Run past him on the right and you'll see you can make it to some
cover. This was the most difficult part of the complete game to me.
Pluvious
Okay, here's how I did it. I was on medium setting.
I found that, if I stayed in the right-side wall, the monsters'd come up
close-- but they wouldn't come in. They could fire in rockets, but they
wouldn't hurt me much. And I could hit them with bullets until they died.
Cheap, but it worked.
(This is the one level that I used a slight cheat on. After repeated deaths
I used the console command "\ai_ignoreplayer 1" to scout around and figure
out what I was trying to do. I then re-loaded the level normally and got
killed a whole bunch more times before finally figuring out a solution of
sorts.)
The biggest danger comes not from the "rocket doods" as they move slowly
and shoot slowly enough that once you get some running room you should be
able to survive long enough to clear the level. No, the problem is the
"jumping doods with AG36s" who shoot a heck of a lot better than is nice.
It still took old-slow-me many tries but after the outer door opened I
dropped prone with the sniper rifle and found the first jumping dood off to
the left. I sniped him. There is another off to the right and I managed to
get him in time, too. (You can use your CryVision here to pick them out
against the background.)
By now, the first rocket dood has come up the steps so I jumped to my feet
and switched to the SAW. As has been pointed out, backing off to the right
gives you some cover. When the rocket dood appears you can stick the muzzle
of the SAW into his mouth and just hold the trigger. Two or more rocket
monsters may come up the stairs and you can give them the same treatment
and, with any luck, survive. Then, get out the sniper rifle and CryVision
and start looking for the remaining jumpers. After that, the remaining
rocket monsters can be dealt with using judicious amounts of aimed fire and
panicked running, jumping and screaming.
Others, more creative and patient players, pushed chairs from the armory to
block the inner doors. Then they opened the outer doors to get the
attention of the bad guys and retreated to the interior of the building
whence they could shoot and retire to the armory to heal and re-arm.
Someone else reported that if you wait without opening the outer doors the
rocket monsters will wander up and due to some clipping problems with the
CryEngine parts of them will show through the doors into where you are
standing. Just keep shooting those parts and eventually the rocket monsters
will die.
Many paths, one destination.
--
I feel more like I do now than I did when I came in.
I went back to the armoury and got myself a chair (there are a couple
of them in there). I pushed it and shot it all the way to the first
big door opening into the volcano. I then hit the keypad to open the
first door and quickly placed the chair right over the door's closing
path. I backed off and watched as the door began to close, but
couldn't because its 'sensors' detected an obstable (like an elevator
door).
With the chair holding the first door open I was then able to go
forward and open the second door, and then retreat into the
antechamber and engage the rocket beasts as they came up. I was also
able to go back to the armoury and get fresh ammo, armour, and health
:-)
I wonder if they considered this cunning trick at design time? The
chairs might be there just for this purpose!
Regards,
- Michael
I did it in similar fashion.
First, get your sniper rifle out ( you DID get it in the last level,
didn't you?). Next, turn on your cryvision goggles and open the door.
Quickly locate the bad guy on the left on top of that building. He's
one of those jumping guys. Put a bullet in his head with as little
delay as possible. Make sure you get him then turn your goggles off
(to save the battery) and hug the right wall, still inside that
doorway. Wait for the rocket guy and lay into him with the M60 or
whatever the best machine gun you have...preferrably in the head so he
dies quicker.
Try to take out another jumping guy with the sniper rifle(turn your
goggles back on to find them) before the next wave of rocket guys come
for you.
Stay there. More rocket guys will come (again, turn your goggles off
to save batteries while fighting these guys). Do your best to take
them out as they come to you, while still in that corner. You may be
able to shoot them in the arm 'til their dead 'cuz they're too stupid
to move over to get a better angle on you.
Next, turn on your goggles and try to find more of those jumping guys.
Once you can get them, you're home free 'cuz you can outrun rockets
any day.
From a distance, the only real threat are those jumpers so you really
need to take them out with the sniper rifle as quick as possible.
If you DIDN'T get the sniper rifle in the previous level - repeat the
previous level and get it. That's what I had to do and it pissed me
off to no end.
Good luck. As was mentioned, this is probably the single hardest part
of the game.
I know their are a few time slike fighting Greiger where i would love
to fall back instead iam stuck behind that desk thing with NO where to
go but forward or stay put :)
Iam glad the doors are like that, don't want to crush any kiddies now
do we.
Thanks.
You rock . . . I wanted to finish this without God mode and I'm not
sure how you'd do it without this little helper with the chairs. I
finished off most of the big dudes with the chair but once the door
closed I was able to finish the rest off scoped automatic weapons.
Then it was just a matter of slowly but surely killing the last of the
jumpers. The ending is incredibly lame for what up to that point is a
pretty damn excellent single player experience. It does seem that as
the game goes on and gets harder, it loses some of the creativity that
makes it fun on the first few levels, or perhaps I was just sick of
killing the same dudes over and over again. I wonder WTF this game is
like in "realistic" mode?!
> >
> You rock . . . I wanted to finish this without God mode and I'm not
> sure how you'd do it without this little helper with the chairs. I
> finished off most of the big dudes with the chair but once the door
The thing is that you don't have to finish them off, they are so slow
they'll never catch you and they can't get up the platform. Don't kill
what you don't have to kill, save ammo instead.
> the game goes on and gets harder, it loses some of the creativity that
> makes it fun on the first few levels, or perhaps I was just sick of
> killing the same dudes over and over again. I wonder WTF this game is
> like in "realistic" mode?!
It's great fun in "realistic" mode, gives a real challenge :)
--
Niko Wellingk