On Fri, 26 Aug 2016 17:40:06 +0100, Mr Rob
<
noemail...@jsjsaiiowppw.com> wrote:
>On Fri, 26 Aug 2016 10:23:30 -0400, Spalls Hurgenson
><
spallsh...@gmail.com> wrote:
>
>>On Wed, 24 Aug 2016 21:12:34 -0700, Justisaur <
just...@gmail.com>
>>wrote:
>
>>>What's the last game that really grabbed you?
>
>>Interesting question. I play a lot of games - and play most of them to
>>the end
>
>
>Another interesting question would be "how many games do you finish?"
>
>My answer would have to be "not many". I play some almost to the end,
>but if it's an ending involving a brainless hitpoint brick of a boss I
>uninstall.
On the subject of game completion....
There was a recent thread about classic Civilization (which I loaded
up and played around with for old times sake, but have not yet sat
down to play an actual game).
For those that have never played, the game will provide a line graph
showing progress of both the player and the computer controlled
opponents, much like many other games do (these days). The only thing
is, it is not displayed until the game is over or you retire. Want an
interim progress report? Just save the game, then retire, then
reload. Hehe.. A bit of a cheat? Sort of, not really.
Well it's an interesting feature because in Civ, you can have an
opponent that's on the other side of the map rising to power at a much
faster rate than you are-- an opponent that you haven't even
encountered yet or you might be blocked geographically from accessing
them earlier in the game. I look at the "early retirement" exploit as
sort of like sending out a spy to figure out who is who :)
The best part of the feature is mentally mapping the downfall of a
particular civilization (whether your own, or an opponent) to a
specific event in the game -- i.e. watching an opponents timeline take
a nose dive just because they got feeling overconfident, and fucked
with you, and caused you to revert to a militaristic stance, crushing
them relentless into a ball of greasy dust.
....getting back to how this relates to game completion, one of the
things I used to do often in Civ is make a game's "ending" not really
The End according to the game (because Civ games can go on for
incredibly long periods of time), but the end according to the fact
that every other opponent is in an irrecoverable state of hopelessness
(i.e. beaten down by war, unable to expand, etc). So the timeline
graph cheat always helped me make the decision on whether to just
declare an early victory and save my time, or finish playing.
You guessed it, about 95% of the time I would just call it a victory
after I flatlined all opponents, instead of actually finishing the
game. The fact that I played Civ so much, yet actually completed so
few actual games is sort of an anomaly for me.
The downside to all of this is I'm not sure I ever once played through
to a diplomatic (rather than military) victory. Always wondered what
that one was like. I just kind of concluded I was better at bringing
other civs to their knees with military might than I was a natural
born diplomat :) Inevitably one of my opponents would start making
unreasonable demands, and I would have to pummel them. Once I did
that, other nations got edgy around me and I would end up having to
dole out same to them.
Maybe one of these days I should try the kinder, gentler approach to
winning. I bet it will be harder, for me at least.