Dave
Please don't let this turn into another vaporware game. C&C is bad
enough, but Apogee doesn't have to try to beat their record for most
delays.
Dave,
Duke 3D is going come our very late this year or early next year.
We've added new engine abilities and that is adding a few months to
development. These new features are designed to make the game more
competitive with Quake. (As if that's even possible! <g>)
Scott, 3D Realms
Your right it's not, especially from what ive seen of the build engine (witch
aven, Tekwar) this engine just has no playabillity, i cant put my finger on
it but it just doesnt "flow" like doom. Anyway's why dont you guys startt getting prey ready. Bethesda has future shock coming out in a month or two with a
true3d engine and quake will be out by christmas. Why would we even want to playa game using the buiild engine. just my .02
P.S. It would have been better just to release the game instead of adding
features that way you would have gotten your game out BEFORE quake and
actually had a chance to sell lots of copies of it.
>BTW, nice article bout you in NEXT GENERATION, but the last line says it
>all, "The Build engine will be out of date before its done."
>
Nice selective quoting. What the comment actually refers to is that
Apogee is already working on the more advanced "prey" engine, and the
quote is that it's a "statement of the pace of today's software
development that the build engine will be out of date before it
ships"- due to APOGEE'S own efforts.
Jef
p.s. I will admit that you did a great job with meeting Terminal Velocity's release
date. Great game BTW.
> In article <DEuJ2...@wang.com>,
> dave kowalczyk <dave.ko...@mailoff.wang.com> wrote:
> >It's September and if memory serves me correctly, Duke Nukem 3D should
> >be out. Anyone heard anything, rumor or otherwise????
> >
> >Dave
> Current release date according to Apogee is "when it's done"
Hah! So they're copying from iD _again_?!
:>
[-------------------tear along dotted line-------------------]
[alp...@hunterlink.net.au - Newcastle, Australia]
[user friendly propaganda - tested on americans]
[mcdondalds for thought - plastic for food]
[8 out of 9 wimmin' - preferred it]
You're not describing a problem with the engine, but the game itself.
Even id's DOOM engine will bog down if overloaded with complexity and
sprites.
Scott, 3D Realms
>
> Good point! The only real way you're going to sell Duke Nukem 3D is
> releasing it before Quake. Its nothing to do with the game's quality,
> its just that Quake has been hyped-up much more.
> Simon.
>
Erm, to quote Joe Siegler, "haven't most people got room for 2 games"?
--
---
Adam Williamson, D1M - ad...@scss.demon.co.uk
Terminal Velocity and Wolfenstein 3D FAQ writer
for more details on either FAQ, e-mail me
"There's nothing left for you to say,
soon you'll be dead anyway" - Green Day
Imagination? Creativity? They've never heard of such things. Remember
when they werre "reevaluating their position in the marketplace?"
Apparently they were reconciling themselves to playing second fiddle
to companies like Interplay and Id, whose technology and ideas Crapogee
consistently attempt to rip off. It took me less than an hour to delete
that sad piece of ripoff, Nintendoesque shit, Terminal Velocity. They said
it all in their promo for the thing when they said "It's a flying game
without all the boring simulation aspects." (probably misquoted, but
that was pretty close to what they said.) Apogee should be developing
console games and releasing them into obscurity, just like all the other
crap publishers. I really can't say enough bad about Apogee, except that
their people actually have the balls to send me annoyed mail.
I am wondering whether Apogee is a company run by suits (my guess: only
a committee could consistently come so close to the mark and then miss
it by so far) or whether they are a bunch of game programmers who wish
that they were working on business database programs.
As second-rate software goes, Apogee is king. ROTT is an advance over
Wolfenstein 3D, albeit a small one, although the nintendo-style rewards
and somehow sanitized violence go a long way toward turning this piece
of... software... into a wanna-be. Terminal Velocity is like Descent
without the gameplay, the atmosphere, and the excellent AI. The flying
model in TV is horseshit; the autoleveling makes it seem like you're
flying a paper-airplane armed with weapons that were rejected from
Gradius.
I play Descent, the SHAREWARE VERSION for crying out loud, and I come
away from a session exhausted. The AI pincers you, understands walls,
advances in bounding overwatch, sneaks behind you to unleash a
devastating barrage. Because of the "boring" simulation aspects of
Descent, we have a game with great complexity and the feeling that
you could improve infinitely as a pilot.
I spent probably 1000 hours or more playing Doom in deathmatch alone.
The AI in Doom is no great shakes, but there's something intensely
visceral about it. The buildings seem real, oppressive, gothic.
The ability to execute instant mouse snaps gives it, again, a feeling
that there's infinite complexity to the gameplay. As my friend Chris
says, playing Doom is like playing a musical instrument.
Where is your heart and soul, Apogee? When are you going to release
something original with an interesting plot and good gameplay instead
of these ripoffs that somehow miss the heart and soul of the originals?
Why is it that the violence in your games seems somehow unsatisfying and
lacks that gutwrenching feel? Do you hire playtesters? Do you listen
to their suggestions or do you listen to the words of your committee
as they tell you how to "leverage your positional advantage in today's
increasingly competitive marketplace?" You'd better start listening
to *us*, your jaded, cynical, bloodthirsty audience, or you're dead in
the water.
If you want to talk, mail me.
-Jason
: I thought 3D Realms cut away from Apogee to focus on big games. Will Apogee
: ever release another game? Is anyone really looking forward to Realms of
: Chaos? Just what is Apogee's next expected release?
Yes. I am looking forward to ROC. This is the most under-hyped game of
the year, but I think it will stillbe fun. Keith Schuller, who's last
game was Paganitzu (ancient history in computer gaming), is the creator.
I like his stuf...
+----David Laprad------...@mtsu.edu----------Doomsayer@IRC-----+
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| "Give me the liberty to know, to utter, and to argue freely |
| according to conscience, above all other liberties. |
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David, ROC is very, very close to release now. I have to admit that
it's the most fun game we've released since Monster Bash--but then I'm a
platform scroller fan. This game isn't as flashy as Jazz, but it has a
lot more gameplay. Anyone who likes platform game should like this one.
We don't expect it to be any sort of mega-hit, but in it's category it's
one of the best on the PC.
Scott