In all cases, each player attempts to destroy the
targets of the opposing colour while defending
friendly targets against enemy aircraft. Each
player is limited to ten (10) aircraft.
2 PLAYER ASYNCHRONOUS SOPWITH
Two Player SOPWITH is a limited version of
Multiple Player SOPWITH using an asychronous
communications line in place of a network. The
players' colours are determined randomly. Two
Player SOPWITH may be played locally using direct
cabled PC's, or remotely using modems and a
telephone system capable of 300 baud
communications.
Scoring: The point score acquired is of no importance in
determining whether a player has won or lost. However,
to assist in determining a flier's skill level, the
following points are associated with airplanes,
targets, and the like:
50 - airplane
100 - factory, hangar, or tank
200 - fuel depot
penalty of 25 - bird
penalty of 200 - ox or falling flier
In single player games, points are gained if enemy
targets and airplanes are destroyed; points are lost if
friendly targets and airplanes are destroyed. If all
enemy targets are destroyed, the game is restarted at a
higher level of difficulty. The player's score to this
point is retained, and the player is given an
incrementing bonus for each unused plane. In multiple
or two player SOPWITH, points are always gained by one
side or the other. The game ends when one team's
targets are destroyed.
Keyboard: SOPWITH supports two types of keyboard input, hereafter
called IBM and non-IBM keyboard types. IBM keyboard
support allows the use of more than one keyboard key at
one time, providing the flexibility available during
joystick play. Non-IBM keyboard support allows SOPWITH
to be played on PC look-alikes which do not treat their
keyboards in the same manner as the IBM PC. In non-IBM
mode, only one key depression is acknowledged at one
time. Which type of keyboard support will work best on
a given system can only be determined by trial and
error.
The following keys are used during the play of SOPWITH:
Ctrl-Break - (Non-IBM keyboard)
Break - (IBM keyboard)
terminates the game for the player by
crashing the player's plane. Scores
are adjusted accordingly.
, - elevator up. The airplane will rise
if right-side-up, drop if upside-down.
. - roll airplane
/ - elevator down. The airplane will drop
if right-side-up, rise if upside-down.
x - accelerate airplane
z - decelerate airplane
b - drop a bomb
space-bar - fire a shot
h - allow the computer to fly you home for
refuelling and rearmament. Computer
control ends if elevator,
acceleration, or roll keys are
pressed.
s - turn sound on if off, off if on.
Shift-PrtSc - (Non-IBM keyboard)
PrtSc - (IBM keyboard)
Performs the standard
shift-printscreen function upon
completion of the next screen update.
<<***** Continued Next Message *****>>
---
VbReader 1.5 #NR A "program" is used to turn data into error messages.
RoseMail 2.10 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285