Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Duke Nukem 3D on Target?

18 views
Skip to first unread message

dave kowalczyk

unread,
Sep 13, 1995, 3:00:00 AM9/13/95
to
It's September and if memory serves me correctly, Duke Nukem 3D should
be out. Anyone heard anything, rumor or otherwise????

Dave

dave kowalczyk

unread,
Sep 13, 1995, 3:00:00 AM9/13/95
to

Kyle Klukas

unread,
Sep 13, 1995, 3:00:00 AM9/13/95
to
3D Realms officially states the release date as "when its done :)"
Unofficially, they are looking at the end of '95/early '96.


Jef Curlin

unread,
Sep 13, 1995, 3:00:00 AM9/13/95
to dave.ko...@mailoff.wang.com
The latest "apogee.faq" or "3drealms.faq" says late winter 1995/early 1996. You can
download these faqs from "ftp.uml.edu/msdos/games".
Jef


Brian Gilman

unread,
Sep 13, 1995, 3:00:00 AM9/13/95
to
In article <DEuJ2...@wang.com>,

dave kowalczyk <dave.ko...@mailoff.wang.com> wrote:
>It's September and if memory serves me correctly, Duke Nukem 3D should
>be out. Anyone heard anything, rumor or otherwise????
>
>Dave
Current release date according to Apogee is "when it's done"

Message has been deleted

Katherine Hobson

unread,
Sep 14, 1995, 3:00:00 AM9/14/95
to

>In article <DEusH...@hpcvsnz.cv.hp.com>,

>Jef Curlin <jef_c...@hp-corvallis.om.hp.com> wrote:
>>The latest "apogee.faq" or "3drealms.faq" says late winter 1995
>>/early 1996.


Please don't let this turn into another vaporware game. C&C is bad
enough, but Apogee doesn't have to try to beat their record for most
delays.

SCOTT MILLER

unread,
Sep 14, 1995, 3:00:00 AM9/14/95
to
-> It's September and if memory serves me correctly, Duke Nukem 3D
-> should be out. Anyone heard anything, rumor or otherwise????

Dave,

Duke 3D is going come our very late this year or early next year.

We've added new engine abilities and that is adding a few months to
development. These new features are designed to make the game more
competitive with Quake. (As if that's even possible! <g>)

Scott, 3D Realms

ZU0...@uabdpo.dpo.uab.edu

unread,
Sep 14, 1995, 3:00:00 AM9/14/95
to
>Duke 3D is going come our very late this year or early next year.
>
>We've added new engine abilities and that is adding a few months to
>development. These new features are designed to make the game more
>competitive with Quake. (As if that's even possible! <g>)
>
>Scott, 3D Realms

It seems to me that if you guys at 3d-realms don't get the game out by
at least late november/early december that gammers will start to pick
up their copies of Quake and fall into a quake-coma for a few months.
Get us some betas, even if its just one level! I've gotten bored
already with Witchhaven and Tekwar demos, and they didn't even design
the engine! I'd love to see Duke Nukem3d in motion, as it looks like a
great game on the screen shots.
BTW, nice article bout you in NEXT GENERATION, but the last line says it
all, "The Build engine will be out of date before its done."

-Allen
Ironrock Dragon
-=UDIC=-

Charles Schaffer

unread,
Sep 15, 1995, 3:00:00 AM9/15/95
to
In article <8B1126E.008E...@swcbbs.com>,

SCOTT MILLER <scott....@swcbbs.com> wrote:
>-> It's September and if memory serves me correctly, Duke Nukem 3D
>-> should be out. Anyone heard anything, rumor or otherwise????
>
>Dave,
>
>Duke 3D is going come our very late this year or early next year.
>
>We've added new engine abilities and that is adding a few months to
>development. These new features are designed to make the game more
>competitive with Quake. (As if that's even possible! <g>)
>
>Scott, 3D Realms

Your right it's not, especially from what ive seen of the build engine (witch
aven, Tekwar) this engine just has no playabillity, i cant put my finger on
it but it just doesnt "flow" like doom. Anyway's why dont you guys startt getting prey ready. Bethesda has future shock coming out in a month or two with a
true3d engine and quake will be out by christmas. Why would we even want to playa game using the buiild engine. just my .02

P.S. It would have been better just to release the game instead of adding
features that way you would have gotten your game out BEFORE quake and
actually had a chance to sell lots of copies of it.

