In article <
ldte0f5qtbeco37ri...@4ax.com>,
Spalls Hurgenson <
spallsh...@gmail.com> wrote:
>Yup, it's that time of year again, when we look back and consider all
>that has happened to us over the past year, and then compile it into a
>list. Except this time it is also the end of a decade, so not only do
>we have to think about "best of year" but "best of last ten years".
>It's tradition, and we can't turn our backs on tradition, can we?
It's a bit late but my best games of the last ten years would be, in no
particular order:
- Fallout: New Vegas
This game is what Fallout 3 should've been. If you're going to make
Fallout a 3D first-person perspective game you don't have to bastardize
everything else that made the original two Fallout games so great.
- Borderlands 2
I like the original better, but that was a game of the previous
generation. Still a very good game, great mix of FPS and RPG, challenging
but not too hard for someone like me who's never really been good at
twitch games.
- Saints Row: The Third
This open world GTA-clone wins a lot points for me simply for being able
to completely customize the appearance of your character. Honestly, given
the nature of open world games, I don't know why this isn't more common.
The game does end up being superhero simulator in the end, but on the
way the open world gives a lot different things to do when not working
on storyline missions.
- Crusader Kings: II
Despite the enormous scope of the game, this is probably the most
accessible of the Paradox grand strategy games. Unlike most strategy
games the existenial threat isn't so much being conquered by a neighbour
as not being able secure a heir of your dynasty to continue the game after
you die. This is a game of having many plans, schemes and plots going
at once, in the hope that at least some of them succeed. Marry your
third daughter matrilineally to the grandson of the Byzantine Emperor
for the immediate prestige benefit and the slim chance that a child of
this marriage, and of your dyntasy, ends becoming the Emperor.
The biggest problem with the game is all the DLC, however the base
game is now free and doesn't really need any of the DLC. Fortunately,
with Crusader Kings III announced they're probably done with the DLC.
I picked up all the actual content DLC for $15 in a Humble Bundle, and
there will probably be a deal like that again in the future, but I have
mixed feeling on the DLC. A lot of the later DLC seems less worth while,
some of it pushing the game more into the realm of fantasy.
- Recettear: An Item Shop's Tale
This game proved there was an eager market for JRPGs on the PC that
Japanese publishers we ignoring. In Japan this was a single-developer
self-published "doujinshi" game, in the West it was brought over by small
publisher and put on Steam. It's actually more of store simulator,
focusing on selling stuff you find in the dungeon rather than the
dungeon crawl itself. The store mechanics are actually pretty good,
which is something many similar games, like Moonlighter, get wrong.
- Space Pirates and Zombies
Basically take the combat of Star Control, put it in an open world, add in
a lot of ship customization options then toss in a bunch of space zombies
and you've got SPaZ. Despite not having technically impressive graphics,
even for 2011, it's graphics effects and design are actually pretty good.
While it's basically 2D, it's not pixel art and it's almost as colourful
as an old 80's arcade game.
- Batman: Arkham City
It's a bit of a toss up as to which I like better, this game, or the
orginal Batman: Arkham Asylum. Both basically play the same way, but
Arhham City has an open world, as opposed to Asylum's more restricted
environment. The original game redefined how brawling works in video
games, but was released last decade so this game gets the nod. The mix of
stealth with the excellent brawling mechnics, that I never quite mastered,
makes for a really fun game.
- Valkyria Chronicles
The first thing you notice about this game are its beautiful
watercolour/cell-shaded graphics. Playing it reveals that its a fun
strategy-RPG played from a first-person perspective. Playing it on a
PlayStation 3, as I originally did, reveals how much a controller sucks
compared to a keyboard and mouse. It wasn't until I got the PC version
of the game that I was able to get into it.
- Disgaea 4
I'm a big fan of the Disgaea series, and this is the best of the ones
released this decade that I've played. It's a strategy-RPG that mixes
both set storyline missions with random dungeons. The mechanics of
the game, in particular the ability to lift and throw party members and
monsters, offer a lot tactical flexibility. It never takes itself too
seriously, but it also manages to tell an interesting story with every
new iteration of the series.
Honorable Mentions:
Sleeping Dogs: GTA-clone that's less of a muder-simulator because you
play as an undercover cop. Also Hong Kong instead a fictuous US city.
Civilization V: Probably the best Civilization game there's ever going
to be given how big a disappointment Civilization VI turned out.
The Last Story: Great JRPG for the Wii, with a more western (not cowboy
western) RPG feel. Pushes the Wii's capabilities to the limit, and
beyond in places in unfortunately.
Anyone who's read to the end here has probably noted that all of these
games I mentioned are pretty old. I'm pretty behind on my games,
so I haven't played a lot of games from the later half of the decade.
However, as most best of the decade lists I've seen online are heavily
focused on games released in the two or three years, someone should be
standing up for these older games.
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo]
rri...@csclub.uwaterloo.ca
-()-/()/
http://www.csclub.uwaterloo.ca/~rridge/
db //