sales continued to fall.
>People say that piracy is destroying PC gaming, but that's like the music
>industry saying that downloading was killing music CD sales. So, they killed
>off the file sharing services by manipulating congress and the courts, and
>guess what, CD sales continued to fall.
...and legal downloading is massively increasing.
Apparently, even taking legal downloading into account, music sales have
decreased. (Of course, as with the so-called decline in PC game sales, it
might just be that they're looking at an inaccurate list of statistics.)
>
I seem to recall that at the same time the RIAA was whining about
Napster killing music sales they actually were at a record high.
After they bought congress the sales dropped and have kept dropping.
Not many people will walk into a cd store and buy a bunch of artists
they've never heard of, but people sure as hell would download some
songs of them since it didn't cost anything. A good number of those
people would then go BUY the cds of that artists since they now KNEW
they'd like them.
But then the RIAA was never about the music or the artists, just about
record companies making millions from the talent of the artists, and
they can't do that if the artists themselves can sell online.
You might find this interesting... sorry if you have already seen me post it
in yet another of Mags threads...
http://www.usatoday.com/life/music/news/2006-01-04-music-sales-main_x.htm?csp=N009
>
>"Xocyll" <Xoc...@kingston.net> wrote in message
>news:blmrt1lfrb9smu29i...@4ax.com...
>>
>> I seem to recall that at the same time the RIAA was whining about
>> Napster killing music sales they actually were at a record high.
>>
>> After they bought congress the sales dropped and have kept dropping.
>>
>> Not many people will walk into a cd store and buy a bunch of artists
>> they've never heard of, but people sure as hell would download some
>> songs of them since it didn't cost anything. A good number of those
>> people would then go BUY the cds of that artists since they now KNEW
>> they'd like them.
>>
>> But then the RIAA was never about the music or the artists, just about
>> record companies making millions from the talent of the artists, and
>> they can't do that if the artists themselves can sell online.
>>
>You might find this interesting... sorry if you have already seen me post it
>in yet another of Mags threads...
>
>http://www.usatoday.com/life/music/news/2006-01-04-music-sales-main_x.htm?csp=N009
I hadn't and it is interesting, especially this bit:
... the overall picture for the year was far from rosy, because a
digital track download sale amounts to one-tenth or less the revenue of
a CD sale.
And there you have why the RIAA companies don't like downloads, they
can't make obscene profits from them.
Xocyll
I played it. And it plays more like a space sim than a flight simulator.
The effects of gravity in the game are reduced as compared to a regular
flight simulation.
>
You're nuts.
Space Sims tend to have no gravity at all.
Flight Sims, especially the less "sim oriented" ones tend to have more
forgiving/arcade representations of gravity, stall speeds, etc.
Crimson Skies is an arcadey flight game, it has NOTHING in common with a
space sim, nothing at all.
> "Xocyll" risked the wrath of Usenet weenies mastering
> mommies computer when he ventured forth on 2006-02-01, commmitted
> his life to the whims of Google, and spluttered:
>
>> "Magnulus" <Magn...@bellsouth.net> looked up from reading the entrails
>> of the porn spammer to utter "The Augury is good, the signs say:
>>
>>>
>>>"Xocyll" <Xoc...@kingston.net> wrote in message
>>>news:jjspt1161d3pn1pt4...@4ax.com...
>>>> I actually own a copy of Crimson Skies, I'm guessing you've never even
>>>> _seen_ the game judging by that comparison.
>>>
>>> I played it. And it plays more like a space sim than a flight simulator.
>>>The effects of gravity in the game are reduced as compared to a regular
>>>flight simulation.
>>
>> You're nuts.
>>
>
>Hey, thats my line for him.
>
>> Space Sims tend to have no gravity at all.
>Are we confusing inertia with gravity here? I think so.
Can't speak for anyone else but no, i'm not confusing inertia with
gravity.
Gravity is a pretty big factor in flight sims (even the arcade like
ones) but generally isn't a factor at all in space sims.
Come to think of it, has gravity been used in _any_ space sims?
I can't think of any offhand that had you approaching close to
planets/moons/large asteroids and/or landing on them.
Hardwar was set on a moon, but I don't think it really qualifies as a
space sim.
It's a rather big factor in Orbiter, if you don't want to crash
horribly.
> Come to think of it, has gravity been used in _any_ space sims?
> I can't think of any offhand that had you approaching close to
> planets/moons/large asteroids and/or landing on them.
The second and third Elite games, if nothing else. Not sure whether
they really simulated gravity between planets accurately, but I'm
pretty sure it worked when close to planets (e.g. landing).
Mark
>Xocyll wrote:
>> Gravity is a pretty big factor in flight sims (even the arcade like
>> ones) but generally isn't a factor at all in space sims.
>
>It's a rather big factor in Orbiter, if you don't want to crash
>horribly.
Never heard of it.
A bit of googling seems to say it's a free "launch and orbit the space
shuttle" thingy, not a traditional game.
Assuming that http://orbit.medphys.ucl.ac.uk/orbit.html
is what you were talking about.
Bit hard not to have gravity if you're doing a realistic sim launching
from earth to orbit.
>> Come to think of it, has gravity been used in _any_ space sims?
>> I can't think of any offhand that had you approaching close to
>> planets/moons/large asteroids and/or landing on them.
>
>The second and third Elite games, if nothing else. Not sure whether
>they really simulated gravity between planets accurately, but I'm
>pretty sure it worked when close to planets (e.g. landing).
Never played them.
Never even heard of them until they were long past it.
Everything I have played either had no planets at all or had them as
special objects that you either "landed" on (via asking to land or
approaching close enough (privateer)) or crashed into (freespace).
Orbiter is a space sim, the same way that FS2004 is a flight sim. I
thought space sims are what you were talking about here?
> Never played them.
> Never even heard of them until they were long past it.
Nonetheless, they and are at least as much space sims as the average
aircraft shooter is a flight sim, and were pretty popular at the time.
Mark