Dave Glue

unread,
Sep 15, 1995, 3:00:00 AM9/15/95
to
ZU0...@uabdpo.dpo.uab.edu wrote:


>BTW, nice article bout you in NEXT GENERATION, but the last line says it
>all, "The Build engine will be out of date before its done."
>

Nice selective quoting. What the comment actually refers to is that
Apogee is already working on the more advanced "prey" engine, and the
quote is that it's a "statement of the pace of today's software
development that the build engine will be out of date before it
ships"- due to APOGEE'S own efforts.


Jef Curlin

unread,
Sep 15, 1995, 3:00:00 AM9/15/95
to
george.b...@swcbbs.com (GEORGE BROUSSARD) wrote:
>David,
>
>-> I am *really* looking forward to this game more than any other game
>-> since I started gaming (which was right about the time the first Kroz
>-> was released) - even QUAKE! Please take all the time you need to make
>-> this game as good as it can be. We (gamers) may complain now, but we
>-> will thank you later!
>->
>
>We're working as hard as we can. :) Right now we have daily network
>games and are tweaking weapons and ammo balances so they are just right.
>We are about to enter the stage where we try to finalize everything and
>get it all working right. The game should enter beta testing within a
>month.
>
>-> Just promise us that DN3D and the other BUILD games will not see the
>-> fate of so many Apogee games this year. I will mourn Crazy Baby
>-> forever!
>
>Yes, too bad about Baby, but we cut it and several other small games
>loose so we could focus on the big games more. Unfortunate, but that's
>the way it goes sometimes.
>
>George Broussard, Pres., 3D Realms
What I want to know is, why did we ever see ridiculous release dates, like August?
I personally would like it if you would not put out any release dates until you have
a better idea of when a game is going to be out. Apogee is horrible about this.
For example, the first slide show for Xenophage was over a year ago and the game
still isn't out. Take a tip from "Crack.Dot.Com", if you publish any release dates,
make sure the game is out on time.

Jef

p.s. I will admit that you did a great job with meeting Terminal Velocity's release
date. Great game BTW.


GEORGE BROUSSARD

unread,
Sep 15, 1995, 3:00:00 AM9/15/95
to

Steve Deng

unread,
Sep 15, 1995, 3:00:00 AM9/15/95
to

James Wall

unread,
Sep 15, 1995, 3:00:00 AM9/15/95
to
dp...@loop.com (Brian Gilman) wrote:

> In article <DEuJ2...@wang.com>,
> dave kowalczyk <dave.ko...@mailoff.wang.com> wrote:

> >It's September and if memory serves me correctly, Duke Nukem 3D should


> >be out. Anyone heard anything, rumor or otherwise????
> >

> >Dave
> Current release date according to Apogee is "when it's done"

Hah! So they're copying from iD _again_?!

:>

[-------------------tear along dotted line-------------------]
[alp...@hunterlink.net.au - Newcastle, Australia]
[user friendly propaganda - tested on americans]
[mcdondalds for thought - plastic for food]
[8 out of 9 wimmin' - preferred it]


SCOTT MILLER

unread,
Sep 16, 1995, 3:00:00 AM9/16/95
to
-> Your right it's not, especially from what ive seen of the build
-> engine (witch aven, Tekwar) this engine just has no playabillity, i
-> cant put my finger on it but it just doesnt "flow" like doom.

You're not describing a problem with the engine, but the game itself.
Even id's DOOM engine will bog down if overloaded with complexity and
sprites.

Scott, 3D Realms

Adam Williamson

unread,
Sep 18, 1995, 3:00:00 AM9/18/95
to
In article <43h6hg$4...@linux.nildram.co.uk> si...@tennant.nildram.co.uk writes:

>
> Good point! The only real way you're going to sell Duke Nukem 3D is
> releasing it before Quake. Its nothing to do with the game's quality,
> its just that Quake has been hyped-up much more.
> Simon.
>
Erm, to quote Joe Siegler, "haven't most people got room for 2 games"?
--
---

Adam Williamson, D1M - ad...@scss.demon.co.uk
Terminal Velocity and Wolfenstein 3D FAQ writer
for more details on either FAQ, e-mail me
"There's nothing left for you to say,
soon you'll be dead anyway" - Green Day

Hiro

unread,
Sep 18, 1995, 3:00:00 AM9/18/95
to
In article <43fu1f$h...@news.d.umn.edu>, mlar...@ub.d.umn.edu (melanie larson) says:
>
>James Wall (alp...@hunterlink.net.au) wrote:
>: > >Dave

>: > Current release date according to Apogee is "when it's done"
>
>: Hah! So they're copying from iD _again_?!
>
>: :>
>
>How incredibly true! Sheesh, I'm really getting tired of it!
>
>Imagination please, Apogee. Creativity..
>

Imagination? Creativity? They've never heard of such things. Remember
when they werre "reevaluating their position in the marketplace?"
Apparently they were reconciling themselves to playing second fiddle
to companies like Interplay and Id, whose technology and ideas Crapogee
consistently attempt to rip off. It took me less than an hour to delete
that sad piece of ripoff, Nintendoesque shit, Terminal Velocity. They said
it all in their promo for the thing when they said "It's a flying game
without all the boring simulation aspects." (probably misquoted, but
that was pretty close to what they said.) Apogee should be developing
console games and releasing them into obscurity, just like all the other
crap publishers. I really can't say enough bad about Apogee, except that
their people actually have the balls to send me annoyed mail.

I am wondering whether Apogee is a company run by suits (my guess: only
a committee could consistently come so close to the mark and then miss
it by so far) or whether they are a bunch of game programmers who wish
that they were working on business database programs.

As second-rate software goes, Apogee is king. ROTT is an advance over
Wolfenstein 3D, albeit a small one, although the nintendo-style rewards
and somehow sanitized violence go a long way toward turning this piece
of... software... into a wanna-be. Terminal Velocity is like Descent
without the gameplay, the atmosphere, and the excellent AI. The flying
model in TV is horseshit; the autoleveling makes it seem like you're
flying a paper-airplane armed with weapons that were rejected from
Gradius.

I play Descent, the SHAREWARE VERSION for crying out loud, and I come
away from a session exhausted. The AI pincers you, understands walls,
advances in bounding overwatch, sneaks behind you to unleash a
devastating barrage. Because of the "boring" simulation aspects of
Descent, we have a game with great complexity and the feeling that
you could improve infinitely as a pilot.

I spent probably 1000 hours or more playing Doom in deathmatch alone.
The AI in Doom is no great shakes, but there's something intensely
visceral about it. The buildings seem real, oppressive, gothic.
The ability to execute instant mouse snaps gives it, again, a feeling
that there's infinite complexity to the gameplay. As my friend Chris
says, playing Doom is like playing a musical instrument.

Where is your heart and soul, Apogee? When are you going to release
something original with an interesting plot and good gameplay instead
of these ripoffs that somehow miss the heart and soul of the originals?
Why is it that the violence in your games seems somehow unsatisfying and
lacks that gutwrenching feel? Do you hire playtesters? Do you listen
to their suggestions or do you listen to the words of your committee
as they tell you how to "leverage your positional advantage in today's
increasingly competitive marketplace?" You'd better start listening
to *us*, your jaded, cynical, bloodthirsty audience, or you're dead in
the water.

If you want to talk, mail me.

-Jason

hi...@mill2.millcomm.com

David Laprad

unread,
Oct 1, 1995, 3:00:00 AM10/1/95
to
Jody Parks (jpa...@i1.net) wrote:
: >>Yes, too bad about Baby, but we cut it and several other small games

: >>loose so we could focus on the big games more. Unfortunate, but that's
: >>the way it goes sometimes.
: >>
: >>George Broussard, Pres., 3D Realms

: I thought 3D Realms cut away from Apogee to focus on big games. Will Apogee
: ever release another game? Is anyone really looking forward to Realms of
: Chaos? Just what is Apogee's next expected release?

Yes. I am looking forward to ROC. This is the most under-hyped game of
the year, but I think it will stillbe fun. Keith Schuller, who's last
game was Paganitzu (ancient history in computer gaming), is the creator.
I like his stuf...


+----David Laprad------...@mtsu.edu----------Doomsayer@IRC-----+
| **** **** ************ ******* **** **** |
| **** **** ** *** ** *** *** *** *** |
| *** * * *** *** *** *** *** |
| *** * *** *** ******** *** *** |
| *** *** *** *** *** *** |
| *** *** *** *** *** *** *** |
| **** **** *** ******* ****** |
| Middle Tennessee State University |
+======================================+================================+
| "Give me the liberty to know, to utter, and to argue freely |
| according to conscience, above all other liberties. |
| -John Milton |
+=======================================================================+

SCOTT MILLER

unread,
Oct 4, 1995, 3:00:00 AM10/4/95
to
-> Yes. I am looking forward to ROC. This is the most under-hyped game
-> of the year, but I think it will stillbe fun. Keith Schuller, who's
-> last game was Paganitzu (ancient history in computer gaming), is the
-> creator. I like his stuf...

David, ROC is very, very close to release now. I have to admit that
it's the most fun game we've released since Monster Bash--but then I'm a
platform scroller fan. This game isn't as flashy as Jazz, but it has a
lot more gameplay. Anyone who likes platform game should like this one.

We don't expect it to be any sort of mega-hit, but in it's category it's
one of the best on the PC.

Scott

0 new messages